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New Missions, Drones Update


r_Nives5
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1. If a player have only a short time allocated to play TO MM then tackling a long mission is not the best (unless the player wants to do it over a couple of days), they should try to focus on a shorter/easier one. The missions have different levels of difficulty and distributed in a randomised way so they won't have often 3 short/easy missions.

 

2. Mission are bonuses, they are for players who wants to get more out of the game they like to play, so any player can choose to bother or not about them. Imagine how you would play if they were no mission and play.

The more you play the more mission you completes, the more supplies and perks you get. A casual player can still play MM, obviously if you play less you gain less, but their contribution to the game is minimal. On the other hand the game, via the mission, will rewards the loyal player, because if a player play longer in MM then you will have more battles and consequently less waiting time it benefits all. 

IMO the missions are for the casual player to get to the next level and step in and stop to be casual but a regular. 

I think you are talking about some other game.  In Tanki you MUST complete missions in order to generate enough income to stay competitive.  Either that or send in cash to buy in-game currency to be competitive.

 

Missions are NOT bonuses.  They are the only way to generate any kind of substantial income to keep playing.  If you do not MU equipment you can not generate income even from the paltry battle funds because all you do is get killed.  Only in the lower M0 ranks can you play Tanki without income.  Once you get into even M1 territory you are fighting against kits, lots of drugs, and drones.  If you didn't do missions you would never be able to buy any kit and you wouldn't even be able to generate enough income to MU the turret and hull you have.

 

I really hate it when you play the smarmy provocateur and barf out the party line that is so chocked full of tortured rationalization...but you spread it on like it is gospel.  There is something terribly antagonistic and almost baiting your reader to react when you write these little party speeches. 

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I do not have the data, so I can only do guess work. Obviously more of all type of player is positive. Mission chain are to me better than before by providing more option to casual and non casual - you don;t have to build reward over time, only as your rank increases.

I disagree with your analysis, but I agree with your statement that you don't have the data and are guessing :-)

 

I would be a regular player under your analysis, but I use multiple accounts (one uses a wasp/shaft, another a viking/twins, etc).  I could keep all of these accounts competitive without buying crystals under the old mission chains. Now I cannot. That is the rationale behind this update.

 

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There are challenge missions

Three challenge missions

So if u complete the 1st misiion in the 2 or 3 mission in challenge missions should increase by 1

It's a mission why doesn't it increase

 

I don't know the full details of this change yet, but I will switch over to PRO battles 100% of the time if my supplies run dry as it is impossible to play MM without drugs. I am in a better position that most though as I have all turrets and hulls, so there is nothing left to save for (except these new alterations I guess).

nice man ur garage is epic

 

But I am seriously thinking to quit tanki

Edited by Tabish

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[...]


It is a competitive game, if you start to use mission as a life buoy, oh boy, you are in trouble you better get smarter and stronger or quite. Complaining for mission with more reward because you cannot play seriously the game... do you really want to play or not. zat is the question.

 

I remember story line game where you died in the middle of the story and you had to start allover again from the start. Doing so you actually get better and smarter at it and then finish the game. Not every player can be a good player and should not be. There is only one number one and the rest are followers.

 

 

I disagree with your analysis, but I agree with your statement that you don't have the data and are guessing :-)

 

I would be a regular player under your analysis, but I use multiple accounts (one uses a wasp/shaft, another a viking/twins, etc). I could keep all of these accounts competitive without buying crystals under the old mission chains. Now I cannot. That is the rationale behind this update.


I am guessing like everybody else but, but unlike others I do not affirm to hold the knowledge. I reiterate the rules of the games for those who seems to forget them. I don't buy and I can stay competitive, and i'm not the only one.

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I think you are talking about some other game.  In Tanki you MUST complete missions in order to generate enough income to stay competitive.  Either that or send in cash to buy in-game currency to be competitive.

