Jump to content
EN
Play

Forum

Turret Balance, Holiday Paint Update


r_Nives5
 Share

Recommended Posts

i just think microupgrading magnum is a waste of crystals, next step is 33k for an increase in 20 damage points. from 1969 to 1989 max damage, but is just not worth it considering that a direct hit to an enemy tank still deals from 800 to 1400 damage. so is useless to waste thousands of crystals and not even reaching the max damage. 

 

 

new reload time is ok, makes it even more vulnerable, but new nerf damage make it more absurd and useless. 

BELL CURVE.

 

See smoky and thunder.  Twins and Ricco.  Any turret that does not do a fixed amount of damage.

 

Inside the maximum damage range you will do average of max+min/2.  Once in a blue moon you will get close to maximum, just like once in a blue moon you will get close to minimum.

 

Of course it makes sense to upgrade - your average damage increases with each MU.  Last few MUs are disproportionately expensive.  Only do them on sales ~ 50%.

  • Like 3

Share this post


Link to post
Share on other sites

so after Vulcan my shaft will be useless. don't like that at all . Didn't like the lower damage rate on arcade shots. Now u have to wait longer for power up as well. another sad improvement.

Since when did "balance = improvement"?

  • Like 1

Share this post


Link to post
Share on other sites

Instead of change the perfect Turrets balance , (Twins , Fire , Ricochet , Iseda , Rail , Freeze , Smoky , Hammer , Thunder , Meganum ) 
Make "Balances" for this Turrets And I am sure only 10% of players use them now , (Shaft , Striker , Vulcan ) .

Edited by Jolteon
  • Like 3

Share this post


Link to post
Share on other sites

Hmm interesting changes to Shaft. I wonder how this iteration will affect my play style this time.

 

I've played with the turret since 2014, back then even using arcade shot fully depleted the charge bar, so I'm interested to see how this goes.

Share this post


Link to post
Share on other sites

“projectile speed will be significantly reduced (by 1.5 times”

 

wut?

 

Reduce something by 1.5x and you are left with -0.5, which would make Twins plasma move at half speed, but move BACKWARD :blink:

 

Can someone explain what this really means???

 

EDIT - just checked the patch notes - M4 Plasma will only travel as fast as non-MUd M0. And M0 will slow down 33%.

 

So, yeah, Twins can fire at long range, but I’ll be able to have a cup of coffee, take a cra—- break, and then get my thoughts together in time to move out of the way.

.

Edited by austen_pierce
  • Like 5

Share this post


Link to post
Share on other sites

One thing that I have noticed is that Vulcan is now too weak due to its last update which nerfed its reload time. Also Vulcan needs to have more damage input because when using Vulcan now with double damage enemies can still escape Vulcan's string of bullets and hide. In my point of view, Vulcan is now the worst turret. Please buff up Vulcan.

 

Also, the freezing effect of Freeze must be buffed up too. There is no need to tweak the damage of other parameters of Freeze because they are OK. All what Freeze needs is a buff to its Freezing effect to make it more powerful so that tanks can hardly move or rotate their turrets backwards to attack Freeze.

  • Like 1

Share this post


Link to post
Share on other sites

“projectile speed will be significantly reduced (by 1.5 times”

 

wut?

 

Reduce something by 1.5x and you are left with -0.5, which would make Twins plasma move at half speed, but move BACKWARD :blink:

 

Can someone explain what this really means???

Maybe to prevent trolling with Twins?

Share this post


Link to post
Share on other sites

I have M4 Twins. You said on your patch notes that you will add two new parameters for Twins. Does this means that I have to micro upgrade those two new parameters, which will bring my Twins down to M3?

Share this post


Link to post
Share on other sites

I use Twins a lot in ASL or RGB. Because when I have the Flag/the Ball, Twins is powerful and I can push anybody camping on the Point/Base.

 

But with that update, I'm not sure it will still work.

Share this post


Link to post
Share on other sites

Even though my most used turret is Twins as it shows on my profile but believe me or not - I haven't used twins in around 2-3 months. They became boring - I wanted to start new playable style, with freeze/hammer/shaft. Stopped using magnum, barely used firebird once they buffed it and barely play with isida, which is probably the most powerful turret. 

Share this post


Link to post
Share on other sites

Hmm , rico balance made it more shots and shorter range . Twins update make it more or less same range , with unlimited shots . I would be surprised if still loads of people use rico instead of twins .

Vulcan was 1 of the weakest  turrets , and probably the weakest since i do not know a weaker 1 . Thats why you do not see them a lot , and that is a fact .The stronger and more versatile a turret the more used they are : ricos , twins , thunder , smoky and in lesser amounts magnum and smoky . Isida is also used quite a lot since you def need 1 in every team . Freeze and fire are used only in short ranged maps , but not a lot in others .

