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Smoky, the new OP turret?


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But better damage, impact force (50% better!), reload, AND range? Seems worth it to me. 

On paper it appears that way, but not in practice. Thunder kills me way more often than Smoky. Compared to base smoky, assuming both are equally upgraded and using double damage, Thunder will two shot a medium hull, while Smoky will three shot it. The difference in seconds there (at M4) is 4.6 for Thunder, to 4.5 Smoky. 0.1 seconds is practically negligible. Thunder actually has a higher DPS than Smoky if the Smoky has PTS equipped. Given the very small dps difference, plus splash and higher damage per shot, Thunder still maintains an edge over Smoky IMO.

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I did have a play with my 13/20 M3 Smoky and it was very impressive. I wouldn't call it game breaking powerful, but the difference is certainly noticeable. 

It has gotten much better at range - damage is significant, consistently.

 

But still suffers in areas with lots of cover, or close ranges.  Equipped it and MM put me in CP on Forest.  Did not do well... :(

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The Smoky wiki is updated. And yes, the weak damage was buffed from 10% to 50%.

Oh crap. Smoky is officially the 3rd most OP turret after Magnum and Thunder. Congratulations, Smoky players, you have OP turret!

 

Another reason to buff Rail, Shaft and Striker. They are now being devastated by 3 OP turrets. 20% min damage buff for Rail, 2-rocket salvos and/or faster rockets for Striker.

 

Nerfing Thunder makes no longer sense because Smoky with alt(s) is now even slightly stronger than Thunder.

 

Why on the Earth did I upgrade Rico to M2 instead of Smoky??? Rico is balanced, Smoky is now OP.

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I don't understand how it was even buffed much. They only buffed the critical damage by 20. They only buffed the long-range damage. Considering how I use Smoky for short to midrange combat, it isn't anywhere close to OP. The buff was a hidden nerf, because people are now for whatever reason carrying Smoky protection. 

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I don't understand how it was even buffed much. They only buffed the critical damage by 20. They only buffed the long-range damage. Considering how I use Smoky for short to midrange combat, it isn't anywhere close to OP. The buff was a hidden nerf, because people are now for whatever reason carrying Smoky protection. 

It is actually a threat now from long distance.  The 'weak' damage going from 10% (dealing a tickle) to 50% is significant.

 

Within the ranges you use it for - the buff is not huge - certainly not OP.

 

People read smoky got a buff and dragged out their modules.  Over time, as other turrets annoy them more, the smoky protection in battles will drop some. 

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But still suffers in areas with lots of cover, or close ranges.  Equipped it and MM put me in CP on Forest.  Did not do well... :(

I happened to play on the same map. I tended to stay around the edges of the elevated areas or around the outer 'straights' of the map. That worked pretty well, especially when you draw enemies out from behind cover. But don't go into the middle alone otherwise you're toast. :lol:

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I happened to play on the same map. I tended to stay around the edges of the elevated areas or around the outer 'straights' of the map. That worked pretty well, especially when you draw enemies out from behind cover. But don't go into the middle alone otherwise you're toast. :lol:

Pun intended? The firebirds will crisp ya in the middle.

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I might actually consider getting m2 smoky, I know it's OP down in the low ranks but up here I have no idea what it can really do, and I want to have a sort of relevant opinion about it. :ph34r:

 

I still got loads of time exp wise till I rank up, I kinda am also interested in that impact alt but we'll see.

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I happened to play on the same map. I tended to stay around the edges of the elevated areas or around the outer 'straights' of the map. That worked pretty well, especially when you draw enemies out from behind cover. But don't go into the middle alone otherwise you're toast. :lol:

Sorry - my bad. 

Was Assault - and I ended up on red.  Not many to attack on perimeter - they all congregated around the cap-point.

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Pun intended? The firebirds will crisp ya in the middle.

Not really, but I see how that works. :LOL:

 

Sorry - my bad. 

Was Assault - and I ended up on red.  Not many to attack on perimeter - they all congregated around the cap-point.

Ah yeah, not the best conditions for Smoky. 

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As a smoky user I feel more powerful than I have ever felt before. But that doesn't mean I am the strongest tank in the battlefield just because of my turret. Smoky's damage was not enough for medium range encounters compared to thunder, twins and rico (with their m1 alterations). Now I feel it is perfectly balanced. Definitely not OP enough to say that it is ruining anybody's gameplay.  

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I don't understand how it was even buffed much. They only buffed the critical damage by 20. They only buffed the long-range damage. Considering how I use Smoky for short to midrange combat, it isn't anywhere close to OP. The buff was a hidden nerf, because people are now for whatever reason carrying Smoky protection. 

critical damage was increased by 30

 

they buffed both min range and max range...

 

 

although i agree, the freeze and firebird buffs don't make them OP because i use them to kill people from accross the map in highways..

