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Turret Balance, "Nuclear Energy" and More


r_Nives5
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Nice, we need something like this. But you've got to be joking about the star week tiers, it would take you at least 42 hours to get the paint, that's 7 hours per day. Many tankers don't have this much time, please lower the star tiers.Ye

Yea only f16 will get 700 stars if they dont change it

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Is probably a shaft player that keeps getting ambushed by Isida.  Either stays in one spot entire battle or forgets to lay mines...

:lol: I recently bought Isida M2 (after using M1 for a long tim) and I feel it is balance turret. Deals appropriate damage per second . But I didn't use it in MM (team matches) because of low xp for healing which is now fixed. Will have lot of fun from tomorrow :)

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Why do you think isida is OP? Isida is the weakest compared to its counterparts , Freeze and Fire as of now. Both firebird and freeze have special abilities while isida is simply a turret with 5 second of attack. You can't keep telling it is a healer, it can't heal itself so has no advantage when playing non-team battles.  

I've already made my points, not gonna repeat myself. This community is heavily biased towards Isida, not worth discussing balance issues with such people.

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Vulcan and Isida were buffed. Great. Smoky, Rail, Striker and Shaft are still waiting for buff...

Shaft has been nerfed recently, I doubt it will be re-buffed soon considering it was a reasonable nerf.

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I've already made my points, not gonna repeat myself. This community is heavily biased towards Isida, not worth discussing balance issues with such people.

Your contributions to the discussion are...

 

"Isida's DPS still needs to be decreased by a significant margin, do not forget that."

 

"Yes it does, it destroys most hulls way too fast.  Freeze module reduces both damage and freezing, Fire module reduces afterburn and normal damage. Unfair to give a healer the highest DPS."

 

I offered explanations for the second set of quotes. Your stone silence on the matter was very reassuring.

Try a little harder if you want people to take you seriously.

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I like the new turret balance this time, especially for Vulcan because it was too weak.

 

Will I be able to earn "nuclear energy" in daily missions and mission chains?

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Why do we need an overdrive recharge drop?  :mellow: 

Does tanki really not have any other way to add interesting changes in gameplay other than making something that is always related to supplies?

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Happy about isida

 


Nice, we need something like this. But you've got to be joking about the star week tiers, it would take you at least 42 hours to get the paint, that's 7 hours per day. Many tankers don't have this much time, please lower the star tiers.
ikr i play an average of an hour a day

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How does the new power indicator work with hackers, they are the real threat in battles.  Mainly because they get most of the gold boxes, win the battles, and now probably will get the nuclear drops as well.  You also need to reduce armor on wasps as it should not be more than hornets in levels above m0.  Increasing Vulcan power big mistake as it already had too much with the high armor hulls.

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I have a second lower account, now Isida is good only at low ranks (M2 dominates, cause is one of the first M2 u can get); I remember times when my drugged Isida M4 was indestructible, with self-healing.
Moreover, earned points while healing where now really few, right update.
However, without my old 4-slots modules, still prefer freeze, now is too easy to kill an isida at high ranks.

 


2) Freeze: time to freeze should get shorter the higher the M-level is.
Freeze is OP in low ranks and not so good in high ranks, as the tank speeds increase in high ranks.

The same as Isida; these are the first M2 turrets you con get, that's why they easily dominate at those ranks, specially freeze.
However, think that, in small / medium maps, freeze is one of the best turret at high ranks too, almost always decisive (really hard to play against teams with 2-3 good freezes).

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Your contributions to the discussion are...

 

"Isida's DPS still needs to be decreased by a significant margin, do not forget that."

"Yes it does, it destroys most hulls way too fast.  Freeze module reduces both damage and freezing, Fire module reduces afterburn and normal damage. Unfair to give a healer the highest DPS."

 

I offered explanations for the second set of quotes. Your stone silence on the matter was very reassuring.

Try a little harder if you want people to take you seriously.

Not to mention that isida is only able to get kills if the target is weak, or if it gets super lucky.

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I don't want to jinx it, but I feel like after this update we have a good chance of having actual decent balance in the game! Well, with the exception of Magnum, although I'm not too sure if it's even as OP as people claim it to be.

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might not be balance just yet Maf . seeing that the updates for fire is mainly on lower ranks and not on higher ranks using weaker hulls such as hornet or hunter also wasp. its way to easy to take us out even when we have protection at 40% or more.

 

over all I'm not impressed with Vulcan and the long range been increased , this just means that even at a farther distance they can take smaller turrets out faster . leaving them only with going in for a kill from behind surprise attacks.

 

so I'm only going to wait to see if my logic is true in battles.. for now I'm going to wait it out.

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I don't want to jinx it, but I feel like after this update we have a good chance of having actual decent balance in the game! Well, with the exception of Magnum, although I'm not too sure if it's even as OP as people claim it to be.

You keep saying this and I keep going :o

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Why do we need an overdrive recharge drop? :mellow:

Does tanki really not have any other way to add interesting changes in gameplay other than making something that is always related to supplies?

I agree, it’s an stupid idea/implementation.

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  • increased damage.
 

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Thank you.

 

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