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Matchmaking fixes, changes to PRO-battles


r_Nives5
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9:32?   I've been placed in battles with < 2 min remaining.  One battle ended before I finished spawning for the first time.

 

how about battles which one team is well ahead of the other say like 30 points in say rugby  there is no way to catch up in time. also TDM battles all one sided battles. or capping the flag with 6 on there team and 0 for yours but have 5 minutes to win .. never going to happen.. it starting to seem that the Dev's are loosing the concept of what is going on in real battles games . they only seem to be playing on test servers which gives them little to no idea's of what is really happening to the game. it  has been going down hill since 2015 . they need to change it back to the old system . even with new system I'm  only seeing noobs  playing which have little concept of how to work as a team in team battles, there all piled in one section of the map and not watching who is taking there flag or better yet sitting on CP point to rack up the score for there team. been seeing way too many now doing it..

Edited by Bydo

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1caf8e1fba06de18d7d3c8fae264e6c7.png

 

I genuinely don't understand the reason of changing Average waiting time to less seconds when we all know it isn't true, we still have to wait for at least a minute to join the battle.  

If you do the math, it's pretty clear the developers are just lying to us.  If the "average" time is 14 seconds, then your 1 minute 8 seconds means 7 other players got in after just 6 seconds.  ( 6n+(68-14)=14n   n=~7 )  For 15 additional players, their average wait time would have to be 10 seconds.  How many of you are seeing wait times of 10 seconds or less?  (Sometimes.  Very rarely.)  But what this tells us is that for every case like the one above, if the devs are not LYING to us, there should be 15 players who only wait 10 seconds.

 

Conclusion:  The Developers are LYING.

 

END MATCHMAKER NOW!

Edited by blutakix

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I hate the new sandbox map, really hate it. Every time I play on this map it's a blowout. The game is over so quickly on this map. I simply don't want to play on it again.

 

 

sandbox.jpg


Everyday is worse and worse.

Yep. Game sucks. I really do want to enjoy playing tanki online but it's not happening...

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how about battles which one team is well ahead of the other say like 30 points in say rugby  there is no way to catch up in time. also TDM battles all one sided battles. or capping the flag with 6 on there team and 0 for yours but have 5 minutes to win .. never going to happen.. it starting to seem that the Dev's are loosing the concept of what is going on in real battles games . they only seem to be playing on test servers which gives them little to no idea's of what is really happening to the game. it  has been going down hill since 2015 . they need to change it back to the old system . even with new system I'm  only seeing noobs  playing which have little concept of how to work as a team in team battles, there all piled in one section of the map and not watching who is taking there flag or better yet sitting on CP point to rack up the score for there team. been seeing way too many now doing it..

 

True.  But part of the reason for this is MatchMaker doesn't let you have REMATCHES.  So you don't have time to learn how others on your team play and make adjustments.  Shorter battles also contribute to this.  When battles were 15 minutes, two evenly matched teams might play 3 or more games in a row with essentially the same teams intact from game to game.  This was TANKI AT ITS BEST! You had a chance to learn how your team played - and how the opposing team played.  You can learn that in 30-60 minutes.  You CANNOT learn that in 5 minutes. And remember, MatchMaker scrambles the teams - so you don't get to learn how anyone plays. The result is a total loss of the concepts of "team" and "strategy".  As I said, it's more like revving up a bunch of chain saws and just throwing them together in a box.  There's no thinking.  No planning.  No strategy.  Just shoot... and shoot... and keep on shooting because that's all Tanki has become with MatchMaker.

 

END MATCHMAKER NOW!

Edited by blutakix
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I hate the new sandbox map, really hate it. Every time I play on this map it's a blowout. The game is over so quickly on this map. I simply don't want to play on it again.

sandbox.jpg

New Sandbox is a bad design, as if they made it easy to do spawn killings there. If you end up with the wiining team you can do a lot of kills, or get spawn killed with the losing team.

 

mm001.png

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True.  But part of the reason for this is MatchMaker doesn't let you have REMATCHES.  So you don't have time to learn how others on your team play and make adjustments.  Shorter battles also contribute to this.  When battles were 15 minutes, two evenly matched teams might play 3 or more games in a row with essentially the same teams intact from game to game.  This was TANKI AT ITS BEST! You had a chance to learn how your team played - and how the opposing team played.  You can learn that in 30-60 minutes.  You CANNOT learn that in 5 minutes. And remember, MatchMaker scrambles the teams - so you don't get to learn how anyone plays. The result is a total loss of the concepts of "team" and "strategy".  As I said, it's more like revving up a bunch of chain saws and just throwing them together in a box.  There's no thinking.  No planning.  No strategy.  Just shoot... and shoot... and keep on shooting because that's all Tanki has become with MatchMaker.

