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New Missions, Drones Update


r_Nives5
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Got tired of these score 3 goals missions... but reward of 2300 crystals is good. Good enough to turn me into an drugging person in low rank battles. Thank you, i finally can make players quit because of my 10k drugs stock.

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With the new mission system it is possible to generate an extra couple of containers a week, but the vast majority, I'm gonna guess 90% of the players, will actually lose 1 to 3 containers every two weeks.  Here's why.

 

Previously, when you were on week ten, as almost every serious player already was, you got 4 containers per week or 8 in two weeks. 

 

Now, after the first couple of weeks even serious players are probably going to miss more than one mission in a week.  If you do that you have automatically doomed yourself to a staggered two weeks where you get the 10/10 but not the 20/20 until the second week...it is automatic.  Week1 you get your 10/10 but you have exams and like a responsible student (ahem) you study (a bit) which causes you to only complete 19/20.  Week2 rolls around and you can pick up your 20/20 easily with your first mission and you will even get your 10/10, but you must wait for another week to do another 20/20.  This is going to happen to almost everyone eventually no matter how much you live Tanki since the current system only allows one mission miss per week (20/21 possible mission per week)

 

So with the current system, you miss two in a week and for this two week period you can only generate 7 containers depending on how you break up the missions...the best yeild is to do at least 11 missions in week1 so in week2 your first 9 missions clear the 20/20 and one more clears the second weeks 10/10.  If broken up like this the container yeild is close to previous...7 per two weeks as opposed to 8 in the previous system.

 

So the Tanki sycophants chime in with, "But we also have the floater mission each week!"  Yeah, right like those are not hard at all...pfffff. The floaters, even if you can complete them each week will only add 2 containers to the total bringing it to 7 or 9 total depending on how you broke up the two weeks missions.  And the reality is that the majority of players are not going to complete the floater every week.

 

The weekly rewards get even worse treatment percentage wise.  If you don't do your floater and you miss a couple of missions to put yourself into "The Two Week Split" you end up gettng 1/2 of the previous weekly rewards...yep 50%.  10/10 gives you 1/3 of one week and 20/20 and another 10/10 gives you 2/3 of one set of previous weekly rewards.  So you end up with 3/3 out of a previous 6/3 or 50%.  Again the sycophants sing, "But floaters pay too!"  Yeah, if you can get them done...but chances are most floaters are going to take three or four weeks to purge.

 

So in my analysis, the bottom line is that the average serious player has gone from 8 containers and two sets of weekly rewards, to 5 or 7 containers and 1/2 of the weekly rewards every two weeks.

 

And, for this defacto pay-cut, players will have to spend quite a bit more time in MM slogging through missions which also equates to a huge increase in the amount of supplys each player uses.  Another consequence of this system is that we will rank up much faster than previously, especially if you were doing the one mission a day system. More time spent to generate less rewards and less time between ranks to save for kts and MUs.  Could it be that greedy Tanki is trying to get us to send them cash?  ...hmmmmm

.

Edited by ByeByeBye
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Changing mission costs 1000 crystals, now missions take more time and give less rewards. Its a lie that "now you'll earn more". Been playing less n less due to recent updates. My 6th sense feel that new ODs will not be free :)

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So it's going to take me 2 weeks for each of those complete 20 weekly missions.

What is the point?

 

Just gonna keep playing less and less if I don't really have a chance.  Is this what Devs want?  Less players?

 

Hey there. I have to double down on my opinion. If the purpose of the new mission system is to have players engaged more, how is it in either developers interest or players interest to WAIT another week before a player can even start :blink: progress on the next 20 missions?

 

Since I won’t get third-tier weekly mission credit for anything I complete before next week, I will not be playing much.

 

I don't know what the dev's *want*, but I absolutely agree that most players will not achieve their 20/week mission each week, and therefore will have to wait. And this is so obvious, that Tanki knew this for sure when they introduced this system. So.. most likely there is something that they hope to achieve by that thing.

Maybe they intended to shorten the income for the average player, while giving some hardcore players the chance to earn a bot more. Maybe they thought it will motivate the players to play even more. Maybe they wanted to make containers more valuable (by handing out less of them).

 

I do not know.

 

 

All I see is that it's harder to do missions, while the chance to change into simplyer missions became more expensive. It all comes down to "play more, drug harder - or expect less weekly income".

 

Let's see.. maybe we are lucky and they tune it a bit.

 

Overall it anoyes the players (not the mechanics, but the huge amount of time consumption in order to receive the income they were used to). If we link this to the "funny" situation in which free players are those days I can understand the frustration.

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The weekly container rewards need to be increased. 11 repairs? That won't last me A DAY!

Please do those surveys you used to do. You might get some interesting results. 

