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[Guide] A insight to "Master Of Taiga" kit


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Hello, tankers! This is the very first of my guide series, where I will share reviews on kits, turrets, hulls and maps. I will try to publish at least one Guide a week.

 

Today I will be writing a guide about the kit “Master of Taiga”. This nimble and vigorous kit is made up of Twins M3, Viking M3, Taiga paint and the module Panther M3, which has a high protection of 35% against twins. The cost of the kit is 410,610 crystals, way cheaper than a lot of other less powerful kits.

 

Master of Taiga kit becomes available for purchase in both the garage “kits” section and also the shop “kits” section when you reach the rank lieutenant general. Having such a powerful combination at a lower M3 rank means that you can absolutely annihilate other tankers in your rank bracket, meaning faster rank ups and more crystals gained.

 

RECOMMENDED MAPS:

 

Island:

In a tiny map like Island where a maximum of only 6 tankers are allowed on the map at a time, Master of Taiga kit is probably the best combination for one to use. The agile but durable Viking M3 will escape any close-range turrets which attack you, whilst the Twins M3 deals solid hits to the enemy as well as knocking them back, making you an almost invincible player. To counter against others who also try using this tactic with twins, the Panther M3 module will hinder any attackers who thought about killing you and block out most of the damage that is done to you by twins. You can also use the buildings to an advantage by going in the middle to hide from attacks. However, never go near the trees. They block your bullets, and sometimes you could get stuck there, trying to manoeuvre you tank while the opposition attacks you head on!

 

Sandbox:

Just like Island, this map is tiny, but can contain 8 players at once. Always go to the raised area in the middle, as it gives you the height advantage. You can place mines on the ramps and kill others from above while they are trying to shoot at you. In CTF, always use the ramps to deliver the flag, since it is the fastest and also the most risk-free way to capture a flag. Use twins to your advantage by knocking railgun or shaft campers’ aim off, therefore destroying them while they are still trying to reload/re-aim.

Try hiding in the tunnel for better results. Place mines around the entrance to stop others from going inside and shoot out from the entrances and kill any AFK players who are around the entrances. If you are in CTF mode, use the tunnels as well, as it is way safer and easier to go in it with a flag on you. Also use your twins to you advantage by knocking players’ tanks so that they bump into walls and other tanks!

 

Boombox:

Likewise, to Sandbox and Island, this is a small map and Master of Taiga kit is very useful here. There is also a ramp in the middle like Sandbox, but it is much smaller, therefore you can shoot at the enemy team in their team base. The Viking M3 is very fast and durable for capturing flags, with end you up with a very high result.

 

Other small to medium maps are also quite well suited for Master of Taiga kit, so they are quite easy to play on. However, never play on big maps, since the twins’ shots cannot reach the opposition when you are too far away, and you are most likely to be destroyed if you wander alone into the opposition’s team.

 

GOLD HUNTING

Master of Taiga kit is not very advantageous when it comes to getting gold boxes. Due to the low height and the inability to climb onto others easily Viking is usually regarded as a bad gold box catcher. However, the Twins is still very useful, as you can take advantage of the knock-back to push others away from you when you are all crowded around the drop zone. Since Viking has a great surface area and is also quite durable, you probably won’t get killed whilst trying to catch the gold, and if you do manage to stop others from getting on top of you, the wide and long Viking will give you more advantages in catching the gold box.

 

 

COUNTERING TURRETS WITH TWINS:

 

Close range turrets – Firebird, Freeze, Isida:

When using Master of Taiga kit, the thing that you have to be very mindful of are the close-range turrets. When you get too close to them, they will destroy you, so do try to keep a mindful distance away from them and attack them from some distance, destroying them without taking damage yourself.

 

Medium range turrets – Thunder, Smoky, Ricochet, Twins, Hammer, Vulcan:

Going up against medium range turrets can be quite dangerous and quite challenging for unexperienced players who are trying out Twins M3 and Viking M3 for the first time. Since Twins itself is a medium ranged weapon, on larger maps this turret is probably not the most ideal to be used. However, when you are in a small to medium sized map it is quite an overpowered turret. The Twins will destroy players with Thunder, Hammer, and Smoky quite easily if you get the technique, which is to encircle the opposition whilst shooting at the same time, causing them to misfire and miss you. Since Thunder, Smoky, and Hammer’s reload are also quite long, you can kill them before they can even fire at you again. However, you must be very careful when dealing with turrets such as Twins, Ricochet and Vulcan. Since they are constant firing and have fast reload, you cannot destroy them without the correct tactics. One tactic which has helped me a lot and would be of great use to you is to take advantages of nearby buildings and ramps. Do be careful with ricochet though – its shots can bounce off walls, so make sure you move around constantly. Whenever the opposition seem to stop firing, attack them head on and in most cases, this surprise attack with shock them enough for you to destroy them before they can kill you.