Edited by GuidoFawkes

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critical damage was increased by 30

 

they buffed both min range and max range...

 

 

although i agree, the freeze and firebird buffs don't make them OP because i use them to kill people from accross the map in highways..

Even with DD+ critical smoky is not one-shoting a light hull at m3.  For m0-m2... 18% chance or less.

So if they sit there and take it... that's more a reflection on their tanki abilities as opposed to smokys new-found OP-ness.

 

If those freeze & firebirds make it to lower levels, smoky better keep head on a swivel, as those turrets will make short work of the smoky in due-time.

Edited by wolverine848

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Even with DD+ critical smoky is not one-shoting a light hull at m3. For m0-m2... 18% chance or less.

So if they sit there and take it... that's more a reflection on their tanki abilities as opposed to smokys new-found OP-ness.

 

If those freeze & firebirds make it to lower levels, smoky better keep head on a swivel, as those turrets will make short work of the smoky in due-time.

After the buff, Smoky can kill enemies across the map just like Thunder and Rail. Smoky has bigger DPS than Thunder but lower damage per shot, is it even stronger with M2 alt.

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After the buff, Smoky can kill enemies across the map just like Thunder and Rail. Smoky has bigger DPS than Thunder but lower damage per shot, is it even stronger with M2 alt.

You can only speak about how strong smoky is at YOUR rank. Your rank is really low and many people tend not to use supplies, also many of the players at your rank has M0-M1's, hence why it is easy to say smoky is strong. At legend rank, you can see few differences but not that much to be honest. Smoky has always been the best at low ranks. I have fun with M2 smoky on my WO4 account. 

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After the buff, Smoky can kill enemies across the map just like Thunder and Rail. Smoky has bigger DPS than Thunder but lower damage per shot, is it even stronger with M2 alt.

Only if each player sits in the open and trades shots - how often does that happen except at recruit?

High-damage / slow-reload favors tanks fighting at long distance, as it is easier to use peekabo tactics - hide while reloading.

Smoky's better reload rate does not come into play in these conditions.

 

On paper smoky looks just as good (or even better?) than many turrets.  But Rail, Shaft & Thunder can (and do) beat smoky at the long-range game.  The recent update made smoky more of a threat than it was, but once past m2 the other turrets close the gap and then surpass it.

 

Smoky, because of it's low m1 unlock rank, and huge improvement from m1-to-m2 is almost untouchable at low ranks.

That gap closes and it is serviceable, but not omnipotent.

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High-damage / slow-reload favors tanks fighting at long distance, as it is easier to use peekabo tactics - hide while reloading.

Smoky's better reload rate does not come into play in these conditions.

 

On paper smoky looks just as good (or even better?) than many turrets. But Rail, Shaft & Thunder can (and do) beat smoky at the long-range game.

Smoky has an M2 alt which increases both reload and damage by 20% so it is more like Thunder.

 

Smoky has better DPS than Thunder, Shaft and Rail.

 

I already said that Thunder is slightly more OP than Smoky. When Smoky has M2 alt, it is as OP as Thunder.

 

Rail is useless in medium range due to low DPS and 1 second shot delay so Rail is UP and needs buff.

 

On the other hand, Smoky and Thunder have enough DPS to kill some short-ranging enemies. Smoky and Thunder are OP because of their versatility. They can be used effectively at ANY range.

 

Balance of turrets:

 

Fire- balanced

Freeze- balanced

Isida- balanced

Hammer- balanced

Twins- balanced

Rico- balanced

Smoky- OP

Thunder- OP

Magnum- OP

Vulcan- UP

Striker- UP

Rail- UP

Shaft- UP

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I consider Smoky balanced. The range extension is justified considering the power of short range turrets and Smoky's own lack of range. its special ability is not particularly great either, unlike Thunder's, Ricochet's, etc.

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Smoky has an M2 alt which increases both reload and damage by 20% so it is more like Thunder.

Smoky has better DPS than Thunder, Shaft and Rail.

I already said that Thunder is slightly more OP than Smoky. When Smoky has M2 alt, it is as OP as Thunder.

Rail is useless in medium range due to low DPS and 1 second shot delay so Rail is UP and needs buff.

On the other hand, Smoky and Thunder have enough DPS to kill some short-ranging enemies. Smoky and Thunder are OP because of their versatility. They can be used effectively at ANY range.

Balance of turrets:

Fire- OP

Freeze- OP in m0 and m1 ranks. Balanced at m2 ranks. UP at m3 and m4 ranks.

Isida- balanced

Hammer- UP at high ranks

Twins- a tad bit OP at m1 and above.

Rico- balanced

Smoky- OP in low ranks, ok in m2 ranks and above.

Thunder- OP in low ranks, balanced m2 and above.

Magnum- Ludicrously OP.

Vulcan- UP

Striker- UP

Rail- balanced.

Shaft- UP

 

Fixed it for you.

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