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Turret Balance, "Nuclear Energy" and More


r_Nives5
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Nuclear energy is an amazing new supply. All the credit goes to this amazing player who had the idea to suggest it and implement it into Tanki Online. The nuclear energy should replace drones because, in my point of view, drones are expensive and useless because they behave too much like overdrives.

 

Please remove all the drones and lets keep nuclear energy instead.

 

The nuclear energy supply looks and feels like picking up gold boxes. I have seen a cluster of tanks jump and rush at the nuclear supply box. How funny and amazing it is for players to form clusters of tanks for picking up a supply which is not a gold box. This is the new hunting scheme skills.

 

Today, I have picked up my first nuclear energy and it gives me 100% of the overdrive. How amazing.

 

Please add nuclear energy to daily missions and daily mission chains. Remove drones and batteries. Convert unused batteries as nuclear energy boxes to be stored in players garages after the conversion.

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I have recently used Vulcan and the new updates completely ruins it. Vulcan now takes far too long to load and fire. By the time it takes Vulcan to load, enemies and a huge chance of killing you. The result is that Vulcan has now become very underpowered at M3+ and it makes players using any other turret super-easy to kill any Vulcan player, even when using the combo Vulcan, Mammoth.

 

Please buff up Vulcan to as it was before. By the way, Isidas really enjoyed camping and healing Vulcan players before this recent Vulcan update. Now Vulcan does not do much overheating to its hull as it did before, so now the other problem is that Isidas will completely ignore Vulcan players, even when Vulcan players are low on health due to enemy fire.

 

The other good side to the turret balance in this update is that Isida's healing now heals 10 points instead of the previous 5 points.

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I withdraw my ecstasy. Vulcan has been nerfed again. The damage is still pretty low, and everything else... ugh. The afterburn is killer. It takes way to long to start the turret spinning. The gyroscope was already removed. When they "balanced" it the first time they also nerfed its auto-aim.

 

My opinion on what Vulcan needs:

Slightly more damage

Gyroscope

Decreasing the charging time a little

Decrease the afterburn (Devs did say they were working on this, so thats good.)

 

OR a decent alteration that returns Vulcan's parameters to that when it was released in exchange for something like more burning damage or starting burning more quickly.

 

Im really pretty upset. Ive been waiting for a Vulcan buff for so long, and now this...

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I thought Vulcan over-heating was a bug and it will be fixed the next update which was this current update but once the vulcan is over-heating, it takes half of your HP down, is it not a bug anymore? So Developers basically used a bug to implement it into the update lol.

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I think you need to use Vulcan like Railgun, fire when hiding then come out.

 

Maybe the top of the turret should get red before the rest of the turret as an indicator to let the user know that soon it will start taking damage.

 

And how about more rotation when cool, less when warm and a lot less when hot?

Edited by r_Issimo2

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What does GS mean?

And I can't read anything, it's moving too fast. Not that I mind though.. MU level on display is for posers.

It's a new 'strength' rating for your tank. It changes depending on the MU's of your equipment, drone equipped or not equipped etc.

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I think you need to use Vulcan like Railgun, fire when hiding then come out.

I do - but - 3 seconds is 3x longer than u need to do that for Rail. Unless you are playing a complete noob they are not sitting there for 3 seconds.  :D  :lol:

 

Just played some more CTF on different maps. Vulcan is terrible. Absolute garbage.  :angry:

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For balancing the turrets:

 

Firebird: thank you !! it really hurts too much! 300 by 300 basic damage overheating it was really too much ... it was enough that it rubs me for 2 seconds, knowing that I have a Viking M1, and I would die!

 

_Vulcan: all the better! I find that the vulcan is not used enough by the players because it is a very good turret ... What annoyed me is that we could not shoot without stress because a few seconds after the continuous shooting, overheating hurt us too .. it will work, in addition to the extra damage! On the other hand, during this balancing, it annoys me too much to have to wait about 3 seconds before being able to shoot at my enemy. so, in case of emergency, for example a firebird who just found my camp in the direction of me with his wasp, I can not defend myself because 3 seconds before I can shoot, it's too much and he'll have time to kill me.

