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Rework the way Efficiency works


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I monitored my numbers for months and months (using this https://ratings.tankionline.com/api/eu/profile/?user=a7x_pedro48 ). And here is my opinion. Efficiency is not very accurate.

 

First thing. If you don't use Premium, your number will never goes up. Unless you play ONLY Juggernaut. I did this experiment a few weeks ago, so it's true.

 

Efficiency gives a too big importance to the Crystals/Experience ratio. You can be very good in one battle, but if you lose because of bad team, you will lose huge numbers in Efficiency.

 

Playing in Pro Battle is very bad for Efficiency, even if you win. And if you lose, it's dramatic for Efficiency.

 

And the importance of the K/D is very little. I played some battles where I had a very good K/D, 4 or 5.00. But we lost and my Efficiency went down. I joined Parkour battles to achieve a 100.00 K/D. And I noticed a small bump in my Efficiency.

 

A few ideas.

 

Efficiency should take in consideration :

 

- Experience per minute.

- K/D.

- Crys/Exp ratio.

- Position in the tab at the end of the battle

- Leaving in the middle of a battle

 

And if you have other ideas, share plz.

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I monitored my numbers for months and months (using this https://ratings.tankionline.com/api/eu/profile/?user=a7x_pedro48 ). And here is my opinion. Efficiency is not very accurate.

 

First thing. If you don't use Premium, your number will never goes up. Unless you play ONLY Juggernaut. I did this experiment a few weeks ago, so it's true.

 

Efficiency gives a too big importance to the Crystals/Experience ratio. You can be very good in one battle, but if you lose because of bad team, you will lose huge numbers in Efficiency.

 

Playing in Pro Battle is very bad for Efficiency, even if you win. And if you lose, it's dramatic for Efficiency.

 

And the importance of the K/D is very little. I played some battles where I had a very good K/D, 4 or 5.00. But we lost and my Efficiency went down. I joined Parkour battles to achieve a 100.00 K/D. And I noticed a small bump in my Efficiency.

 

 

 

A few ideas.

 

Efficiency should take in consideration :

 

- Experience per minute.

- K/D.

- Crys/Exp ratio.

- Position in the tab at the end of the battle

- Leaving in the middle of a battle

 

And if you have other ideas, share plz.

No.

This just ends up giving greater weight to camper/snipers and punishes many of the drivers of battles ... Cappers.  And Isidas.

 

Might want to be more specific... there are many legitimate reasons for exiting a battle.

Get placed in a batttle with 3 minutes left?  Who wants to stay in that?

Your team is AWOL for first 2 minutes of battle and it's 8 vs 5?  Not staying for that either.

Getting spawn-killed repeatedly with no hope of Star or completing a mission?  Adios...

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Ok so let me be more clear.

 

K/D. It would be only one factor for the efficiency. Like, 25% of the efficiency could be calculated on the Experience earned per minute. Then 25% for the Crys/Exp ratio. 25% for the K/D. And 25% for the final position in tab. It can be different though, like 30% for the Experience per minute and only 10-15% for the final position in the tab or the K/D. It would not punish cappers, attackers or Isidas. Because there 3 type of players would have a good Exp per minute, probably a good position in the tab and a good Crys/Exp ratio at the end of the battle. And the K/D would be bad yes, but the other factors are good.

 

As for campers, they don't always end up first of the team, depending of the map. And the Exp per minute can be low for them. So, you see, it's balanced.

 

Leaving battles. I think you have a good point. At first, I was thinking that leaving after 15-20 seconds would not affect your efficiency, because yes, sometimes we end up in battles with 3 minutes left and there is no point to stay there. But after all, leaving a battle after 3-4 minutes would be already bad for the efficiency (because the player earned Experience and he left with 0 crystals). So yes, I think there is no need for that part.

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