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New Missions, Drones Update


r_Nives5
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So why buy Drone & MUs, only for TO to bring out yet new better ones again & again?  :huh:

 

TO, take a bow. You guys really know how to squeeze every last bit of amateur fun outta this game.  :wacko:

 

Patting myself on back for never having spent a cent on this game!  :P

 

Won't be long now till TO folds /  few remaining amateur fun players leave for good.

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I agree, Finish Top 3 should not be a Weekly Mission, because it's hard and many will be unable to complete them in a reasonable time.

 

Crystals for Weekly Missions is okay because it encourages players to win battles, contrarily to EXP, Points and Kill Missions which would encourage players to play team battles as TDM.

 

The other updates makes the game more complicated and allows for greater disparity.

 

I played with all my accounts earlier and did an average of 2 Missions per account, but I don't remember enjoying the game. There's no room for strategy, just drug, shoot and try to not get shot. The team with less noobs wins.

 

Too much complexity for a game that's full of noobs and a MM system that doesn't know how to balance teams.

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So my Alt got that ridiculous top-3 winning team 15x mission.  LOL.

 

Just looked at my main (this account)... same thing.  Yeesh  :blink:

 

 

Same with my main account. I guess tanki knows me very well. :ph34r:

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I think I'm out. Looking at a set of daily missions and only seeing one that I can actually do in a day is depressing. I used to log on most days and do an easy mission (or three if I got lucky) and sometimes play a couple of battles for fun without mission requirements bothering me, but now every battle I play will be linked to a missions. Urgh.

 

Plus no chance of obtaining many more containers for more than one account.

 

There's not much happening in PRO battles at my ranks. It's MM or nothing.

So the 15 top-3 winning team weekly mission...

 

50% chance to be on winning team.  50% (at best) to be top 3 out of 8.  That means on average you need play 60 battles.

 

I finished my 3 daily missions in 6 battles and managed only 1 top-3 on winning team.

 

This weekly mission will be the reason both my accounts leave MM and only do Pro-Battles.  TO - thanks for giving me the gift of time.

 

I agree, Finish Top 3 should not be a Weekly Mission, because it's hard and many will be unable to complete them in a reasonable time.

 

Crystals for Weekly Missions is okay because it encourages players to win battles, contrarily to EXP, Points and Kill Missions which would encourage players to play team battles as TDM.

 

The other updates makes the game more complicated and allows for greater disparity.

 

I played with all my accounts earlier and did an average of 2 Missions per account, but I don't remember enjoying the game. There's no room for strategy, just drug, shoot and try to not get shot. The team with less noobs wins.

 

Too much complexity for a game that's full of noobs and a MM system that doesn't know how to balance teams.

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The "15 top 3 slots" is horrible for sure, but even this weekly kill number is daunting...kill 500 enemies, damn son. 

And for 1 container and the semi-pointless weekly container.  Kids, we just got a MAJOR pay cut.

 

13HTDW4.jpg

 

So freebie players make less income while buyers can acquire the new batch of drones, hoards of batteries, and the new expensive alterations.  I foresee a large exodus of players as players stores of supplies start to run low or they can't keep up with MUs. 

 

Tanki has made the game even less freebie friendly and it will cost them players.  Less freebie players, less targets for the buyers to shred.  Less easy shredding for the buyers will eventually lead to even buyers quitting the game.  Plus the game is much more complex in terms of what to buy (what equipment is most effective) and almost no freedom of how to actually play the game.  I think the future looks pretty grim for Tanki.

Edited by ByeByeBye
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For a casual player like me, two containers + weekly container for only 4 days worth of missions is great. Thanks for that. Daily mission rewards haven't scaled with difficulty though.

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ALERT: Someone hijacked Golfinray's account, here's the proof...

 

This new mission looks good. I think it can be very beneficial to the players. More rewards, better weekly rewards = more opportunity to advance in the game AND more fun.

 

I think this will turn out to be a very good move on tanki's part.

 

So I have to say maybe not every update tanki does is bad.

