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New Maps in MM, Turret Balance, New XT


r_Nives5
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I just don't understand why they keep reducing the uniqueness of each turret and hull over tha last couple of years. 

Because they want to turn their customers in total noobs and force them into buying their stuff regardless how horrible and hilarious it comes out sometimes. Less xp and crys also all the time = more expenses from us to reach same previous level.

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Honestly, Magnum is very helpless now. At close ranges, it should be able to do at least alright. I don't mean kill every enemy, but at least a 25% sucess rate. I cannot kill anyone and am defenseless as soon as I spawn. Also, Magnum by design is not meant to land direct hits. That is for Railgun and Shaft. 

 

The rest is great as usual!

So - welcome to the world of Vulcan.  Takes 3 seconds to begin to fire. Often dead before one bullet fired. :(

At least magnum can get off a low-charge shot that does regular damage.

 

I just played on my Rico account.  They have turned Rico into Twins.  They are homogeneous turrets now. 

 

I just don't understand why they keep reducing the uniqueness of each turret and hull over tha last couple of years. 

Believe it or not - Twins has longer range :o    Why would anyone pick Ricco over Twins?

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*uses magnum*

 

*fires a shot over wall*

 

*sees a freeze coming to you with double speed*

 

¯\_(ツ)_/¯   guess i'll die then...

firing over walls is not how you're supposed to use it. if you do that the projectile takes a longer time to reach the target because it has to take an arc and also will decelerate when moving upwards because of gravity and then have to start accelerating again... by that time target probably already went somewhere else..

 

what you should do is set 100% charge and 0% angle, and equip with magnum protection..; ram into enemies and you'll just have to survive for only 3.5 seconds before you can repeat. You'll die after the 2nd time but you'll take many enemies first before you do.

 

This way you make sure you get direct shot and make use of the increased splash radius while at the same time take less damage because of reduced splash effectiveness and your own module.

impact of magnum is also higher than hammer so surviving 3,5 seconds is easy

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when I start to playing tanki online in 2016 I watched 30,000+ players online all days

then 2017 comes 24,000 players online

then in 2018 developers cant control there happiness and doing updates back to back every month , updates again and again and now I will see a awesome result in sep 2018 the no of online players reduced to 17,000 players

the time is come from upcoming days when u see that only crew members play tanki online and fight each others and buying 100$ xt in there birthdays .

I feel satisfied after this statement .

I started playing Tanki in September 2015. There were around 90,000 players online  :) Can you believe that.?  :unsure: Developers ruined the whole game  :blink:

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firing over walls is not how you're supposed to use it. if you do that the projectile takes a longer time to reach the target because it has to take an arc and also will decelerate when moving upwards because of gravity and then have to start accelerating again... by that time target probably already went somewhere else..

 

what you should do is set 100% charge and 0% angle, and equip with magnum protection..; ram into enemies and you'll just have to survive for only 3.5 seconds before you can repeat. You'll die after the 2nd time but you'll take many enemies first before you do.

 

This way you make sure you get direct shot and make use of the increased splash radius while at the same time take less damage because of reduced splash effectiveness and your own module.

impact of magnum is also higher than hammer so surviving 3,5 seconds is easy

magnum module magnum noob cant lead his shot

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You think it is easy for a Rail to line up multiple targets while making use of that "unlimited instant range"?  :huh:

How often does this actually happen?

A LOT less often than magnum blindly lobbing shots near a flag and watching the counter as it does splash damage to anyone trying to defend that flag.

 

Magnum can damage opponents while hiding in it's base, without ever exposing itself to danger.  Rail, as a LOS weapon has to at least come out of it's hiding spot to fire, and can be targeted in return.

magnum doesn't blindly lob shots, I can see you if I raise my camera up and I am aiming at you.

 

also railgun pops out and then back in before anyone can react. A shaft can be staring at the pop out area and still cant hit the railgun because its so fast and then there is lag and the hit from the railgun knocks off the aim of the shaft if it didn't kill it first

 

I recently upgraded my railgun to m4 because of all this sales and man is it way way easier to use than magnum and you don't have to agree with me but I think the RNG damage window of 1120-2240 for high caliber ammo alt is rigged to poop out more 1800 to 2000 shots because of all the railgun modules 

 

but it doesn't matter because railgun is everybody's favorite so it wont get changed at all

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magnum doesn't blindly lob shots, I can see you if I raise my camera up and I am aiming at you.

 

also railgun pops out and then back in before anyone can react. A shaft can be staring at the pop out area and still cant hit the railgun because its so fast and then there is lag and the hit from the railgun knocks off the aim of the shaft if it didn't kill it first

 

I recently upgraded my railgun to m4 because of all this sales and man is it way way easier to use than magnum and you don't have to agree with me but I think the RNG damage window of 1120-2240 for high caliber ammo alt is rigged to poop out more 1800 to 2000 shots because of all the railgun modules 

 

but it doesn't matter because railgun is everybody's favorite so it wont get changed at all

If a rail can pop out, hit a target, and get back under cover without getting damaged, that is called skill.

