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New Maps in MM, Turret Balance, New XT


r_Nives5
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Even shorter battles...OMG!?  I know their twisted thinking with this foolishness is that less game duration per game will force players to complete daily missions through an increased number of joined games...more churn for MM to work with.  The problem is that it will make each battle even less enjoyable than they are now.  These devs seem to be a few sandwiches short of a picnic.

 

 

Make the game more fun and you will get more players.  Shortening the duration of each game is the wrong direction.
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Um, the total MU cost without speedups for wasp M0 is 13100 crystals, not 26300. Please fix your error.

it was an example, dont b so liberal about it

also stop messing around with the # of upgrades it takes to finish something, it always messes everything up! then also every time you bring it back down some people get rounded up and the others who didnt get pissed. stop screwing with the microupgrades! gosh.

also btw when you press patch notes to look at all the updates it just opens and image if the new xt on a mammoth. plz fix

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The new XT Ricochet looks really good, completely different from any other styling. 

 

I'm so glad that Bobruisk was added to MM battles, I really love that map, some of my best memories were in it. :D

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Let me remind you developers. I know what abilities you advertised for ricochet. I know what rico was capable of without a certain alt. Do not mess it up.You have already lost over 50k players in the last 2 1/2 years. Magnum has ruined alot of good players along with the game itself..,. Keep on and half of your staff will be w/o paychecks..

What? is this for real? :D :lol:

 

All you (Tanki) is doing is increasing our waiting time proportion to playing time. Currently I wait 1 minute (those avg wait time of 21 sec is a farce) to play 10 minutes (if I'm lucky). Going forward I will wait 1 minute to play 9 minutes of battle.

 

By the above logic, if you reduce battles to lengths of 5 minutes, my waiting time would be approaching zero, or if I'm really lucky negative 20 seconds. You know - I gain 20 seconds of life for every battle I play. Healthiest form of entertainment - EVAH!


All because they know that hardly anyone is online playing...

 


Wait a second, I forgot it in my last post. I wonder, why was the battle time reduced? Something to do with mobile tanki?

Maybe, and also because hardly anyone playing

 

 

Its range was reduced, and each shot takes less energy, i.e you can fire more shots. However, reload time has been increased.


they messed it up. false advertisement if ask me. Im just glad I spent crystals and not real $$$$

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  • reduced the time of the «clean» reload:
    • М0: 7 → 5;
    • М1: 6,35 → 4,5;
    • М2: 5,8 → 4,1;
    • М3: 5,5 → 3,85;
    • М3+: 5 → 3,5.

 

 

 

 

what the heck so its actually buffed instead of nerf?

Edited by CabbageRoll
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m0 magnum shoots every 9 seconds no matter what

 

m4 magnum now shoots every 7 seconds no matter what

 

High caliber ammo alteration m4 railgun still shoots every 5.45 seconds

 

Alt Railgun can hit multiple enemies even without splash damage and is way easier to use with unlimited instant range

 

All the people complaining about magnum being OP take your railgun protection modules off and put magnum modules on

 

Make the protection modules not protect the players from their own turrets and that will get rid of the magnum module magnum garbage players

 

Problem solved :)

 

I will probably make striker my main turret now

 

Do you have any idea how difficult it is to beat a stupid ramming stable plasma twins with magnum even with 50% protection from twins on?

 

Nerf the twins turret impact force

helll, nerf it all. they advertise something and then 6 mths later, you have wasted time, crystals and perhaps real $$$$$

Edited by Viking4s
excessive formatting removed

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wow magnum is buffed, fire 100% and it reloads in 3,5 sec instead of 5

basically a double shooting machine now

LOOOL. Tanki forum literally became my meme page, everything makes me laugh. 

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“We remind you, that Ricochet is supposed to be short range.”

 

 

Um, Rico is supposed to be medium range. At close range, Rico is useless against the close range turrets Fire, Freeze, and Isida.

 

Does anyone actually agree that Rico is competitive at short range against those three?

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Please make HAMMER XT! And make it look really good, honestly, the new RICO XT skin doesn't look entirely good. So all I ask is that if Tanki Creaters make an HAMMER XT SKIN, it has to look really good, and worth it to buy it! 

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Please make HAMMER XT! And make it look really good, honestly, the new RICO XT skin doesn't look entirely good. So all I ask is that if Tanki Creaters make an HAMMER XT SKIN, it has to look really good, and worth it to buy it!

NOOO Isida next or maybe dictator

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Are there only Rico users in this thread, or is there at least one other person who is sick of playing against that borderline aimbot and welcomes the nerf?

I’m a Rico fan and have logged more hours with this than any other turret. But it’s already weak at M3. It does not need this nerf..

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Are there only Rico users in this thread, or is there at least one other person who is sick of playing against that borderline aimbot and welcomes the nerf?

Well since Twins has longer range than Ricco now, why would anybody pick Ricco over Twins?

 

Because on 20% of the maps you might get to use the bounce effectively?  

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Are there only Rico users in this thread, or is there at least one other person who is sick of playing against that borderline aimbot and welcomes the nerf?

I have m2 Rico on an alt account, but that doesn't mean my main turret is Rico. I do however think that Rico did not need a nerf. Maybe the MFS alt, but certainly not the turret itself.

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