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Turret Balance, Holiday Paint Update


r_Nives5
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Sure it was, I know the gameplay having used Shaft myself. But you have to agree, majority of the Shaft users don't really pair it with anything except Mammoth, and you know it that Mammoth is far off from being 'fast'.

 

The reload still is pretty quick, or you can just use some arcade shots to finish them off. For real though, Shaft users shouldn't really be targeting a light hull unless its taking the flag/ball, as most of the time a light hull can get behind cover easily while a Shaft tries to get a clear shot on them.

I indeed take back what I said, the new arcade mode totally makes up for it; it actually favored my type of gameplay as medium hull user.

It's definitey not as clumsy as I thought it would be. The days of light hull killing from a distance are over I guess but I can live with that. 

 

I believe they also made both alterations worthwhile again, after the intiial nerf I wasn't sure the arcade boost alt would justify the 50.000 crystals. And the heavy capacitors does help aswell when you're forced to make full charges anyway.  Not that the heavy capacitors alteration was bad in the first place, I just didn't really like the gameplay. 

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So what exactly happened to twins? It feels no different from before the update. :huh:

I didn't notice at first either, but as you play you will see it is a major nerf.  You will notice that you kill about half as many tanks in each battle as you did previously...even though everything seems about the same from your driver/shooter persective...your ultimate results are going to go to hell.

 

They reduced the velocity of the projectile so even though they fire at the same rate, they take longer to get to the target...much longer.  What happens is that your intended target moves away in a random direction and you can't always anticipate which direction to lead your shots.  Even at short range (with alteration) you get killed quicker because fewer shots connect.

 

Twins is not the worst turret now, but it is towards the bottom of the group of turrets.  It is so much easier and way less effort to get high scores with Firebird, why bother with trying to get a lame-duck Twins to perform?

Edited by ByeByeBye

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Twins is still very usable either without alteration or with Stable Plasma. Plasma Core Accelerators might seem like a way to get the old Twins back, but it’s just not. The longer distance and slightly faster velocity just doesn’t walk back enough of the nerf.

 

I have to agree with ByeByeBye. Yes, it’s a usable turret, but it’s no longer the battle dominator it once was.

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Twins is still very usable either without alteration or with Stable Plasma. Plasma Core Accelerators might seem like a way to get the old Twins back, but it’s just not. The longer distance and slightly faster velocity just doesn’t walk back enough of the nerf.

I have to agree with ByeByeBye. Yes, it’s a usable turret, but it’s no longer the battle dominator it once was.

Firebird has taken twins spot as the battle dominator.

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You've really had it in for Shaft, and I don't know why. Not only do you flood MM with maps having no sniper positions, now you nerf the turret. Depleting the tank on an aimed shot will completely kill it off.

but they slightly buffed the minimum damage and made the reload quite a bit faster

 

 

 

I like that the splash for Twins will be increased cause before it was useless and only made it so people used it against you but c'mon the shots were slow enough already, making them even slower is BS cause now you hardly ever hit anything cause they are so slow, at least give us an alteration that gives us the old one back like you did with Railgun

Edited by fordmustang12345

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Developers are moving towards more and more dynamic gameplay, meaning that they actually want to discourage players from standing still and camping. So this change is meant to encourage Shaft players to be more active and move around, using the arcade shots as their primary type of fire and using scope only in occasional specific situations.

but Shaft isn't meant to be a turret that you are supposed to move around with, you are supposed to slap it on a Titan and 1 shot anything that doesn't have DA while sitting in a nice spot as far away from the action as possible, that's always what it's been for
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but Shaft isn't meant to be a turret that you are supposed to move around with, you are supposed to slap it on a Titan and 1 shot anything that doesn't have DA while sitting in a nice spot as far away from the action as possible, that's always what it's been for

It doesn't have to be that way, forever. Now, its much more worthwhile for a Shaft to go and attack instead of just sitting and picking off light hulls to get a huge d/l.

 

Plus, you get more score doing that, isn't that a good thing? Yes it is.

 

I didn't notice at first either, but as you play you will see it is a major nerf.  You will notice that you kill about half as many tanks in each battle as you did previously...even though everything seems about the same from your driver/shooter persective...your ultimate results are going to go to hell.

 

They reduced the velocity of the projectile so even though they fire at the same rate, they take longer to get to the target...much longer.  What happens is that your intended target moves away in a random direction and you can't always anticipate which direction to lead your shots.  Even at short range (with alteration) you get killed quicker because fewer shots connect.

