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Automatically equip 3 modules from most common turrets in the battle


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every match you join the 3 most turrents used in that particulaar battel .Protection gets putted on and change by it self so you dont have to keep changing your protection sound preety smart to me

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Under review

 

I feel like that makes the game a bit too easy. Scouting out the battle to check your enemies' protections and deciding which ones to equip is part of the challenge in gameplay. But at the same time I agree that it would be a nice feature.

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simple idea every time you join a battel most three turrent used that protection gets put put on so player ddont have to worry about change protection everytime

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I do agree that when starting a battle with the three most common turrets, should have an automatic system that allows three protection modes to be equipped at the same time. After that auto-modules-equip, the player can freely change his modules as many times over as he or she likes.

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simple idea every time you join a battel most three turrent used that protection gets put put on so player ddont have to worry about change protection everytime

Topic merged

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TOPIC MERGED what does that mean?

In this case, you posted another, almost identical topic, so I merged (combined) it with this one in order to keep the discussion in the same place.

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Stop helping noobs, that is why i see people at Major ranks whos has not learned to move the turret yet.

Not that big of an issue, I am more bothered by people who played 1000+ hours on Thunder M0  :mellow:

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What would happen if player change His/Her Turrets?

Will the protection change by itself? :huh:

than protection change to simple

Would be better if it would like show the map and players' equipment before you spawn for the first time and then you can choose your stuff that way. 

 

that clever too.

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Automated Protection Module Selection

 

I purpose the introduction of an option that automates the selection of protection modules 

In battle based on the number of enemy turrets and there historical kill rate.

 

Every one of us has a favorite turret or two maybe even 3, it very easy to choose between

Your favorite turret in battle , what is not easy is tracking the number of enemy turrets 

Which have become very diverse 12 !! and then changing your protection modules accordingly.

 

It takes valuable time to identify enemy turret and then go to garage and change module it's

Even harder when you go from mid to high ranks , since the variety of turrets increases 

(More cystals earning rate more buying power) and number of protection modules that a tanker owns also increases.

 

 

Also MM made this even harder since we can't  know what map we are going to so we can't

Predict what turrets will be there and battle time is just 7 minutes.

 

Adding an optional feature to let tanki choose the best modules from our garage automatically 

Solves this problem.

 

 

Thanks  :) .

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9/10

 

Very very needed feature. Some may disagree, but I think this would make gameplay a lot more casual. And since the garage takes 9,395,129,599,882,952.120 light years to load, I think this would be needed :)

Please no, we will have 9,395,129,599,882,952.120 new bugs added

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I don't think it's a good idea because we may have an M0 module in an M2 rank. And it adds more processes that may affect performance.

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I think it'd be great if protections could be auto selected so for example, if there are 2 thunders, 1 magnum, 1 Firebird and 2 smoky users, the game auto selects Thunder, Smoky and then randomly selects Magnum or Firebird protection. Aditionally, it'd be cool to have a "randomize" feature so that you leap into battle with a totally random (but gs and rank appropriate combo). The reason I suggest this is primarily because with the shorter length of battles, it can take around 10-15 seconds or more to change protections and equipment, which means that you spend a lot of time simply preparing for battle as opposed to actually battling. In addition to this, this might indirectly buff a turret like Thunder. For example, if there's 1 thunder user and the other 5 are using something else, then the enemies are less likely to be using Thunder protection (though they can change to it). A bit lazy I guess, but it takes time to observe what equipment enemies are using, and then swap yours to be appropriate.

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Auto protection is not a good idea for various reasons: first, it's possible that my thunder protection is only mk1, so i wouldn't equip it normally. Also, i usually equip protection against the most powerfull enemies, because in your example, it's possible that both of those thunders can't even aim, so you don't need protection against them. Also, if i group with someone and using the same equipment, it would be irritating to see that at least 50% of the enemies are using prots againt us. 

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I assume that it is still possible to enter the garage and re-equip once the battle has started? I would prefer it as an assisting feature rather than an general game-deciding system, it would also solve most of the points @mjmj5558 has made in his comment. 

1 hour ago, mjmj5558 said:

Auto protection is not a good idea for various reasons: first, it's possible that my thunder protection is only mk1, so i wouldn't equip it normally. 

This problem could be solved by making the auto-protection-selector prioritize higher-upgrade modules over modules with little protection. Theoretically, you are better protected having a Lion Mk7 module against only one Ricochet-user than having a Grizzly Mk2 module against five Thunders

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