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Turret Balance, "Nuclear Energy" and More


r_Nives5
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Nuc drop looks trivial. Maybe matter once in a while. Probably will cause headaches with people fighting teammates over it. So far it looks like it won't be added to garage supplies. I like that. I don't think having it in the garage supplies would make sense.

 

I'm looking forward to using my M3.17 Vulcan, but I'm disappointed the gyro is not being increased. The gyro was the feature that made it unique, effective, and hard to use. (Slow turn rate is problematic, but tactical peculiarities can compensate, with skill, at least.) We'll have to see the actual parameters to guess, and then several matches of use before passing judgement, but I'll guess the overheat will still be some problem, and the damage increase will be noticeably more than needed. I will likely use it mostly on my M3+ Titan, but I'll run it on the M3+ Viking enough to evaluate. I won't use a light hull. (I reserve light for Freeze, Firebird, and Rail.)

 

I hope the power indicator proves useful. I think it is a step in the right direction for team balance in MM.

 

Regarding Isida, the increase for points for healing is good. I suggest increasing healing power and range and decreasing attack power and range. Isida should be healer. It is not appropriate for deathmatch.

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They've ruined Vulcan.  Takes waaaaaaaay too long to spin up now.  Target gone before the ammunition starts to leave the barrel.

 

 

YOu call this a buff.... vulcan is trash and unusable now whatever they try to fix gets even worse

Yes , its surely not the same weapon anymore , i guess its very high grade defender , and not a attack/support weapon anymore . Need to adapt to it for sure .

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Yes , its surely not the same weapon anymore , i guess its very high grade defender , and not a attack/support weapon anymore . Need to adapt to it for sure .

Totally useless on any small-medium map where enemy can close the distance.  Or any map with cover.   :blink:

 

So... Massacre and maybe... highways?  Except shaft still rules highways.

 

Hey Devs - I don't use rail (at all) for reason!  :angry:

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Is it my imagination or is the vulcan barrel load up over 3 seconds? I swear I counted to 4 seconds before it started shooting. But maybe it was 3. 

 

What weapon can I let shoot at me for 3-4 seconds before doing any damage to it and win in a shoot off? 

 

Vulcan is worse off. 

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Is it my imagination or is the vulcan barrel load up over 3 seconds? I swear I counted to 4 seconds before it started shooting. But maybe it was 3. 

 

What weapon can I let shoot at me for 3-4 seconds before doing any damage to it and win in a shoot off? 

 

Vulcan is worse off. 

I believe it's a what there is to pay for the delayed self burning damage.

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Vulcan:

Well, it is playable, but this is not the turret I fell in love with when it was introduced. It doesn't look like a buff overall. It certainly doesn't seem OP. I'll play more before I say much, but suffice it to say the overheat is still a problem, one just has longer to deal with it. The new burn mechanic ensures self destruct if you fire too long. The rotation slowdown and spin-up time cause more frustration, but skill might overcome that, maybe. I will definitely have to adjust my tactics.

 

Why did you take away the gyro? (I know that was a while ago, but it seems even worse now.)

 

A smoky torq'd my Viking 100° while firing, MORE THAN A RIGHT ANGLE! With the slow turn, I was off target for seconds. Crap!

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Rip Vulcan,  :( 

I liked it better before at least you had a chance to kill a tank, now its nearly impossible without them doing tons of damage to you or hiding.
(Kinda reminds me of striker) 
It's going to sit in my garage and collect dust again.

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I believe it's a what there is to pay for the delayed self burning damage.

Well...

 

1) Vulcan was considered weak by many players and needed a buff.

2) The overheating was not a design - it accidentally carried over from Fire afterburn tweaks.

 

So AT BEST it is power-neutral, but a different turret from the one I bought and have gained skill in over past 6 months.

