Jump to content
EN
Play

Forum

NEW OVERDRIVE !


AV-Gamers
 Share

Recommended Posts

Explain. Its not like you buy overdrives, and each one is useful.

But we don't know how useful.   Some may be more useful than others.

 

I can't imagine too many Hunters equipping shaft.  That OD would not be very useful with a long-range weapon, since the OD only good near enemy, and sniper likes to avoid enemy.

 

 

basically they want to sell more hulls.  Currently we don't have large incentive to buy both Hunter & Viking.  Or both Mammoth & Titan.

But the OD's may not be as useful for some turrets - so - you are at disadvantage if your combo not compatible (see shaft above)

Edited by wolverine848

Share this post


Link to post
Share on other sites

But we don't know how useful.   Some may be more useful than others.

 

I can't imagine too many Hunters equipping shaft.  That OD would not be very useful with a long-range weapon, since the OD only good near enemy, and sniper likes to avoid enemy.

 

 

basically they want to sell more hulls.  Currently we don't have large incentive to buy both Hunter & Viking.  Or both Mammoth & Titan.

But the OD's may not be as useful for some turrets - so - you are at disadvantage if your combo not compatible (see shaft above)

 

Or Shaft/Hunter could use the OD to defend against supplied up assassins. I do agree though, certain combos are not going to work too well. Hunter seems to be the only one with such problems, though. Maybe if they could give Hunter OD more abilities...

  • Like 2

Share this post


Link to post
Share on other sites

Or Shaft/Hunter could use the OD to defend against supplied up assassins. I do agree though, certain combos are not going to work too well. Hunter seems to be the only one with such problems, though. Maybe if they could give Hunter OD more abilities...

We'll see how it goes, but I think Hunter should get the additional ability to disable enemy protection modules for a short time.

Share this post


Link to post
Share on other sites

What have they done to this game.

The final version of the game is most likely to be sealed with the release of the game on Mobile, after that TO will have less room to make small changes. Once released on IOS it would be even more complicated to implement small and weekly changes.

 

My guess is prior to Xmas time, TO will have: 

- new interface with many languages available

- all the Overdrives implemented

- all the Drones implemented

- all the re-balance done on turrets and hull

- all remaining alterations (question mark on this one)

 

Share this post


Link to post
Share on other sites

- all remaining alterations (question mark on this one)

In V-Log 186 the Deves showed two pages full of Alteration designs. It seems like they will be released sometime soon, but certainly before Xmas. 

  • Like 1

Share this post


Link to post
Share on other sites

In V-Log 186 the Deves showed two pages full of Alteration designs. It seems like they will be released sometime soon, but certainly before Xmas. 

It's about timing, all that need to be implemented... takes time: coding, test servers, changes, retest then implement.

All is done in succession, so start with OD, then drones, then alterations - and in parallel check if it works on the HTML and the mobile. Any re-test can easily increase delays. But if all works smoothly then so be it - alteration for Xmas :)

  • Like 1

Share this post


Link to post
Share on other sites

what scammers! this was what we were told to expect -_- instead they're simply using the same animations from the meteorites :angry:

Actually the meteorite stole the effect from the OD.

The effect are different because the video are on different system. Look at the houses props and tank they are not the same as the game. Plus the in game it is optimised to keep the lag at bay.

Share this post


Link to post
Share on other sites

Actually the meteorite stole the effect from the OD.

The effect are different because the video are on different system. Look at the houses props and tank they are not the same as the game. Plus the in game it is optimised to keep the lag at bay.

the difference is too big. I understand that the systems were different but they should have made the one they showed us in the vlog more similar to the actual one. like not making it so much bigger and brighter. was it really that hard to reduce the brightness?

Share this post


Link to post
Share on other sites

the difference is too big. I understand that the systems were different but they should have made the one they showed us in the vlog more similar to the actual one. like not making it so much bigger and brighter. was it really that hard to reduce the brightness?

The brightness looks like an added effecton the video, I also remember a wave on the floor but also you have an area view which give you a better view than from the ground. Wait until the final effect is in the game. All in the v-log are work in progress, concept to demonstrate the idea,therefore not the final.

  • Like 1

Share this post


Link to post
Share on other sites

Every hull already have an OD, the new one will bring diversity to the existing set.

How do you want to create 7 different overdrives which are perfectly balanced?

 

Devs have problems with balancing Shaft and Rail (both of them are UP and need buff) so good luck with overdrives...

Share this post


Link to post
Share on other sites

Why? it's already OP as it is.

Is it though? 

 

It is more counter than anything.  Need to be close to enemy, unlike most of the other ODs.

