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Why was it necessary to cripple Vulcan at close range? It was already crippled with slow turning turret. Now Vulcan is dead before it can fire a shot. How absolutely ridiculous. This wasn't a nerf nor a buff, it's ah....ah....ah....ah.....still trying to come up with the word. 

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Why was it necessary to cripple Vulcan at close range? It was already crippled with slow turning turret. Now Vulcan is dead before it can fire a shot. How absolutely ridiculous. This wasn't a nerf nor a buff, it's ah....ah....ah....ah.....still trying to come up with the word.

Rubbish? Garbage?

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Why was it necessary to cripple Vulcan at close range? It was already crippled with slow turning turret. Now Vulcan is dead before it can fire a shot. How absolutely ridiculous. This wasn't a nerf nor a buff, it's ah....ah....ah....ah.....still trying to come up with the word.

 

Absolute demolition of Vulcan :ph34r:

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Hmm. Well as a pure bred Vulcan. I will chime in. I play nothing but vulcan titan. So this update had a 100% effect on my game play. 

 

My rank is the one you see.

 

My vulcan is topped out m2 = m3. With titan m1 topped out = m2. 

 

OK, so at first when I was just playing after the update I was devastated. The spin up time is bad. It doesn't get better as you play more. Most of the time, I just load up my barrel no matter what is happening in the game. There is never a time where I'm not either shooting, or loading. Don't travel in the middle of the map just waiting to shoot... something will happen and you need to be 1 or 2 seconds into your pre spin. Now obviously you will get times where you pre spin start to shoot... and nothing is there to shoot at. And worse you may be giving away your position -> incoming. Just stop the shooting and pre spin again. There is more in-depth game play here... but essentially, just always be in the middle of a pre spin. Thats what vulcan has become. Now... will you die? Of course. Spawn kills happen. They have always happened. This doesn't change the advantage any tank has in its prime on spawners. Freezes up close kill new spawns. So do magnums from far away when they have your spawn zone covered. I have other accounts. I can own spawners with most turrets just by playing to its strengths and getting the first shots. So vulcan being dead in many cases... well ok, but is that a fault? 

 

 

Now as for the roles. DM can be painful... but I've done alright. Granted I only play missions, and only play dm when i have dm missions. Otherwise, I play team games, and vulcan is still competitive here. It's a support turret. Corners are great. Like Iran corners. is actually quite viable. Open spaces are good. Use mines to block yourself off like you always have. Find the spots that are good on the map for you. One of my new spots I like is on the big map.... omg brain freeze just the really big W one? with castle like structures. Newer one. Anyways, there is a ledge on either of the far horizontal sides, with valleys in front and buildings in centre. You go on those ledges, mine them off, and pick off enemies like crazy. You can't necessarily charge everywhere... but hey. 

 

Ok another thing I'm doing amazing in... CP. I can demolish in a cp game. Tribute? dear lord I own tribute. G T F O. get the face out. tee hee hee. ok so basically, if you already have teammates attacking a point lets say, and there are 4 enemies, and 2 of your freezes. Let's say those 2 freezes go in do heavy heavy damage but both die. 4 surviving enemies. I've literally had this happen to me 5-6 times within this last week. 2 freezes or fires I guess go in maybe support thunders that I can't see and soften up the enemies. And in this context and other, I'll be pre spinning i shoot into the enemy horde, and I just watch the red numbers pop up on my screen. Kill. Kill, Kill. Kill. On tribute I love taking the long bridge with my vulcan. Prefer being on high ground shooting across.. but I mean, this turret is not weak CP tribute. No I can't control maps... but I'm learning how to play on them. I can rake in kills just saying. 

 

Do not use vulcan in ways that vulcan is no longer suitable. If a face off happens that is not in your favourite... sure you die. Stick with teammates don't go lone ranger thinking you can just do whatever you please. And if you do... find the spots on maps that now favour vulcan. Iran has them. Most maps do, but you don't maybe have free reign as much. Don't charge enemy base anymore as much. And if you do, pick a spot where you have clear view of everything. Wolfenstein I still invade, but dear lord I will never go to the centre of that map underneath the arch to enter enemy camp. You go in from sides. With teammates, or by yourself. Cover your bases. Then you just watch the red numbers float. 