 

_Isida: finally, the isida caring about others, phew! because 5 points xp do not want to regenerate person o_o By cons, it's a pity he does not resume his life by attacking his enemies. I thought it gave him a special air to stand out from the others ... moreover this effect was removed as if the isida was too strong in this way while not knowing that it did not do a lot of damage.

 


In my opinion, for a firebird, the damage of overheating must be 120-150 ... Also, it would be necessary that his flames really touch us to die because it's annoying to see a firebird just touch us and we dies, does he send sparks? Since we reduce the overheating of the firebird, we can also increase his base damage so that, the closer he is to an enemy, the more damage he does and his maximum damage when he is M0 can reach 90 , knowing that it does not have much charge, its ammunition capacity is spent super fast. ;)

 

Why is the Striker shooting slower? :angry: :angry: I wonder why we nerve the striker when he is not very played ... In addition that many people hate the striker, then me, when I play it, everyone attacks me. If you nerve the striker for the few players of this weapon, then they will struggle to defend themselves in DM game mode. <_<

 

Viking hp should be slightly increased as he dies faster and faster with all the new changes, besides that (in M3) he has the same number of health points as the hunter AND the dictator I find that a little weird.

 

We should stop being self-destructive when we climb on someone else if we stay more than 5 seconds, because, it's really annoying when a tank pushes us up to get on him and that we self-destruct quickly! :angry:

 

The hammer should bounce less on the walls. if you want a weapon that ricochets, just equip a ricochet! :angry:

 

why do I sometimes see the shaft pull on the wall and die anyway? I did not know he had area damage and a dmg splash ability ... <_<

 

Increase the attack distance of twins !!! already that he can self destroy, but in addition he must be close enough to his enemies to touch them!

 

 

I think you need to use Vulcan like Railgun, fire when hiding then come out.

 

Maybe the top of the turret should get red before the rest of the turret as an indicator to let the user know that soon it will start taking damage.

 

And how about more rotation when cool, less when warm and a lot less when hot?


your idea is not bad but I think, the turret should turn faster when it is normal, in a snowy terrain, it turns faster, and when it is overheated, it turns just as currently because we must avoid driving the vulcan in the well .... sad vulcan ...
If what you meant was EXACTLY the same thing, then, yes, your idea is good :D

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Nuclear energy is an amazing new supply. All the credit goes to this amazing player who had the idea to suggest it and implement it into Tanki Online. The nuclear energy should replace drones because, in my point of view, drones are expensive and useless because they behave too much like overdrives.

 

Please remove all the drones and lets keep nuclear energy instead.

 

The nuclear energy supply looks and feels like picking up gold boxes. I have seen a cluster of tanks jump and rush at the nuclear supply box. How funny and amazing it is for players to form clusters of tanks for picking up a supply which is not a gold box. This is the new hunting scheme skills.

 

Today, I have picked up my first nuclear energy and it gives me 100% of the overdrive. How amazing.

 

Please add nuclear energy to daily missions and daily mission chains. Remove drones and batteries. Convert unused batteries as nuclear energy boxes to be stored in players garages after the conversion.

You are obviously being sarcastic.

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Look, I am not being sarcastic. All I am saying is that drones and batteries are not needed because the overdrives and the new "nuclear energy" supply can be beneficial enough to replace drones and batteries. Just think about it.

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I tested vulcan and when I was going to shoot I though my game bugged or something, but it is that vulcan takes like 3 seconds to start shooting now. This is annoying because your enemies can hide or give them time to destroy you before you actually do damage.

 

Nevertheless, It can shoot about twice the time it used to, along with the improved dps, makes it better than before in some aspects. Also, it got a little bit more range, it is not much but not that I complain. The turret also turns even slower when shooting, which makes fighting at short range a challenge.

