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Episode 186 of the V-LOG is out now!


r_Nives5
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I like the idea of the overdrives, but I think it is a huge mistake to have them tied to specific hulls. I think it would be more popular and better received if the new overdrives were introduced as new modules that could be interchangeable between hulls. This would be in harmony with the stated purpose of the Dev's to make our tanks fully configurable to our preferences. We saw the disaster that the original protection scheme was and how they fixed it to what we have now with free choice of what protections we want to run. It is so much better now. Why? Because we now have choice. It should be the same with the overdrives. It would fall in line with every other aspect of tank building in the game... Choice of turrets, Choice of hulls, Choice of protections, Choice of paints, and Choice of drones. Why would you lock overdrives in. Especially tying the most popular overdrive to the least popular hull.

 

This is something that should seriously be considered, especially because the game is still losing players. Every addition to the game should be optimized to retain existing players and attract new players. I'm not saying that the current proposal will kill the game, but the current proposal for overdrives is not an idea that will help retain or attract new players. If the overdrives were interchangeable between hulls it would make more current players happy with it, thus retaining them. Also it would add something to the game that, I think with all the other changes, would attract new players due to the added versatility and freedom of choice on tank builds. One of the things that causes players to quit playing certain games is frustration at not being able have the builds they want. I think forcing players to use certain hulls to be able to use a certain overdrive will add to that frustration. There are those who hate heavy hulls, but if they want shield or invulnerability they are force to use them. There are those who love the current overdrive but most hate the Dictator. Speaking of which.... the current overdrive has become such an integral part of most team battles that it would be a serious frustration to many to lose that ability for one that they would have little use for.

 

Lastly how is the overdrive going to work now. When triggered in close proximity to others on the same team will it trigger that person's overdrive even if different from the person who initiated the overdrive? These are questions that need to still be answered. 

 

I sincerely hope that Pony Tail Boy and the Dev's fully explore these possibilities before the release instead of stubbornly and in a narrow-minded way push ahead with this unfinished idea. It's a good idea and opportunity that could improve the game, help retain players and attract new players so it shouldn't be wasted by bad implementation. Like I said the number of players continues to go down. To stop it every addition to the game needs to count. There is no more room for mistakes.

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I like the idea of the overdrives, but I think it is a huge mistake to have them tied to specific hulls. I think it would be more popular and better received if the new overdrives were introduced as new modules that could be interchangeable between hulls. This would be in harmony with the stated purpose of the Dev's to make our tanks fully configurable to our preferences. We saw the disaster that the original protection scheme was and how they fixed it to what we have now with free choice of what protections we want to run. It is so much better now. Why? Because we now have choice. It should be the same with the overdrives. It would fall in line with every other aspect of tank building in the game... Choice of turrets, Choice of hulls, Choice of protections, Choice of paints, and Choice of drones. Why would you lock overdrives in. Especially tying the most popular overdrive to the least popular hull.

 

This is something that should seriously be considered, especially because the game is still losing players. Every addition to the game should be optimized to retain existing players and attract new players. I'm not saying that the current proposal will kill the game, but the current proposal for overdrives is not an idea that will help retain or attract new players. If the overdrives were interchangeable between hulls it would make more current players happy with it, thus retaining them. Also it would add something to the game that, I think with all the other changes, would attract new players due to the added versatility and freedom of choice on tank builds. One of the things that causes players to quit playing certain games is frustration at not being able have the builds they want. I think forcing players to use certain hulls to be able to use a certain overdrive will add to that frustration. There are those who hate heavy hulls, but if they want shield or invulnerability they are force to use them. There are those who love the current overdrive but most hate the Dictator. Speaking of which.... the current overdrive has become such an integral part of most team battles that it would be a serious frustration to many to lose that ability for one that they would have little use for.

 

Lastly how is the overdrive going to work now. When triggered in close proximity to others on the same team will it trigger that person's overdrive even if different from the person who initiated the overdrive? These are questions that need to still be answered. 

