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Turret balance, MM Sandbox, Smoky XT and new paints


r_Nives5
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Suggestions for changing twins are silly. Twins is very much the middle turret. I don't know why Twins use seems to be up, but it does, two or more twins in every battle now, sometimes 3 or 4 per side. I don't understand it. It just isn't that good. I use it because it suites my preference for close-in aggressive combat.

 

 

 

Vulcan, however, is sad. It lost its uniqueness when you took away the gyro. (What is left is meaningless. A ricochet can knock off its aim.)

 

Vulcan is absolutely the weakest turret, and now with the overheat problem, it is counterproductive to play with. If it is well supported, it can get adaquate kill ratio, but in DM it is useless.

 

 

 

I use M1 Vulcan on secondary account. It is good when playing against only M1 equipment, but it still needs support, and I self-destruct from overheat about once each three minutes of play, whereas I used to self-destruct from overheat  about once per 12 matches.

 

 

 

With my M3.17 Vulcan on a full M3+ Titan, it is hardly supportive of teamplay. I have to be too careful of the overheat, and the damage-per-second is just too low. It plays like a weak, slow-motion Shaft. Anyone with even a few percent protection against it can pay it little heed.

 

 

 

Vulcan primarily needs the overheat change fixed. It also needs the damage-per-second increased. It is simply too weak. It is a ridiculous waste of crystals now, a theft on your part, as I see it at the moment.

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Suggestions for changing twins are silly. Twins is very much the middle turret. I don't know why Twins use seems to be up, but it does, two or more twins in every battle now, sometimes 3 or 4 per side. I don't understand it. It just isn't that good. I use it because it suites my preference for close-in aggressive combat.

 

 

 

 

Vulcan, however, is sad. It lost its uniqueness when you took away the gyro. (What is left is meaningless. A ricochet can knock off its aim.)

 

Vulcan is absolutely the weakest turret, and now with the overheat problem, it is counterproductive to play with. If it is well supported, it can get adaquate kill ratio, but in DM it is useless.

 

 

 

I use M1 Vulcan on secondary account. It is good when playing against only M1 equipment, but it still needs support, and I self-destruct from overheat about once each three minutes of play, whereas I used to self-destruct from overheat  about once per 12 matches.

 

 

 

With my M3.17 Vulcan on a full M3+ Titan, it is hardly supportive of teamplay. I have to be too careful of the overheat, and the damage-per-second is just too low. It plays like a weak, slow-motion Shaft. Anyone with even a few percent protection against it can pay it little heed.

 

 

 

Vulcan primarily needs the overheat change fixed. It also needs the damage-per-second increased. It is simply too weak. It is a ridiculous waste of crystals now, a theft on your part, as I see it at the moment.

 

 

There are very few MM maps that don't provide a lot of cover for enemy to approach base.  Massacre stands out, but even highways, if you get past the first shaft-spawn-killing-ground, has lots of cover.

 

Twins is the most efficient turret with double damage. Put it on a Titan and it can deal out a LOT of damage before the DD wears off or enemies finally manage to destroy it.  Add DA (or OverDrive) and well... it is a wreckage machine.

 

I agree on Vulcan - the current overheating makes it almost unusable unless an Isida is hanging out with it.

On opposite side of twins, Vulcan is excellent on maps like Massacre, but terrible on maps with plenty of walls and buildings.

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Some additional playing, and yes, freeze is still rather OP. Isida is even more so, plus, Isida stink.

 

Fire, Isida, and Freeze are too strong (in that order). They can equivelant one-shot spawning players. That is counter to good play.

 

Isida should not be equipable in deathmatch mode. Magnum should not be equibable in deathmatch mode.

 

Please fix burn problem with Vulcan.

 

Vulcan Tip = Be very aggressive with the short range turrets when starting to overheat. Just as many deaths, but less self-destructs.

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Congrats you shortsighted developers now every match is half fires............silly and stupid

 

You balance one turret just to unbalance another???

 

BTW with you're pathetic lag issues it really shows through when health suddenly goes from 60% to 0% when burning.  Makes the game play so realistic and fun.........what a joke

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Firebird is honestly a joke at the moment. For me it seems that is what a power wanting 12 year old kid would to with the turret - Buff it to the maximum damage so he can enjoy dominating players in battles. You nerf the freeze and buff firebird to even more powerful damage than freeze. Explain the logic her-... Nevermind, there is no logic. 

 

I'm 100% sure they will nerf firebird and probably buff smoky when smoky XT had a really powerful damage back in 2012 Test Server.

 

b62e30ddf460b602ea5c3cc2a30d49bf.png

 

99% of players won't even remember this smoky model. 

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Nives just buffed his favorite turret and nerfed his least favorite turret.  :angry:

Nives is mot in control of game balance. Only the devs have a say in it.

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Nives is mot in control of game balance. Only the devs have a say in it.

He has a large influential effect on the mods. Freeze got nerfed quickly because Nives agreed that Freeze was OP and he actually told the devs. Firebird for some reason got buffed (as if the nerf of its 2 competitors wasn't enough of a buff) because Nives can just tell the devs that a few players think firebird should be meta.

 

Nives clearly doesn't believe Magnum is OP, so he is not forwarding our message to nerf magnum to the devs.

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He has a large influential effect on the mods. Freeze got nerfed quickly because Nives agreed that Freeze was OP and he actually told the devs. Firebird for some reason got buffed (as if the nerf of its 2 competitors wasn't enough of a buff) because Nives can just tell the devs that a few players think firebird should be meta.

 

Nives clearly doesn't believe Magnum is OP, so he is not forwarding our message to nerf magnum to the devs.

He can (and does) forward the opinions of players to the devs. He does not have the power to decide what is nerfed or buffed.

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This topic includes balance, right?

 

Fire, Isida, and Freeze are too strong. Each can kill a spawning opponent as easily as a fully charged shaft shot, probably easier. In DM, one of these turrest is always first. These three usually take the top three or four spots, even in sniper maps. (Magnum might win in a sniper map, assuming a skilled and tactically proficent player.)

 

Balance in DM indicates Isida and Magnum should not be equipable in DM. Both turrets are supposed to be support turrets. Both are supposed to be team weapons. Leave them out of DM. DM missions can be completed with the player's garage.

 

As to Fire, yes, it is strongest. It is tops when used by a tactically proficient player who understands the burn mechanic. With 50% protection and wise use of supplies, Firebird is fightable, especially considering the fuel tank. Freeze is still a little too strong, but a player who understands the freezing mechanic and proficiently takes full advantage of it is unstoppable; even against 50% protection Freeze can be counted on to win a one-on-one.

 

Isida is a different story. It is just too easy to use. People whine about Twins, but isida is practically impossible to disengage. No turret compares to isida in ease of use. It is the choice for novice and coward alike, especially at the low and mid ranks.

 

Isida stink. 

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Another point on Isida, it should never have been allowable in deathmatch. Before Isida selfrepair was eliminated, Isida in DM was absurd. 15 minute DM was common to see isida with 65 K / 4 D, and second place at 28 K / 20 D. It was absurd! It still is, and my point: Isida has always been counter to good play in DM. Isida, let it be the healer, or get rid of it entirely. Never let it in deathmatch.

 

I say get rid of it. On offense, it is mostly an easy-to-use combination of Firebird and Freeze. At least Firebird and Freeze require a little skill.

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