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Too Many Goddamn Noobs On My Team


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so if devs actually add punishment for leaving battle it would be really fun to play tanki with all the punishments

 

also take off 10% off garage so i can have m0 equipment and have fun after leaving 32 battles its actually a good ideagood idea for earning money

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So, you think it's fair if one team is OP, in relationship with the opposing team, and spawn killing the entire team for 5 minutes or more is absolutely fair. If you were on the OP team, I'm sure you would find lots of fun and excitement. But how would you feel if you were on the losing team getting spawn killed? Would you still have that feeling of fun and excitement? 

 

For those of you who think some type of punishment should be implemented into the game for leaving a battle early, take a moment to think about this discussion before leaving. Better yet, pretend this has already been implemented and stay with your teammates to suffer the same outcome. Since you think leaving a battle early is reason for punishment, then you should have no problem with staying. Am I right? 

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I'm pretty sure that if you try to escape during a battle without being ordered to you'll be shot instantly..

But.... You're NOT in the army now  ...oh oh oh...you're NOT in the army  ....now  (quote from "Status Quo")

Edited by SplashGun

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Regardless, Tanki should really fix their MM, because right now it looks like there's still a whole field of B.S  in the system and its not making the game fun. I literally just play XP/BP or Poly CPs on Battle list all day because of this huge mistake

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But.... You're NOT in the army now  ...oh oh oh...you're NOT in the army  ....now  (quote from "Status Quo")

what is this game about? you were asking where this idea came from?

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I'm pretty sure that if you try to escape during a battle without being ordered to you'll be shot instantly..

This is a game. Punishment is not necessary. I don't want to be place in a battle half done with already and not be able to leave....

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Everyone, there is a simple solution to that noob-team frustration.

 

Deathmatch.

Death match is boring - with the way they jam 16 tanks into all those maps.

 

Spawn - kill a tank - get shot die.  Repeat. And hope you don't spawn with your back to another tank.  Yawn.

 

If there were fewer tanks, it might actually be fun and dare I say... even a little strategic...

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I would say MM keeps most battles from being super unbalanced. Most of the time it is at worst 6-8. In other battles I play, basically every game, someone runs in the middle of the game and we get wrecked. 4v4 Sandbox games are the worst with this

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Everyone, there is a simple solution to that noob-team frustration.

 

Deathmatch.

The thing about death match is that all its mainly about is stealing kills and/or drugging, if you have now drugs you will die, if you can't steal kills, you will still die

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I would say MM keeps most battles from being super unbalanced. Most of the time it is at worst 6-8. In other battles I play, basically every game, someone runs in the middle of the game and we get wrecked. 4v4 Sandbox games are the worst with this

Its the opposite for me and lower ranks, I'm always in PRO battles and most people use MM to just finish missions or get kills for events, I grind in 30 Minute Poly CP's and have fun in XP/BP battles, MM is an unnecessary factor for most of us and usually makes it frustrating since the only way to finish Missions and compete in events is through MM battles, Whenever I leave a match is unfair ( I'm always put in battle with Lt. Majors) they always send me back to the same battles I leave, even on my Major General Alt. Im put in battles with Generalissimos and Legends with at least 3 M4 combos fully MUed drones and at least 500 of each drug against my tiny M2's

Edited by Delta_Rail

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Making equal teams in terms of equipment should not be that hard IMO. However, separation on the basis of skill and drugs will never be possible. You can blame it on your luck instead of blaming the devs, matchmaking isn't that bad. Also, you always have the option to play with a group.

Noobs and mults will exist, either on your team or your enemy team. But you will only notice them when they are on your team.

Edited by Royalworld

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Making equal teams in terms of equipment should not be that hard IMO. However, separation on the basis of skill and drugs will never be possible. You can blame it on your luck instead of blaming the devs, matchmaking isn't that bad. Also, you always have the option to play with a group.

Noobs and mults will exist, either on your team or your enemy team. But you will only notice them when they are on your team.