Striker has improved with latest upgrade , but aiming is still problematic . It does make up for it partly due to its large damage and fast reload . Vulcan needs more power ... its damage per second is still like 10% too low . Latest change the upgraded it little but they decided that they needed no nerf a lot by rotation speed and spinup time .

Share this post


Link to post
Share on other sites

Twins is already the heavy druggers/buyers turret. Now it will be impossible to play against them. Increased shot distance, increased spash damage, still no recharge pause like any other turret. That's lame.

MM + bad changes in turrets made this game really less funny to play than a year ago.

Share this post


Link to post
Share on other sites

Twins is already the heavy druggers/buyers turret. Now it will be impossible to play against them. Increased shot distance, increased spash damage, still no recharge pause like any other turret. That's lame.MM + bad changes in turrets made this game really less funny to play than a year ago.

I think you are overlooking the 25%-33% nerf to projectile speed. Only the fatties Titan and Mammoth stand much of a chance of getting hit.

.

Edited by austen_pierce
  • Like 2

Share this post


Link to post
Share on other sites

“projectile speed will be significantly reduced (by 1.5 times”

 

wut?

 

Reduce something by 1.5x and you are left with -0.5, which would make Twins plasma move at half speed, but move BACKWARD :blink:

 

Can someone explain what this really means???

 

EDIT - just checked the patch notes - M4 Plasma will only travel as fast as non-MUd M0. And M0 will slow down 33%.

 

So, yeah, Twins can fire at long range, but I’ll be able to have a cup of coffee, take a cra—- break, and then get my thoughts together in time to move out of the way.

.

Sure you can dodge the initial shots.  But.. you gonna keep your head under cover forever?  Cuz the turret can fire... forever.

 

Hmm , rico balance made it more shots and shorter range . Twins update make it more or less same range , with unlimited shots . I would be surprised if still loads of people use rico instead of twins .

Vulcan was 1 of the weakest  turrets , and probably the weakest since i do not know a weaker 1 . Thats why you do not see them a lot , and that is a fact .The stronger and more versatile a turret the more used they are : ricos , twins , thunder , smoky and in lesser amounts magnum and smoky . Isida is also used quite a lot since you def need 1 in every team . Freeze and fire are used only in short ranged maps , but not a lot in others .

Striker has improved with latest upgrade , but aiming is still problematic . It does make up for it partly due to its large damage and fast reload . Vulcan needs more power ... its damage per second is still like 10% too low . Latest change the upgraded it little but they decided that they needed no nerf a lot by rotation speed and spinup time .

Does not really need a damage boost (actually received one last update) - it just needs that ridiculous spin-up time back to original 1 second.

 

Vulcan's problem is targets are out of sight, or it just dies, before the bullets begin to fly.

Share this post


Link to post
Share on other sites

Shaft is the most OP turret of them all, and still is. I'm tired of being one-shoted even with max protection and MU's.

 

Magnum has largely been nerfed because of that damned MMS.

 

Slowing twins speed while making it longer range is stupid. Too easy to get away from their shots.

 

Game was far more fun a few years ago. 

Game was more fun when there were no purchasable supplies...

 

Also, the only reason Shaft oneshots you with max anything is because DD drugs being spammed like candies.

Share this post


Link to post
Share on other sites

As someone who hasn't really spent a lot of time playing twins, I don't see how this affects me. 

 

*waits for someone to check profile stats*

 

Sigh, I will give this new twins a try with its long range, increased splash damage, and twins Protect. 

 

I see potential here for power. Again, I think people are misreading this if they think suddenly it means twins will be long range. It's still short-mid range. You just don't lose vast amounts of you damage at those more further mid ranges. They do seem to be giving rico and twins a swap in role though. I admit to some degree. 

 

The only thing that remains to be seen is how this slower rate of fire drains twins to what extent. 

 

oh boy

  • Like 1

Share this post


Link to post
Share on other sites

“projectile speed will be significantly reduced (by 1.5 times”

 

wut?

 

Reduce something by 1.5x and you are left with -0.5, which would make Twins plasma move at half speed, but move BACKWARD :blink:

 

Can someone explain what this really means???

 

EDIT - just checked the patch notes - M4 Plasma will only travel as fast as non-MUd M0. And M0 will slow down 33%.

 

So, yeah, Twins can fire at long range, but I’ll be able to have a cup of coffee, take a cra—- break, and then get my thoughts together in time to move out of the way.

.

Not literally reduced by 1.5 additively, reduced multiplicatively.

 

I'm not sure if the value (60m/s) on the Wiki is the new value or the old one. If it's the old one (pre-nerf) then it'd be 60 / 1.5 = 40m/s, rather than 60 - 90 (1.5x of 60) = -30m/s.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...