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New Missions, Drones Update


r_Nives5
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Booster drone:

2018-11-04_1345.png

 

 

 

Power up duration 3 - 5 seconds. 

 

This means that double damage will last longer.

 

Is that all it does? Makes it just a little bit longer for 140k + 3m worth of MU-s? To get few extra seconds of double damage?

 

And what means this; Additional supply power? Increase damage?

Edited by Desty

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Weekly Missions 

10/10      14/20

claim

 

OK, how does this work?  I claim my 10/10 and get the reward.  Now do I get a new 0/10 mission for the next week or does it hold over until I boost the 14/20 to 20/20 and claim it?

 

If it's claim 10/10 and get a new 0/10, does that mean you have to build up to another 10/10 to to start adding on to last weeks 14/20?

 

Speculations?  An authoritative answer from a mod?

 

I am holding my completed 10/10 and not claiming it until I complete the 14/20...that seems the safest way, but I hope I don't lose out on a new 0/10.

Edited by ByeByeBye

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Weekly Missions 

10/10      14/20

claim

 

OK, how does this work?  I claim my 10/10 and get the reward.  Now do I get a new 0/10 mission for the next week or does it hold over until I boost the 14/20 to 20/20 and claim it?

 

If it's claim 10/10 and get a new 0/10, does that mean you have to build up to another 10/10 to to start adding on to last weeks 14/20?

 

Speculations?  An authoritative answer from a mod?

 

I am holding my completed 10/10 and not claiming it until I complete the 14/20...that seems the safest way, but I hope I don't lose out on a new 0/10.

Has been explained in latest vlog . each day new daily missions when finished , claimed or not ! . Not claiming means you lose that reward . The same goes for the weekly missions . Each week , in your case tuesday , since you witnessed the start of the new mission system , the new weekly missions start . Old ones , which are not finished will stay untill they are finished and replaced the week after .

This means : you can wait to claim the weekly for 1 day more , but for ex your 10/10 mission is finished but not claimed will be gone and replaced . Your 14/20 will remain even it is not finished and will be there all next week ( or week after as long as you not finished 20 missions) .

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When will the WIki be updated? Could it be done before the end of the year? 

We really need the wiki updated. Tanki seems to be focusing only on rolling out new features, while they let the frustrations mount.

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With the recent changes, it seems fair to say Tanki is now two-tier. Nonbuyers (F2P) now must suffer frustration while they slog and grind and exercise patience, and increase their wisdom in effectively advancing in the game, while continously enduring being spawn-killed all too often.

 

Buyers, on the other hand, can buy the latest drones, alts, and upgrades. Some of these combinations seems utterly dominant. I've seen Strikers obtain scores more than double the second place finisher. I've seen Hornet Isida defeat three, even four tanks in a row (alone), worse than the old days. I haven't obseved enough nor tried to collect data, but it seems some buyers are finding unstoppable combinations and dominating battles.

 

So, Tanki is now Free to Play, but one must Pay to Win (P2W). It didn't used to be that way, even though many have always complained. Now, it is. No doubt.

 

There is no way a casual nonbuyer who averages about four hours Tanki play time per week can keep up with 12-hour-per-week players and buyers.

 

If only Tanki would address the frustrating things, it might be tolerable.

 

I also think it is now impossible to effectively maintian more than one account. I've always enjoyed having multiple accounts. I've speciallized them differently for variety. It costs much less in Crystals and in Time versus trying to build my main account out in every direction. And, building up the account lets me learn the skills needed for that account, rather than spending a bunch of cash to build up a new turret and then finding I don't have the skills to play it at Legend level. Yeah, multiple accounts was good. Not anymore.

 

I've maintained this account for well over four years (with a year off after the Great Levelling where all the current problems started). I've mostly maintained Ricosck the same. Ricosck is now a full M4 Dictator-Ricochet, with one partially upgraded drone. At Marshall, Ricosck can hang with multi-level Legends, and missions used to be the highlight of my play. Now, Ugh! Crap, that will take at least three battles, probably five. And then about that many more for the other two daily missions. Weekly missions? Crap, probably two weeks for the first one and the third one, maybe for the 10-mission one.