 

Missions are NOT bonuses.  They are the only way to generate any kind of substantial income to keep playing.  If you do not MU equipment you can not generate income even from the paltry battle funds because all you do is get killed.  Only in the lower M0 ranks can you play Tanki without income.  Once you get into even M1 territory you are fighting against kits, lots of drugs, and drones.  If you didn't do missions you would never be able to buy any kit and you wouldn't even be able to generate enough income to MU the turret and hull you have.

 

I really hate it when you play the smarmy provocateur and barf out the party line that is so chocked full of tortured rationalization...but you spread it on like it is gospel.  There is something terribly antagonistic and almost baiting your reader to react when you write these little party speeches. 

Is the worst MOD on the site - by a country mile.

 

I disagree with your analysis, but I agree with your statement that you don't have the data and are guessing :-)

 

I would be a regular player under your analysis, but I use multiple accounts (one uses a wasp/shaft, another a viking/twins, etc).  I could keep all of these accounts competitive without buying crystals under the old mission chains. Now I cannot. That is the rationale behind this update.

 

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It is a competitive game, if you start to use mission as a life buoy, oh boy, you are in trouble you better get smarter and stronger or quite. Complaining for mission with more reward because you cannot play seriously the game... do you really want to play or not. zat is the question.

 

I remember story line game where you died in the middle of the story and you had to start allover again from the start. Doing so you actually get better and smarter at it and then finish the game. Not every player can be a good player and should not be. There is only one number one and the rest are followers.

Do you not see the antagonistic tone in your writing?  You are like a troll-mod just trying to stir up a hornets nest.  I like the music you post but you have a way of looking at this game through some sort of massive distortion filter.

 

I have a challenge for you.  Start a new account, don't fund it externally in any way, either by your mod perks or sending in cash..  Don't do daily missions and see how far you rise in rank before it becomes impossible to compete...regardless of your skill or competency.  Buying MUs out of battle funds alone will not let you even get to M1 levels.  You can do great in the first six or even seven ranks, but after that you can't afford to MU enough to be competitive against equipment...kits, heavy drugs, drones, etc.  

 

I tried this previously to see how far I could get and I made it to rank 11, but it was hell from about rank 9 onwards.  It got just too frustrating and slow moving during rank 11.  All I did was get killed.  One entire 15 minute match would yeild just a few crystals, so I gave up and started doing missions.

 

Missions are not a crutch or a bouy like you call it.  They are an essential part of the game...they are the only way you can advance unless you send in cash.  I'm sure you know this to be true, but you like to see the forum posters react and squirm to your silliness.

Edited by ByeByeBye
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Do you not see the antagonistic tone in your writing?  You are like a troll-mod just trying to stir up a hornets nest.  I like the music you post but you have a way of looking at this game through some sort of massive distortion filter.

 

I have a challenge for you.  Start a new account, don't fund it externally in any way, either by your mod perks or sending in cash..  Don't do daily missions and see how far you rise in rank before it becomes impossible to compete...regardless of your skill or competency.  Buying MUs out of battle funds alone will not let you even get to M1 levels.  You can do great in the first six or even seven ranks, but after that you can't afford to MU enough to be competitive against equipment...kits, heavy drugs, drones, etc.  

 

I tried this previously to see how far I could get and I made it to rank 11, but it was hell from about rank 9 onwards.  It got just too frustrating and slow moving during rank 11.  All I did was get killed.  One entire 15 minute match would yeild just a few crystals, so I gave up and started doing missions.

 

Missions are not a crutch or a bouy like you call it.  They are an essential part of the game...they are the only way you can advance unless you send in cash.  I'm sure you know this to be true, but you like to see the forum posters react and squirm to your silliness.

I can relate.

 

When I first started, there were no missions, just a thing called daily rewards. And I remember blowing through my income and supplies. When I reached around 3rd Lt. I only had a couple m1s, and I thought I messed up badly when I reached captain on it. So I made another account (this one) and still same thing happened, and on third it happened yet again. When the missions came out, I still had a hard time staying competitive.

 

It wasn't until mission chains were out that I began to be competitive. The containers did give crystals that were in over excessive amounts though.

 

Last year I made an account where it did missions and chains, and guess what. It's at WO4 with a lot of m1s and even an m2. It is known as TheWetDiaper.

