Jump to content
EN
Play

Forum

Turret balance, MM Sandbox, Smoky XT and new paints


r_Nives5
 Share

Recommended Posts

If they will make freeze unusable again just like it was before, it will be a big disappointment. I honestly didn't see any problem with freeze. Yes it was strong but you can fight it off, it is manageable. 

  • Like 1

Share this post


Link to post
Share on other sites

I guess Tanki figures they made enough money on new Freezes with MUs and Freeze modules with MUs.  How absolutely predictable these greed mongers are.  

 

i guess this means Striker will get a major buff in the near future.  $$$$$$$$$$$$$$$

  • Like 1

Share this post


Link to post
Share on other sites

This is not serious. Buff freeze, after 2-3 weeks debuff freeze... Are you even think before get decision about something? You just ruined people strategies, game resources, their money and most important - you disappointed them, you not deserve any respect and tolerance, let alone for money.

  • Like 1

Share this post


Link to post
Share on other sites

Welcome back, Isida! Both of your short range competitors are getting nerfed. You will be king again.

 

Juggernaut will be interesting, not just a field full of Freezes and a Thunder trying to kill steal.

 

Honestly, I’m a bit surprised they corrected Freeze this quickly and not after the next sale when players would otherwise have dropped crystals on the Turret, Freeze protection modules, and MUs for both. Missed opportunity to milk the game economy, but as a player, I’m glad they did reduce Freeze.

 

No Magnum nerf is unsettling. I can only assume at this point that the devs have decided that Magnum is balanced.

.

Edited by austen_pierce

Share this post


Link to post
Share on other sites

I guess Tanki figures they made enough money on new Freezes with MUs and Freeze modules with MUs. How absolutely predictable these greed mongers are.

 

i guess this means Striker will get a major buff in the near future. $$$$$$$$$$$$$$$

And I was thinking on buying a Freeze kit, luckily Freeze kits didn't appear in the rotation.

 

I thought they'll just ignore us like they did with Magnum, but I guess Freeze is so bad that is bad for the game.

Edited by r_Issimo2

Share this post


Link to post
Share on other sites

If they will make freeze unusable again just like it was before, it will be a big disappointment. I honestly didn't see any problem with freeze. Yes it was strong but you can fight it off, it is manageable. 

Be honest - you must know it is currently too strong.

 

Same damage/second as Isida but can also slow down enemies to the point of full immobilization ?

Strike that - most targets die before they are fully frozen.

 

And it has 7 seconds of attack versus isidas 5 seconds...

 

If they do a moderate tweak ... ah... um...  never mind...

Share this post


Link to post
Share on other sites

Be honest - you must know it is currently too strong.

 

Same damage/second as Isida but can also slow down enemies to the point of full immobilization ?

Strike that - most targets die before they are fully frozen.

 

And it has 7 seconds of attack versus isidas 5 seconds...

 

If they do a moderate tweak ... ah... um...  never mind...

It is too strong for sure no doubt. Guess we don't know how much of the % freeze will get nerf, probably way too soon to misjudge devs decision about nerfing freeze.

 

With freeze protection, it is manageable to win against fully maxed out freeze, some people cannot turn their turrets hence why they get killed. 

 

I'm wondering if Corrosive Mix will be affected by the nerf as well? Surely alterations don't get touched once there are changes with the turret. 

Share this post


Link to post
Share on other sites

Fire and Freeze should have incremental damage, from weaker to stronger, while Isida should have constant strong damage, because of the higher technology.

 

Fire and Freeze could both leave you suffering damage, but Fire more than Freeze. And Freeze of course will freeze you.

 

Fire and Freeze long attack times and long reload. Isida shorter attack times, shorter reload, and a delay before firing and when switching from attack to heal or heal to attack.

Edited by r_Issimo2
  • Like 2

Share this post


Link to post
Share on other sites

It is too strong for sure no doubt. Guess we don't know how much of the % freeze will get nerf, probably way too soon to misjudge devs decision about nerfing freeze.

 

With freeze protection, it is manageable to win against fully maxed out freeze, some people cannot turn their turrets hence why they get killed. 

 

I'm wondering if Corrosive Mix will be affected by the nerf as well? Surely alterations don't get touched once there are changes with the turret. 

I can turn my turret and I still get killed.

 

At best a module reduces the freezing effect by 50%. At best.  So you are still slowing down - it's not "all-or-nothing".

 

There are so many annoying turrets out there, you can't just always equip freeze.

With only 3 slots and one of them freeze you leave yourself open to...

- MAGNUM - nuff said

- Shaft one-shots

- Rail - always multitudes of them and many with the alteration

- The now buffed Thunder

- Isida - still does 1000 dmg/second

-Twins (with Titan and drugs... unstoppable)

 

So sure equip freeze module, but which of the above do you not fear at least somewhat?

 

Since Corrosive Mix is a + 10% bonus based on the original damage, it will deal less damage in total. The nerf will be cumulative.

  • Like 2

Share this post


Link to post
Share on other sites

I can turn my turret and I still get killed.

