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Tanki numbers


babyofRosemarysbaby
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Wow, that are some pretty nice ideas, but also ambitious ^^

 

Regarding getting data from the ratings page, it might make sense to contact the owner of the topic Biggest Druggers, @AbsoluteZero, who is updating values in his topic of a lot of profiles via scripts. Maybe he can help you out there in a way or can give you some advice.

 

What I find interesting is to know how much speed a tank needs to jump over certain gaps and cliffs. Like for example for the jump at the Monte Carlo ramp where you need around 11.55-11.65 m/s or for the Kungur pits you need a speed of somewhere between 16.40 and 16.9 m/s (and maybe add some recoil to it).

 

I think the idea to collect rating data of a lot of tankers is the better one tho, and it could be very beneficial to have numbers (usage and performance) at hand to evaluate the game balance.

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Regarding getting data from the ratings page, it might make sense to contact the owner of the topic Biggest Druggers, @AbsoluteZero, who is updating values in his topic of a lot of profiles via scripts. Maybe he can help you out there in a way or can give you some advice.

Oh yeah.. scripts. So I learned about data scraping and can now easily record all info i wanted from the ratings page. Currently working on getting the crazy weekernd lists converted  to url links to a page from which I'll be able to scrape them with mi program.

 

Anyways I'll add the ratings data to the main post.

Edited by babyofRosemarysbaby

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I like that mu effectiveness chart can you do that for the hulls please

Works the same way on hulls and all other mus, the ratios are simply base on the fact that speed-ups always cost 200% of the steps. Btw i highly recommend the wiki calculator for any mu planning.

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