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It is a competitive game, if you start to use mission as a life buoy, oh boy, you are in trouble you better get smarter and stronger or quite. Complaining for mission with more reward because you cannot play seriously the game... do you really want to play or not. zat is the question.

Now you are just being a jerk.

 

Mission rewards are definitely a big part of the players income.  Impossible to compete with others in main without that "income".

 

You saying otherwise is so disingenuous.  You are by far the worst mod posting to this site.

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Do you have any idea how many battles we need to play to finish these new missions? Especially those weekly missions. Do you have any idea how long we have to wait to enter one battle? It is wasting our time ! Don't tell me you just wait a few seconds; I got to wait minutes, at least. You either increase the time of each battle or reduce the time to wait. The new mission system that requires so many battles is just wasting time !

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I think the point people are making here is that you could do that, but now you no longer can.

You can still do that. It takes more time and yet it is more rewarding. Beside it is harder for everybody, not only you. It takes more time for me too, and I compulsively want to complete more mission.

 

We assume harder = more gonner, while TO expect more people playing longer. It's 2 different POV. If it is not working then they will adjust.

 

You get used to be cater for and then when things get a bit harder....

I agree it hurts, especially if you focus on one aspect the increase difficulty which is in fact an increase time to spend on the game.

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Anyone willing to walk me through the actual effects of the changes in-game?

 

Unbiased opinion, only. Please.

Missions:

 

 

The mission windows has now 4 tabs: one for daily missions, one for weekly missions, and two more tabs reserved for later updates.

 

[daily mission tab]

In the daily mission tab you see the common three slots for daily missions as usual. The 3-missions-per-day mechanic stayed the same, but there are few new mission types, like "finish 3 DM battles", or "activate x times overdrive". The daily missions which are about picking up supplies will be solveable by using your own supplies (soon). Theose normal daily missions became a bit harder, but the rewards increased as well.

 

[weekly mission tab]

Besides of daily missions we have additional weekly missions visible in the [weekly] tab in the missions window. There are also three slots there. The type of the first weekly mission is always like a daily mission type (collect boxes, kill tanks, ...) - but the amount you have to reach to complete it is bigger. So it's kind of hard to reach this one within a single day.

The second weekly mission stays the same: it is "complete 10 daily missions". So for each daily mission you complete, this will count one up, until you reach 10. The third weekly mission is always "complete 20 daily missions".

If you do not complete those weekly missions within a weeks time, they stay as they are - you will not loose your progress.

What I do not know yet, is, if you complete a weekly mission, will you get a new one the day after, or will you get a new one the week after. But soon we will know that. Weekly missions can not be changed if you don't like what you were offered.

 

 

 

 

Summarized the missions became harder, but the rewards are more promising. Overall you have to complete more missions per week to get the highest rewards (credits to @Issimo for pointing that out).

The weekly mission system sounds to me a very useful feature to prevail your progress, and skips that building up in a ten-tier mission chain.. it is simpler by it's logic.

Edited by BlackWasp777
added Issimo's finding

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Anyone willing to walk me through the actual effects of the changes in-game?

 

Unbiased opinion, only. Please.

Alterations

 

 

  • You can only equip a single alteration from now on (one slot for skinns, one for alterations, one more not used yet).
  • Alterations are not longer bound to the M-level of your turret, but to your rank (but my M0 Smoky on this legend account is not even offered an alteration window at the moment..)

 

Tanki released a lot of new alterations.

  • Unfortunately the detailed description (what parameters are changed by which amount) were only released in Russion; so you would have to use google translate to translate the russian wiki page.
  • Most of them have truly interresting mechanics; some sound like a lot of fun

Balance:

  • most of them do sound balanced (but some definitely not).
  • Some alterations are predestinated to be used in combination with supplies - and if you do so, the drugs will dominate even more over non-druggers or players which are short on stock.

misunderstandings / irritation

  • Some players are pretty upset about alterations like "Smoky shots can Freeze Enemies".. but if you read the russian wiki, it says that only the critical shots will do so; and you loose the bonus damage from the critical shot as downside.
  • the renting option was removed - which makes decisions even harder.

