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The problems of TO [Part 3: Performance and Neglect]


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^Ah, the good old days when we had to work for our crystals. Now these young whippersnappers and their containers driving all over my lawn...

If by that you meant spending your hard earned cash, then yes.

 

Since you don't like the idea of people actually being able to compete with little effort against buyers, why don't you post that in the complaint book?

 

Define 'good' old days in this context, please. As I cannot seem to get a good explanation of what people mean by that, the super frustrating grind or the buyers dominating battles.

Edited by Total_SkiIl

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Nowadays, even with 0 supplies each you can get to hundreds in about a month or two months time. Just stop yourself from trying to press those shiny numeric buttons.

0 supplies= can't kill anyone. (Unless you are an Isida, but that'll mess up your crystal to EXP ratio)

I tried not using repairs and could barely complete with anyone. 

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0 supplies= can't kill anyone. (Unless you are an Isida, but that'll mess up your crystal to EXP ratio)

I tried not using repairs and could barely complete with anyone. 

If you want to win every single battle, and also place first, then please expect to use supplies.

 

I didn't write that you can expect to come first or win your battles, I just mentioned you can complete your missions without any supplies. 

 

For me, that is all what matters the most if I have a broken account.

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If by that you meant spending your hard earned cash, then yes.

 

Since you don't like the idea of people actually being able to compete with little effort against buyers, why don't you post that in the complaint book?

 

Define 'good' old days in this context, please. As I cannot seem to get a good explanation of what people mean by that, the super frustrating grind or the buyers dominating battles.

I was being ironic. From your response, I can’t tell if you picked up on that.

 

To answer your question, I meant grinding for crystals without missions, chains, or containers to support you. The ‘good old days’ were anything but. It’s much easier now.

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I was being ironic. From your response, I can’t tell if you picked up on that.

 

To answer your question, I meant grinding for crystals without missions, chains, or containers to support you. The ‘good old days’ were anything but. It’s much easier now.

I apologise for not seeing the irony. :P

Edited by Total_SkiIl

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Sounds interesting, but I feel like the bigger issue here is time. He simply doesn't have the time to go and regularly answer questions and give detailed explanations. Although I'll see what I can do about this.

I think a livestream in which he is interviewed again would also help.

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I'll admit right away that I didn't read the whole post yet, but...

I've been following that graph for a long time (first looked at it in early 2014) and I must say that there is one thing that's very peculiar about it. If you compare this graph to WoT (Tanki's major competitor), you will find that while both games follow different paths in the beginning, after the 2014 peak the graphs for both of them are remarkably similar. Here's the link to the comparison (added war thunder as well for good measure): https://trends.google.com/trends/explore?date=all&q=tanki%20online,world%20of%20tanks,war%20thunder

 

So what this shows is not that Tanki itself is losing popularity, but the whole genre of late 2000's MOBA shooters has gone out of fashion, with its audience most likely leaving those games in favour of similar, but more modern games (like overwatch). My point is, don't jump to the conclusion that devs are killing tanki just because of that graph. There are many complicated factors involved in the popularity of a game, so overall it's much more than just a case of "good update/bad update".

 

I wouldn't jump to that conclusion either. From what I've heard, he left simply because the community treated him badly and blamed every problem on him, calling him incompetent, unqualified, etc. He understood that talking to the community is a waste of time and sanity, so he left it.

Possibly true, but Maf, this doesn't account for server populations at any given time.

 

Granted, it's pretty hard to find them on google, and collecting averages from all three games is a huge chore, but I can easily find a battle in all three games in the time it takes for me to take a sip of coffee.

 

I think the real problem that's occurring isn't the death throes of the early 2000's MOBA shooters per say, but more the early 2000's MOBAs being put aside with the prospect of better or more entertaining games for casuals. Let's be serious here, all three of Tanki, WoT, and WT have their problems.

 

Tanki pushes players away quickly with the forcing micro transactions and p2w down your throat if you want to have "fun".

WoT has problems with neglecting blatant balancing issues (artillery and gold ammunition are the most prominent), and it's not a game built for filthy casuals the average gamer to jump in and instantly be good at.

WT has the same problem as WoT, but even more pronounced. You CANNOT be a filthy casual normal player and jump straight into WT's stupidly deep mechanics and instantly know everything. 2 identical things can behave different ways just because the factors were off by a pinch.

 

Let's not forget that all three games have microtransactions, but only Tanki forces them down your throat if you want a chance. WoT says "Sure, you can pay money for a slightly above average premium tank, but all you really get is some increased credit earnings." WT is the same way, granted the M4A3E2 Cobra King is genuinely broken.

 

 

Sorry, I'm ranting a little.

My point is that yes, this genre of games is becoming less popular among the masses, but doesn't appear to be dying out anytime soon.

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Possibly true, but Maf, this doesn't account for server populations at any given time.

 

Granted, it's pretty hard to find them on google, and collecting averages from all three games is a huge chore, but I can easily find a battle in all three games in the time it takes for me to take a sip of coffee.

 

I think the real problem that's occurring isn't the death throes of the early 2000's MOBA shooters per say, but more the early 2000's MOBAs being put aside with the prospect of better or more entertaining games for casuals. Let's be serious here, all three of Tanki, WoT, and WT have their problems.

