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Turret Balance, "Nuclear Energy" and More


r_Nives5
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Let's just admit that the GS score is just another pile of horse manure that's been foisted upon us. What counts is the equipment level and the driver skill. Paint means nothing. Number of supplies means nothing, as long as you have enough for battle. It's just another gimmick to get you to buy more stuff. Concentrate on upgrading your equipment and, if you are so inclined, having enough supplies to be effective. If they're using this score for matchmaking, then you want as low a score as possible while having the highest rated equipment. Then you'll have plenty of low level targets. This has to be the most empty headed adjustment to the game ever. It is just another gimmick for Pony Tail Boy and the Dev's to point at to try and say that they're improving the game. It is, for the most part and fortunately, a totally meaningless measurement and should be ignored.

 

By the way I have a GS of 9580. BIG WHOOP!  Means absolutely nothing to me.

Edited by Dliver

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Let's just admit that the GS score is just another pile of horse manure that's been foisted upon us. What counts is the equipment level and the driver skill. Paint means nothing. Number of supplies means nothing, as long as you have enough for battle. It's just another gimmick to get you to buy more stuff. Concentrate on upgrading your equipment and, if you are so inclined, having enough supplies to be effective. If they're using this score for matchmaking, then you want as low a score as possible while having the highest rated equipment. Then you'll have plenty of low level targets. This has to be the most empty headed adjustment to the game ever. It is just another gimmick for Pony Tail Boy and the Dev's to point at to try and say that they're improving the game. It is, for the most part and fortunately, a totally meaningless measurement and should be ignored.

 

By the way I have a GS of 9580. BIG WHOOP!  Means absolutely nothing to me.

My alt account at Lt. Colonel seems to be lowest rank in every battle lately - fighting Generals and Marshalls.

 

It has the Lions animated paint from WAR equipped.  Is that increasing my GS score?

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My alt account at Lt. Colonel seems to be lowest rank in every battle lately - fighting Generals and Marshalls.

 

It has the Lions animated paint from WAR equipped.  Is that increasing my GS score?

It could increase your score based upon whether or not it viewed as a special paint. Try unequipping it and equip a plain paint to see if it changes your score.

 

GS score is based purely on what is in your garage and what you have equipped. It has nothing to do with your skill, win/loss, or kill/death ratios. It's a totally useless measurement.

Edited by Dliver

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I assume we all saw this: https://en.tankiwiki.com/Gear_Score

 

They updated.

Score is calculated by what you have equipped. No reference to which piece of equipment. No reference to what else is in your garage. 

M3.20 Turret    2000

M3.20 Hull       2000

Drone 20MU    1000

50% protect     3000 (1000 per module)

300+ supplies  1800 (300 per all six supply item)

Total      =        9800

Add 80 for XT    160 (assumes both hull and turret are XT)

New Total =     9960

Add for paint up to 39, so 9999 max.

 

Note the last 199 doesn't matter in any way to effectiveness potential. (I agree it adds to "cool" factor. There is some prestige to it, and the GS is hardly more than a prestige ranking.) 

 

Note that supplies cannot be used at a rate of 20 each per <10-minute battle; so, 300 each is entirely meaningless. Assuming linear proportion, 15 each supply would be 90 GS points, but just as excessive as the 1800 for over 300 each.

 

Given these last two considerations, nearly 2000 of the gear score are entirely meaningless, especially at high and low ranks. Consider a sergeant, with M0.3 turret+hull who bought a 1500 supplies kit. GS will be 1500 points just for the supplies. The turret and hull count for 240 GS points. Assuming he has no modules yet, the GS is 1740. If a true newby, he doesn't know how to effectively use the supplies, and an opponent with a GS of 250 is approximately equal, but 250 v 1740 sure looks scary!

 

At all ranks, even the highest, some players refuse to use supplies, or use them very frugally. They have thousands of all supplies, but those 1800 GS points in their total are meaningless compared to the skilled, effective, efficient supplies user.