 

And yet, your magnum can lob shots over that cover, damage the rail, and not even expose itself to the rail.  You don't see that as a huge advantage?

 

As for "blindly" lobbing - I was speaking more to other side of large maps.  Yes, you can alter the map-view and target enemies you should not be able to see - basically an invisible spotter for your artillery.  Plus you can see where flag carrier is - even through buildings and mountains, and lob shots at them - without any danger to the Magnum.

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Good, this will stop those clowns who waste their maggie efforts charging to 100% before firing, thinking the extra velocity will give them a significant damage buff. It don't.


 

A magnum camping in the back trying to stay alive and wholesome is considerably less of a threat than one actively chasing down enemies and taking fire for their team.

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Wow tanki, you finally listened to the players concerns and nerfed magnum. Not enough though just a little bit to make us think you care.

Now how about you take tanki back to th great game it once was and not something that only russian players and people who are merely bored play.

9 minute games, seriously!! sometimes i only get into a 1 minute game!!

Get rid of matchmaker.

Get rid of overdrive.

Games should be 30 minutes in length and once you join you cannot leave until the game has finished, that gets rid of all those players that once a game looks bad they leave.

Creating a battle should be free.

Create english and russian servers again. nothing against russians but i have no idea what they are saying but i have basic spanish german french and i seem to spend all my time playing for and against russiansThe number of people playing tanki is slowly dropping because you still do not listen with a clear mind only a head filled with thoughts of making more american dollars of people too stupid to know better. If they weren't stupid they would donate the money to charities to make the world a better place not line the wallets of crooks like you

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Good, this will stop those clowns who waste their maggie efforts charging to 100% before firing, thinking the extra velocity will give them a significant damage buff. It don't.

A magnum camping in the back trying to stay alive and wholesome is considerably less of a threat than one actively chasing down enemies and taking fire for their team.

If they are sitting there and softening up all the flag defenders in a CTF, they are a considerable threat - since those defenders have no way of taking cover.  The game provides very little overhead cover - unlike what the 12 other weapons have to deal with.

 

It's not just about kills - a magnum (or 2) can make it quite easy for flag-runners to get the flag and escape.

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If they are sitting there and softening up all the flag defenders in a CTF, they are a considerable threat - since those defenders have no way of taking cover.  The game provides very little overhead cover - unlike what the 12 other weapons have to deal with.

 

It's not just about kills - a magnum (or 2) can make it quite easy for flag-runners to get the flag and escape.

Its cyclical. The farther the target is from from the Magnum, the more velocity needed, the loner the reload, the further away the target gets the longer the reload etc etc. Shooting stuff near you and constantly moving is a far better tactic that spray-n-pray from the spawn, esp now that splash dmg is being nerfed. (the only thing i hate is that good ol Thunder, the most powerful, dangerous, and numerous turret int he game, got it splash increased)

Edited by bozo88
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First battle today with Rico, I played the entire battle with it, never was the JGR. In Desert, Rico is kinda OP. I have MFS alteration and Rico M4. I don't see any difference in the speed of the bullets. But, at close range it is OP. I can fire 12 shots and I am not even at the half of my energy bar.

 

1537888799-rico.png

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I just don't understand your reasoning for making the range for ricochet shorter than twins. Is this a hint for twins getting a nerf in range as well in the future? If yes, then ok. If no, that's a problem and you should've given a better reasoning for this because I still don't understand. 

Edited by Ishrak
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let's see if this makes it less OP at least at close range.

I closely looked into it. Reload times summed up are almost same, and magnum in short range is now insane and made for kamikazes.

 

Before:

 

So you are respawning around 20m away from enemy, you drive and simply fire. 5 seconds reload.

 

After:

 

While slowly going to enemy charge up to 100% and fire. 3.5 seconds reloadEnemy is dead 1.5 seconds earlier

 

 

Magnum is widely used for short range and now it is even more op for  short range  kamikazes and slightly weaker for campers because of being unprepared for people shooting back & relying on splash damage while kamikazes just shoot

 

 

Final conclusion: Magnum is buffed

Edited by CabbageRoll
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Forget to add or only available in PRO?

 

Matchmaking maps
 

Tomorrow already the list of Matchmaking maps will be updated with the following arenas — remakes of the base versions, available in PRO:

 

  • Cologne — slightly increased in length with the team bases, to make team play more comfortable in 8v8.
  • Parma — the upper platforms were increased, which makes it possible for several tanks to maneuver in the area at the same time.
  • Magistral — small visual changes.
  • Bobruisk — increased some areas, additional space added on team bases.

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