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Turret Balance, "Nuclear Energy" and More


r_Nives5
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so many complaints about the new updates -_-

Honestly, it only seems that way because so many trolls post complaints (often in giant font and bright colors) over and over again. Some of them use alternate accounts as well, Im sure. The more reserved and calm people post only once or twice, and they are usually the ones who dont complain. Some of them complain as well, but no update will please everyone.

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Feedback is never ignored, it falls down to how many players don't like a new feature/change, and how many choose to use it.

As a player since early 2014, I have a bit of experience with this topic. I assure you, you are in error. Tanki often pays no attention to comments and complaints.

 

A bit over a year ago, I gave up and took a year off. I checked a couple of times through that year; each time I found more frustration than fun. My sons did similar, but not for the same reasons. They started playing again this summer. I've taken it back up. I've almost got my skills back to where they were, but I'm still finding more frustration than fun. I keep talking myself out of doing something else.

 

Tanki really only cares about keeping the funds flowing. It seemed to me they almost went under. I assume that was why they ignored so much complaining about all their changing. It seems to have worked for them, and newbies keep joining in, and apparently forking over some cash. Okay, but don't pretend our comments matter significantly.

 

Sometimes, not most times, our comments and complaints seem to have influence. Most times, nothing. I suspect they realized the overheat issue of Vulcan at least as soon as the Firebird update went live. I assume it did not look possible to fix, given the overheat is the same thing whether caused by Firebird or self. Thus, they converted the Vulcan from what it was, to a long-range turret, more or less a Shaft for players who couldn't get good with the sniping mode. Don't pretend Vulcan will be restored to its original uniqueness. It is simply a poor substitute for Shaft now. It will only be used by those who already invested a lot in it.

 

How long have people complained about three protection modules?

 

Rail, Shaft, Magnum, and Striker, along with Firebird, Freeze, and Isida, can generally kill a spawning tank before the victim can respond or fight back. One needs at least some protection against all 7 of those turrets in practically all battles.

 

Hammer, Thunder, and Ricochet are not far behind. Those three turrets typically defeat opponents without protection modules against them, two, even three, spawns in a row.

 

Smoky, Twins, and Vulcan are the only turrets one can fight without protection, and on occasion, that can prove to be suicidal, especially against an expert Smoky.

 

It seems obvious the Devs have made the turrets too strong while they've ignored the hulls. Heavy hulls have obvious advantages in most modes.

 

How often have you seen players with over 25 deaths in MM battles? That is a lot of time spent respawning. Is that what Tanki is about, respawning? I'm all for it when it helps my team, but most respawns are just time lost waiting.

 

It isn't all about kills. It is about balance. It is about developing skills so as to maximize a personal, earned, advantage over opponents, not just having the strongest turret-of-the-week.

 

I've said things like this many times over four years, and so have many others, including some with much more time in Tanki than me. 

 

No, only what keeps the purchases rolling in. That is what persuades the Devs. Altering equipment parameters so much that players have to spend, at least, crystals just to keep up or get back to what they had, well, from a business perspective, in the short term, it will work. A bit more risky long-term. Of course, if new and exciting and expanding features keep rolling into the game, new players will keep finding their way in, and many of them will be willing and able to part with some cash to gain something in the game.

 

Mainly, your platitudes do not impress me. I've heard them too many times to believe them at all.

Edited by OKDad70

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Nives, why no patch notes?

Nives said in the Community HQ topic that its a long list. Devs are still working on them.

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Over 45 minutes trying to get into a DM battle to complete a mission...and I still can't join.  You can not tell me there are no DM battles at my rank with 28000 players online.

 

Have I exited and tried to join again?....yes numerous times.  Have I just waited....yes, the longest is in progress right now as I type and is at 11+ minutes. 

 

This is ridiculous and shows that something is terribly wrong with MM.   The concept of MM is poor to begin with, but if it worked, it would be at least palatable.  Please try to fix this broken, poorly coded atrocity you call MatchMaking.

=============================

It put me into a battle at about 12 minutes...with 4 minutes left in the battle.  I clicked continue and the screen went to blank.  I'm now waiting again after clicking join several times... MM is TRASH and the most awful possible way to generate battles (at least this Tanki defective version of MM)

 

One easy DM mission should not take over an hour to complete.

 

mGOGSml.jpg

Edited by ByeByeBye

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They will, however, ignore your complaints if they are posted here and has nothing to do with the announcement.