 

I know the turret changed. Yes pre spinning is a thing you have to do now. I'm not convinced of buying the alts. But the extra shooting time... oh my. Ok so like I said with the getting 4 kills instantly after freezes soften them up when they are are in fixed points like control points, or defending a flag maybe. Ok so I can do that in my first 3-4 seconds of firing time. And then I have 6-7 seconds of ammo to just kinda shoot as I please. I just continue shooting and try to get into position of these 4 suckers who are about to respawn with me barreling down on them. 

 

I think I read someone say their kill to death ratio rocketed up to 6-1. I see similar. In my good games I get 5-7 -1 k/d ratio. 

 

Admittedly when I'm forced to play dm I probably have some of my worst games.. but sometimes its just weak competition and I do quite well also.  

 

What I will say, is that after a week or so of this, maybe more, I'm adapting. My vulcan still competes and does well for me. I have 975 k saved up, saving fora  million, but I am in no rush to replace my prized turret. 

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Vulcanrage, you are not objective because you have M3 Vulcan (!) at lower M2 ranks (high M2 ranks are Brigadier to General). Most players do not have M3 even at high M2 ranks, for example me. I managed to MU my Titan Rico to M2 just few weeks ago (I wanted M2 Shaft first but it was nerfed).

 

You have not even tried other turret except Smoky and Vulcan so you do not really know how OP is Thunder. If you had M3 Thunder at your rank, you would absolutely demolish everything like I do on my WO1 alt gorgoblesk99 with Predator kit.

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Vulcan has no defence against close range weapons: Isida, Firebird, Freeze, Hammer. With all of them, I'm dead before I fire my first shot. Yesterday, I was playing RGB. My team had the ball and were trying to make a TOUCHDOWN!!! I was killing off the enemy at their base. We got the TOUCHDOWN!!! My health was low, so I loaded a RK. An Isida/Wasp came around the corner, got right up in my face without fear, because as we both knew, I would be dead before I got off the first shot. The same with Firebird and Freeze. They don't even bother to encircle me anymore, as with the Isida, they know I'm an easy kill without any effort. Before, I could at least get a few shots in before I entered the next realm for my rebirth. 

 

What we asked for was heat suppression, what we got was a suicide machine. 

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Vulcanrage, you are not objective because you have M3 Vulcan (!) at lower M2 ranks (high M2 ranks are Brigadier to General). Most players do not have M3 even at high M2 ranks, for example me. I managed to MU my Titan Rico to M2 just few weeks ago (I wanted M2 Shaft first but it was nerfed).

 

You have not even tried other turret except Smoky and Vulcan so you do not really know how OP is Thunder. If you had M3 Thunder at your rank, you would absolutely demolish everything like I do on my WO1 alt gorgoblesk99 with Predator kit.

hmm. fair enough. this is my alt. I've played all turrets except a few because of ... well lack of interest and lack of skill? I do not play magnum, striker and rail. Magnum I did try but I found it was boring. But as for skill.. maybe my ability to calculate the shot was bad. Rail gun was for the longest time a no go because I couldn't stand the load up... now I'm on vulcan. The king of waiting to shoot. I feel the pain... but there is more to it. 

 

Also, people could get more with less. If you have 2-3 turrets and hulls, of course they ll be worse off and not m3 as quickly. 

 

But oddly enough... I mean I've had my vulcan for a while. It unlocks m2 like 5 ranks ago, I feel by my rank people can get m3 vulcan. Anyways. 

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hmm. fair enough. this is my alt. I've played all turrets except a few because of ... well lack of interest and lack of skill? I do not play magnum, striker and rail. Magnum I did try but I found it was boring. But as for skill.. maybe my ability to calculate the shot was bad. Rail gun was for the longest time a no go because I couldn't stand the load up... now I'm on vulcan. The king of waiting to shoot. I feel the pain... but there is more to it. 