 

Long range turrets – Shaft, Railgun, Magnum:

Unless you are on smaller maps, don’t ever try going into line of sight with these turrets! They will either destroy you immediately or deal great amounts of damage to you, leaving you vulnerable and unprotected. In medium maps and larger maps, always use buildings and walls for cover, since Shafts and Railguns cannot shoot you without seeing you. However, be very careful with Magnum, as it is an artillery turret, therefore shooting over walls is not a problem for them. The best way to counter this turret is the same tactic as countering Thunder, Hammer, and Smoky – move in circles around the tank. Magnum cannot turn its turret side to side, so unless they are using a tank that spins fast enough to catch up with your, they will never get you. Always try to get as close as possible to Magnum when they are a likely threat too – that will deal huge self-damage to their tank, making it easier for you to destroy them

 

 

Some final advice: always buy the no self-damage alteration for Twins. Since it is so strong, when you need to get close-up to kill someone you will need to prevent any additional unnecessary damage to yourself. If you really like playing in larger maps also get the plasma core accelerator, since it increases the distance for the shots, but it also decreases the speed of the reload.

 

Thanks for reading this! Hope you enjoyed this guide and learnt something quite useful! I will keep on writing more reviews about kits, turrets, hulls and maps in the future!

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Article Approved.

 

An extremely in-depth review of the kit, possibly too much so. To be honest with you, I would have finished the review after the segment of gold hunting.

 

Having said this, the guide to countering opponents with Twins is all good, helpful information - but probably better to use it in a Twins guide than a kit review.

 

I would very strongly recommend adding some images. Screenshots of battles with the kit, of the kit itself, etc. can make it far easier to read - breaking up paragraphs, etc. As well as this, it can make it far easier to explain certain concepts. Your description of Sandbox gameplay was understandable until you started talking about hiding in tunnels, of which Sandbox had none, last time I checked….

 

A small side note, you mention that the Panther module would make a solid choice for Island. Remember that there are 3 module slots, what else would you recommend?

 

Edits:

 

 

  • Multiple capitalisations. Names of maps and turrets are proper nouns and so must be capitalised.
  • Formatting changes: I added line breaks between most of the paragraphs, and even in the editing phase I found it so much easier to read.
  • More formatting changes: I recoloured (and added where necessary) subheadings. Again, a dash of colour makes the article far more interactive.

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For a guide, pictures are basically mandatory. I would use a font from online for headers rather than Tanki fonts, as that'll improve the look and feel of your article a ton. You also used an exclamation point 9 times; especially for a guide, you should keep exclamation points to a minimum.

 

From what I read (not the entire article, I rarely finish AWS articles), your choice of words is good, the same word is rarely seen more than twice. Your intro is quite good, but could be improved if you had a banner, something like a picture of the kit, slightly edited. You could always ask one of the many designers around the forum. I like the fact that you went really in-depth, but for the smaller paragraphs (Gold Hunting and Some final advice), I would definitely group them together; As in, my last Shaft guide (link, sorry about the formatting, it got screwed in the transfer from PM to forum topic: http://en.tankiforum.com/index.php?showtopic=374315%C2%A0),I had a closing section called "Other" in which I clumped everything that wouldn't fit anywhere else.

 

Good start for writing guides!

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I'm going to counter the trends here...

 

One of the things I like about this review is that it is very in-depth. It actually talks about the practical aspects of playing the kit, with very specific examples. So many other guides speak in generalities, offering no information that isn't self-evident. Yours is much better, actually helping me make an informed decision on the kit.

 

Another thing I like about it is the lack of pictures. I find that most reviews literally "throw in" pictures that really don't do a good job of reinforcing the content. Adding pictures doesn't inherently make an article better; although adding appropriate pictures can. Yours didn't need them, imho.

 

In my world, content is king, and you delivered!

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I like the fact that you went really in-depth, but for the smaller paragraphs (Gold Hunting and Some final advice), I would definitely group them together; As in, my last Shaft guide (link, sorry about the formatting, it got screwed in the transfer from PM to forum topic: http://en.tankiforum.com/index.php?showtopic=374315%C2%A0),I had a closing section called "Other" in which I clumped everything that wouldn't fit anywhere else. 

 I should add here (to be fair) that I did basically all of the formatting. The headers and line breaks were my editing, as it was literally just a solid text wall before.

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 I should add here (to be fair) that I did basically all of the formatting. The headers and line breaks were my editing, as it was literally just a solid text wall before.

Thanks for the edit! It makes my article way easier to read and navigate! Thanks!

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