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Turret balance, MM Sandbox, Smoky XT and new paints


r_Nives5
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I did the math. Freeze got a 30% buff earlier and just now got a 10% nerf. That’s still 20% better than it was a few months ago.

Yep, Freeze is still slaughtering.

But at least it's bearable now.

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But at least it's bearable now.

I’ll need to experiment on my main to be sure. My Isida alt is still getting slaughtered by Freeze, but that’s probably due to my light hull rather than the turret.

 

Firebird definitely is stronger now - the afterburn buff makes a huge difference.

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omg guys are you kidding me?

this firebird is too op in low ranks

dmg from burning effect is always 300 per second-m3 or m0...

in low ranks this is very op, what you balanced?

i did 50/1 k/d in account with m1 firebird in tdm.

Also i don`t understand why when oppontnt use DA affect burning, damage from effect go half but when i use DD and he don`t have DA nothing happen=i don`t have DD, burning is not doubed? it`s not normal at least not fair.

Edited by EternalGlory
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I’ll need to experiment on my main to be sure. My Isida alt is still getting slaughtered by Freeze, but that’s probably due to my light hull rather than the turret.

 

Firebird definitely is stronger now - the afterburn buff makes a huge difference.

Isida is the most OP turret in the game. It stinks.

 

If you have trouble with isida, I suggest you stick to other turrets.

 

Isida stink.

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Hello, this is my idea. Actually, firebird's afterburn damage is inconsistent when using supplies. Let me explain this with three examples.

 

Example 1: You use Firebird, and you attack an enemy. None of you has supplies activated. Your afterburn does normal damage ( Actually it is 300 DPS at all modifications).

 

Example 2: You use Firebird, and you attack an enemy. Your enemy has double armor. Your afterburn does half the damage ( It gets reduced to 150 DPS, this is ok).

 

Example 3: You use Firebird, and you attack an enemy. You have double damage and your enemy has double armor. Your afterburn still does half the damage ( 150 DPS ) even though you are using double damage.

 

This cuts your DPS by half and it is very unfair compared to Freeze or Isida, because using Double Damage against an enemy using Double armor as these weapons, doesn't reduce your damage in any way, not even the freezing or healing effect.

 

So, my solution is this. In a situation like example 3, where those supplies counter each other, make afterburn do normal damage. 

 

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The new sandbox is great, I love it very intense playing XP/BP on  :) The gifts for friends only, could of possibly been another way to deal with it. 
perhaps toggle it off and on in settings "Gifts for friends only", but it is what it is. One way to deal with the amount of reports regarding them.
I have witnessed it again! "Admin gold pls" 


aUgC8ho.png


 

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I did the math. Freeze got a 30% buff earlier and just now got a 10% nerf. That’s still 20% better than it was a few months ago.

 

Yep, Freeze is still slaughtering.

they also nerfed range of minimum damage

 

omg guys are you kidding me?

this firebird is too op in low ranks

dmg from burning effect is always 300 per second-m3 or m0...

in low ranks this is very op, what you balanced?

i did 50/1 k/d in account with m1 firebird in tdm.

Also i don`t understand why when oppontnt use DA affect burning, damage from effect go half but when i use DD and he don`t have DA nothing happen=i don`t have DD, burning is not doubed? it`s not normal at least not fair.

 

because heating rate is doubled whenyou use dd...

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freeze is still way too strong . even with my protection to only 1/3 of the way and using shields it takes me out in one health bar.

 

next to change should be the TDM battles score . having 100 kills is way to high for a boring battle. if you capped it at 50 then it would be ok.

just finished a  battle with blue at 75 and red only at 15 kills . not a chance in high waters to even catch up .

 

also lower firebird . its the same as Freeze its way to much damage done on tanks.

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freeze is still way too strong . even with my protection to only 1/3 of the way and using shields it takes me out in one health bar.

 

next to change should be the TDM battles score . having 100 kills is way to high for a boring battle. if you capped it at 50 then it would be ok.

just finished a  battle with blue at 75 and red only at 15 kills . not a chance in high waters to even catch up .