Block the account until the real Golfinray claims it.

 

Imjk

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MNv3VqM.jpg

 

First weekly container. Seems like they all contain the same thing - 3500 crystals, 60 of each basic supply, 20 RK and 10 batteries. Not sure if lower ranks get less. Also, you can only open them all at once.

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MNv3VqM.jpg

 

First weekly container. Seems like they all contain the same thing - 3500 crystals, 60 of each basic supply, 20 RK and 10 batteries. Not sure if lower ranks get less. Also, you can only open them all at once.

 

Yep...lower ranks get less.  I got one in an alt account and it had a tad less than 1/3 of the previous weekly payout...so 3 of them would equal a bit less than the previous weekly reward.  The three weekly containers PLUS the daily containers will be not less than the previous weekly payout. 

 

Basically. the blue weekly container is just a cosmetic device that will deliver the same stuff we used to get automatically with no graphics...if you complete all the daily and weekly missions. 

 

It is possible to do better than previously with this new mission system if you do all 20 daily missions in a week.  Even without completing the weekly floater mission,  you get 5 containers and 2/3 of your previous weekly payout...that extra container might pay off in something other than mines.  And of course if you complete everything you are almost assured of getting a higher weekly payout with the 6 containers and standard 3 weekly containers.

Edited by ByeByeBye

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I think I'm out. Looking at a set of daily missions and only seeing one that I can actually do in a day is depressing. I used to log on most days and do an easy mission (or three if I got lucky) and sometimes play a couple of battles for fun without mission requirements bothering me, but now every battle I play will be linked to a missions. Urgh.

 

Plus no chance of obtaining many more containers for more than one account.

 

There's not much happening in PRO battles at my ranks. It's MM or nothing.

Sporkzilla's hit the nail on the head.  I have four established accounts from 3rd Lieutenant up to Brigadier, but it's going to be much more difficult to earn the crystals on any of them to be competitive in this game. I may have to retire all four and start again from the beginning.

 

Before, I needed to claim one mission a day for 7 days in order to win 4 containers. The choice of missions available made this possible - I could often do it in a single battle (say earn 150 crystals in one mode or other). On average I'd earn around 10,000 crystals out of those four containers. Along with the weekly bonus (let's say rank average of 5000 crystals) and a few thousand more from battles, I could be earning around 20,000 crystals in a week, for not much increase in XP. I was able to buy and maintain a good level of equipment for my rank and dominate the battles I played in. I only needed to play 10-15 battles per week, so my XP increase was low.

 

Now, that's going to be very difficult. Daily missions are harder, maybe taking an average of 2 battles to complete. The first weekly super-mission (say kill 500 enemies) will take many, many battles to complete. Even if I kill an impressive 20 enemies per battle, that's 25 battles. And the reward is one container plus one weekly container, let's say 2000 + 3000 = 5000 crystals.  If the mission carries over to the next week, then this could take me 3 or 4 weeks to achieve at my current playing rate.

 

As to the other weekly missions, the rewards will depend on how they carry over to future weeks - the helpers here don't seem to be entirely sure when they've been asked the question.  Assuming they do carry over, then if I complete 7 missions per week, then I may complete Weekly mission 2 in 2 weeks, and mission 3 in 4 weeks. So, over a 4-week period, I should earn Weekly Mission #1 once, Weekly Mission #2 twice and Weekly Mission #3 once. That's 8 normal containers and 3 weekly containers. I estimate they would contain (8 x 2500) + (3 x 3000) = 29000 crystals over 4 weeks, roughly 7000 crystals per week. Adding the 5000 earned from the battles themselves, this is around 12000 crystals.

 

So in summary:  Old missions = 20,000 crystals per week, New (harder) missions = 12,000 crystals per week

 

And if the weekly missions don't carry over, then it's a disaster.

Edited by Shaftermath
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on my higer legend rank acc, 

 

I already had 6 M4 sets, all module 50%, and good alternation for most used turrets. a 10/20 mu-ed drone just to try to boost GS score to 9999.