 

Did I mention Vulcan needed a buff?  Still waiting...  <_<

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I've already caught the nuclear supply BEFORE THE UPDATE, but only once. it did nothing tho. i'm not sure if it's a bug or not

Edited by Ninja
Do not quote the entire announcement

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Tanki, what the hell is this bullcrap. I waited all summer for a vulcan buff, and you actually nerfed it. The damage buff is useless since it takes soo long to actually hit someone, and before u get your fire on, the enemy is out of your line of sight, and the turning is impossible, to actually hit someone, i would need to turn my turret, and my hull at the same time, while using speed boost. Tanki, all you did was make an underpowered weapon useless, great job guys, thats exactly why i quit on Sep 1

Edited by Ninja
Do not quote the entire announcement.
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Sarek of Vulcan (Sarek_V) is M1 Vulcan-Viking. Again, I will have to relearn my tactics and skills, but it is a playable turret now. It is not the same turret I started with when introduced.

 

The MM system has another flaw, that I suspect is not addressable, except maybe by prioritizing battle-fill-in. For whatever reason, in my last battle (Yorkshire CP), leading handily, two players from my team, the winning team, left the battle. The MM didn't fill in quickly, and my team's 42 points fell to 38, with the other team winning with 39. That is frustrating.

 

Note, I had the highest score in the battle by far, like 200 points more than the leader of the other team, and about 150 more than the second on my team. Why doesn't the mission for first work in that case? I lead the entire battle to lose my mission reward by one point, despite having the first-place score. Stuff happens. I realize, but in this case, the "Take one of the top three place in the winners team" seems petty to lose. Is Tanki petty? (Of course, but still.)

 

Overall, the firebird nerf and the Vulcan beef seem okay. That spin-up delay is overly long. It makes responding to a sneak attack impossible. Otherwise, it simply means better anticipation of when to start firing. I can develop that skill, but having no possibility of responding to immediate threats is disheartening. Also, please beef the gyro. Freeking Ricos knock me off target. With the slow turn rate, that is extremely frustrating and not consistent with the original intent of the turret. The high gyro was why I started using it.

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Vulcan RIP  :(  :angry:  :angry:  :angry:  :angry:

Did anyone else played with Vulcan today after this update ??

I am just coming from a battle where I was killed even before i shot a single fire from Vulcan

it takes ages to start firing with your Vulcan .... man I am sooo dis-heart  :huh: I am playing for more than 2 years  with Vulcan & was updating my Vulcan to M4 ..now its just a junk  

Pllllzzzzzzzz TANKI review this update Plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz  :mellow:  :mellow:  :mellow:

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Sure, the Vulcan was always intended as a midrange turret, but it used to be effective tactically, even in melee. Not much now.

 

I think I can redevelop the skills needed to be effective, but I don't see the potential for how I want to play. You ruined it for that.

 

I'll give it some more time, but again, you have taken what was unique and made it just about the same as everything else. That really sucks. It tells me you aim only at the lowest common denominator and care nothing for the best players in your game.

 

 

Vulcan RIP :( :angry: :angry: :angry: :angry:
Did anyone else played with Vulcan today after this update ??
I am just coming from a battle where I was killed even before i shot a single fire from Vulcan
it takes ages to start firing with your Vulcan .... man I am sooo dis-heart :huh: I am playing for more than 2 years with Vulcan & was updating my Vulcan to M4 ..now its just a junk
Pllllzzzzzzzz TANKI review this update Plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz :mellow: :mellow: :mellow:


You can see my comments above, but overall, I agree. They will look, but I am pessimistic that things will improve.

 

There are too many Vulcans in some matches now. I had three firing at me at once in my last.

 

Tanki has a very bad habit of taking what is fun and making it frustrating, sometimes on purpose.

 


I can't see any use to the power indicator. What is it telling me?

 


Another complaint about MM and missions. I have a First mission. The system just dropped me into a CTF with just over two minutes remaining. Score was 4 to 3. Looked hopeless. I managed to capture two flags and assist on one in between mine. We won 6 to 4, but I was sixth place. Given I had two minutes versus ten minutes the players in the first three spots had, well, I guess life just ain't fair. I suppose I am honored to help a struggling team pull out the win.

 

Point remains, MM doesn't work. MM is broke and needs fixed or abandoned.

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Thank you.

 

Keks

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