 

It counters active supplies. 

Does it also re-set cool-downs for all targets?  (no supply-use for 30 seconds?)

Share this post


Link to post
Share on other sites

How do you want to create 7 different overdrives which are perfectly balanced?

Devs have problems with balancing Shaft and Rail (both of them are UP and need buff) so good luck with overdrives...

It's gonna be awesome. Hulls are not balanced, never was, never will. Don't try to make a square round. You cannot defend a flag with a wasp better than a Mammy,... many more examples that shows that you need to chose your combo wisely and with OD this will be harder. However you can refine your game role and be an astute defender, attacker or other combat style. 

Share this post


Link to post
Share on other sites

It's gonna be awesome. Hulls are not balanced, never was, never will. Don't try to make a square round. You cannot defend a flag with a wasp better than a Mammy,... many more examples that shows that you need to chose your combo wisely and with OD this will be harder. However you can refine your game role and be an astute defender, attacker or other combat style.

 

If hulls will never be balanced, then why the Hell did the devs decide to mess with all the hulls back in the rebalance update of october 2016?

 

If the devs just left them alone and just focused on the ODs, the hulls would have more than one thing that would make them diverse.

Share this post


Link to post
Share on other sites

If hulls will never be balanced, then why the Hell did the devs decide to mess with all the hulls back in the rebalance update of october 2016?

If the devs just left them alone and just focused on the ODs, the hulls would have more than one thing that would make them diverse.

Because they can. Because the game is not finished so changes still happen. The hull are better, now they are closer in HP, before ths wasp was too weak and mammy too strong.

You can stop argue on the "right parameters but in the end the vision and creation of the game belongs too the company and not the players. If they want 3 hull category well it is their choice enhance they are not balanced but different proposition to use to your liking.

Share this post


Link to post
Share on other sites

Because they can. Because the game is not finished so changes still happen. The hull are better, now they are closer in HP, before ths wasp was too weak and mammy too strong.

You can stop argue on the "right parameters but in the end the vision and creation of the game belongs too the company and not the players. If they want 3 hull category well it is their choice enhance they are not balanced but different proposition to use to your liking.

Thanks for the insight Captain Obvious

 

opinion not fact

 

Are you saying the ODs will make the hulls not balanced, but different?  Isn't that what we had before those updates?

  • Like 1

Share this post


Link to post
Share on other sites

Thanks for the insight Captain Obvious

opinion not fact

Are you saying the ODs will make the hulls not balanced, but different? Isn't that what we had before those updates?

A lot of player tends to forgot that, and wonder why they do not listen. It might be obvious for you. But a gentle reminder once in a while....

 

Yes, you get it right, it is my opinion. Still facts show that they are closer regarding HP, which I interpret as better. Within one category they also display closer optimum speed .

 

No, new OD will not make the hull balanced, and never will. How can you evaluate the equivalency (what measurement, and criteria) between an indestructible hull (Mammy) and the Atomic bomb of the Wasp.

 

Currently they all have the same OD so they proposed a very similar extra thing. I said their current difference will be re-enforced with the new characteristic OD.: defence, attack tanking, or multi purpose hull. So they are even more different.

  • Like 2

Share this post


Link to post
Share on other sites

I have not seen these new overdrives very well yet, but isn't these new overdrives not matching with the game's graphics and art?! 

I think it doesn't, need to experience it my self ... :ph34r:

  • Like 1

Share this post


Link to post
Share on other sites

A lot of player tends to forgot that, and wonder why they do not listen. It might be obvious for you. But a gentle reminder once in a while....

 

Yes, you get it right, it is my opinion. Still facts show that they are closer regarding HP, which I interpret as better. Within one category they also display closer optimum speed .

 

No, new OD will not make the hull balanced, and never will. How can you evaluate the equivalency (what measurement, and criteria) between an indestructible hull (Mammy) and the Atomic bomb of the Wasp.

 

Currently they all have the same OD so they proposed a very similar extra thing. I said their current difference will be re-enforced with the new characteristic OD.: defence, attack tanking, or multi purpose hull. So they are even more different.

 

Why should hulls have same HP and speed?  It is sooooo ridiculous.   Tanki ruined the characteristics of the hulls few years back.  Back then Wasp was much more agile than now.   If you want equal hulls, lets only have one hull, Hunter in the game.     Some just don't want to understand that... so  a gentle reminder is always in place.

Edited by TinBoxGunner

Share this post


Link to post
Share on other sites

have you noticed the new OD effects in the game today ? they are working for some hulls and they look nice , but thy are only the visual effects , not the overdrives themselves .

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...