 

1111 posts  :ph34r:

Edited by Guest

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My game plan at this point is to take two weeks to clear the 10/10 and 20/20.  I'll try to get 11+ in every week1 and then finish off the 20/20 in week2.  By purposefully breaking them into 2 week chunks, it takes lots of the pressure off.  Week2 is still do-able if you make sure you get that 11+ in week1.  With a 10/10 from week1 and finishing the 20/20 along with another 10/10 in week2, you generate 7 containers..close enough I guess.  Eventually the floaters will get done for a bonus container now and then. 

 

The biggest advantage to "The Two Week Split" is that you can shine the really ugly missions and just click them away the next day..for free!  You only have to do 11 missions in seven days...not so terrible, and this allows seven free mission changes.  The 20/20 in week2 really is kind of automatic as you tackle week2 10/10.

 

Overall, we make less income, but not tons less and the Two Week Split makes it way less frustrating and panic-ish.  It also allows the no-lifers the chance to be rewarded  for dedicating their life to Tanki and they clear all the missions every week all the time....good for them.

 

One caveat is that I have dumped this ByeByeBye account and am only dealing with my with lower ranked alt acct.  The missions at higher rank are just too much to bother with.  I will log in from time to time and pluck a cherry mission (like 1 repair kit), but ByeByeBye is going to take a very long time to complete a 20/20.  The lower rank accts are just more fun than even rank 22 (this one).  It's just a tedious grind and too fast paced...spawn, die, spawn, die, spawn, kill, die, spawn, die, ad infinitum. Too hard to play against M4 and even new M3.  The overly large rank brackets spoil any real fun....too bad really, oh well... 

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My game plan at this point is to take two weeks to clear the 10/10 and 20/20.  I'll try to get 11+ in every week1 and then finish off the 20/20 in week2.  By purposefully breaking them into 2 week chunks, it takes lots of the pressure off.  Week2 is still do-able if you make sure you get that 11+ in week1.  With a 10/10 from week1 and finishing the 20/20 along with another 10/10 in week2, you generate 7 containers..close enough I guess.  Eventually the floaters will get done for a bonus container now and then. 

 

The biggest advantage to "The Two Week Split" is that you can shine the really ugly missions and just click them away the next day..for free!  You only have to do 11 missions in seven days...not so terrible, and this allows seven free mission changes.  The 20/20 in week2 really is kind of automatic as you tackle week2 10/10.

 

Overall, we make less income, but not tons less and the Two Week Split makes it way less frustrating and panic-ish.  It also allows the no-lifers the chance to be rewarded  for dedicating their life to Tanki and they clear all the missions every week all the time....good for them.

 

 

 

One caveat is that I have dumped this ByeByeBye account and am only dealing with my with lower ranked alt acct.  The missions at higher rank are just too much to bother with.  I will log in from time to time and pluck a cherry mission (like 1 repair kit), but ByeByeBye is going to take a very long time to complete a 20/20.  The lower rank accts are just more fun than even rank 22 (this one).  It's just a tedious grind and too fast paced...spawn, die, spawn, die, spawn, kill, die, spawn, die, ad infinitum. Too hard to play against M4 and even new M3.  The overly large rank brackets spoil any real fun....too bad really, oh well... 

That's a big caveat though... basically dumping an account.  And I'm in same situation.

 

All-in-all they will not see more playing time from many players.  At best it will be same amount of time on less accounts - and on fewer days.

 

Don't see how MM will thrive - as I've said before - it will be the same buyers and no-lifers playing against each other most of the time.

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Since when changing a mission was 999 crystals lol. "ThE rEwArDs WiLl Be HiGhEr". The missions are ugly - for example; Use 50 overdrives? For 1 container? How is that even motivating? It should be opposite.  

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Another problem of the new missions is the discontinuity issue. Before, once we completed a 7-day mission chain we started a new one on the next game day. Now, we have to wait a certain days if we do not complete a weekly mission in time (prior to the global restart of the weekly missions). At the end, unless we keep completing weekly missions in time every week (20 missions every week +  the floater weekly mission) otherwise we actually get less containers than expected (6 per week). Let's say, if we cannot complete the 20th mission in time we lose 3 containers in that week, i.e. we receive only 3, until next or more weeks to go for completing it. One more thing is that if you get the mission "Finish one of the top 3 positions in the winning team 15 times" you are practically doomed for that week; hence, lose one more container. As a whole, in long term, we are actually receiving less containers; not counting less good stuffs in the containers with the shot effects added (Someone may like to get different shot effects but I don't need cosmetic items).

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My idea is "Please nerf the mission objectives".. for a current mission i nearly take 1 hour to finish 1 mission.  If the missions aren't  related to each other it take nearly 3 hours to complete all 3 missions, this is worst, 

 

for me, i'm playing on my brother's working laptop, as a fee i would have to do his missions too, so this take 6 hour play time for me. and 6 hour rent for his working laptop.

