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3 extra module slots that will only work in DM or JGR


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Under review

 

Makes perfect sense, this bothered me too for a long time. The only problem is that by allowing players to equip more modules you are making buyers more OP, since they will be able to equip more of their purchased game-affecting items. Although a logical alternative would be to allow equipping more than three modules in DM, but their protection gets reduced to fit in with the 150% max protection limit (this was suggested in another topic).

 

However, don't forget that this means that there will be double the amount of protections in DM modes, so if you play with Railgun and there are 10/16 players with Railgun modules now, after the change you propose there will probably be all 16 players with Railgun modules in almost every DM battle. And in any case, more modules = more time to destroy enemies = less deaths = lower funds.

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We are getting so many turrets in the game. Right now, we have only 3 slots for modules. It seems unfair to have a million turrets and only the ability to protect yourself from 3. I think now, we need at least 6 protection mods. Practically everyone who plays can agree that this needs to happen ASAP. It's hard to survive in any game when there are so many different turrets but not enough mods that we can use to protect ourselves. I've gone into battles when there were practically every turret in the game on the other side. My hope is that you guys will look into this and make changes that reflect the growing number of turrets. We need this as players.

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We are getting so many turrets in the game. Right now, we have only 3 slots for modules. It seems unfair to have a million turrets and only the ability to protect yourself from 3. I think now, we need at least 6 protection mods. Practically everyone who plays can agree that this needs to happen ASAP. It's hard to survive in any game when there are so many different turrets but not enough mods that we can use to protect ourselves. I've gone into battles when there were practically every turret in the game on the other side. My hope is that you guys will look into this and make changes that reflect the growing number of turrets. We need this as players.

Topic merged

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My only worry is won't juggernauts become nearly invincible if they can protect from any dangerous viking+turret combo?

 

Say rail/thunder/smoky/freeze/striker/(shaft?)? The other turrets don't quite have the punch to kill it without a really huge effort.

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I think to make DMs better there should be fewer players. I think they should try with 12 players.

 

But maps should be smaller also. Then in team battles there should be a total of 14 players.

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Now that we have Gauss, a new turret in Tanki Online the new limit for protection modules should be 200%. That makes perfect sense because there is an extra turret, which causes the reduction of maximum turret protections players get.

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Now that we have Gauss, a new turret in Tanki Online the new limit for protection modules should be 200%. That makes perfect sense because there is an extra turret, which causes the reduction of maximum turret protections players get.

...excuse me wtf a 200% or even 100% protection would render it completely immune to said turret

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No. 200% is fine.

I don't think you understand... 200% means ABSOLUTE invulnerability from a turret

Edited by Aigaion
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I don't think you understand... 200% means ABSOLUTE invulnerability from a turret

With 200% he means allowing all 4 modules to have 50% defense.

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What I mean is 200% from equipping 4 protection modules at the same time. That is 50% x 4 = 200% total protection.

Edited by RIDDLER_8

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What I mean is 200% from equipping 4 protection modules at the same time. That is 50% x 4 = 200% total protection.

Yeah, I'm sure, one would think you could just say that and tell me yourself.

Edited by Aigaion

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