 

Now that you can shoot a lot more time, you should be able to destroy a tank or more before overheating, but if you overheat, you will still receive huge damage, this wasn't changed.

 

So, Vulcan became more of a long range weapon with these changes, what do you think?

1) I agree with your assessment. As before (but even more now) you should never move from cover until you are shooting...3-4 seconds spin up instead if 1-1.5 seconds...

 

2) The extended shooting time is huge...I killed 3 tanks (lower ranks) w/DD going strong before hitting overheat:) Never have done that before.

 

3) With the turret drastically slowing up on shooting you must learn to rotate turret and hull at same time...it will work. I just did it. Not pretty at all, but I survived a circling freeze regardless.

 

I have been finishing nicely in all battles this evening. Fun stuff! Over 2k crystals on the last battle

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Please don't make the overdrive supply a mission requirement. :(

Don't add nuclear energy (overdrive) supply. One drop zone on a map is a nuisance, but can be useful. Having it as any sort of supply is bad. Very bad. Please don't make it a garage supply.

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Vulcan:
I'm getting used to it again.

 

It is okay. It is still a bit slow in the kill, but sustained fire on a group of enemy can be very effective. DPS may still be a little low, but it is probably about right for overall game play.

 

The overheat is still a bummer, but it is easier to deal with. I'll get used to it.

 

The slow tracking is crazy. I don't want to buy the alteration. It will cripple the firing angle.

 

The barrel spin-up makes the turret totally unresponsive in any tight circumstance. Again, I don't want the alteration. The faster spin-up and slower heating would maybe work, but the reduced dps would make it too slow to matter anyway.
(Not to mention that the two alterations total 150k crystals.)

 

Mostly, I want my gyro back. I don't want most shots from all turrets knocking off the aim. It is extreme. Slow turn rate makes targeting impossible. A good Smoky with perfect aim should knock me, but not a typical Smoky

shot

(without assault amo alteration). Especially, Ricochet should not be able to knock the aim of a Vulcan. Steady aim with the gyro was the whole point of the initial turret. It is why I saved in my garage and bought it. It is why I started my Sarek_V account. Neither is what is used to be. They are not the turret I wanted.

 


Even though Vulcan was always intened to be midrange, it was an excellent tactical turret. Now, it is strategic only. Its close capabilities are frustrating at best.

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New tank power indicator

 
With server restart on August 21 rating indicator at the far right of your experience bar will be replaced by a new indicator, showing the current power level of your tank. Power indicator will increase depending on how powerful your equipment is (hulls, turrets, drones, modules).
 
Equipment level can be seen in the experience bar or in battle by pressing on R or V keys. This way, you will be able to more easily find the right tanker for your clan or to understand who are you fighting in battle.

Right now that number has no meaning to me. Is there a formula so that we have a better understanding of it. I noticed when in battle and I hit the R or V keys, I no longer could see the MU level of turret, hull, etc. That was very helpful for me in deciding if I could go toe-to-toe with another tank or not. 

 

Is there another way to see the MU level of a tank? 

 

What goes into the rating system?

 

Fairly confused on how this new feature is an improvement. BUT I am open to learning.

 

Thanks!

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I'm done with Vulcan for now. It just isn't what I wanted. You changed it too much.

 

If you decided to beef the gyro, please make a big deal of it. I'll test it some more. Until then, I'll use Twins and see about maybe using my Thunder or Rico more. Vulcan is kaput. 

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Vulcan:

I'm getting used to it again.

 

It is okay. It is still a bit slow in the kill, but sustained fire on a group of enemy can be very effective. DPS may still be a little low, but it is probably about right for overall game play.

 

The overheat is still a bummer, but it is easier to deal with. I'll get used to it.

 

The slow tracking is crazy. I don't want to buy the alteration. It will cripple the firing angle.

