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New Missions, Drones Update


r_Nives5
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Just reflect on this next week, when all of that frippery has gone and you're left with your accounts that can't complete the daily missions or earn crystals.

I’m already reflecting on it. No way am I doing this every day going forward. Sure, I want my third weekly mission (I’ve already claimed the first two), but no way can I grind like this every day every week.

 

The only question left is how much I will play going forward. It won’t be like this. I just can’t sustain it.

 

This is coming from a Buyer. Tanki should hear this - that some of the casual players impacted by the harder missions are also Buyers.

 

.

Edited by austen_pierce
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Score goals in rugby mode is too hard mission, always i lose 2-3 hours just for this.

Nives, Cedric, whomever, please pay attention. Please ensure the devs see this. Alex is a Legend 36 with a very respectable rating. He is one of the best players in the entire game. I'd give his suggestions and complaints extra weight. Some of the missions are inappropriate.

 

The new system isn't going to work as is, but maybe it only needs a few tweaks. It may not prove as bad as I fear. I may figure out how to deal with everything except completing all three missions every day. But, some of this just doesn't work. It isn't challenging, and it isn't fun. It is only a grind. Think it through, and pay attention to your better players.

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Get everyone used to using supplies all the time by giving out tons of free supplies over the past year...it's how we play Tanki now, 99% of us are heavy supply users at this point in time.  The devs changed the habit of almost all players.

 

Now, Tanki makes missions harder so players need to play much longer in order to complete missions...so they use up way more supplies than previously...way more supplies.  Hoarded supplies will start to dwindle as daily missions don't replace the supplies used to complete the missions.  Eventually a much larger percentage of players will start buying drugs from the shop since it is now an integral part of game-play.  

 

Supplies are not called DRUGS erroneously.  And Tanki is the drug pusher.

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Nives

moderator how to change the colors of the turrets, I wanted to know how I change the color of my turret, you could explain me.

Nives

moderator how to change the colors of the turrets, I wanted to know how I change the color of my turret, you could explain me.

 

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I stopped playing on this account when they gutted Twins,  I've been doing missions on lower alt accounts and it is just drudgery.  The ODs, the drones, the mysterious alterations, the massive drugging, more and more rude "me only' player mentality, very difficult missions, dwindling supply stockpiles, Toxic matchmaking, no choice in maps, no choice in battle size, no choice in battle duration, confusion about equipment, low rewards for effort put in...I think my Tank days may be coming to a close. 

 

I have a couple of alt accts that have lots of crystals and I was saving for kits, but I don't know what to buy now and if I do decide on something Tanki will nerf the crap out of it and make it garbage anyway.  I am very discouraged...Tanki has been a waste of my time since matchmaking but I kept hoping it would get better (the War was fun), but this round of updates just shows that the game has gone goofy and probably can't recover from silliness and poorly thought out changes. They will apply more and more band-aids, but I think the writing is on the wall...it's been there since MM, but I didn't really want to read it for what it actually is. 

 

Real Tanki is gone...MM really did kill it, this thing we have now is some poorly conceived half-wit cousin of Tanki more akin to TX.  What a shame to have something fun ruined step by step like this.

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Nives

moderator how to change the colors of the turrets, I wanted to know how I change the color of my turret, you could explain me.

 

Im not a mod, but...

By opening containers you may get a shot color effect, that can be equipped to change the shots color.

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Why Weekley container 1 and 2 give the same rewards?

 

Shouldn't the reward from Weekly container 2 higher than the 1?

I think the 3 weekly containers combined give you same reward you got for completing the weekly mission chain on week 10.

 

So if that floater weekly mission takes > 1 week, you will get less income than you did before.

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So now we have to do 20 mission to get almost same reward as before, but we only need to finish 7 mission per weak before. Most of player still don't feel it but the drug will start decreasing because it break the balance of earn and spend. Anyone notice that? only increase 2 more container but the reward in it is quite random and not stable


I think the reward must increase in order to be fair

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So now we have to do 20 mission to get almost same reward as before, but we only need to finish 7 mission per weak before. Most of player still don't feel it but the drug will start decreasing because it break the balance of earn and spend. Anyone notice that? only increase 2 more container but the reward in it is quite random and not stable

I think the reward must increase in order to be fair

Tanki doesn't want it to be fair...they want you to buy stuff like supplies. 