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ByeByeBye, on 07 Nov 2018 - 13:54, said:snapback.png

Spoiler
 

 

One caveat is that I have dumped this ByeByeBye account and am only dealing with my with lower ranked alt acct.  The missions at higher rank are just too much to bother with.  I will log in from time to time and pluck a cherry mission (like 1 repair kit), but ByeByeBye is going to take a very long time to complete a 20/20.  The lower rank accts are just more fun than even rank 22 (this one).  It's just a tedious grind and too fast paced...spawn, die, spawn, die, spawn, kill, die, spawn, die, ad infinitum. Too hard to play against M4 and even new M3.  The overly large rank brackets spoil any real fun....too bad really, oh well... 

 

That's a big caveat though... basically dumping an account.  And I'm in same situation.

 

All-in-all they will not see more playing time from many players.  At best it will be same amount of time on less accounts - and on fewer days.

 

Don't see how MM will thrive - as I've said before - it will be the same buyers and no-lifers playing against each other most of the time.

Yep. Agreed (both of you).

This account, OKDad70, is mostly retired. I'm playing Ricosck, and I, too, will be only trying for ten missions per week. (My four lower accounts have all been mostly retired for quite a while.) Ricosck has the current advantage of being an M4 Marshal. (It is much easier to upgrade a specialized, dedicated account than to try to keep a generalist account upgrading well.)

 

As to the first weekly, the one many seem to be referring to as the "floater," well, it is proving hard also. I had 10000 points last week. Took me six hard days trying to get all daily missions done. I must have started late because the week reset, and I only had 17/20. So, got that one today, and I have six days of nothing on it. And, the floater today is 500 kills. Okay, but even trying, that will take me over 40 matches, which isn't going to happen in one week.

 

I know some are good at kills, but I fight with plasma. I like Twins best, and Ricochet next, those are good effective guns for team play, but not for total kills. 10 to 17 kills is typical for most of my battles, probably average near 12. Add a few flags or a couple goals, and I do fine in rankings, but my aim is to help my team win, not getting the most kills. (That is why I find most snipers disgusting. They end the game with the highest kill total, but on the losing team. Sickening.)

 

The overall concept changing the missions to weekly from chains seems necessary, but this system, as it is, has proven to be a significant step in the wrong direction.

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Did any one get 1 million crystals in container??

 

I thought it was impossible until today 

 

 

 

Wow!..congrats, what a lucky container.  That must have been shocking.  One lucky hit of 300K crystals sure makes up for a lot of  "125 mines" or "Bumfartia soccer paint".  

Edited by ByeByeBye

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That ain't a million crystals, that's just 300k.

I didn't say it is 1 million crystals. I said if i can get 300k crystals there might be a good chance of someone who got 1 million crystals.

Wow!..congrats, what a lucky container. That must have been shocking. One lucky hit of 300K crystals sure makes up for a lot of "125 mines" or "Bumfartia soccer paint".

Thanks man

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I didn't say it is 1 million crystals. I said if i can get 300k crystals there might be a good chance of someone who got 1 million crystals. Thanks man

Well, even though you didn't actually said those exact words, I'll just give you the benefit of the doubt.

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The number of mults increases with each bad update, and it's all your fault tanki.

Those "finish battles" are a huge contributor to this issue...  all they gotta do is sit there, and maybe collect some supplies or use 1 or 2 or 3 or 4 multiple times...

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Those "finish battles" are a huge contributor to this issue... all they gotta do is sit there, and maybe collect some supplies or use 1 or 2 or 3 or 4 multiple times...

Easy to fix this too - just implement the activity rule from Stars week requiring at least 100 points in battle score for the battle to count.

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Easy to fix this too - just implement the activity rule from Stars week requiring at least 100 points in battle score for the battle to count.

No thanks - one more crappy placeholder, even worse than scoring 3 goals.

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Go figure....

 

 

QNxz3k1.png

 

 

 

The above ads are sponsored by Tanki Online.

Clanmember of me had a 300k container a month or 6 ago . He didnt buy them , they were just the regular containers , just lucky ( like winning the lottery ) .

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Easy to fix this too - just implement the activity rule from Stars week requiring at least 100 points in battle score for the battle to count.

so... then no one would want to stay in any battle with 3+ minutes elapsed.  You must have been involved in battles that lasted < 5 min or... other team so dominant many defenders score < 100.

 

Can't have missions like that then deny players completion even when they are trying.

 

 

So now that my alt is done "weekly" missions in 1 & 1/2 weeks, there's no point in playing until "next week".

That's exactly what Match-Maker needs, right?

 

My gawd is that ever stupid.  

Edited by wolverine848
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