 

Twins is not the worst turret now, but it is towards the bottom of the group of turrets.  It is so much easier and way less effort to get high scores with Firebird, why bother with trying to get a lame-duck Twins to perform?

 

 

Yeah man, Tanki is so dead.

 

Twins nerfed!11!111:

 

 

GG17.png

 

 

 

Oh brother, the huge nerf! Tanki is dead!!111!

 


 

I was getting the same scores before, just more or less depending on what enemy team was composed of. So, yeah, huge nerf big deal.

Edited by Total_SkiIl
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but Shaft isn't meant to be a turret that you are supposed to move around with, you are supposed to slap it on a Titan and 1 shot anything that doesn't have DA while sitting in a nice spot as far away from the action as possible, that's always what it's been for

Originally - yes. But not anymore.

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Twins really feels like a defensive turret now. It still has its impact force, so its very good as slowing down approaching enemies in RGB with the ball and ASL with flags.

 

It’s reign of terror in DM is over, and Inwouldnt take it anywhere near JGR

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Developers are moving towards more and more dynamic gameplay, meaning that they actually want to discourage players from standing still and camping. So this change is meant to encourage Shaft players to be more active and move around, using the arcade shots as their primary type of fire and using scope only in occasional specific situations.

I am unsure, that it was intended that the arcade mode should be the primary type as it used to be a sniper turret... Hazel once described the arcade mode as a pistol for close range attacks.

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Developers are moving towards more dynamic gameplay, meaning that they actually want to discourage players from standing still and camping. So this change is meant to encourage Shaft players to be more active and move around, using the arcade shots as their primary type of fire and using scope only in occasional specific situations.

Totally agree. I'm a Shafter (with its defence module) myself who uses Hornet mainly. It triggers me when I see a Mammy counterpart just sit in one spot and rack bunch of kills without getting killed. Absolute noob gameplay style.

 

Today and finally, AlternativaPlatform balanced Shaft, that makes my gameplay more on skilled base than sitting at one spot.

 

Even better, now I can beat XP users easier with this baby thanks to Arcade Shot buff (albeit Sniper Shot got nerfed).

 

Whoever said Alternativa ruined Shaft, you are a noob Shafter (sort of).

But they slightly buffed the minimum damage and made the reload quite a bit faster

Um you mean Alternativa buffed the minimum damage and its reload speed significantly?

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You sell someone a short range turret and then you turn it into a long range one. It has no splash damage then you give it splash damage. People bought twins for a reason and then you turn it into something else. Where I come from that is the same as stealing. That is why I don't spend money here anymore. You guys don't get it.
 

Edited by jawa42
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Twins really feels like a defensive turret now. It still has its impact force, so its very good as slowing down approaching enemies in RGB with the ball and ASL with flags.

 

It’s reign of terror in DM is over, and Inwouldnt take it anywhere near JGR

Indeed the days of Twins being a viable turret are over.   Viable in regards to clearing something like "Finish in the Top Three" mission.  It may still have it's uses and some die-hards will keep slogging away with it but my guess is that most Twins users will switch to another turret...Rico or Thunder probably.  Twins may be worth using again in a month or so when players stop using Twins protection since there won't be many Twins on the field. 

 

For me I'm retiring this account for game play.  I've gotten hosed on Twins Alt MU10, Vulcan MU10, and Isida MU10 (Isida is still kinda OK)   I will continue to post on the forum but I will battle with my alt account.  When Twins comes back into favor or Vulcan or Isida get a buff I will pull this acct out of moth balls.  It's a shame since I've played this account almost every single day for over two years, but I'm just discouraged by always maximizing a turret just to see it nerfed into junk.

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Alternativa buffed Shaft which is cool and all but they're still neglecting the issue of P2W drugging EVERYWHERE.

I remember back when drug cooldown timers got reworked so that you couldn't instantly pop a DA and DD at the same time, and RKs getting nerfed out the ass, but that doesn't mean drugging is fixed.

 

The main issue is the lack of a limitation for people who drug. They can drag their 2-3-4-5k+ stockpiles into battles with no penalty; maybe make it so that they can't use more than 3 of each drug in a match; this places a huge limitation on it and forces you to basically drug strategically instead of "Whups enemy Firebird better pop my DA" every 40 seconds.

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