That's not the case at all. It's just a whole lot easier to keep feedback related to a certain event or update in one place and unrelated complaints in another, dedicated place. True, the posts in a topic should be related to that topic, to avoid discussions jumping all over the place, but that doesn't mean we just ignore valid feedback that's not related to the topic. In most cases we simply move the post(s) to the right topic.

 

Gosh...the mods deleted one of my posts.  I got this from a spoiler where Wolverine quoted me (thank you)...I think this is the part they took offense too.  Maybe a bit too much truth for Tanki?

I am unable to find any post of yours that's been hidden in the past week. If you want me to look into it more closely, you can send me a pm with some post details like approximate post time and topic.

 

Over 45 minutes trying to get into a DM battle to complete a mission...and I still can't join.  You can not tell me there are no DM battles at my rank with 28000 players online.

 

Have I exited and tried to join again?....yes numerous times.  Have I just waited....yes, the longest is in progress right now as I type and is at 11+ minutes. 

 

This is ridiculous and shows that something is terribly wrong with MM.   The concept of MM is poor to begin with, but if it worked, it would be at least palatable.  Please try to fix this broken, poorly coded atrocity you call MatchMaking.

=============================

It put me into a battle at about 12 minutes...with 4 minutes left in the battle.  I clicked continue and the screen went to blank.  I'm now waiting again after clicking join several times... MM is TRASH and the most awful possible way to generate battles (at least this Tanki defective version of MM)

 

One easy DM mission should not take over an hour to complete.

Getting into a single battle is indeed not supposed to take up so much of your time. I can assure you that it's definitely not intended to be this way, and I will once again forward the issue.

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That's not the case at all. It's just a whole lot easier to keep feedback related to a certain event or update in one place and unrelated complaints in another, dedicated place. True, the posts in a topic should be related to that topic, to avoid discussions jumping all over the place, but that doesn't mean we just ignore valid feedback that's not related to the topic. In most cases we simply move the post(s) to the right topic.

 

Dont tell them that... They dont care how much work you guys have to do, so they will post wherever they want even if its totally unrelated to the topic. With experienced forumers who know where to post, thy should be ignored if they are spamming in the wrong section.

Just my humble opinion :ph34r:

 

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Dont tell them that... They dont care how much work you guys have to do, so they will post wherever they want even if its totally unrelated to the topic. With experienced forumers who know where to post, thy should be ignored if they are spamming in the wrong section.

Just my humble opinion :ph34r:

 

Spamming and giving honest feedback are two entirely different things though..;p

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This GS thing doesnt work lol.

So this is what happend: I take hammer m4 with all alterations + wasp m4 XT + 3x m4 protection + assualt drone with 1 MU.

I got GS 8751

Than my friend virtuoos takes the same combo ( exactly the same) 

and he got GS 9000+

 

Than i took viking hammer MOP 2017 paint and all m4 ( no drone) and my friend with the same combo got 8999 GS and i got 8445

 

Now a while later I take the same combo and my GS is 6169 with Full m4 + drone + MOP paint.

 

1: How did my GS get lower? ( i didnt rank up if that means something)

2: How do my friends have higher GS with same or less MU ? ( even after my GS got lower / changed )

 

Now another thing:

I get 39 GS for mop 2016 or mop 2017 paint. ( only 39.. -.-) but for: blaze , sky , top class. I get 0 GS. Why? those paints are more rare so why you give GS points for MOP paints and not those reward paints?

 

3: Why MOP paint gets GS points and other parkour paints (reward paints) dont?

Edited by Mr.SkiIIZz
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Whilst I like the 'Nuclear Energy' Concept it does seem a little bit underwhelming. If someone already has the power up, it just replaces that. Could the Nuclear Energy be expanded so that if, say, the red team catches it, then on its deployment the whole team benefits? It would make the competition for it when it fell almost gold box like. 

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Whilst I like the 'Nuclear Energy' Concept it does seem a little bit underwhelming. If someone already has the power up, it just replaces that. Could the Nuclear Energy be expanded so that if, say, the red team catches it, then on its deployment the whole team benefits? It would make the competition for it when it fell almost gold box like. 

No, overdrives is annoying as it is, why make it more complicated. 

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Whilst I like the 'Nuclear Energy' Concept it does seem a little bit underwhelming. If someone already has the power up, it just replaces that. Could the Nuclear Energy be expanded so that if, say, the red team catches it, then on its deployment the whole team benefits? It would make the competition for it when it fell almost gold box like. 

It would make battles even more unbalanced.

