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Equipment change waiting time should be independent for each module


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Since the new individual modules came out (which I LOVE) I think it makes sense that the waiting time between when you make a change and when you can next make another change, aught to apply to each of the 3 module slots individually. 

 

 

Example of game play if this were so:

I enter CTF and try to get the flag, but am thwarted by a titan-vulcan and isida team. I need protection against vulcan!

 

I go into garage and swap my thunder module for vulcan in the hopes of doing better. I also decide to change another slot to isida, but don't change my 3rd remaining module.

 

I will now have to wait some time (same as usual) for those 2 slots that I changed to become available again for me to customize.

 

A bit later, I find that there are more thunders in the game than previously thought (or some enemy team changed their turrets perhaps!) so I go back into garage....

 

2 of my 3 module-slots cannot be changed yet, not enough time has passed. But my 3rd remaining slot hasn't been changed at all, and so I am able to drop whatever is in it, and put my thunder-protection back into it or something else of my choice. 

 

 

Later, my time has run-down on the 2 slots I originally changed, but the third one is still counting-down from when I changed it. 

 

Etc. 

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Definitely makes sense, however, modules need a little nerf first before you make it easier to switch them in and out. 

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The change time is too long. Per module would help significantly.

 

Mostly, we need more module slots. Perhaps the new extra module slots could be at reduced effectiveness.

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The change time is too long. Per module would help significantly.

 

Mostly, we need more module slots. Perhaps the new extra module slots could be at reduced effectiveness.

Ye, and possibly in some battles make your tank 2x HP.

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I think it should be as it is because we know that M3 / M4 modules are OP, and this should be kind of drawback.

Only ever against 3 turrets. It's tactical, you also have modules to change, and can change your turret. 

 

At m3 ranks and over, especially for legends the game becomes much more about reading the other team (and your own) and altering your tank and tactics to counter the opposition and compliment your own team. It develops a sort of chess-game for those with a full garage, of what to use and how.

 

You also have to notice who has what and decide who to engage and who to try and avoid..  you don't have to go head-to-head with every tank you see. You also have to accept that some players will have an advantage over you, while you hve it over others..  and chose your actions and routes through the map accordingly. 

 

You WILL die, sometimes, just a fact of the game.

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