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Episode 181 of the V-LOG has rolled out!


r_Nives5
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New system to come in..

  • Changes to battle score distribution for actions in Matchmaking battles:
    • CTF — number of score points for delivering the flag reduced from 100 to 75;
    • RGB — number of score points for delivering the ball increased from 50 to 75;
    • CP — number of score points for neutralizing a control point increased from 5 to 10.
  • Batteries added to rewards for completing daily missions.

old system

https://en.tankiwiki.com/Matchmaking_System

 

not sure why the delivering a flag has been reduced , in most cases its only one player doing most of the work so why should they get less . I can see less players going to be battling in Flag now with this taking place..

 

correction on this . for battery's in daily missions  completion this I fully agree with . more to stock pile up with for Christmas events ..

Edited by Bydo

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New system to come in..

  • Changes to battle score distribution for actions in Matchmaking battles:
    • CTF — number of score points for delivering the flag reduced from 100 to 75;
    • RGB — number of score points for delivering the ball increased from 50 to 75;
    • CP — number of score points for neutralizing a control point increased from 5 to 10.
  • Batteries added to rewards for completing daily missions.

old system

https://en.tankiwiki.com/Matchmaking_System

 

not sure why the delivering a flag has been reduced , in most cases its only one player doing most of the work so why should they get less . I can see less players going to be battling in Flag now with this taking place... for battery's in mission weekly completion this I fully agree with . more to stock pile up with for Christmas events ..

With one sided battles after the first flag or score players are fighting among team mates for flags or balls and it's no longer hard.

 

Many times I have helped the team make a comeback by destroying key enemies and I get less points than those who take advantage of the opportunity to steal and capture flags.

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Am I drunk or does the new green paint look like Valour? It does the same thing goes from dark green to light green. :wacko: Would be nice to actually see new paints.

 

Screenshot_10.png This is Valour

Screenshot_9.pngThis is the new paint.

 

Yes, you're drunk.

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New system to come in..

  • Changes to battle score distribution for actions in Matchmaking battles:
    • CTF — number of score points for delivering the flag reduced from 100 to 75;
    • RGB — number of score points for delivering the ball increased from 50 to 75;
    • CP — number of score points for neutralizing a control point increased from 5 to 10.
  • Batteries added to rewards for completing daily missions.

old system

https://en.tankiwiki.com/Matchmaking_System

 

 

 

not sure why the delivering a flag has been reduced , in most cases its only one player doing most of the work so why should they get less . I can see less players going to be battling in Flag now with this taking place... for battery's in mission weekly completion this I fully agree with . more to stock pile up with for Christmas events ..

Wuuuut?

 

Good luck capping the flag without help (noob enemy teams dont count).

 

That shaft that picked off the key defender..

And the isida sacrificing itself to heal you enough to get away...

Isn't it awesome when you work hard to get the flag only to arrive at your base to see your flag heading away? No - it is not. Has happened to me multiple times. Without a team you are not gonna cap a flag.

 

Awarding score of 100 to one player was too much. It's a team battle.

Edited by wolverine848
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Wuuuut?

 

Good luck capping the flag without help (noob enemy teams dont count).

 

That shaft that picked off the key defender..

And the isida sacrificing itself to heal you enough to get away...

Isn't it awesome when you work hard to get the flag only to arrive at your base to see your flag heading away? No - it is not. Has happened to me multiple times. Without a team you are not gonna cap a flag.

 

Awarding score of 100 to one player was too much. It's a team battle.

 

With one sided battles after the first flag or score players are fighting among team mates for flags or balls and it's no longer hard.

 

Many times I have helped the team make a comeback by destroying key enemies and I get less points than those who take advantage of the opportunity to steal and capture flags.

 

yea its suppose to be a team battle all in helping each other . been in  many over my years and found most are all in for them self's to get as much kills or flags scores for crystals  ..

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Am I drunk or does the new green paint look like Valour? It does the same thing goes from dark green to light green. :wacko: Would be nice to actually see new paints.

 

this is Valour -image-

is is the new paint. -image-

 

When you are not drunk you see Valour and it's pretty shaped textures.

When you are drunk you see the new paint full of fuzzy cloudy green goo.

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Oh.. No V-Log... 

yupe there off line this week . it was announced at the 6 minute mark in v-log last week ( near the end sort of )..

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yupe there off line this week . it was announced at the 6 minute mark in v-log last week ( near the end sort of )..

Yea I stop watching the video after 4 mins, I don't watch video of the week etc its boring to me. 

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Balance changes once again, doubt it will change anything. 

Maybe they will finally make Striker & Smoky playable...

 

And tweak the Vulcan spin-up so it's consistent across all m-levels... like maybe 2.0 seconds.

Instead of 3.5 seconds at m0 :lol:    :lol: :lol: 

Anyone buying m0 Vulcan and experiencing 3.5 second spin-up must just cry.

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Maybe they will finally make Striker & Smoky playable...

 

And tweak the Vulcan spin-up so it's consistent across all m-levels... like maybe 2.0 seconds.

Instead of 3.5 seconds at m0 :lol:    :lol: :lol:

Anyone buying m0 Vulcan and experiencing 3.5 second spin-up must just cry.

"We have noticed spin-up time was way too long for lower ranks so we decreased the time to 2.0 seconds but the old timer will remain the same for high ranks!" 

 

Now remember, it takes them 1-2 weeks to notice the "CHANGES" from their previous "BALANCE CHANGE". 

 

landscape-1519230368-giphy-7.gif

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