 

so, previously I can just do 7 mission per week for fun and relax and try the container lucky draw.

 

now the new drones out dramatically bring Power to next level, new alternation + drones put even  free player with maxed old equipment into fear.

 

new hard mission try to push free player to play more or just give up. 

 

sad. 

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Sporkzilla's hit the nail on the head.  I have four established accounts from 3rd Lieutenant up to Brigadier, but it's going to be much more difficult to earn the crystals on any of them to be competitive in this game. I may have to retire all four and start again from the beginning.

 

Before, I needed to claim one mission a day for 7 days in order to win 4 containers. The choice of missions available made this possible - I could often do it in a single battle (say earn 150 crystals in one mode or other). On average I'd earn around 10,000 crystals out of those four containers. Along with the weekly bonus (let's say rank average of 5000 crystals) and a few thousand more from battles, I could be earning around 20,000 crystals in a week, for not much increase in XP. I was able to buy and maintain a good level of equipment for my rank and dominate the battles I played in. I only needed to play 10-15 battles per week, so my XP increase was low.

 

Now, that's going to be very difficult. Daily missions are harder, maybe taking an average of 2 battles to complete. The first weekly super-mission (say kill 500 enemies) will take many, many battles to complete. Even if I kill an impressive 20 enemies per battle, that's 25 battles. And the reward is one container plus one weekly container, let's say 2000 + 3000 = 5000 crystals.  If the mission carries over to the next week, then this could take me 3 or 4 weeks to achieve at my current playing rate.

 

As to the other weekly missions, the rewards will depend on how they carry over to future weeks - the helpers here don't seem to be entirely sure when they've been asked the question.  Assuming they do carry over, then if I complete 7 missions per week, then I may complete Weekly mission 2 in 2 weeks, and mission 3 in 4 weeks. So, over a 4-week period, I should earn Weekly Mission #1 once, Weekly Mission #2 twice and Weekly Mission #3 once. That's 8 normal containers and 3 weekly containers. I estimate they would contain (8 x 2500) + (3 x 3000) = 29000 crystals over 4 weeks, roughly 7000 crystals per week. Adding the 5000 earned from the battles themselves, this is around 12000 crystals.

 

So in summary:  Old missions = 20,000 crystals per week, New (harder) missions = 12,000 crystals per week

 

And if the weekly missions don't carry over, then it's a disaster.

Bad news, you are overestimating the weekly containers.  All three of them put together will be just about equal to the previous weekly rewards that were just given automatically.  The blue weekly containers are only a cosmetic device...they always have the same stuff, not a possibility of hitting it big. They are just a graphic interface for our previous rewards.so each one has about 1/3 of the previous weekly reward.  Complete 10 dailys an get 33% of what you got for your normal weekly reward. 20 dailys and you get 66%.  Complete the floater weekly and get about 100% of what you were getting every week if you were on your tenth week. 

 

Another big probelm arises in that you can't change the weekly floater so when you eventually get that "15 in the top 3" it's going to take the casual player a very long time to complete for 1/3 of a weekly reward and one container.  We got a very big pay-cut unless you spend a lot of time playing Tanki...and if you do complete all the missions you are going to rank up very very quickly...maybe too quickly to keep up with MUs.

 

My plan is to concentrate on one account, and try to complete the 20 daily missions in seven or eight days.  I'm not even going to bother with the weekly floater mission.  The 20 dailys will generate 5 real containers and 66% of the previous weekly pay-out.  That extra fifth container might very well pay-out more over a period of time.  But overall, we will have to play longer to get less income. 

 

Could it be that Tanki is trying to frustrate the players into sending in cash?   Hummmmm.  I think it will backfire on them at least in the West.  I think many players will just quit because of the frustration level instead of paying cash to overcome the frustration...we shall see...