 

Also, people could get more with less. If you have 2-3 turrets and hulls, of course they ll be worse off and not m3 as quickly. 

 

But oddly enough... I mean I've had my vulcan for a while. It unlocks m2 like 5 ranks ago, I feel by my rank people can get m3 vulcan. Anyways. 

I've had Vulcan on my alt since it unlocked at m2.  It was perfectly fine in all things except the overheat bug that happened after the firebird afterburn update.  All devs needed to do was fix that.

 

But instead they went and made it a completely different turret.  IMO it is much less flexible than before and I am disappointed with it.

 

An unnecessary  change.

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oh yes, i hate the over heat bug. 

 

but I'm def having fun with this new vulcan... 

 

c p . assault. rugby. 

 

assault on highland as red. I've never got so many kills. I just find a place perched up above the blue point and lose count of my kills. 

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I have accounts with every turret, including Thunder and Vulcan, with around equal micrupgrades/supplies/modules.

After trying the new Vulcan I think it is strong, a very different turret to what it was before with the really long spin up and turning speed reduction, but you can adapt to this with pre - spinning and sometimes even firing before you have an enemy in sight. I actually like this as now Vulcan is a turret which you must predict where the enemies will be and when, and this adds skill to the turret, which is a good thing in Tanki which is already too simple a game. The best thing about the new Vulcan is the HUGE length of time you can now shoot for, combined with the increased range and damage you can demolish half of an entire team from range single - handedly with full supplies on an open map. Personally my K/D since the change has increased on all Vulcan accounts, although I think it requires a very specific way of playing which many tankers don't know how to. Having said that, if an opponent catches you off guard / on certain maps it is much weaker, so I'd say it's an above average turret overall but not OP.

If you want to compare any turret to Thunder though it will look weak, Thunder is currently an absolutely OP beast, by far the best turret in the game at low ranks, if it isn't at high ranks the only reason why not would have to be due to many having protection against it. The only reason it might not be regarded with the same OP level as the buffed Freeze/Firebird is that it is slightly less brainless to play, but with a tiny bit of skill a Thunder can dominate the enemy team so hard it's unfair. Firebird might be strong, but not when it dies before it can even deal damage, from half way across the map.... along with every team mate nearby from the crazy splash damage.

Personally I found Thunder very strong before, but 50% weak damage was overkill, it should be 35% at most. My Thunder accounts do by far the best of any I have, and often end up with over 40/50 kills in a 10 minute MM game.

Edited by DestrotankF1

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Clubbing new players is not a good way to determine whether a turret is OP or not.

Well I only have low rank accounts, as you can't rank very fast in this game with only playing missions :)

 

But I can determine how OP it is by how hard I club them lol. Thunder never fails to come first in a low rank battle, even if you are outranked, I can confirm that.

 

Quite a few battles folks tell me they have higher rank accounts but they still get reck'd, so I'm quite sure I could do the same at higher rank. Don't get me wrong though I did choose some of the best battles to highlight there, do sometimes get only 5-6 k/d with Thunder instead of double figures vs higher ranks and buyers with skill.

Edited by DestrotankF1

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For reference, some Vulcan games:

 

http://prntscr.com/kq9oy1

 

http://prntscr.com/kq9phn

 

 

and Thunder...

 

http://prntscr.com/kq9pq9

 

http://prntscr.com/kq9q2j

 

http://prntscr.com/kq9qsr

 

Typical games with this absurdly OP turret lol

Magnum and Thunder should get 10% damage nerf. They would not be OP anymore.

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Magnum and Thunder should get 10% damage nerf. They would not be OP anymore.

Vulcan users didn't ask for a damage buff, we asked for a heat suppressor. Devs gave us a damage buff thinking that would solve the overheating, however, along with the damage buff, we also got a longer turning barrel which put us in a suicide tank. I get killed by Isida, Firebird, Freeze, Hammer before I can get the first shot off. I have protection M2 for all of those turrets, but it doesn't do much good. 

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Please rename this topic to Thunder vs. Smoky vs. Vulcan.