 

At best a module reduces the freezing effect by 50%. At best.  So you are still slowing down - it's not "all-or-nothing".

 

There are so many annoying turrets out there, you can't just always equip freeze.

With only 3 slots and one of them freeze you leave yourself open to...

- MAGNUM - nuff said

- Shaft one-shots

- Rail - always multitudes of them and many with the alteration

- The now buffed Thunder

- Isida - still does 1000 dmg/second

-Twins (with Titan and drugs... unstoppable)

 

So sure equip freeze module, but which of the above do you not fear at least somewhat?

 

Since Corrosive Mix is a + 10% bonus based on the original damage, it will deal less damage in total. The nerf will be cumulative.

Without alteration (I don't have it) It sucks. Railgun needs a buff. Even if you buy alteration, you have to camp only, because of slow reload.

Share this post


Link to post
Share on other sites

Okay, so here is my opinion on these news....1) Sandbox in MM - My first problem is with MM, it came to early. It's cool feature but there is only a few maps, sometimes I feel like I am playing 3 maps again, again and again. The second problem is TO devs are adding small maps. Me as a legend really enjoy playing on medium to large maps (good map has some places where long range weapons shines and some places where close range weapons shines...u get it), with that said I don't like sandal and I most certainly won't enjoy plaing on sandbox. Also I have one feature I think most player would like and for those who wouldn't it won't effect the gameplay, the feature is that you can choose in "Selecting battles window" whic map you want to play and which not.

2)  Smoky XT - it looks very nice

 

3) Freeze and fire change - This depend on how much devs reduce freeze damage, and the fire buff...yeah I am fan of it, in my opinion fire needed buff long time ago, so I welcome this change.

WHAT I WOULD CHANGE ABOUT WEAPONS (if I could) - 3,1) Magnum - heavy reduce damage, slighty increased reload, and in oppositon to the damage reduce I would add some negative effect to hitted tanks, something alongs "Crippling effect", it would slow the tank down, maybe in addition it would slighty lite tanks up

                                                                                                 3.2) Isida - exactly isida healing effect, I am thinking something like lowering heal if isida heal other isida or continuously lowering healing if isida was healing one tank for a long time (let me explain this: you have vulcan and isida sitting and shooting, vulcan heats up and isida start healing him, but then after like 4-6 secs healing would go lower and lower till it would hit some minimum border)

 

4) New animated paints -  I don't like any of these paints. But it will be memorable when you get killed by spinner tank. To me it seems like they are doing the same what they were doing with adding football paints in containers, devs just trying to add more stuff in containers so we players have lower chances to get higher reward. Also devs never revealed what is the percetages of each rarity. Football paint and these new animated paints are just space filling.

Edited by FrosTpro123
  • Like 2

Share this post


Link to post
Share on other sites

Events where we can chose from a number of selected paints as our prizes would be good.

 

Animate the noob garage paints and give them instead of Flag paints.

 

I'm not opening containers and will not play with main accounts because of flag paints. Today only played with one account.

Share this post


Link to post
Share on other sites

I'm pretty sure 75% of players understand this. And clearly, the developers. Some of the updates are nice and all, and we appreciate the new idea of animated paints. But please stop releasing them. The first few were actually of a high quality, they looked pretty interesting and desirable to get. But these new 6.. aren't so aesthetically attractive to me. At all

 

When I mention the 75%, I mean that we understand it will be a good source for money. There is no hate, maybe a developer can read this and forward it to the some other almighty developer, but a lot of animated paints are being released at a time. And it's quite clear that's the quality and time spent on them is depreciating. There are already loads of shop paints, the Country Flag paints, and, in my opinion, far too many animated paints. There will be some people who definitely will go to the ideal route and buy special offers to get these paints...

but I think I will be really upset if I get one of these.

 

Just think about how difficult it will be to get all of these animated paints anyway. Some of them are just minor variations of others. The thrill is if each paint is unique AND desirable. Again, no hate. My personal opinion. I'm frustrated.

 

~Tiger

Edited by III.ExtremeTiger.III
  • Like 1

Share this post


Link to post
Share on other sites

I can turn my turret and I still get killed.

 

At best a module reduces the freezing effect by 50%. At best.  So you are still slowing down - it's not "all-or-nothing".

Strike that - most targets die before they are fully frozen.

Idk for you expirience, but if you have 50% from freeze you almost dont feel freeze effect actually

Because freeze effect is weak, and with nerf dmg and no buff freeze effect, freeze will be very weak turret again.

Edited by EternalGlory

Share this post


Link to post
Share on other sites

Freeze nerf is nice, addition of Smoky XT is great. Would buy it if money grew on trees. Not sure how I feel about the Firebird changes, I suppose this will be something to observe in battles. Disappointing that Sandbox is added to MM pool but some other better candidates are not. New paints are . . . questionable.

 

nives already said magnum won't be nerfed because it is considered balanced you inattentive forumboy -_-

Missing one post is being inattentive, I guess.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...