 

Tanki pushes players away quickly with the forcing micro transactions and p2w down your throat if you want to have "fun".

WoT has problems with neglecting blatant balancing issues (artillery and gold ammunition are the most prominent), and it's not a game built for filthy casuals the average gamer to jump in and instantly be good at.

WT has the same problem as WoT, but even more pronounced. You CANNOT be a filthy casual normal player and jump straight into WT's stupidly deep mechanics and instantly know everything. 2 identical things can behave different ways just because the factors were off by a pinch.

 

Let's not forget that all three games have microtransactions, but only Tanki forces them down your throat if you want a chance. WoT says "Sure, you can pay money for a slightly above average premium tank, but all you really get is some increased credit earnings." WT is the same way, granted the M4A3E2 Cobra King is genuinely broken.

 

 

Sorry, I'm ranting a little.

My point is that yes, this genre of games is becoming less popular among the masses, but doesn't appear to be dying out anytime soon.

Don't forget arena shooters. (tf2 and overwatch don't count)

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Don't forget arena shooters. (tf2 and overwatch don't count)

TF2 has remained popular for way longer than any similar game ever should have. WHY is beyond me but I don't think the developers really care.

 

As for Overwatch, it's a game that has one of those 0 to hero back stories that you here about in the game industry from time to time, like Warframe or Ironsight.

 

Actually Warframe's back story is pretty hilarious when you read into it, but I won't bore you with it.

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TF2 has remained popular for way longer than any similar game ever should have. WHY is beyond me but I don't think the developers really care.

 

As for Overwatch, it's a game that has one of those 0 to hero back stories that you here about in the game industry from time to time, like Warframe or Ironsight.

 

Actually Warframe's back story is pretty hilarious when you read into it, but I won't bore you with it.

Ironsight? I've only heard of it once but decided to head to Planetside 2. 

 

Loyalty until death!

Edited by Guest

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I think the real problem that's occurring isn't the death throes of the early 2000's MOBA shooters per say, but more the early 2000's MOBAs being put aside with the prospect of better or more entertaining games for casuals. Let's be serious here, all three of Tanki, WoT, and WT have their problems.

 

Tanki pushes players away quickly with the forcing micro transactions and p2w down your throat if you want to have "fun".

 

WT has the same problem as WoT, but even more pronounced. You CANNOT be a filthy casual normal player and jump straight into WT's stupidly deep mechanics and instantly know everything. 2 identical things can behave different ways just because the factors were off by a pinch.

 

Let's not forget that all three games have microtransactions, but only Tanki forces them down your throat if you want a chance. WoT says "Sure, you can pay money for a slightly above average premium tank, but all you really get is some increased credit earnings." WT is the same way, granted the M4A3E2 Cobra King is genuinely broken.

I play War Thunder and I think that it is just perfect. You simply need to learn some common tactics like angling, hulldown, peeking when enemy reloads, flanking etc. You also need to know how the enemy tanks work. Where is their crew, where are their armor weakpoints, how big is their penetration and their speed.

 

Jumbo Shermans are not broken. They have just more armor which is compensated by worse cannons compared to their enemies. By the way, Churchill VII is better than M4A3E2 because of better side hull armor. KV-220 is by far the most OP tank in War Thunder. God bless it is a gift/bundle tank. Tiger P has 200mm frontal hull armor but the turret is same as on Tiger H1 so it is not really OP. Panzer KV-1B looks OP but it is not. Like every KV, it is extremely slow and bulky. T20 is better than M4A2/A3(76)W Shermans but the difference is not really so big. Chi-Nu II is a must-have if you want to play Japanese tanks because they have very few good tanks.

 

In War Thunder, play arcade battles and do NOT go on BR higher than 6,0 because high tiers are full of campers.

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I have got problem with game tanks online and I cannot give me advice.

When I sign in so I'm going to give a fight but when I get there the game stops and I don't load the tank.
After a while, I see the chart as someone killed me.

 

PS: Do You know what is it?

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I have got problem with game tanks online and I cannot give me advice.

When I sign in so I'm going to give a fight but when I get there the game stops and I don't load the tank.
After a while, I see the chart as someone killed me.

 

PS: Do You know what is it?

Post this in Bugs and Glitches, not here. This is for complaining about balance issues with the game.

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Hold up. Who said I was playing Tanki because it was realistic?

*Slowly stares at Railgun and Shaft's damage statistics, even though one is a ballistic projectile being shot at Mach 5+ speeds and the other is presumably the same as a modern MBT cannon with a scope...*

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Plus, missions were added only in 2015, and their prizes were nearly halved soon after. You actually had to just grind before that.

 

Nowadays, even with 0 supplies each you can get to hundreds in about a month or two months time. Just stop yourself from trying to press those shiny numeric buttons.

You do, of course, know that before daily missions, you used to just get daily gifts for free? And therefore it was kinda less of a grind?

 

Also, especially with the two wars, you can easily afford to drug hardcore without worrying about running out...

 


 

Going back to the Google trends stuff, don't forget that those searches don't take into account people who play via the various clients, like steam...

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Going back to the Google trends stuff, don't forget that those searches don't take into account people who play via the various clients, like steam...

Hardly anyone uses Steam to play TO. And besides, the steam counter only works accurately if EVERYONE is using steam to access the game, like Quake Live. TO does not.

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