Jump to content
EN
Play

Forum

Thunder vs. Vulcan


 Share

Recommended Posts

Most players agree that Magnum and Thunder are OP and most players also agree that Magnum is slightly more OP than Thunder.

 

Thunder, the 2nd strongest turret in Tanki, dominated against UP Rail and Vulcan. However, Vulcan got a damage and firing time (before overheat) buff. Vulcan could be now as strong as Thunder but it is?

 

Share your opinions below xD

  • Like 1

Share this post


Link to post
Share on other sites

Most players agree that Magnum and Thunder are OP and most players also agree that Magnum is slightly more OP than Thunder.

 

Thunder, the 2nd strongest turret in Tanki, dominated against UP Rail and Vulcan. However, Vulcan got a damage and firing time (before overheat) buff. Vulcan could be now as strong as Thunder but it is?

 

Share your opinions below xD

They did a "fake-buff" on Vulcan by increasing it's damage.

 

But the spin-up takes so long, the increased damage never gets applied because the Vulcan is dead or the target hidden or the target dead by someone else.

 

It's almost like trying to use salvo with Striker.  How often you see that happen in battles?

  • Like 5

Share this post


Link to post
Share on other sites

Bad comparison. This is like comparing railgun to twins. -_-

Don't think the comparison is on the mechanism, which is quite different for both.

 

I think it is supposed to be a comparison of effectiveness in battles - both are medium-to-long range turrets.

  • Like 1

Share this post


Link to post
Share on other sites

Pretty sure the new Vulcan is OP. Just tried it in a battle and extremely surprised with the result. I was easily getting kills and in the end my score was almost double that of the player in 2nd.

 

Thunder is about the same in raw power, but still gets nerfed by the popularity of modules.

Share this post


Link to post
Share on other sites

Pretty sure the new Vulcan is OP. Just tried it in a battle and extremely surprised with the result. I was easily getting kills and in the end my score was almost double that of the player in 2nd.

 

Thunder is about the same in raw power, but still gets nerfed by the popularity of modules.

What do you think of the new 3 second delay before firing and the slower rotation speed?

Share this post


Link to post
Share on other sites

Pretty sure the new Vulcan is OP. Just tried it in a battle and extremely surprised with the result. I was easily getting kills and in the end my score was almost double that of the player in 2nd.

 

Thunder is about the same in raw power, but still gets nerfed by the popularity of modules.

Yikes!  :unsure:

 

For me it's the exact opposite. Between the 3 second spin-up and the slower rotation Vulcan does not stand a chance.

Enemies close the distance before you even fire 1 bullet and it's game over.

 

Why did they do this?

All they had to do was reduce that ridiculous overheating that carried over from Firebird afterburn update.

That's it.

 

But now, Vulcan's have to spin their barrels every 5 seconds on the off-chance an enemy pops it's head out.

It has 3x the delay of Rail without the instant high damage.

 

I can't imagine anyone trying Vulcan in DM.

 

(edit - try using one in mid-ranks ~ Major where your Vulcan is not top-dog. Different world my friend)

Edited by wolverine848
  • Like 1

Share this post


Link to post
Share on other sites

So that's what happened to my Vulcan. I tried using it in battle and was frozen, cooked, Twin'd, and Rico'd before I got the first shot off. 

 

I think when the Devs do a fix, they look for the easy way out and make shortcuts that lead to fiery pits, desolate landscapes, walls to tall and long to navigate and over cliffs. Then they say, "We fixed it, now it's up to you to deal with it."  :wacko: There's no turning back. Some of these fixes feel more like revenge. But, ya know, Devs have a Boss, too. Maybe it's all poor management and we are the ones paying for it. I still think that CEO is a pip-squeek. 

Share this post


Link to post
Share on other sites

What do you think of the new 3 second delay before firing and the slower rotation speed?

It is just ridiculous. I think that shot delay should be exclusive to Railgun.

 

3 seconds are just too much. Vulcan delay had to be removed to make it stronger... I start to think that this is really a fake buff.

 

That damage buff is not 25% as I suggested, right? xD

Share this post


Link to post
Share on other sites

For me it's the exact opposite. Between the 3 second spin-up and the slower rotation Vulcan does not stand a chance.

Enemies close the distance before you even fire 1 bullet and it's game over.

It adds a bigger learning curve to Vulcan and turns it into a more skillful turret. Now you have to learn to use such gameplay elements as pre-spinning your barrel when turning a corner and keeping a big enough distance between yourself and the opponent(s). I'll test it a bit more later (only played 1 battle so far) and post further impressions here.

Share this post


Link to post
Share on other sites

It adds a bigger learning curve to Vulcan and turns it into a more skillful turret. Now you have to learn to use such gameplay elements as pre-spinning your barrel when turning a corner and keeping a big enough distance between yourself and the opponent(s). I'll test it a bit more later (only played 1 battle so far) and post further impressions here.

Why does it need a bigger learning curve? 

Rail has a 1-second delay - is that not a "skilled" turret? (Same delay Vulcan used to have)

 

Good luck keeping distance on Sandal, or Iran, or Industrial Zone.

