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Isida needs to be reworked


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First off, a slight increase in its vertical aiming parameters should be set.

Next we need to greatly increase the amount of exp it gets when healing teammates, because right now, it's pretty much not worth healing anybody.

And finally, return it's ability to thaw and cool down teammates, but this time make it only possible when they are not engaged in combat.

I'm not an isida user, but I believe it needs to be able to perform decently in the right hands.

Update: Also make it so that an isida will gain exp through healing even if it dies while in the middle of the healing process, this way isidas won't ever have worry about not gaining exp again.

Edit: Updated.

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First off, a slight increase in its vertical aiming parameters should be set. Nope.

 

Next we need to greatly increase the amount of exp it gets when healing teammates, because right now, it's pretty much not worth healing anybody. Yes.

 

And finally, return it's ability to thaw and cool down teammates, but this time make it only possible when they are not engaged in combat. Yes.

 

I'm not an isida user, but I believe it needs to be able to perform decently in the right hands.

I agree with the final 2, but it's aim/range/cone angle does not need a buff and it's already one of its strengths. 

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firstly, bring back it's 50% vampirism

 

secondly, bring back it's ability to self heal when shooting at nothing

 

finally, increase exp for healing

Make it get only 50% HP, just like it would heal in vampirism. I mean, if it would deal 1k damage, Isida would get 500 HP (or less)

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firstly, bring back it's 50% vampirism

 

secondly, bring back it's ability to self heal when shooting at nothing

 

finally, increase exp for healing

You mad? Isida would be better than Magnum and Firebird then...

Unless they nerfed damage to 200/second at M0 (400 at M4), but that would make it useless - self-healing was removed for a reason.

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You mad? Isida would be better than Magnum and Firebird then...

Unless they nerfed damage to 200/second at M0 (400 at M4), but that would make it useless - self-healing was removed for a reason.

what was the reason? game balance? do you even know how game balance works? they make a few turrets OP so everyone would rush to get it... and the they change it after a few months

 

so yeah, they nerfed it so people would buy other turrets but they'll be buffing it again after enough people buy the new metas

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what was the reason? game balance? do you even know how game balance works? they make a few turrets OP so everyone would rush to get it... and the they change it after a few months

 

so yeah, they nerfed it so people would buy other turrets but they'll be buffing it again after enough people buy the new metas

All turrets should be equally effective and that is the reason why I am keep reminding the players that Magnum and Thunder are OP while Smoky, Shaft, Vulcan, Rail and Striker are UP. The OP turrets need nerf and UP turrets need a buff, of course.

 

I want this game to be perfect...idk why, maybe because I see that other games are more balanced and less Pay To Win.

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All turrets should be equally effective and that is the reason why I am keep reminding the players that Magnum and Thunder are OP while Smoky, Shaft, Vulcan, Rail and Striker are UP. The OP turrets need nerf and UP turrets need a buff, of course.

I want this game to be perfect...idk why, maybe because I see that other games are more balanced and less Pay To Win.

Like what games? If you're talking about TX as one of them, then what a joke.

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lol so what is the special ability of isida? healing

can you do it in DM? no

so what if firebird cant burn, freeze cant freeze in DM??? non sense

it needs the self heal back but like only 10% is ok


and ofc more xp healing a mammoth for 1 xp is stupid

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As long as it gets more exp for healing ( at least 10 for a full tank) Im good, Im not going to heal a full damn Mammoth for a measly little 3 exp. That's why Isidas who don't heal are called mults, but its not our fault, tanki devs messed up for lord knows how many times and made healing useless

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"Next we need to greatly increase the amount of exp it gets when healing teammates, because right now, it's pretty much not worth healing anybody"

 

This one

and people wonder why isidas would rather wander off into the enemy team rather than stay and heal

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So the recent isida rebalance increases its exp to 10. I honestly think it should be 15 or 20, or even 30.

 

I still think it's a weak healer, so it needs it's deflame and defrost ability back but only when the teammate isn't being engaged. And also needs slight increase in vertical aiming.

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Isida finally got score buff. Time to buy Isida on my WO1 alt gorgoblesk99? I think it is not worth it because M1 Freeze performs better in DM and M1 Thunder can camp like Rail (What is better? Camping or healing campers?).

 

Are Thunder and Freeze enough or I need another turret (Magnum, Twins)?

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firstly, bring back it's 50% vampirism

 

secondly, bring back it's ability to self heal when shooting at nothing (((added > NO!)))

 

finally, increase exp for healing

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firstly, bring back it's 50% vampirism

 

secondly, bring back it's ability to self heal when shooting at nothing (i dont think you have a brain)

 

finally, increase exp for healing

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Next we need to greatly increase the amount of exp it gets when healing teammates, because right now, it's pretty much not worth healing anybody.

What do you think? Completed?

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I agree with the better vertical aiming.....but......I strongly disagree Isida should cool down/thaw out teammates.

Now, island CTF's are much funner than before, when the losing team often equipped 3 isidas and ruined the game

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