 

They changed how everyone plays over the last year...remember when you got called drugger when you popped a repair kit...even DD or DA got players in an uproar over the "drugger".  Remember the unusual but annoying "drug war" occasionally?  Now it is all the time in every battle in every mode at every rank.  They changed how we play by flooding us with supplies...now they cut back on our supply of supplies.  Well, to be fair they didn't really cut back, they just made it so most players won't generate the number of containers they used to which will cut the number of supplies and everyone will use lots more supplies to do all those new weekly missions.  More usage, less supplies equals more players buying from the shop.  They don't call supplies Drugs for nothing, and Tanki is the Drug Pusher.

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For the record, I will never be doing the mission "finish in top 3 places in the winning team 15 times" ever again...

 

I managed to complete it by doing DM and finishing top 3, but I had to drug extremely hard (equipping DD every time I spawned) with railgun M4 plus alt. Sometimes it was really difficult to finish in 3rd. The reward was 1 container and 1 weekly container. In the container I got 3500 crystals and in the weekly container I got 3000 crystals, 60 of each supply and 10 batteries. It is NOT worth it.

 

In the past we could complete 7 missions and receive the weekly bonus, but now we have to complete 20 missions PLUS whatever is the first weekly mission to receive a proportionate reward to the old mission chains. For F2P players this uses up a HUGE amount of supplies. Tanki said missions would be harder but this is exponentially more difficult and not worth it.

 

From now on I will not focus on weekly missions. I will play and use crystals to buy supplies when I need them. I will aim to complete the easy daily missions, but completing 20 a week is probably not worth it. The first weekly mission slot is simply a lottery. I don't know if the weekly missions can be changed?

 

As I said in earlier posts, tanki is trying to squeeze as much profit out of the game as possible. They are making F2P players work harder to encourage them to purchase crystals with real money. It won't surprise me if in the future supplies can only be purchased from the shop and not with crystals.

 

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Edited by ghost-guns
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Tanki doesn't want it to be fair...they want you to buy stuff like supplies. 

 

They changed how everyone plays over the last year...remember when you got called drugger when you popped a repair kit...even DD or DA got players in an uproar over the "drugger".  Remember the unusual but annoying "drug war" occasionally?  Now it is all the time in every battle in every mode at every rank.  They changed how we play by flooding us with supplies...now they cut back on our supply of supplies.  Well, to be fair they didn't really cut back, they just made it so most players won't generate the number of containers they used to which will cut the number of supplies and everyone will use lots more supplies to do all those new weekly missions.  More usage, less supplies equals more players buying from the shop.  They don't call supplies Drugs for nothing, and Tanki is the Drug Pusher.

You are right. I am wondering why they boost up players to use drugs (supplies). I think it started when different languages servers were combined. I started playing with mainly drugging Russian speaking players (ok, they chat in Russian, I don't know where they from). It looks like from their statistic lots of players pay money to buy drugs and frequently doing it, even make better and faster profit than selling other items. I am also wondering are there so many players pay to buy drugs? I think we receive drugs from missions and containers in large amount. I barely receive crystals from containers, mostly drugs. I don't know other players. Is that not enough so that they need to buy? Using money? I am not a drugger so I have no idea. But I can see those heavy druggers really keep using drugs all the time for example they spawn than drug, their overdrive finish than activate a drug, and so on; even there is no enemy nearby. I feel strange. Would such players deliberately doing this to push other non-druggers to use drugs and become a habit? Something like doing advisement: when you see someone activates a drug, even afar, you have the desire to use one. Similar thing happens on those expensive and nice paints on low, very low, rank tanks. I played quite often with nearly whole team of tanks except me wearing expensive paints, even animation paints, while their ranks are still low when I was around the Sgt. rank months ago. When I checked their tanks by pressing R, they were nearly not micro-upgraded. I was wondering where and how did they get those paints? Containers? How many containers they've opened so far in such low ranks (around Sgt.)? Buy lots of containers? Buy paints directly? Why not upgrade the tanks first if paying money? Lots of these questions I couldn't solve until the word "advisement" popped into my head. I am not sure but anyway there is a reason behind why they want players to have a habit to use drugs, and use a lot.

 

P.S. the new missions are too much for me. I feel like I need half month to complete some of them. And someone mentioned that the reward is a bit smaller than before even they are completed on time. That means I will receive very small reward because I need more time to complete them. I've lost my mood to do any. I am even not playing since the new mission started. Anyway, I've saved up some crystals previously may be I will do some micro-upgrades tomorrow. Thanks for reading and but not so happy gaming :( .

Edited by r_Dumbbell1
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You don't need to make all 20 missions in a week, you can do it in two weeks or more. I only did 10 this week.

Issimo, the problem isn't time - it's the number of missions you need to complete each week.