 

 

Summary:

While this is one of the most promising updates of the last 2 yeards, there is simply too much of a fuzz for now. The alterations sound promising to many players and completely overpowered to others. This is caused mainly as the given information is totally incomplete.

While I personally consider most alterations pretty well balanced, I do expect some of the alterations to be rebalanced within a few months (but this is my personal expectation, I do not have any official data about that)

 

Drones

And for the drones.. sorry, I can't give you an unbiased summary here. This you'll have to find out on yourself.

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The easiest way to look at the mission update is by realizing that everyone gets the same update.

 

You can complete your missions in a week or in a month or more. That means even casual buyers will be completing them and earning similar rewards for the same amount of mission completions and about similar playtime. This means that buyers can increase their advantage over non-buyers by spending some money. The update has the same philosophy as the previous system minus the loophole of that alowed many to complete 1 mission a day and get the big rewards with only 7 completed missions. << The elephant in the room.

 

For non-buyers to stay competitive with buyers is by being careful when spending their earnings, and by multing, but please don't mult. It's a game and find other ways to compete, be it skills, it's a good brain excercise.

Edited by r_Issimo2
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For non-buyers to stay competitive with buyers is by being careful when spending their earnings, and by multing, but please don't mult. It's a game and find other ways to compete, be it skills, it's a good brain excercise.

What, if I may ask, is "multing"?

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Forcing players to finish 5 battles in a specific mode, or earn 2k in DM, in ONE DAY, it's ridiculous.

And low ranks have earn 50xp and kill 5 enemies for 500 crystals... 

Edited by CabbageRoll
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The easiest way to look at the mission update is by realizing that everyone gets the same update.

 

You can complete your missions in a week or in a month or more. That means even casual buyers will be completing them and earning similar rewards for the same amount of mission completions and about similar playtime. This means that buyers can increase their advantage over non-buyers by spending some money. The update has the same philosophy as the previous system minus the loophole of that alowed many to complete 1 mission a day and get the big rewards with only 7 completed missions. << The elephant in the room.

 

For non-buyers to stay competitive with buyers is by being careful when spending their earnings, and by multing, but please don't mult. It's a game and find other ways to compete, be it skills, it's a good brain excercise.

You left out the part where No-lifers gain a GIANT advantage over the casual players.

 

They are the ones who will play 60 battles to complete the finish top-3 (x15) missions in one week.

Whereas it will take casual player 2-3 weeks (or more) to finish that.

 

So No-Lifers are gaining more crystals per week.  Once you get past 3/4 mark of the ranks, where it takes much longer to rank up, it's earning per week that matters - as those players have more crystals for each sale that comes. = more MUs, more protection, more everything.

 

If you think one person completing a mission in a week is same as another person doing it in a month, I don't know what to tell you.  That person doing 4x weekly missions has a significant advantage in spending money.

 

I'm sure a large part of push for this change was No-Lifers complaining they don't get enough rewards.  Well they can have fun playing the buyers, because a lot of casual accounts are switching to Pro-Battles.  Funny how things work out, eh?

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What, if I may ask, is "multing"?

Originally multing was a term used for "using one of your multiple accounts to get it into the enemy team and sabotage them, by doing nothing, shooting them, blocking them, ...".

 

Today multing is used for all kinds of actions that do not benefit your team, regardless if you use a muliple account or not, regardless if you do it intentionally or not. So rookies and noobs, or players that have a series of unlucky shots in cruicial game situations are called mults as well.

 

Most of the time it simply means "play a sitting duck and wait for something", instead of doing something productive for your team.

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What, if I may ask, is "multing"?

Simply choosing not to contribute to your team. Contributing to your teams involves in, killing enemies, capping flags, scoring goals, controlling points, sharing over drives, or just healing your teammates (when using isida).

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Thanks for explaining, Wasp.