 

Side note - why was Sandal added to MM battles - with 16 tanks it is just too small.  There are many maps better suited to MM.

 

EDIT: 1 battle?  Yeah - I've played > 12 battles with "new" Vulcan, on different maps. Useless on a lot of those maps and might as well just exit when placed there.

Edited by wolverine848

Share this post


Link to post
Share on other sites

Why does it need a bigger learning curve? 

Rail has a 1-second delay - is that not a "skilled" turret? (Same delay Vulcan used to have)

I never said that 1 second didn't require any skill. The comparison makes no sense anyway: with Railgun if you don't account for the warm-up time, you risk having your aim knocked off, missing and being helpless while you reload. With Vulcan the 1-scond charge-up time was negligible, because he could adjust his aim and keep shooting even if the enemy started shooting first. Not to mention that Vulcan has the gyroscope. With these two turrets the delay before shooting has a completely different effect and requires different skill sets.

Share this post


Link to post
Share on other sites

I never said that 1 second didn't require any skill. The comparison makes no sense anyway: with Railgun if you don't account for the warm-up time, you risk having your aim knocked off, missing and being helpless while you reload. With Vulcan the 1-scond charge-up time was negligible, because he could adjust his aim and keep shooting even if the enemy started shooting first. Not to mention that Vulcan has the gyroscope. With these two turrets the delay before shooting has a completely different effect and requires different skill sets.

At least rail can pop back behind it's hiding place IF it misses.  Vulcan does not have that luxury - must sit in the open in order to actually do anything.

 

Gyroscope?  You haven't played Vulcan much lately, have you... they nerfed that a while ago - it's negligible at best.

Share this post


Link to post
Share on other sites

Thunder OP ? With all the modules out there ?

 

:mellow:

With all the other turret buffs, many players haven't equipped thunder protection. 

  • Like 2

Share this post


Link to post
Share on other sites

With all the other turret buffs, many players haven't equipped thunder protection. 

I have Thunder  M2.4. It seems everyone has Thunder protection on. Some Wasps and Hornets I couldn't kill. I have DD loaded, but that doesn't seem to make a whole lot of difference.  :angry:  (I'm going to miss my Vulcan  :wub:  :( )

Share this post


Link to post
Share on other sites

I have Thunder  M2.4. It seems everyone has Thunder protection on. Some Wasps and Hornets I couldn't kill. I have DD loaded, but that doesn't seem to make a whole lot of difference.  :angry:  (I'm going to miss my Vulcan  :wub:  :( )

It just seems that way.

 

With freeze and fire buffs recently you have lots of players equipping those modules.

Magnum on almost evey map and everyone (not using it) hates it - so equip the module.

Smaller maps... Twins module or you die quickly

very large maps always have Shafts. Who like to get one-shotted?

 

With ability to equip only 3 modules, and an abundance of "OP" turrets, Thunder protection is no longer a must-have.

And since the modules are flexible, the original purchases of paints with Thunder have almost no impact.

 

Of course if there are 3-4 thunders on enemy team, players will equip thunder module. But that's playing the percentages.

Same would go if there were 4 Firebirds on a small-med map.

  • Like 1

Share this post


Link to post
Share on other sites

EDIT: 1 battle?  Yeah - I've played > 12 battles with "new" Vulcan, on different maps. Useless on a lot of those maps and might as well just exit when placed there.

 I'll test it a bit more later (only played 1 battle so far) and post further impressions here.

Here's results of 7 more battles: https://imgur.com/a/jYiiB5G

 

It's not as ridiculously OP as I expected, but works amazing on open maps with little cover. Very few people use Vulcan modules (quite a few people put them on in the middle of the game), so it's perfect for attacking multiple players with no DA and protections. And in any team game mode it's good for getting score, since even if you don't get the kills, you can "tag" multiple enemies by hitting them a bit and then you get assist score when they die.

 

I think this does prove the point that the "new" Vulcan performs much better in general and is borderline OP.

 

P.S. I just remembered about the alterations. Will test the tomorrow. I feel like both of them will be more useful now than they were before.

  • Like 2

Share this post


Link to post
Share on other sites

Here's results of 7 more battles: https://imgur.com/a/jYiiB5G

 

It's not as ridiculously OP as I expected, but works amazing on open maps with little cover. Very few people use Vulcan modules (quite a few people put them on in the middle of the game), so it's perfect for attacking multiple players with no DA and protections. And in any team game mode it's good for getting score, since even if you don't get the kills, you can "tag" multiple enemies by hitting them a bit and then you get assist score when they die.

 

I think this does prove the point that the "new" Vulcan performs much better in general and is borderline OP.

 

P.S. I just remembered about the alterations. Will test the tomorrow. I feel like both of them will be more useful now than they were before.

Hold on...

 

You did well on maps with open spaces and average on maps that were not so open, so you conclude it is "borderline OP"?  <_<

 

I noticed updated WIKI has spin-up numbers, and they decrease as M-level goes up.

Would love to see results of an m0 in DM against peers

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...