 

also lower firebird . its the same as Freeze its way to much damage done on tanks.

but isida do more dmg and you no complain about it?

these are close range turrets and their dps should be highter than other turrets and this is normal. Or you expect ricochet and twins have highter dps, and then no one will use close range turrets 

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but isida do more dmg and you no complain about it?

these are close range turrets and their dps should be highter than other turrets and this is normal. Or you expect ricochet and twins have highter dps, and then no one will use close range turrets 

 me bad . my mind is not into the game fully this weekend  and Ifind  Insida is op also .they have the similar range as to ricochet and smokey but there not that good now , what I find...ricochet can only shot far due to the  Alterations...https://en.tankiwiki.com/Alterations

 

see Insida does 200% cone damage where fire and freeze does 100% max damage. Ricochet can only due 100% min damage , so is this fair for it I find it not..

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for different turrets alterations are different its normal, isida cone angl 200%=60 cone angle but also -30% range=13m range only

with ricochet you can keep safe distance(even can spam plasma balls hard in whole map with this alt) and keep shooting without even isida, firebird or freeze come closer to attack you. Max damage of freeze m4 is only in 10m range. Range of ricochet max damage m4 60m range and 100m of min dmg and with m1 alteration 200m soo

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for different turrets alterations are different its normal, isida cone angl 200%=60 cone angle but also -30% range=13m range only

with ricochet you can keep safe distance(even can spam plasma balls hard in whole map with this alt) and keep shooting without even isida, firebird or freeze come closer to attack you. Max damage of freeze m4 is only in 10m range. Range of ricochet max damage m4 60m range and 100m of min dmg and with m1 alteration 200m soo

I understand that . but when your hull is m4 and turret is also then you have freeze at 13% upgraded also fire , then Insida at 15 % which is at its highest and yet I can't move or turn turrets with freeze . with insida it takes me out in the first health bar . so I have little to no chances on winning on those turrets. they need to still be lowered.

Edited by Bydo

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What makes me laugh is that it took like a month or so for the devs to realise that freeze was OP, where as Magnum has been out for like a year now? And it's been too OP since its release (damage wise) and the devs have not nerfed it once since its release  :mellow:

 

Not to mention when are turrets like Twins and Isida going to get a nerf and when are turrets like Vulcan and Smoky going to get a much needed buff?

Twins is okay as it is

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Twins is okay as it is

Impact needs to be lowered.  It constantly does damage so does not really need the impact it has.

 

There are too many OP turrets around now, so just buff the others.

Yeah... at least half are OP now, so might as well tweak the others. 

 

Vulcan & Striker really need something. At least fix the overheating on Vulcan so we can use it without dying every time we spin up.

 

I'm pretty sure that would make the game balance even worse than it already can be at times.

Actually, if the rest of the turrets were buffed up a bit it might alleviate the protection module issues - many feel they are just too powerful.

 

When Devs did protection/paint separation they should have capped the modules at 40% max.

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twins is really op, need around 20% nerf dmg also have pretty tough impact which never stop, never need reload and have similar dps to close range turrets, but they need 6-8 or 10 seconds for isida to reload fully, its insanely op.

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Hello, this is my idea. Actually, firebird's afterburn damage is inconsistent when using supplies. Let me explain this with three examples.

 

Example 1: You use Firebird, and you attack an enemy. None of you has supplies activated. Your afterburn does normal damage ( Actually it is 300 DPS at all modifications).

 

Example 2: You use Firebird, and you attack an enemy. Your enemy has double armor. Your afterburn does half the damage ( It gets reduced to 150 DPS, this is ok).

 

Example 3: You use Firebird, and you attack an enemy. You have double damage and your enemy has double armor. Your afterburn still does half the damage ( 150 DPS ) even though you are using double damage.

 

This cuts your DPS by half and it is very unfair compared to Freeze or Isida, because using Double Damage against an enemy using Double armor as these weapons, doesn't reduce your damage in any way, not even the freezing or healing effect.

 

So, my solution is this. In a situation like example 3, where those supplies counter each other, make afterburn do normal damage. 

That is because supplies are silly.

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