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Episode 188 of the V-LOG has rolled out!


r_Nives5
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How can you play this long with Shaft and still not know how to hide your laser?

Maybe he misunderstood the term 'Sniper'; it might mean "the guy who stands out and keeps shooting while the enemies clearly see him" for him, and not "the guy who picks off enemies one by one and does it sneakily, without being in the clear line-of-sight for the enemies".

Edited by Total_SkiIl

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Asl, Rugby, and Juggernaut game modes should be removed from MM and be made exclusively to PRO battles.

 

It would bring in more players in DM TDM, CTF, and Cp modes, which would surely mean less waiting time.

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Asl, Rugby, and Juggernaut game modes should be removed from MM and be made exclusively to PRO battles.

 

It would bring in more players in DM TDM, CTF, and Cp modes, which would surely mean less waiting time.

If I could use all my "likes" in one day for one post - this would qualify.

 

MM can not handle the number of battle modes they have created.

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If I could use all my "likes" in one day for one post - this would qualify.

 

MM can not handle the number of battle modes they have created.

Besides, asl, Rugby, and Juggernaut are more advanced game modes. DM TDM CTF and CP are very basic so they should be the only game modes for MM.

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TDM is a garbage mode. But sometimes, when I wait to long to enter CP, CTF and JGR, I just use Quick Battle. And it sends me in TDM a lot lol.

 

Besides, asl, Rugby, and Juggernaut are more advanced game modes. DM TDM CTF and CP are very basic so they should be the only game modes for MM.

I don't see how Rugby is advanced compared to CTF. Capturing a flag or a ball is pretty much the same thing. Getting the ball is even easier since you don't have to enter the enemy base to get the ball.

 

I agree for JGR and ASL.


Not even 20K players online right now. 7 battle modes and a big number of pro battles too.


It's not a surprise if it takes so long to join a battle. Changing the duration to battles to 9 minutes, 8 minutes or 1 minute will not change anything.

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TDM is a garbage mode. But sometimes, when I wait to long to enter CP, CTF and JGR, I just use Quick Battle. And it sends me in TDM a lot lol.

 

 

I don't see how Rugby is advanced compared to CTF. Capturing a flag or a ball is pretty much the same thing. Getting the ball is even easier since you don't have to enter the enemy base to get the ball.

 

I agree for JGR and ASL.

Not even 20K players online right now. 7 battle modes and a big number of pro battles too.It's not a surprise if it takes so long to join a battle. Changing the duration to battles to 9 minutes, 8 minutes or 1 minute will not change anything.

Capping the ball is the hardest part of rugby, because the enemy base will always be defended.

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Now that the mechanics have changed and there is added equipment and a new module system, maybe it's time to create some new advice. It would fill in nicely for any vlogs that appear a bit short.

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Asl, Rugby, and Juggernaut game modes should be removed from MM and be made exclusively to PRO battles.

 

It would bring in more players in DM TDM, CTF, and Cp modes, which would surely mean less waiting time.

I think Tanki likes these modes because they are major supply burners in the Neo-Tanki Drug Fest.   Juggy has not hit missions yet (shocking really) but ASL and RGB are constantly in missions for me and each take twice the amount of drugs DM, TDM, and CP take.  CTF does eat its fair share of drugs similar to ASL, but RGB is just brutal on hoarded supplies.  Increase drug use and eventually some players will send in cash for drug kits.

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Now that the mechanics have changed and there is added equipment and a new module system, maybe it's time to create some new advice. It would fill in nicely for any vlogs that appear a bit short.

Topic merged

 

Mechanics haven't changed that much, but I agree that the series should be brought back. A lot of new stuff has been added and there's a lot of advice that can be given about them.

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On test server all alts of all turrets are merged in 1 box, means we'll be able to use only one 1 alt per turret :unsure:

 

As expected, but also it looks like there is no renting option?!

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On test server all alts of all turrets are merged in 1 box, means we'll be able to use only one 1 alt per turret :unsure:

 

Yup. RIP overpowered double-alts for Hammer  :(

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Thanks guys for talking about the garage changes. due to the fact that when they updated this I had no clue what was happening to my ricochet today in battles. I ended up having to go to the garage and find out that my long range was turned off. I had to reload them back onto my accounts..

 

Thanks again guys.

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