3 fully upgraded simoom kits and powerful M1 kits against 2  cheap m1 kits and a bunch of M0 BP's isn't that bad

 

 

A whole team of M4 Legend druggers verses brigadiers with non-MUed M2s shouldn't be a problem, totally balanced

Edited by Delta_Rail
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3 fully upgraded simoom kits and powerful M1 kits against 2  cheap m1 kits and a bunch of M0 BP's isn't that bad

 

 

A whole team of M4 Legend druggers verses brigadiers with non-MUed M2s shouldn't be a problem, totally balanced

Show me a screenshot of any battle with all legends versus brigadiers. Don't over-exaggerate the situation. As I said tanki should divide teams on the basis of equipment, however that still won't guarantee you an equal battle. And if you can read the post before replying, that would be great. Balance can never be guaranteed.

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Show me a screenshot of any battle with all legends versus brigadiers. Don't over-exaggerate the situation. As I said tanki should divide teams on the basis of equipment, however that still won't guarantee you an equal battle. And if you can read the post before replying, that would be great. Balance can never be guaranteed.

Yeah, let's just continue to ignore the flaws and issues... as players continue to exit from crappy battles.  PROBLEM SOLVED.

 

FYI... the "groups" you mention above are part of the problem.

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Well a system that discourages players to leave and encourages to stay would by a good step forward.

Introduce a win/loss ratio or rounds completed/forfeited ratio on player profiles. Or reward players with a 5x consecutive round completion bonus or something.

 

Right now it's too easy to leave. On the other hand it's the only rational thing to do because there are so much blowout matches and MM algorithm seems to put me in the worst battles I have ever played lately.  I leave immediately when flags get 2-0 for the enemy.

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Show me a screenshot of any battle with all legends versus brigadiers. Don't over-exaggerate the situation. As I said tanki should divide teams on the basis of equipment, however that still won't guarantee you an equal battle. And if you can read the post before replying, that would be great. Balance can never be guaranteed.

It wasn't all legends of course , it was probably about 5 legends with some marshals versus brigs , Maj. Gens, and lt. gens, plus anyways, MM does crazy crap sometimes and puts extremely low ranks in high battles an should be stopped because MM places people based on DL Av3nsVd.jpg

Edited by Delta_Rail

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You're not about to tell me this isn't a problem I actively face on a daily basis the first had a b, the 2nd one is not a legend, but can definitely be a pain in the ass for someone with plain M2s, >20 prot and no drugsJ2ysFwN.jpgQg9G3rx.jpg

Edited by Delta_Rail

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Main example of what I usually have to do, but now it got worse because Im versing Fully MUed m2s with M1s, other team was all Fully MUed , strong M1 kits ( matric, corsair, siberian,etc My team consisted of two people, other 2 wouldnt spawn, and all we had were cheap m1 kitsDA5mzWk.jpg

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It wasn't all legends of course , it was probably about 5 legends with some marshals versus brigs , Maj. Gens, and lt. gens, plus anyways, MM does crazy crap sometimes and puts extremely low ranks in high battles an should be stopped because MM places people based on DL 

This is because of people misusing the group feature, which tanki said they will fix by adding rank limits to groups. Also, the players have been divided well on the basis of ranks. Both of the team have one wo4 who shouldn't be there in the battle of course.

MM definitely doesn't put people on the basis of DL but probably ranks. 

They should decrease the rank range within a battle for sure. But you cannot call matchmaking a total fail. 

 

Main example of what I usually have to do, but now it got worse because Im versing Fully MUed m2s with M1s, other team was all Fully MUed , strong M1 kits ( matric, corsair, siberian,etc My team consisted of two people, other 2 wouldnt spawn, and all we had were cheap m1 kits

Equipment problem. You can either blame MUs and product kits or matchmaking. 

Matchmaking should separate people on the basis of equipment is what I am preaching. It can solve a few of the problems everyone is facing. 

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