 

END MATCHMAKER NOW!

yupe full agree with you on it .yea it takes time to figure out your team and how they would perform in battles next to the other team. seen in some matches in the past that players would stay in battles for more then 1 to 2 hours only cause the battles were so intense that it was amazing to stay to see who would win each match . I enjoy a good battle , right now there is next to nothing for battles . only cause just as you figure out the team   the match is over.

 

see from my perspective its not fair to players when battles are less then  10 min and we can't choose our own battles or time.

see if we as players saw what we know now we would never have done all the things we have done such as buy into the paints or the drugs. see a smart player that is playing now would not do what we did . see we get free drugs and the paints . others have said the paints are only for looks to make us look cool . but really why get them when the basic colours  would have satisfied our needs ..

 

so in theory no need to buy items when we get stuff for free daily / weekly . or other..

Edited by Bydo
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What the heck is going on?

 

Last night I had 3 battles where, at start it looked like 8 vs 8, but the other team was capping "at will".

 

I hit tab and noticed ~ 1/2 my team had no score after 3 min of battle.  So was really 8 vs 4.  How do you stand a chance under these conditions?

 

Why are so many players idle for so long at the start of a battle??  :blink:

Mybe YOU can see them already in battle but THEY are still waiting to be fully joined ? Sometimes joining a battle can take several minutes (in my case) and while I am looking at the splash screen loading the others see my tank already in the battle (idle of course).

Edited by cyborg11b

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Mybe YOU can see them already in battle but THEY are still waiting to be fully joined ? Sometimes joining a battle can take several minutes (in my case) and while I am looking at the splash screen loading the others see my tank already in the battle (idle of course).

IF that is the case... add this to list of Match-Maker faults.

Starting a battle 8 vs 4 is not acceptable.

 

MM needs a lobby where players wait for teams to fill (and can select appropriate combo for team and/or map)

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MM needs a lobby where players wait for teams to fill (and can select appropriate combo for team and/or map)

huge nope on this idea . we have it tanki X and its more of a pain having to wait for players and then on top of it there is a 30 seconds to 1 minute wait for battles to begin . huge amount of players dislike this in tanki X . its just wasting players time on waiting to join battles when real life only allows players a limited time to be on line due to school or other things.. so please DO NOT bring this in..

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Quick Battle button no longer works as it should, it's taking a full minute to place me into any battle.

I'm pretty sure the average waiting time is being manipulated, which is basically another lie by the developers as someone said.

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huge nope on this idea . we have it tanki X and its more of a pain having to wait for players and then on top of it there is a 30 seconds to 1 minute wait for battles to begin . huge amount of players dislike this in tanki X . its just wasting players time on waiting to join battles when real life only allows players a limited time to be on line due to school or other things.. so please DO NOT bring this in..

You are already waiting - for many battles that can be ~ 1 min or more

 

How is it wasting time if...

1) you know a battle will be imminent as the lobby is creating the battle

2) You do not waste time in battle visiting garage as you change equipment in lobby

3) The battles can start 5 vs 5 after a predetermined time .. remaining slots get filled in as battle starts

4) teams will start even, unlike now when it might appear to be even, but half the team still loading

 

I have played Tanki-X - the "lobby" is one of the only good things about tanki-X

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A final and practical question. How or where will we get this feedback you suggest ?

That's up to the devs to decide, but I'd say the V-LOGs would be pretty suitable for it.

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What I would appreciate is - Let all the players join the battles completely and let the battle begin. It is annoying when half of my team are still loading and enemy already captured 2-3 flags. 

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You are already waiting - for many battles that can be ~ 1 min or more

 

How is it wasting time if...

1) you know a battle will be imminent as the lobby is creating the battle

2) You do not waste time in battle visiting garage as you change equipment in lobby

3) The battles can start 5 vs 5 after a predetermined time .. remaining slots get filled in as battle starts

4) teams will start even, unlike now when it might appear to be even, but half the team still loading

 

I have played Tanki-X - the "lobby" is one of the only good things about tanki-X

see in tanki x we have to wait to get into a battle then once were all on the map there is another timer to wait before the game begins . which all in all it could take up to 3 minutes by the time the battle finally starts in full

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see in tanki x we have to wait to get into a battle then once were all on the map there is another timer to wait before the game begins . which all in all it could take up to 3 minutes by the time the battle finally starts in full

Yes - there's about a 30 second wait in the lobby while members load. During this time you can swap equipment.

And once in the game it's a 30 second timer.

 

1) It absolutely can be designed to be faster than it currently is

2) You have correct equipment for the map & team as you start the battle

3) The 2nd 30-second timer can be adjusted or even eliminated altogether

 

There's no reason a lobby in TO has to be even slower than it currently is.  It takes close to 2 minutes to get in a battle with equipment correct for the map.  Not sure why you think it will be slower.

