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Patch Update #529 - Released 16th October 2018


r_Nives5
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Patch Update #529 - Released 16th October 2018

  • Turret balance changes:
    • Freeze:
      • full-reload time increased from 8 to 9 seconds.
    • Twins:
      • reduced projectile speed:
        • М0: 60 → 40;
        • М1: 68 → 48;
        • М2: 72 → 52;
        • М3: 75 → 55;
        • М3+: 80 → 60.
      • reduced minimal hit range:
        • М0: 60 → 50;
        • М1: 68 → 58;
        • М2: 72 → 62;
        • М3: 75 → 65;
        • М3+: 80 → 70.
      • increased maximum hit range:
        • М0: 15 → 40;
        • М1: 17 → 48;
        • М2: 18 → 52;
        • М3: 19 → 55;
        • М3+: 20 → 60.
      • minimal hit radius increased from 4 to 5 meters on all modifications;
      • added new parameters “average hit radius” and “average hit percentage”.
        • These settings impact the effectiveness of splash damage: it will become bigger.
    • Shaft:
      • increased minimal aimed damage:
        • М0: 355 → 380;
        • М1: 448 → 478;
        • М2: 551 → 587;
        • М3: 623 → 663;
        • М3+: 705 → 750.
      • increased ammo recovery speed:
        • М0: 100 → 111;
        • М1: 107 → 119;
        • М2: 114 → 129;
        • М3: 119 → 135;
        • М3+: 125 → 143.
      • reduced reload time between shots without aiming:
        • М0: 2,5 → 2;
        • М1: 2,37 → 1,87;
        • М2: 2,22 → 1,72;
        • М3: 2,12 → 1,62;
        • М3+: 2 → 1,5.
      • energy for an aimed shot increased from 250 to 1000 on all modifications.
  • Changed the standard texture for Holiday paint.
  • Like 11

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