 

I sincerely hope that Pony Tail Boy and the Dev's fully explore these possibilities before the release instead of stubbornly and in a narrow-minded way push ahead with this unfinished idea. It's a good idea and opportunity that could improve the game, help retain players and attract new players so it shouldn't be wasted by bad implementation. Like I said the number of players continues to go down. To stop it every addition to the game needs to count. There is no more room for mistakes.

 

 

I think the overdrives are a huge mistake altogether.

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More bad updates coming, like the game isn't one sided and boring already.

 

It's frustrating to see Shafts in your team when playing Sandbox RGB, now it will be Shafts with some useless Overdrive.

 

They never balance Alterations and Drones are bad for balance.

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I like the idea of the overdrives, but I think it is a huge mistake to have them tied to specific hulls. I think it would be more popular and better received if the new overdrives were introduced as new modules that could be interchangeable between hulls. This would be in harmony with the stated purpose of the Dev's to make our tanks fully configurable to our preferences. We saw the disaster that the original protection scheme was and how they fixed it to what we have now with free choice of what protections we want to run. It is so much better now. Why? Because we now have choice. It should be the same with the overdrives. It would fall in line with every other aspect of tank building in the game... Choice of turrets, Choice of hulls, Choice of protections, Choice of paints, and Choice of drones. Why would you lock overdrives in. Especially tying the most popular overdrive to the least popular hull.

 

This is something that should seriously be considered, especially because the game is still losing players. Every addition to the game should be optimized to retain existing players and attract new players. I'm not saying that the current proposal will kill the game, but the current proposal for overdrives is not an idea that will help retain or attract new players. If the overdrives were interchangeable between hulls it would make more current players happy with it, thus retaining them. Also it would add something to the game that, I think with all the other changes, would attract new players due to the added versatility and freedom of choice on tank builds. One of the things that causes players to quit playing certain games is frustration at not being able have the builds they want. I think forcing players to use certain hulls to be able to use a certain overdrive will add to that frustration. There are those who hate heavy hulls, but if they want shield or invulnerability they are force to use them. There are those who love the current overdrive but most hate the Dictator. Speaking of which.... the current overdrive has become such an integral part of most team battles that it would be a serious frustration to many to lose that ability for one that they would have little use for.

 

Lastly how is the overdrive going to work now. When triggered in close proximity to others on the same team will it trigger that person's overdrive even if different from the person who initiated the overdrive? These are questions that need to still be answered. 

 

I sincerely hope that Pony Tail Boy and the Dev's fully explore these possibilities before the release instead of stubbornly and in a narrow-minded way push ahead with this unfinished idea. It's a good idea and opportunity that could improve the game, help retain players and attract new players so it shouldn't be wasted by bad implementation. Like I said the number of players continues to go down. To stop it every addition to the game needs to count. There is no more room for mistakes.

You have the mind of a developer , and the understanding of a player. Hats off to you!

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This is not Street Fighters, with special powers and all, in Tanki you can't insert a couple of coins and have all the characters with all their special powers available for you to choose.

 

But please continue ruining the game, so we can all leave and not worry about Tanki anymore.

Edited by r_Issimo2
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=== VIDEO OF THE WEEK REQUIREMENTS ===

 

Hi, everyone!

 

Thank you for pointing out the MM part of the latest video challenge, since it's impossible to create a Space mode version of MM maps, we will accept all entries that follow the rest of the rules (combo, paint, solo).

 

 

 

Sometimes, stuff happens :ph34r:

 

 

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Not thrilled about Cologne and Parma being added, Magnum heaven (or should I say pigsty).

On the other hand I am glad they are adding Magistral and overall listening to players’ requests to add more maps into the game.

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Let's hope for Skylark, Bobruisk, Chernobyl, Courage, Esplanada, Subway.... in the near future.

 

Most of these maps are already set for 8v8 battles... I don't see why there should be a MM version of these maps.

 

Parma, Cologne and Magistral did not need these changes imo.

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