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New Missions, Drones Update


r_Nives5
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At last I've finished the "be in the top 3 spots in a winning team for 15 battles" mission! Now I gotta wait like 3 more days for the next weekly mission. Hope it's not the same one...

 

That was the hardest mission I ever finished, and my best achievement since I started playing this game 4 years ago.

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At last I've finished the "be in the top 3 spots in a winning team for 15 battles" mission! Now I gotta wait like 3 more days for the next weekly mission. Hope it's not the same one...

 

That was the hardest mission I ever finished, and my best achievement since I started playing this game 4 years ago.

First, good on ya!

 

In considering the container you won, though, I figure, like my last one, you pulled 125 speeds or mines. I know, it gets discouraging.

 

I also notice four years to Gismo. I expect it takes four years if you play between 3 and 5 hours every week. I haven't run the numbers, but I think it take the average player a little over three years, and casual players about four. Of course, there are those with the drive or lack-of-life to get to Gismo in less than one year. If they keep playing like that, they get to a Legend level 7 in another year or so.

 

I strongly suspect high-speed players spend a good bit of coin. I'm also fairly certain the average and casual players rarely (or never) open their pocket books for this game (or any game they play with limited devotion).

 

If Devs see this, beginning early in 2014, I guesstimate I played Tanki (as OKDad70) about 8 hours per week for a little over three years to get to Legend. (Then I took a year off from frustration.) My time as OKDad70 was 20 to 70 minutes most days, and 1.5 to 2 hours most Saturdays. I also played five specialized secondary accounts, probably less than two hours total per week. I've had spikes where I either had the time or took the time to play more, especially when one of the secondary accounts was at a sweet-spot, but I've never played grinding, long hours. My sons got me playing. Elder son (donut70) did put in some grueling time a few times. He was unbelievably focused and online more than I should have allowed while he prepped for the 300-Astronauts battle. (That was a few months before I started playing, and I do recall him having a blast and being rather proud of his young self.) He had a couple times where a sale offered him unusual advantage, and I think he spent about 9-hours straight for one of them. He had the time, and I let him try. (He stayed up too late, but...) I didn't think he'd get where he needed to take advantage of the sale, but he did. (He was proud, me too.) If you look up donut70, you will see he is a Commander after more than eight years. His enthusiasm for the game has waxed and waned with the decisions of the Devs. Plus, he grew up. He has responsibilities now.

 

While Donut70 was up and down in his hours of play over the years, I was fairly steady. Not only am I more prone to slow and steady, but I have responsibilities, and my leisure is limited. I simply can't play several hours per week. Playing every day was the key. I think it also helped a lot that I was willing to spend a little money in my first two years playing. I think it gave me a lasting edge. (I don't think the game is worth my money now, though I recently bought Premium at half-price for Ricosck.)

 

My overall point is the missions are too much for the majority of players. If accomplished, total reward under the new system are almost as many as under the old. (At least per my memory.) However, most players are going to be getting between 25% and 50% less per week on average. It just ain't right. We've suffered long enough. There are several improvements possible under the new system that wouldn't force a reversion. I honestly don't want reversion. I don't think the old system was sustainable; it was a bit too easy, but the new system is a lot too hard.

 

I believe Tanki needs to pay more attention to the needs of the casual players. Daily missions are a good idea. Weekly missions should be good for casual players also, but the system we presently have is frustrating to casual players, and it overly rewards those who play more than most of us can. I think the net result is to reduce loyalty and morale for the game.

 

I wonder if four missions instead of three would help? Each, both daily and weekly, could be progressively harder.

 

That is:

Mission 1 easy (expecting to take only one battle, maybe two)

Mission 2 medium (expecting to take two battles, maybe three)

Mission 3 medium (maybe accomplishable mostly with mission 1 or mission 2, but requiring a bit more than mission 2)

Mission 4 hard (expecting to take more than four battles)

 

Likewise weekly missions. Mission 4 could be, "Complete 21 daily missions" which would require substantive play, but probably a little less than now, if daily missions are as I describe. The other three weekly missions could be things excepted to take 20 to 25 total battles for competent players, which would mean most players could accomplish in one week. Maybe weekly-mission 3 should be accomplish 14 daily missions, which would mean most players would accomplish if they complete the easy mission and one medium mission every day. Part of the point is to keep players playing regularly. This make them better players, and it makes the game more stable and predictable. Anything that minimizes the role of luck is an improvement.

 

Rewards, of course, would have to be adjusted according to the extra missions, and hopefully reward would correspond well to difficulty level. Rewards should be highest at the 3-missions per day level, and a little lower (proportionally) for that fourth one.

Edited by OKDad70

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Please take out the top-3 mission. It is almost entirely luck. Being on the winning team is a purely luck. Did MM put you with the poor team or the dominant team? It isn't up to your or any skill you may have. If one is on the losing team, top three is mostly a matter of sticking it out. Being on the winning team boils down to turret versus protection modules, and mostly, the luck of the respawn. The player on the winning team who spawns closest to enemies takes the lead. The player, even if much more skilled, who always spawns away from any enemy to shoot always sucks hind tit.

 

The top-3 mission is like rolling two on a standard pair of dice. You will always roll it once in a while, but it is rare and only luck pulls it off. Skill has nothing to do with it. It is a bad mission.

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Thank you  :)

I'm not sure what it gave me because I opened 3 at once, but it would probably have been 125 DD or 10,000 cry which is not even close to a proper reward for getting that mission outta the way lol

Got to Marshal in like a year and a half (used to play much more back then), then took a year long brake, after that got to this rank in 2 years playing less frequently.

But wow, eight years to reach commander, I understand that when you lose the enthusiasm to play it's very hard to get it back unless there's a good update released from time to time.

 

For me, the new mission system sadly represents one of the negative updates and actually demotivates players to utilize it, making the missions much harder just for 2 more containers could have been replaced by a better alternative.

 

I like your idea, lets hopefully see what will happen if they do get an update again.

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