Edited by ByeByeBye
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Bad news, you are overestimating the weekly containers.  All three of them put together will be just about equal to the previous weekly rewards that were just given automatically.  The blue weekly containers are only a cosmetic device...they always have the same stuff, not a possibility of hitting it big. They are just a graphic interface for our previous rewards.so each one has about 1/3 of the previous weekly reward.  Complete 10 dailys an get 33% of what you got for your normal weekly reward. 20 dailys and you get 66%.  Complete the floater weekly and get about 100% of what you were getting every week if you were on your tenth week. 

 

Another big probelm arises in that you can't change the weekly floater so when you eventually get that "15 in the top 3" it's going to take the casual player a very long time to complete for 1/3 of a weekly reward and one container.  We got a very big pay-cut unless you spend a lot of time playing Tanki...and if you do complete all the missions you are going to rank up very very quickly...maybe too quickly to keep up with MUs.

 

My plan is to concentrate on one account, and try to complete the 20 daily missions in seven or eight days.  I'm not even going to bother with the weekly floater mission.  The 20 dailys will generate 5 real containers and 66% of the previous weekly pay-out.  That extra fifth container might very well pay-out more over a period of time.  But overall, we will have to play longer to get less income. 

 

Could it be that Tanki is trying to frustrate the players into sending in cash?   Hummmmm.  I think it will backfire on them at least in the West.  I think many players will just quit because of the frustration level instead of paying cash to overcome the frustration...we shall see...

Yes, you're right I could be overestimating the weekly containers. If what you say is correct, it could bring down the average weekly crystals earned to 10,000 overall, at a rough guess. This would see an effective 50% drop in crystals for the average player from what we would have expected to earn before this update.

 

I'll see if I can test this on one of my established accounts (I don't have the capacity to do it on all four).

 

New accounts will gain, as they have the opportunity to earn multiple containers per week where they could only earn one before. There will be a point when the mission difficulty outweighs the benefits of that. I'm operating a couple of new-ish accounts so I'll see when this happens.

 

This isn't about frustration, it's a solid business plan to reduce the number of crystals awarded so that people feel obliged to buy more in order to keep up with their previous rate. It is however unscrupulous to fool folks into thinking that they will be better off from this - they won't. It's also unscrupulous to introduce this at the same time as the Halloween event/new drones, etc. It's a tactic that politicians call 'burying bad news'.

 

It may not affect numbers of concurrent players too much, but it will affect people with multiple accounts. It will also make it very difficult for players to progress through to the higher ranks. It's interesting to know how commercially successful it will be for the game operators, but we may never know that.

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From what I understand, 3 weekly containers are equal to week 10 of the old mission chains? In that case the difficulty is now much higher. Look at my weekly missions: finishing in the top 3 15 times is very tough. This isn't looking good. If missions are too difficult then like I said, I will only play PRO battles.

 

8x4uo3.jpg

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From what I understand, 3 weekly containers are equal to week 10 of the old mission chains? In that case the difficulty is now much higher. Look at my weekly missions: finishing in the top 3 15 times is very tough. This isn't looking good. If missions are too difficult then like I said, I will only play PRO battles.

 

 

8x4uo3.jpg

 

beetter:

Don't play

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1. So what did you mean then?

2.  Play more or give up MM altogether because it no longer caters to casual gamers.  Back to my earlier question - how is (casual) players leaving MM for Pro-battles good for Match-Maker?

1. If a player have only a short time allocated to play TO MM then tackling a long mission is not the best (unless the player wants to do it over a couple of days), they should try to focus on a shorter/easier one. The missions have different levels of difficulty and distributed in a randomised way so they won't have often 3 short/easy missions.

 

2. Mission are bonuses, they are for players who wants to get more out of the game they like to play, so any player can choose to bother or not about them. Imagine how you would play if they were no mission and play.

The more you play the more mission you completes, the more supplies and perks you get. A casual player can still play MM, obviously if you play less you gain less, but their contribution to the game is minimal. On the other hand the game, via the mission, will rewards the loyal player, because if a player play longer in MM then you will have more battles and consequently less waiting time it benefits all. 