 

I still haven't figured out the notions behind batteries. 300-crystals pretends they are very valuable, but three batteries is less than half a battle. I see far to many missions with 3 or fewer batteries. It is an insult. Batteries are nondiscretionary. If a drone is equipped, one battery is used every minute of play. If I win three repair kits, I at least use them when I need them, and I have incentive to use them wisely and most effectively. Not so with batteries. If I leave the drone equipped, a dozen battles burns through 100 batteries, no option, no factors toward effectiveness.

 

Mostly, batteries are a big factor in giving the buyers significant advantage over the nonbuyers. Two distinct tiers, the powerful and the downtrodden.

 

Is a weekly mission of 10000 points realistic? It seems to me a good player, an above average player, can count on averaging between 200 and 250 points per match (except hopeless shove-ins playing only the last quarter of a battle). Accordingly, a good player will have to complete 40 matches minimum. It is unreasonable to suppose more than five or six matches per hour under most circumstances, thus 7 or 8 hours of play. That is more than most players play per week. Thus, a 10000 point mission is a two-week effort for average players. Is one container and one weekly container a reasonable reward for so much effort?

 

There are a lot of things I see wrong with the new missions system. There are a lot more things I see abusable with all the recently added features, at least for buyers.

 

I don't know what to think. I admit my enthusiasm for the game has been dropping steadily over the last few months. It is only my sense of loyalty (and sunk cost) that keeps me playing at this point, and as the supplies start running out in a few weeks, I doubt I'll keep trying. We'll see. (Or not.)

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Oh boy..I foresee a BIG BIG stink coming.  Mission rewards.  The V-Log is saying claim as soon as you complete a mission.  When you finish your 10/10, claim it and it will be replaced on day 8.  It goes on to say that whatever progress you have made towards your 20/20 (lets say 14/20) will remain into the next week or even the flung future...OK, very clear so far.  

 

Here's the possible fly in the ointment.  Does that mean we have to do the 2nd weeks 10/10 before we start to make progress again on the 20/20? 

 

If you have that 14/20 and you complete that new set of 10/10 (2nd week), will the 11th mission be recorded as 15/20 or will it just be a void mission until you complete 14 missions that 2nd week, then 1 more to make 15/20?

 

This could be bad kids...very bad.

Edited by ByeByeBye

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Has been explained in latest vlog . each day new daily missions when finished , claimed or not ! . Not claiming means you lose that reward . The same goes for the weekly missions . Each week , in your case tuesday , since you witnessed the start of the new mission system , the new weekly missions start . Old ones , which are not finished will stay untill they are finished and replaced the week after .

This means : you can wait to claim the weekly for 1 day more , but for ex your 10/10 mission is finished but not claimed will be gone and replaced . Your 14/20 will remain even it is not finished and will be there all next week ( or week after as long as you not finished 20 missions) .

Thanks...had you not answered me I think I would have lost a couple of weekly 10/10s from my alt accounts...I didn't watch the newest V-Log until after I read your reply...thanks again for the info.

Edited by ByeByeBye

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There are two further things which confuse me about this update:

 

1. Why put weekly rewards in a container? If the contents are entirely predictable, why gift-wrap it at all?

 

2. Why do we still have to claim missions after we complete them? Why not just have a pop-up window telling us we've earned mission containers? This is how we get star rewards, so the functionality is already in the code.

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Booster drone:

 

2018-11-04_1345.png

 

 

 

Power up duration 3 - 5 seconds. 

 

This means that double damage will last longer.

 

Is that all it does? Makes it just a little bit longer for 140k + 3m worth of MU-s? To get few extra seconds of double damage?

 

And what means this; Additional supply power? Increase damage?

for 5 seconds you will deal 4* normal damage

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Hmmm, so what do I lose by completing 10 missions a week instead of 20.