 

Smoky and Vulcan got some new interesting alts. Do these alts make these turrets better or not? Do they cause any serious change in long range combat?

 

All 3 turrets are now great in medium and long range. What do you think? Which one is the best?

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the range of thunder is realy bad 

they said its mid range but if i want to do at least 80% of the damage you need to get as close as isida :(

and the weak damage change is 50% not verry good

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Much more users of thunder modules vs vulcan . In lower grades m1/m2 you can get away with it , so there thunder is great all round gun ( i went all the way to m3 with only thunder ) . Problem is also that m1 heavy hulls are just too slow to use effective , which is something vulcan likes , even more now then before . The alt of vulcan is only usefull with heavy hull . Now , if you got the heavy m2 hull with alt , things change . Allthough less versatile then thunder , given some distance , then a vulcan is a beast . Especially aiming with the alt on further targets which before did little damage , now suddenly got the power of fire . It requires a bit different gameplay , but it is very effective at surpressing enemies  . I still claim it as midfielder since there you got the power to help people all over the map , defensive and offensive . If you do have the spirit to learn the vulcan , it is quite fun even on medium hulls  , but never buy the alt there ( better buy other alt , faster turret rotation ) . This way you can use the vulcan much more aggresive attacking . Timing of when starting to fire is very important since your time is limited .

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Much more users of thunder modules vs vulcan . In lower grades m1/m2 you can get away with it , so there thunder is great all round gun ( i went all the way to m3 with only thunder ) . Problem is also that m1 heavy hulls are just too slow to use effective , which is something vulcan likes , even more now then before . The alt of vulcan is only usefull with heavy hull . Now , if you got the heavy m2 hull with alt , things change . Allthough less versatile then thunder , given some distance , then a vulcan is a beast . Especially aiming with the alt on further targets which before did little damage , now suddenly got the power of fire . It requires a bit different gameplay , but it is very effective at surpressing enemies  . I still claim it as midfielder since there you got the power to help people all over the map , defensive and offensive . If you do have the spirit to learn the vulcan , it is quite fun even on medium hulls  , but never buy the alt there ( better buy other alt , faster turret rotation ) . This way you can use the vulcan much more aggresive attacking . Timing of when starting to fire is very important since your time is limited .

To use the Fire Alt you also need a very good fire module - since Vulcan's overheating is suicide. 

Stock m2 modules are not effective enough, and takes a long time and a lot of crystals to approach 35%.

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I have Vulcan M2 and Thunder M2. With my Thunder M2, I shot an Isida 7+ times. (I had already shot a few shots before starting to count) at close range. I have splash damage deactivated for close combat situations. I had DD activated, but I couldn't kill that son-of-a-gun for love nor money. He was using RKs and so was I. In the end the Isida won. 

 

I went back into the garage and got out the Vulcan. I find I can get more kills with Vulcan than I can with Thunder. I think it's because there's more players with the anti-Thunder module than there is with anti-Vulcan module. The main problem with Vulcan is how sluggish the turret is. I'm usually giving team support and find myself in a close combat situation with fire or freeze encircling me. But Vulcan is still my go-to turret.

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Much more users of thunder modules vs vulcan . In lower grades m1/m2 you can get away with it , so there thunder is great all round gun ( i went all the way to m3 with only thunder ) . Problem is also that m1 heavy hulls are just too slow to use effective , which is something vulcan likes , even more now then before . The alt of vulcan is only usefull with heavy hull . Now , if you got the heavy m2 hull with alt , things change . Allthough less versatile then thunder , given some distance , then a vulcan is a beast . Especially aiming with the alt on further targets which before did little damage , now suddenly got the power of fire . It requires a bit different gameplay , but it is very effective at surpressing enemies  . I still claim it as midfielder since there you got the power to help people all over the map , defensive and offensive . If you do have the spirit to learn the vulcan , it is quite fun even on medium hulls  , but never buy the alt there ( better buy other alt , faster turret rotation ) . This way you can use the vulcan much more aggresive attacking . Timing of when starting to fire is very important since your time is limited .

