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Change a bunch of walls to slanted


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I feel like Ricochet is too OP right now because it's basically an unavoidable mid-range Firebird without the burn. If they see me, I'm done for. They don't even have to calculate their shots, all they need to do is shoot in the general direction of me, and their shots travel so far that it's almost guaranteed they'll hit. Thanks to that they dont even need to confront the enemy, they can just safely hide in cover and fire away, and even if the enemy tries to retreat it's very likely they'll keep getting pounded anyways. WITH THE DPS OF A FIREBIRD. It's basically a close-range weapon but with far more perks. How is this balanced? 

 

But at the same time, I think the ricochet effect is a unique idea and I think it should not be removed. So how to make it balanced? 

 

Ricochet lends a lot of its power to the fact that most of the walls in the game are perpendicular to the ground. This makes it really easy to bounce shots off of them, and since it's very likely that their target will be on the same level as they are, it's easy to bounce shots off some wall and expect that it will hit. 

 

So the solution would be to make a bunch of walls in the maps slanted. This makes it much harder to rico-snipe people from multiple obstacles away. Obviously the maps will still have straight obstacles so the ricochet effect wont become useless, but now people can retreat behind slanted obstacles and ricochet can no longer snipe them. 

 

What do you think? 

 

:)

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Declined

 

Ricochet may be powerful, but very few players actively use its ability to ricochet, so changing the angle of the walls won't make much of a difference to balance it. A much better and easier way to fix it (that is if it needs fixing at all) is to change the parameters. Changing the walls on every map requires massive amounts of effort, which is not worth it for balance of a single turret.

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Someone irritated by Ricochet? :lol:

Nerfing Ricochet would mean RIP GorgoBlesk (and rise of gorgoblesk99).

 

Ricochet and Twins are typical examples of perfectly balanced turrets which do not need any nerf or buff. Ricochet has higher DPS than Twins but only for a limited time. Ricochet kills Twins in non-drug battle but Twins kill Ricochet in drug battle (thanks to RK). Ricochet has bounce and Twins have splash (different forms of self-damage), Ricochet can use terrain to its advantage (bounce, hull swinging) while Twins can not. Twins have lower damage per shot and lower range but higher fire rate and infinite fire (brick on Spacebar). Ricochet knocks enemies always to 1 side (if the player does not change aim for every shot) while Twins knock them to both sides (only advantage of double barrel).

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