 

3 containers, and one weekly container. I also lose the mission rewards from playing missions 11-20.

 

But what does that really mean to me? The weekly container is a known quantity. Getting 3 regular containers instead of 6? Well, I just opened 56 and most were complete garbage. So I’m not gonna sweat fewer containers. Tanki can keep them.

 

What do I gain? Since I’ll be able to pick and choose which 10 daily missions I’ll do, I can maximize crystals returns and ignore the supply ones. I will also get back 7-10 hours per week of my life to spend IRL.

 

Done deal.

That's what I'm going to do - do the crystal missions only.

 

From here on out it's PRO battles only.

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These are one of the issues with Drones.

 

Booster drone:

 

2018-11-04_1345.png

 

Power up duration 3 - 5 seconds. 

 

This means that double damage will last longer.

 

Is that all it does? Makes it just a little bit longer for 140k + 3m worth of MU-s? To get few extra seconds of double damage?

 

And what means this; Additional supply power? Increase damage?

 

We really need the wiki updated. Tanki seems to be focusing only on rolling out new features, while they let the frustrations mount.

 


 

Tanki is making the game more complicated and that will cause many players to fall behind.

 

And as a software the game needs a lot of work.

Edited by r_Issimo2
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There are two further things which confuse me about this update:

 

1. Why put weekly rewards in a container? If the contents are entirely predictable, why gift-wrap it at all?

Just wait until you are higher rank and open bunch of them...

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With all the turrets and all the alterations, it is impossible to think in terms of defense. Maybe they are thinking American football or basketball, all offense, all scoring. (And lots of time wasted respawning.)

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Oh boy..I foresee a BIG BIG stink coming.  Mission rewards.  The V-Log is saying claim as soon as you complete a mission.  When you finish your 10/10, claim it and it will be replaced on day 8.  It goes on to say that whatever progress you have made towards your 20/20 (lets say 14/20) will remain into the next week or even the flung future...OK, very clear so far.  

 

Here's the possible fly in the ointment.  Does that mean we have to do the 2nd weeks 10/10 before we start to make progress again on the 20/20? 

 

If you have that 14/20 and you complete that new set of 10/10 (2nd week), will the 11th mission be recorded as 15/20 or will it just be a void mission until you complete 14 missions that 2nd week, then 1 more to make 15/20?

 

This could be bad kids...very bad.

The "10 daily" and "20 daily" missions are only partially tied together - in that the 1st 10 missions you do completes first and fills in half of 2nd.

Any more dailys you do until week is over qualify for the "20 dailys" of the 2nd part.

 

By the by.. you can't complete 2x "10 daily" missions without completing the first "20 daily" mission.  2x10 = 20 = 20 mission complete.

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Quantifying my objection to high-point missions:

I just completed an excellent DM well in first place. I scored 435 points.

 

I expect most players can count on more than 100 points per match (and if they don't, Tanki will punish them with zero stars!).

 

Good players, those above the average, can probably count on an average of 250 points per battle. Heavy buyers equipping the right drones and protections for the battles can probably count on an average closer to 400 points per battle. Given the high level of effort and the mediocre reward, why are we trying to complete high-point missions?

 

Trying to maximize points per battle will require 8 batteries and a few of each supply. The batteries are not worth 300 crystals each, but that is what they cost, for 2400 crystals per match fought with drone equipped. Plus several 50s and a few 150s. I hadn't considered how expensive a typical battle is for a dedicated supplies user. 3000 to 4000 crystals per match. For what, 1200 to 2000 worth of supplies or crystals? Hmm... No wonder we depended on those weekly missions chains so much.

 

If point missions are general battle points, there is incentive because I can play whatever format strikes my fancy, but if the required mode is not to my liking, I suppose I change such missions.

 

I rarely change missions. I hate paying for a change. It is absurdly counterproductive.