 

Before this update, a reasonably competent player could complete 7 daily missions in maybe 10 battles. You could often complete multiple missions within the same battle. Now it can take 20-30 battles to earn your weekly bonuses.

 

You earn XPs in proportion to the number of battles you play, so you are now ranking up two or three times as quickly, but without the proportionate increase in crystals that you would use to keep your garage updated and stay competitive.

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Issimo, the problem isn't time - it's the number of missions you need to complete each week.

 

Before this update, a reasonably competent player could complete 7 daily missions in maybe 10 battles. You could often complete multiple missions within the same battle. Now it can take 20-30 battles to earn your weekly bonuses.

 

You earn XPs in proportion to the number of battles you play, so you are now ranking up two or three times as quickly, but without the proportionate increase in crystals that you would use to keep your garage updated and stay competitive.

I have an account of similar rank, as your, and other of low ranks, and I was playing 1 or 2 battles daily and so far I have already completed the 10 missions. I know that means less rewards than the previous system for the same amount of effort, but the thing is that every one is in the same boat... your competition has the same issue.

 

By doing 10 missions I avoid the difficult missions and the battles I don't want to play.

 

Of course some can do batter than I, while others strugle more with these new system, that's why I think tanki should review and update this system. Finish 7 battles at high ranks is too much, maybe lower the difficulty along with the rewards, and the 15 Finish Top 3 is also really hard for a Weekly Mission that's supposed to be the easy one.

 

But while things change or not we have to adapt, and for me doing 10 missions is the way to go. And being careful on how we spend our crystals.

 

When you do 10 in a week and another 10 in another week, you complete 2 of the 10 missions and 1 of the 20 missions.

Edited by r_Issimo2

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Issimo, the problem isn't time - it's the number of missions you need to complete each week.

 

Before this update, a reasonably competent player could complete 7 daily missions in maybe 10 battles. You could often complete multiple missions within the same battle. Now it can take 20-30 battles to earn your weekly bonuses.

 

You earn XPs in proportion to the number of battles you play, so you are now ranking up two or three times as quickly, but without the proportionate increase in crystals that you would use to keep your garage updated and stay competitive.

You are right. It is exactly what I have in mind. Every time  when I think of it,  it makes me not wanting to do the missions; hence, not wanting to play. I still haven't play any since the new missions were there. I used to play around 30 min at night. I may skip some nights but I usually had no problem to complete a 7-day mission chain in 7 days, or the max was 9 days. I have reached week 10+ long ago. Now, I've estimated that I need to play double to triple time per night to have all the missions (daily and weekly) done in order to receive no more than the previous week 10+ reward. I know everyone who have already reached week 10+ are under the same situation but I just don't want and I am not able to do 1 to 2 hours per night. When I do less or take long time to complete all, I am way behind.

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Hmmm, so what do I lose by completing 10 missions a week instead of 20.

 

3 containers, and one weekly container. I also lose the mission rewards from playing missions 11-20.

 

But what does that really mean to me? The weekly container is a known quantity. Getting 3 regular containers instead of 6? Well, I just opened 56 and most were complete garbage. So I’m not gonna sweat fewer containers. Tanki can keep them.

 

What do I gain? Since I’ll be able to pick and choose which 10 daily missions I’ll do, I can maximize crystals returns and ignore the supply ones. I will also get back 7-10 hours per week of my life to spend IRL.

 

Done deal.

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I have an account of similar rank, as your, and other of low ranks, and I was playing 1 or 2 battles daily and so far I have already completed the 10 missions. I know that means less rewards than the previous system for the same amount of effort, but the thing is that every one is in the same boat... your competition has the same issue.

 

By doing 10 missions I avoid the difficult missions and the battles I don't want to play.

 

Of course some can do batter than I, while others strugle more with these new system, that's why I think tanki should review and update this system. Finish 7 battles at high ranks is too much, maybe lower the difficulty along with the rewards, and the 15 Finish Top 3 is also really hard for a Weekly Mission that's supposed to be the easy one.

 

But while things change or not we have to adapt, and for me doing 10 missions is the way to go. And being careful on how we spend our crystals.

 

When you do 10 in a week and another 10 in another week, you complete 2 of the 10 missions and 1 of the 20 missions.

7 battles for a daily mission is too much for any rank.  3 of those and it's 21 battles for 3 daily missions. Ridiculous.

 

And some are losing more than others.  The no-lifers are probably playing same amount as before - but getting income advantage over others. I'll bet they are overjoyed with silly system.

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