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Wrong map? Bye bye


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Just started new acc with short range turret and wasp.   This combo is not optimal in big maps with open areas.

So.... from now on - if MM takes me to a "big" map, I will quit the map as it is not fun.  No point of being shredded to pieces all the time.

 

For the mods... this is not a complaint - this is a STATEMENT.

Edited by SplashGun

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Just started new acc with short range turret and wasp.   This combo is not optimal in big maps with open areas.

So.... from now on - if MM takes me to a "big" map, I will quit the map as it is not fun.  No point of being shredded to pieces all the time.

 

For the mods... this is not a complaint - this is a STATEMENT.

I always quit if I'm put in forrest and sometimes red alert. I just dislike the maps.

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Just started new acc with short range turret and wasp. This combo is not optimal in big maps with open areas.

So.... from now on - if MM takes me to a "big" map, I will quit the map as it is not fun. No point of being shredded to pieces all the time.

 

For the mods... this is not a complaint - this is a STATEMENT.

If you really like Wasp, use it with Rail xD

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Developing tactics for your certain combination in larger maps could prove quite effective. No one really expects short range turrets in large maps, so they don't normally protect themselves from them. You can use this as your advantage, looking for more covered up routes to get to your enemy would prove worthwhile. 

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Why creating a topic though ? You can state your opinion here too. 

Because no one ever reads those. If you create a topic, you maximize the attention. 

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Anyone in their right mind will either change their combo or leave the battle. What's the statement to make? Am I missing something?  :blink:

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Anyone in their right mind will either change their combo or leave the battle. What's the statement to make? Am I missing something?  :blink:

I am a non-buyer and stick with one combo until General...only option is to leave battle.  Just wanted to make clear the idiocy of the gaming models.

...buried again into this deep bucket of nothingness.....

Because no one ever reads those. If you create a topic, you maximize the attention. 

Yep....but mods...AGAIN... so graciously dumped this message here.... What else to be expected?

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It’s a valid statement. Since the game took away our choice of what map we join, expressing our choice to leave a battle on a map we dislike is natural.

 

For example, I am sensitive to Assault Mode. If I am playing for Blue team on a map with too many approaches to the point, I will leave. If I am playing for Red team on a map with too much open area (i.e, killing field), I will leave.

 

There is always the problem of getting dumped into a battle with five minutes or less remaining and half of the enemy team swarming your base with full drugs and overdrives at the ready. There is no reason to stay in those battles either.

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The Deserter concept from TX sounds like a great way to chase players away from the game.

 

Instead, MM was supposed to make fewer battes unbalanced so that players leave less. In reality, MM just puts the average Joe on the winning team as often as not. The player skill mix still ends up with one team dominating. Very few battles are won by slim margin. The 10 minute battle change and most importantly fund distrubution change went a LONG way to keeping players from leaving. IMO these changes were more impactful to player retention in battles than MM itself. But of course, spawn slaughters are still out there. Fund balancing won’t help when you can’t even earn battle score.

.

Edited by austen_pierce

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