 

I'll give it some more time, but so far, the new missions system really sucks. It makes me want to forget about missions altogether. 

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Adding to the quantification:

 

I just completed an even better DM. Close to 500 points, but not quite sure. The display doesn't show points on DM, just crystals.

 

Here is the thing, I've completed 9 daily missions requiring about two dozen matches over three days, and I'm not half way through my 10000 point weekly mission. It is general, so all points count, but it will take me all week to complete, if I do complete it in only one week. And, I'm going to get one container probably containing a football paint, and one weekly container. Really? I'm putting in multiple hours of effort for that? The worst of it is much of it is just slog and grind for completing the missions, rather than fun and reward.

 

Completing all 21 dailies for 7 days and getting all three weeklies is supposed to be at least as much as my 10+weeks missions chains. Hmm... That is a hell of a lot more work. I could maintain my missions chains playing only as much as I wanted every day, 15-20 minutes on a busy day, 40-60 most days (counting forum time), and maybe two full hours on Saturday. Now, I need over 60 minutes in game every single day. Just ain't happening. It won't. There is more to life than Tanki.

 

Frankly, it seems each player must choose between being a patient slogger, plugging along with low rewards and never enough supplies, or a budgeting buyer to keep equipment and supplies levels up.

 

Also, when will the wiki update? We need the specific details of the new mission system, and we need the details for alterations. There is too much information missing regarding all these changes.

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More on scoring points for missions:

I had a flags battle that was actually balanced. The first half favored red, but my blue team pulled it out. We won 3 flags to 2. Despite being first or second on my team (I wasn't paying attention), I received less than 300 points. Then, TDM on Massacur, and a massacur it was. My team decimated about 80 to 20. I ended up with 152 points. I did well, my teammates did better, and battle fund (and point total) just didn't get that high on such a lopsided battle. It is hard to get kills and points when spawning far away and just having no targets since your teammates are taking them all.

 

So, picking two consecutive random MM matches, one was balanced and had medium fund, and the other was absurdly unbalanced and had low fund. Another flaw in the MM system. Lopsided battles deprive all players, especially those who elect to leave early, since they get no crystals.

 

I keep noticing things I've never seen before. There are so many changes and all the alterations, it is freaky. We really need wiki information. I see there is a wiki for the freaking color changes, which are not even something I can get, since it is random.

 

I also notice that points are awarded to a player as soon as they are earned. Leaving a battle doesn't take them away. Crystals aren't taken away either, I suppose; since crystals are awarded at the end of the battle.

 

Tanki, you messed up again. I don't suppose I can recall the last time I said you really did well on a change or fix. I sure hope the funds roll in for all the new equipment and alterations. Of course, your gain is our pain, and that ain't sustainable.

Edited by OKDad70
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I've done 16/20 daily missions so far on my lowest account (they are easy), but hardly any on my other accounts. I either don't have the time and / or the missions are too hard.

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Worst update in the history of tanki online regarding missions.

 

 

The only good thing that came out of it was the fact that you can activate your own supplies to complete the collect boxes mission. But even that isn't worth the Hell that we've been put through since this update.

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Three different scenarios...might a mod shed some light on this question with an official answer?

 

You did 11 daily missions in Week1...so Week1 is 10/10 and 11/20.

 

 

Does the first mission you do in Week2 count as 1/10 and 11/20

 

OR

 

Does the first mission you do in Week2 count as 0/10 and 12/20

 

OR

 

Does the first mission you do in Week2 count as 1/10 and 12/20

Edited by ByeByeBye

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Three different scenarios...might a mod shed some light on this question with an official answer?
 
You did 11 daily missions in Week1...so Week1 is 10/10 and 11/20.
 
 
Does the first mission you do in Week2 count as 1/10 and 11/20
 
OR
 
Does the first mission you do in Week2 count as 0/10 and 12/20
 
OR
 
Does the first mission you do in Week2 count as 1/10 and 12/20

 

I think it will be 1/10 and 12/20, but what do I know.

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