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Let me clearly explain the problem with the new Vulcan update. I do understand that Vulcan has to be effective at medium to long range. That is the point of Vulcan, that it must be powerful enough for medium to long range combat battles.

 

The only problem with the recent Vulcan update is that it now takes too much time to load its barrels before firing. The long re-load time for Vulcan makes it too weak in battles because Vulcan players now lack the sharp reflexes of quick firing. This means that any other players using any other turret has a huge advantage over Vulcan players which makes Vulcan players so easy to destroy.

 

Vulcan also has another problem, its turret rotation has become too slow, which means that Vulcan will miss targeting a rotating player around it, for example a Freeze or Firebird enemy player.

 

Isida healing players will also face a problem with overheating Vulcans because that overheating damage of Vulcan is not great enough for Isidas to heal their Vulcan team mates.

 

I also understand that Vulcan must be made suitable for light and medium hulls as well as heavy hulls, but that does not mean that Vulcan has to be underpowered.

 

Please can you properly re-balance Vulcan so that it has a faster barrel reloading time for faster shooting.

 

Thank you.

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well after Vulcan updates,, 
 

i can say that shafts,strikers, thunder, rail guns , mags, rocks in a team ,, 
basically there is no other turret, can keep up/catch up with them,, haha [ who doesnt like res-prawn kills ]
am not saying to nerdify them but vulcan was an choice to compete against them.
 

anyways am done with Vulcan, 
and ive switched to a different combo,, pretty decent game play with that ,
i can manage to have a decent game play even when its an still m3,

 

ive already said my good bye to Vulcan, 
[ i did had my good memories with it though,, all good times and bads aswell, had good fun with it, 
but unfortunately its like an sitting duck atm] +
am sorry, i think i got carried away out of my frustrations somehow  -_- 
 

by any chance,, if vulcan is going tobe removed from the game,, 
please refund me the totals crystals that ive spend in micro-upgrading it to m4., :rolleyes: 
 

 

Thank you!

Edited by NOOBS-X

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You guys still don't know what do these so-called "balancing" mean. They play around the parameters, namely nerf one or some turrets to make you guys to give up your favorite one then to pick a new one to use; so that you have to buy one or at least to spend your hard earning crystals or your parents' hard earning money, real money, to MU one in your garage, which you barely used before. In the other way around, they sometime buff one or two turrets to make some of you guys to spend your hard earning crystals or your parents' hard earning money, real money, to buy them. It is nothing to do with the "balancing" in the dictionary. Understand?

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This is the very first time that I have missed a discount sale since I first played Tanki Online. The reason why I missed the 30% sale on micro upgrades was because I had lots of work to do on my new desktop PC. I had to install new software and properly configure my user accounts and settings.

 

However, I am not going to cry for future sales because I promise you folks that I will not miss any future sales. For the time being, I will continue to save up as many crystals as possible. The good news is, now that I missed the 30% sale on micro upgrades this summer, I will buy the last two remaining M3 protection modules only when there is a discount of 50% off.

 

The protection modules that I will buy are the M3 Smoky and Twins protection modules. Those modules are Panther M3 and Dolphin M3. I will only buy those at 50% off because I want to buy two modules for the price of one so that I do not waste any of my crystals savings.

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This GS thing doesnt work lol.

So this is what happend: I take hammer m4 with all alterations + wasp m4 XT + 3x m4 protection + assualt drone with 1 MU.

I got GS 8751

Than my friend virtuoos takes the same combo ( exactly the same) 

and he got GS 9000+

 

Than i took viking hammer MOP 2017 paint and all m4 ( no drone) and my friend with the same combo got 8999 GS and i got 8445

 

Now a while later I take the same combo and my GS is 6169 with Full m4 + drone + MOP paint.

 

1: How did my GS get lower? ( i didnt rank up if that means something)

2: How do my friends have higher GS with same or less MU ? ( even after my GS got lower / changed )

 

Now another thing:

I get 39 GS for mop 2016 or mop 2017 paint. ( only 39.. -.-) but for: blaze , sky , top class. I get 0 GS. Why? those paints are more rare so why you give GS points for MOP paints and not those reward paints?

 

3: Why MOP paint gets GS points and other parkour paints (reward paints) dont?

?

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?

They've explained this for the most part in the V-LOG. Gear score is not just dependent on equipment, but also on how many supplies you have. There were also a few issues with displaying the correct gear score, but they've fixed that now.

What's up with the paints affecting the score I do not know, I'll forward that question.

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