 

I guess the game calls for a real league system, if only player numbers weren't so low. People sitting around, not participating, but trying to only fulfil their missions with minmal effort sounds a lot like people's workplace behaviour when they find their work either boring and useless or overwhelming.

 

Putting people in groups where their competitors are not overwhelmingly better, but where the margin is so narrow that you can think to yourself "with a little more effort, I can be better than my opponent" would, psychologically thinking, be a better idea than cramming them in battles with players five ranks above them and a ton of equipment that they bought. I tend to feel the creators of this game want to, hm, "educate" the players by trying to impose more work and longer missions in order for players to have to spend more time on the game. I think there is a flaw here.

 

See, if I try to do that in the workplace, that is, if I tell my employees "guys, I want you to work harder, so I will give you more tedious tasks that take five times as long to complete", I will not be lookig at a merry crew happily working away, but I will look at a bunch of unhappy, dreary people that curse me for my crappy leadership skills. Hm, sounds familiar?

 

I don't know much about how things are in Russia, but for sure where I'm from you have a hard time making people spend money on things that they do not enjoy. And if you make things less enjoyable for them, people in my country will enjoy them less, too, and accordingly find something better to do with their time. *Especially* if it is a leisure time activity that you do not earn money from, but spend time or money (or both) on. It sounds very alien to me to tell people "you guys are not spending enough time and moneyon this game. We think you should have to work harder for your enjoyment, folks, so we will raise the bar some".

 

Don't you scare away people like that? But then, what do I know how people tick somewhere else than where I live?

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You can still do that. It takes more time and yet it is more rewarding. Beside it is harder for everybody, not only you. It takes more time for me too, and I compulsively want to complete more mission.

 

We assume harder = more gonner, while TO expect more people playing longer. It's 2 different POV. If it is not working then they will adjust.

 

You get used to be cater for and then when things get a bit harder....

I agree it hurts, especially if you focus on one aspect the increase difficulty which is in fact an increase time to spend on the game.

Yes, I take your points that it will be the same for all (well, all non-buyers) and that you can choose to take more time to gain the same number of crystals.

 

I'll counter the second point by saying that if you make missions harder, so that people play more battles to achieve the same number of crystals, then they will earn more experience points doing so, and when they rank up, they will have done so with fewer crystals than before. This means they will have less to spend on upgrading kit in order to compete with the higher ranks they will face at the new level. They will be at a disadvantage to buyers and also to tankers who reached that rank previously with more crystals to spare.

 

Yes, this will even itself out over time, to a degree, but it's going to be a tough time for many, especially those tanks which have spent their crystals unwisely. There's no way they can catch up, now.

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You left out the part where No-lifers gain a GIANT advantage over the casual players.

 

They are the ones who will play 60 battles to complete the finish top-3 (x15) missions in one week.

Whereas it will take casual player 2-3 weeks (or more) to finish that.

 

So No-Lifers are gaining more crystals per week. Once you get past 3/4 mark of the ranks, where it takes much longer to rank up, it's earning per week that matters - as those players have more crystals for each sale that comes. = more MUs, more protection, more everything.

 

If you think one person completing a mission in a week is same as another person doing it in a month, I don't know what to tell you. That person doing 4x weekly missions has a significant advantage in spending money.

 

I'm sure a large part of push for this change was No-Lifers complaining they don't get enough rewards. Well they can have fun playing the buyers, because a lot of casual accounts are switching to Pro-Battles. Funny how things work out, eh?

I didn't say the update is better than the old system, I'm just guessing the reason and saying that it doesn't favor daily players in general.

 

You have a valid point about no lifers, but they are still ranking up, while a casual player or slow player is in the same rank for longer. No lifers will pass you by.

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This weekly FinIsh in the top 3 Winner team 15 times mission is for the birds. Casual players won’t have the numbers, the skill, or the time for this.

 

I’m grinding away and almost there after two days and a lot of near misses, thanks to the crazy new OP alterations everyone seems to be running around with. If I get this mission again - and it seems like I will - I’m just going to give that weekly a lot a pass. One regular and one weekly container just aren’t worth this. It is not fun.

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