 

A 9800+ GS player may be highly skilled with one or two turrets, but she frugally MUd a new turret through all 20 steps while playing with the favored turret(s). Now she is new to this new turret, and despite the exact same score, is much less effective. (This objection applies equally to the old system.) Equipment scores and MU evaluations don't consider skill, but they do let you know what you are up against.

 

Note that an M3.20 light hull is worth the same 2000 GS points as the M3.20 heavy hull. Sure, you know what you are up against when you see the difference, but the GS tells you nothing.

 

An M3.15 item is only marginally less effective than an M3.20 item, but hull and turret combine for 400 GS points difference. Accordingly, 400 GS points difference is marginal, especially if the difference between two GS scores include different paints and XT skins.

 

Of course, an M3.2 turret is significantly less effective than an M3.20, and the 720 GS points difference is significant, but it can be masked by differences in supplies, an M3.20 hull, XT skins, drone differences, protection differences. There are just too many variables. 

 

Yes, GS is quite nearly meaningless. I think part of it was to get players to quit worrying about the "mechanical" differences. (The player counts most.)

 

The rank is an easier approximation of an opponents effectiveness against you, and it is at least as meaningful. 

 

We need a measure, probably a set of measures, that quantify a players common (typical) effectiveness in team battles, but it is a complex evaluation that requires at least some subjective expertise. It isn't something that can be captured in K/D, nor crystals, nor wins, nor score placement at battle-end. Those things matter, but it is all that and more. Sacrifice, determination, tactical awareness, strategic competence and flexibility, garage options, effectiveness at changing in garage optimally. That and more. Consider the propensity of zero-star awards in battles during star events; a per-battle effectiveness is extremely difficult to determine with an automatic algorithm. Quite active players are too often shorted a star because they just didn't do well enough in that particular battle.

 

Overall, oh well. 

Edited by OKDad70
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It could increase your score based upon whether or not it viewed as a special paint. Try unequipping it and equip a plain paint to see if it changes your score.

 

GS score is based purely on what is in your garage and what you have equipped. It has nothing to do with your skill, win/loss, or kill/death ratios. It's a totally useless measurement.

The animated WAR paint had no affect on GS.

 

But Lunar Soil did.

 

What a silly way to evaluate the "power" of a tank.

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The animated WAR paint had no affect on GS.

But Lunar Soil did.

What a silly way to evaluate the "power" of a tank.

My Sakura paint has greater value than my Vavilon paint. It baffles me why paints are considered in GS at all.

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Quote from the V-log:

"What GS is and why is was needed:

 

The GS index is a total score of how many upgrades your currently used tank has.  It shows the modification and upgrades of turrets, hulls, and drone if its equipped, protection levels. and in the least if there's a skin and how rare the paint is and even the number of supplies that the player has.  This is a short concise and easy to understand indicator.

 

We have decided the  tank information displayed in battles like it was before is excessive. Tanki Online is too dynamic of a game to stop and study detailed parameters of tanks during a battle at the same time the numerical index gives an instant understandingThis tank is cooler than mine, I need to be careful or this tank is so weak it's practically done."

 

OMG, I am sick to death of the idiotic smarmy condescending spins that Tanki puts on every foolish tweak they do to make the game less and less.  Wy not spend some of this programming time in something that actually improves the game?  Like more map suited for the toxic MM, fix the forums "My Content" section, HTML, all the known bugs and glitches with turrets, and many more.

 

The GS rating is so completely useless it is actually kinda funny.  Just a player rank tells you so much more than GS.  GS was absolutely futile buy work for some programmer.

 

The only good thing about GS is that it seems to have no effect on game-play.

Edited by ByeByeBye
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The older system was much better. Microupgrades and protection % are the most important factors. GS includes drones and even paints (?) which have no special abilities. If anything, GS is excessive and has no real meaning.

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