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Turret balance, MM Sandbox, Smoky XT and new paints


r_Nives5
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Well, whatever, the new updates r lit!!! Also, , are we gonna be able to play on the old Sandbox, at all, anymore???  :o 

Pretty sure yes, old Sandbox is available in PRO battles.

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I'm glad Freeze is getting a nerf. I have anti-Freeze M2.4 and it was so useless, I quit using it. 

 

I'm not a Smoky user, so the XT skin is neither here nor there.

 

Paints: I LOVE Bling though I don't care for the fan blades/fidget spinners. Too busy. The black is more calmer. The stripes looks a lot like Spectrum with waves and stripes. If I had my choice, I'd choose anyone of them, except the fan blades/fidget spinners. It'd be too distracting for me. I don't care about the enemy getting distracted. 

 

I like the new sandbox map. 

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If they lower the damage, they should increase the Freeze effect. It won't get more kills, but it would be unique in that it can be the only turret to affect another tank's movement physically. I would rather have that.

i agree 100%, it would make freeze hornet and freeze wasp more useable and viable like it used to be

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The Green paint is the best. It's free, and adorable also simple with no weird eyes in vomit neither fidget spinners like these orange one which we see in the battles "new supply drop which will work one day"

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Isn't the MM version of Sandbox and Sandal supposed to be released in PRO battles? Because they aren't...Please fix (I need to create some new OMP tricks and get views on my YouTube channel  :P)!

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Yes, I like all these new animated paints . . . .  on other people's tanks! :)

 

It feels more justified singling them out for special treatment on the battlefield, because they are so BLAST-worthy; the paints just scream "Shoot Me, Shoot Me. .  ."

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So, was vulcan self damage supposed to be made stupidly powerful?

depends...

 

they didn't specify how are they gonna increase burning,

 

if they're gonna increase maximum temperature for firebird then vulcan shouldn't be affected unless they increase the one for vulcan too

 

if they increase rate of heating then vulcan won't be affected unless of course again, they increase the one for vulcan too

 

but if they increase the damage dealt from the burning effect of of any given temperature then yes, you'd be correct

Edited by GuidoFawkes

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The MM changes were for the worse.

MM average time is much lower, but wait times are at least as long. WUWT?

 

Freeze nurf? I can't tell. Still OP. Isida is also absurdly OP.

 

Recent changes are not for the better. MM really doesn't work.

 

MM needs a ranking for players that measures effectiveness in winning battles. Obviously, not easy. How does one rate a sniper? Most are sad and worthless, but they get good K/D. Of course, some snipers are very tactically aware and indispensable. Some players rate low because they effectivelly use respawn tactically, sacrificing effectively, contributing much to the team win.

 

I don't know how, but you have to even the teams with strong team players. It seems most battles get 3 to 5 effective players with the other team getting one or none. It makes for frustrating battles, especially for the loosing team, but even so for the winning team. Hard fought, close battles are the fun ones.

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Lower Isida's damage parameters as well, and increase score for healing.


If they do this, then restore the points for healing. Right now the damage fits with the scoring system. Nerfing its damage would punish Isida users too much IMO.

 

 

So, was vulcan self damage supposed to be made stupidly powerful?


I certainly hope not. I usually do not extend my shooting spree beyond the limit to avoid self damage. Periodically I take eye off the bar and end up slightly over heating. Whenever that happens you lose both a kill and the 10 points for Self destruction. Please don't increase the burn effect.

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The MM changes were for the worse.

MM average time is much lower, but wait times are at least as long. WUWT?

 

Freeze nurf? I can't tell. Still OP. Isida is also absurdly OP.

 

Recent changes are not for the better. MM really doesn't work.

 

MM needs a ranking for players that measures effectiveness in winning battles. Obviously, not easy. How does one rate a sniper? Most are sad and worthless, but they get good K/D. Of course, some snipers are very tactically aware and indispensable. Some players rate low because they effectivelly use respawn tactically, sacrificing effectively, contributing much to the team win.

 

I don't know how, but you have to even the teams with strong team players. It seems most battles get 3 to 5 effective players with the other team getting one or none. It makes for frustrating battles, especially for the loosing team, but even so for the winning team. Hard fought, close battles are the fun ones.

Played an Assault battle as Red team on massacre.

 

We had a shaft that refused to move beyond that first little flat hill - the one 30 m from the red flag area.

 

Could not hit any strategic defenders from there.  But hey - I'll bet that shaft had a great K/D.  (we lost badly)

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i can't log in right now, would you mind telling me the price as well as the new stats for firebird and freeze please?

Price same as all old XT bundles (note prior ones gave xt turret + xt hull)

Freeze has 900 instead of 1000

Fire had 700 instead of 760, burn damage unknown for now since not tested it

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In MM, teams are created based on the strength of a tanker's garage. Can it be changed to a tankers efficiency or average score/minute? Too many times I am grouped with M4 tankers that don't know how to turn their turrets because MM favors the tank over the skill of the player. It sometimes makes very unbalanced battles. Please consider fixing this. 

 

Also, naming battles is great, but can you show the default name? It makes it hard to know the map in space mode, or if the battle is XP/BP format.

Edited by muffinman360
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It could be a coincidence, but I thought that today was curiously less laggy than usual. Not entirely lag-free, though nearly. It had a very significant impact on playability and fun. If this is the result of some underlying change quietly introduced with this update, I applaud.

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