Having played with Vulcan a lot in the last year (I was a late adopter...jumping in at m3 during a kit sale), I love it. It was very underpowered, but playable in a variety of battles. When they lengthened the spin up time, added extreme burn effect, etc. I stopped using it. Went back to Thunder, Smoky, and Rico. After a few games during Halloween where I faced the Vulcan kitted up with the burn-you-to-ash alt, I decided to splurge and use the crystals. After using the m4 Vulcan (with alt) coupled with m4 Titan and 45% protection of fire, I will tell you that it is VERY playable and effective. There are a few smaller boards that it is suicide to use it, but I will normally go to garage quickly and go to Rico/Smoky/Thunder quickly if I land on those boards in MM.

 

Sure, if the enemy has taken over the base when you arrive in the battle you will have 0 kills and 10+ deaths...but if you start out in a battle and have time to manuever and start your spin up on the barrel it can hold its own in battle. I even appreciate a little burn from firebirds as it seems to activate the afterburn on my spray of bullets. This might be more my hope than reality though. 

 

Overall, I enjoy the new alt and the changing game play dynamics on the new Vulcan. It isn't the most powerful turret, but it plays a unique role on team battles that is fun to fulfill. If you have the crystals, I'd get it for sure.

Edited by enri_chill

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the range of thunder is realy bad

they said its mid range but if i want to do at least 80% of the damage you need to get as close as isida :(

and the weak damage change is 50% not verry good

50% weak damage is GREAT considering the fact that only Magnum, Rail and Striker have infinite range.

 

Infinite range always comes with a great disadvantage.

 

Striker - limited rocket speed, double barrel

 

Magnum - long range shots are based on luck

 

Rail - 1 second shot delay, awful DPS

 

Thunder and Smoky can wipe out most turrets at long range.

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I have Vulcan M2 and Thunder M2. With my Thunder M2, I shot an Isida 7+ times. (I had already shot a few shots before starting to count) at close range. I have splash damage deactivated for close combat situations. I had DD activated, but I couldn't kill that son-of-a-gun for love nor money. He was using RKs and so was I. In the end the Isida won. 

 

I went back into the garage and got out the Vulcan. I find I can get more kills with Vulcan than I can with Thunder. I think it's because there's more players with the anti-Thunder module than there is with anti-Vulcan module. The main problem with Vulcan is how sluggish the turret is. I'm usually giving team support and find myself in a close combat situation with fire or freeze encircling me. But Vulcan is still my go-to turret.

Yes  , especially the freeze is the worst enemy to encounter as vulcan . You allready got a very sluggish gun m so to use effective , you need all the movement you can have . Fire , well , fire module is allways equiped so that doesnt bother me to much . But you are right , close encounters are bad , and hammer got a few new alts also , which make them much more used in battle and those are real killers upclose also .

At your rank , you encounter high m2's , so yes there the modules certainly start play their role and vulcan got a big advantage there . Thunder is very good at 2nd line attack , after the fast runners with fire/freeze/hammer/ ... . Vulcan is really mid field , where it is controling the movement over the playfield . A vulcan can control attackers and send them somewhere , while a thunder kills crowds . Both are good in their own way .

PS in the topic , i do like to add the smoky ( in less amount ) but especially also the striker . Striker is more difficult to control then thunder but has the same use  . It has however faster firing rate , multiple shots possible , infinite range , and with the uranium alt a astounding DPS  . It is now much more capable then thunder in any way .

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For the Vulcan users: If there was an alt of some type for sale in the store that would speed up the turret while firing, would you spend the real world money to buy it? If so, what dollar limit would you pay?

Edited by u812ic

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For the Vulcan users: If there was an alt of some type for sale in the store that would speed up the turret while firing, would you spend the real world money to buy it? If so, what dollar limit would you pay?

No . There is a alt like that ( i do have it ) , it limits the vertical angle but it turns faster . If it was money , i would not buy it , and this goes for all alts and for all weapons . This would prob also be the final blow of the game , since it gives a significant advantage over free users .

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