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Yes - there's about a 30 second wait in the lobby while members load. During this time you can swap equipment.

And once in the game it's a 30 second timer.

 

1) It absolutely can be designed to be faster than it currently is

2) You have correct equipment for the map & team as you start the battle

3) The 2nd 30-second timer can be adjusted or even eliminated altogether

 

There's no reason a lobby in TO has to be even slower than it currently is.  It takes close to 2 minutes to get in a battle with equipment correct for the map.  Not sure why you think it will be slower.

well if they did change things to make it work way better then tanki X . then yea it might work better . its just going to take time for players to adjust to the new system. so yea in away I'm cool with it. as long as they don't do the same mistakes as in tanki X.

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Average time? What does that mean now? It obviously doesn't mean arithmatic mean, median, nor mode. It seems to be a rough guess, maybe based on total number of players at the time. Regardless, actual queue time tends to be between two and four times as long.

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Team balance rarely happens. The two rugby matches I thought were well matched were obviously just a fluke, just a lucky draw.

 

Two team death match with my DH.98 Mosquito (M2.5 Rail/ M1.10 Wasp, 1LT (3-diamonds)), and my team had no chance either round. We spent half the second round being spawnkilled. No balance at all.

 

BTW, I lead my team (finished first place) both rounds. I'm decent with the BP/XP format. 1.88 K/D on an M1 Wasp has to carry some weight.

 

My point is, I can play that tank, and my team seemed decent, but we were totally outmatched. Rank, M-levels, equipment, modules-versus-turrets, whatever it was, it was anything but balanced.

 

Two rugby just before with my M2 smoky-hunter account were as imbalanced as any. One of those, though, it seemed we had players that didn't have a clue, throwing the ball off the edge, and the like. I doubt it was malice, just dumb. With that sort of nonsense, it is hard to expect all matches well balanced, but 80% seem badly unbalanced, no hope for one team within the first 90 seconds.

 

I sincerely suggest ending battles early when players start leaving the losing team.

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The Matchmaking system favors those that can play toghether, and because of that it also favors those from the larger community.

 

This Matchmaking if not fixed, along with Drones, Overdrive/s and other imbalances will kill the game.

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The Matchmaking system favors those that can play toghether, and because of that it also favors those from the larger community.

This Matchmaking if not fixed, along with Drones, Overdrive/s and other imbalances will kill the game.

The Group option is part of the matchmaking system so three friends can play together. Remember it is a team work, so if every players in a team (randoms players and group) would always be more successful if they work together either your play in matchmaking or pro-battle.

Regarding added feature, you can customise your battle with the pro-battle system that suit your liking and keep you in your comfort zone: no more Drone, overdrive or other feature.

If you want to learn more about pro-battle and battle customisation check out this useful wiki article: PRO_Battles 

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ok guys feel free to correct me on this seeing I never do the friend request button..

 

not sure if this can be done

so what it is " say I bring in three friends on the red team and my clan friend brings in three of his clan friends which were all in the same clan to the  red team and  would you not say this was over powering the blue team which in most cases are random people.

 

not sure if that could be done and if so then I have gone in many a battles to see clans and friends mainly on one team. which this needs to be changed due to the fact this was just like the past battles before MM was installed .

 

which leaves to wonder why bring in MM when it never changed anything from the past.

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IF that is the case... add this to list of Match-Maker faults.

Starting a battle 8 vs 4 is not acceptable.

 

MM needs a lobby where players wait for teams to fill (and can select appropriate combo for team and/or map)

What else can it be ? Mults ? Players in garage ? Players having a nap ? ;) 

 

* 'add this to list of Match-Maker faults' -> how, where ?

* 'MM needs a lobby where players wait for teams to fill (and can select appropriate combo for team and/or map)' -> good idea. Would even be better if you could also see which player is using which hull/turret combo, so you can select your appropriate combo based on what others have + map to play in.

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Regarding added feature, you can customise your battle with the pro-battle system that suit your liking and keep you in your comfort zone: no more Drone, overdrive or other feature.

If you want to learn more about pro-battle and battle customisation check out this useful wiki article: PRO_Battles 

But then not everybody has a Pro-pass or wants to buy one as Pro-battles don't contribute to daily missions.

Edited by cyborg11b

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Rugby seems particularly prone to imbalance. Sarek_V was dropped into a rugby with about 8 minutes to go. Obviously, players had been leaving it because it was already 3-0. After about 3 minutes of our team mostly being spawnkilled, it ended 7-0 with just over five minutes remaining. Three minutes wasn't that long to suffer, but why didn't the match just end at the 8 minute mark instead of stuffing more players into a hopeless cause?

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