 

The barrel spin-up makes the turret totally unresponsive in any tight circumstance. Again, I don't want the alteration. The faster spin-up and slower heating would maybe work, but the reduced dps would make it too slow to matter anyway.

(Not to mention that the two alterations total 150k crystals.)

 

Mostly, I want my gyro back. I don't want most shots from all turrets knocking off the aim. It is extreme. Slow turn rate makes targeting impossible. A good Smoky with perfect aim should knock me, but not a typical Smoky shot (without assault amo alteration). Especially, Ricochet should not be able to knock the aim of a Vulcan. Steady aim with the gyro was the whole point of the initial turret. It is why I saved in my garage and bought it. It is why I started my Sarek_V account. Neither is what is used to be. They are not the turret I wanted.

 

i agree with you, the gyro, is what  made Vulcan unique of it's kind,

 

but when they removed the gyro, they must have given Vulcan a good amount of impact force and increase in damages, so that enemy tanks need to thinks well before coming closer,  which they havent

 

for now, am done with Vulcan as there are better turrets and easy to handled ones, easy to defend and easy to attack.

currently its not possible to play with Vulcan in MM, as Vulcan needs appropriate maps for it, and appropriate team for it,

 

what i love with Vulcan:

 

when it mounted in heavy hull, it gives a strong boost to its team @ defense and midfield, and the Vulcan guy just takes hits everywhere by rail guns, magnums, thunders, shafts , striker,, @ best, worst enemy turret for Vulcan is Freezer.

it really acts as a good distraction to enemy tanks where team mates can get some times to make good and next better moves.

 

but for now,, its sad i need to let it go to dust after i spend more than 1 millions crystals for Vulcan and titan @ m4 wasted loads of crystals for a dream tank -_ -

 

what Vulcan only needed, after the removal of gyro , {for a new update] an increase of damages and increase of impact force and no other changes to it.

 

but developers got really  wise to make barrel spin rate slow, which made Vulcan worst.

 

GG !

Edited by NOOBS-X
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Recent update added GS to quick info at key Press "V", this is really effect the hackers of game, My point is, 

When i get a single hit and die i inspect the killer, Cause i'm always stay high end of MUs and its hard to one shot me, 

Old system let me know how strong is the opponent is how many MUs he have, while current system is not.

 

This will help Hackers or any cheaters to hide, cause we just don't know if the incident is possible or not.

 

 

 

######i'm not sure this is the right place to discus this topic, so if someone can correct me its okey

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Can someone compare all the stock turret and hull GSes from M0, M1, M2, M3, and M4?

 

Then again if Tanki could provide this info it'd be a lot better.

There is some basic information on the new page: Gear Score

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Amsterdamn has reported an ERROR in Tanki tht occurred with the latest releases.

An ERROR that may effect ALL Tanki players. I have reported it to the help desk.

 

ALL players please check this in your account and if so, report it to Tanki Helpdesk.

It my need a refund of crystals to ALL players, if correct.

 

The ERROR is the following:

(1) I was in the process of upgrading MU of my protection module freeze from 46 -> 47 <running since last weekend>

(2) This was the only module at the time that was running in an upgrade

(3) This morning I notices that it is not 46 -> 47 anymore now, but 45->46 instead. That is a setback of minus 1 MU point against last weekend

(4) I am fully positive about this

(5) I strongly suspect that with the last Tanki releases after last weekend in error running upgrades in MU were by error setback with 1 point.

 

Please all players check your accounts and if you find the same, report it to Tanki helpdesk for a refund of lost crystals in upgrade MU. I have already reported the error this morning to Helpdesk.

 

Amsterdamn

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Look, I am not being sarcastic. All I am saying is that drones and batteries are not needed because the overdrives and the new "nuclear energy" supply can be beneficial enough to replace drones and batteries. Just think about it.

How can nuclear energy be added to missions or mission chains. It is a drop which will boost your overdrive to 100% , if such supply would exist then it will create imbalance as nuclear energy is very much OP to be obtained as a supply. 

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