IMO the missions are for the casual player to get to the next level and step in and stop to be casual but a regular. 

 

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beetter:

Don't play

I don't know the full details of this change yet, but I will switch over to PRO battles 100% of the time if my supplies run dry as it is impossible to play MM without drugs. I am in a better position that most though as I have all turrets and hulls, so there is nothing left to save for (except these new alterations I guess).

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Completing the new daily missions and weekly missions is too hard for me. I don't want to spend 40+ minutes completing all 3 daily missions so I can get all the weekly rewards considering I don't like MM battles and want to enjoy other things in tanki as well. On the pretext of promising more rewards, you actually took away the rewards from players like me who don't have hours to spend on tanki to earn all rewards and enjoy playing the game.

Brief history:
Daily login bonuses -> Anyone who logged in got the rewards
Weekly chain -> Play everyday to get the weekly rewards

Unbreakable weekly chain -> Complete a daily mission once for 7 days (not in a row) to get the weekly rewards

And now, spend almost an hour just to complete the missions which isn't enjoyable at all.

And another thing that makes this incredibly annoying is that you have to take part in the drug fest of MM battles. Earlier you could do this in PRO battles. I understand how some missions would get abused in PRO battles but still, you cam implement them in PRO battles if you add a filter to have a minimum number of players in the battle for the missions to count. But I doubt that'll ever happen.
Instead of encouraging me to play more, this updates make me want to not play. Mentioning that just in case that was the goal of this update.

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1. If a player have only a short time allocated to play TO MM then tackling a long mission is not the best (unless the player wants to do it over a couple of days), they should try to focus on a shorter/easier one. The missions have different levels of difficulty and distributed in a randomised way so they won't have often 3 short/easy missions.

 

2. Mission are bonuses, they are for players who wants to get more out of the game they like to play, so any player can choose to bother or not about them. Imagine how you would play if they were no mission and play.

The more you play the more mission you completes, the more supplies and perks you get. A casual player can still play MM, obviously if you play less you gain less, but their contribution to the game is minimal. On the other hand the game, via the mission, will rewards the loyal player, because if a player play longer in MM then you will have more battles and consequently less waiting time it benefits all. 

IMO the missions are for the casual player to get to the next level and step in and stop to be casual but a regular. 

1. It seems we are not talking about the same thing.  No point in continuing on this.

 

2.  Buyers have an advantage, but there are not really enough to make a big impact.

     However, if many players are collecting these "bonuses" then it would be impossible for players not getting these "bonuses" to compete.

     These players then will quit Match-Maker.  How do you think Match-Maker will work if it loses a significant # of players?

 

TO needs the casual players to thrive and continue.  It seems odd you do not understand this.

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1. It seems we are not talking about the same thing.  No point in continuing on this.

 

2.  Buyers have an advantage, but there are not really enough to make a big impact.

     However, if many players are collecting these "bonuses" then it would be impossible for players not getting these "bonuses" to compete.

     These players then will quit Match-Maker.  How do you think Match-Maker will work if it loses a significant # of players?

 

TO needs the casual players to thrive and continue.  It seems odd you do not understand this.

A player plays 2 hours per day. A casual player plays 20 minutes every 2 days (3 battles). Feel free to make our own estimation. 

So one player = 12 casual players.

It all lays on the ratio of players/casual, however you or me do not know that number. However TO does have all the data and has the dedicated manpower (see analyst pic on this topic Tanki online team) to analysis and assess the data and see if TO meet their target or not. If they are short they will tweak the rewards and difficulty. If they are happy with the value they get then they won't change it. Simple.

 

I do not have the data, so I can only do guess work. Obviously more of all type of player is positive. Mission chain are to me better than before by providing more option to casual and non casual - you don;t have to build reward over time, only as your rank increases.

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I think I am going to play only PRO battles after halloween.

I did missions on 3 acounts but now its much harder to do missions and I dont have 3 hours every day to play computer games. Thatts bad.

And now I will not care about containers and weekly containers and only play Pro battles.

Very bad update.

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