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New alterations coming October 31st


r_Nives5
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Tankers!

 

Did you manage to get the new drones already or complete one of the new daily missions? In the meantime, we’ve prepared the next big update! Tomorrow already, after 02:00 UTC October 31, 30 new gameplay alterations will be waiting for you in the game!

 

Many of you have personal experience how useful alterations can be: they give your tank new abilities, suited for your individual playstyle. Now, together with a set of brand new alterations, there will be even more options to customize your gameplay. By the way, alterations for Striker and Magnum are also coming.

 


alteration%D0%A2%D0%A2%D0%A5.jpg


 

We remind you, that you can purchase, equip and unequip alterations from the information window for each turret. There’s only one slot for equipping alterations: you need to choose, which specific alteration is more appropriate for the battle you’re in.

 

After the update alterations will become unlockable not with the turret modification, but upon reaching the required rank. The higher are rank requirements for an alteration, the more interesting mechanics does it have, but also, the more it costs. Also, the option to rent alterations will be removed from the game. You can buy alterations as usual, with crystals.

 

Alterations that were purchased before the update will, of course, remain in your Garage (please pay attention to the balance changes for some of them). And with the alterations that will be rented at the moment when the update is released, the situation is a bit complicated. These alterations will remain equipped until the end of the rent period, if they are equipped. In other case, and if after the update you will equip a new alteration in place of the rented one, the rented alteration will be gone.

 

The full list of alterations and balance changes will soon be posted on the Wiki.

 

Check new alterations out, choose your favorite and dominate the battlefield!

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These are the stats for the new alterations, sources from the Russian Wiki. Old ones are still in the EN-Wiki, they might be outdated but you can see what changes were done to them in the latest patch notes. I didn't translate the descriptions because you can see them in your garage
You can use those below, until the EN-Wiki gets the official data.

 

firebird incendiary mixture :
damage +50%
energy consumption -20%

burning effect removed

 

freeze shock freezing :
freezing rate +100%
energy consumption -20%

damage -50%

 

isida nanomass reactor :
destroying an enemy fully refils energy
power consumption +50%

 

hammer dragon breath :
shots cause burning effect (3.3% of max temperature per pellet)
vertical spread +20%
horizontal spread +20%

 

hammer doublet :
reload between shots -20%
clip reload -85%

shots per clip -1

 

hammer adaptive recharge :
2 extra shots each time you kill an enemy
clip reload +20%

 

twins heavy plasmometer :
min damage +35%
max damage +35%

projectile speed -50%

 

ricochet plasma torch
reload -50%
min damage -25%
max damage -25%
projectile speed -75%
max number of bounces reduced to 1

 

ricochet bersek
destruction of enemy fully fefils energy bar
energy consumption +100%

 

smoky super cumulative shells
critical damage +50%
critical chance -50%

 

smoky incendiary shells
critical shot triggers burning (50% of max temperature)
no critical damage

 

smoky cyroshells
critical shot freezes target (100% of min temperature)
no critical damage

 

smoky autocannon
reload decreased to 0,5s
recoil -33%

min damage -85%
max damage -85%
impact force -66%

 

striker "hunter" launcher
lock on time -80%
anguklar velocity of rockets +25%
missiles per salvo -3
max projectile speed -50%

 

striker "cyclone" launcher
missles per salvo +4
pause between rockets decreases to 0,15s

lock on time +40%

 

striker "uranus" launcher
max damage +50%
min damage +50%
max projectile speed decreased to 125m/s

 

striker remote missle detonator
(see description)

 

vulcan hot strip
when overheating, each shot triggers burning on the target at a rate of 20%/sec of max temperature

damage -20%
 

thunder "sledgehammer" shells
reload -30%
max range -90%

 

railgun destabilizer
impact force +20%
max damage +90%
min damage becomes 1 hp

 

railgun electromagnatic accelerator "scout"
delay before fire -20%
reload -50%
max damage -40%

 

railgun compulsion herald of death
destroying enemy gives instant full reload
reload +10%

 

railgun hyperspace shells
each penetration adds 100% more damage for the next target
max damage -10%
impact force -25%

 

magnum automatic power loading mechanism
charging time -33%

 

magnum reinforced carridge
ability to turn turret horizontally
angle stuck at 5°
projectile gravitation -50%

 

magnum mortar
places a mine (which dissapears after 30 seconds) if projectile doesn't hit anything
max damage -25%

 

shaft light capacitors
power consumption +60%
horizontal aiming speed +30%

max scope damage -30%

 

shaft serial fire mode
arcade shot reload decreased to 0,5s
energy consumed per arcade shot increased to 380 units


upated based on http://en.tankiforum.com/index.php?showtopic=377990
 

Edited by GuidoFawkes
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Cool but why remove renting option? Especially if there's gonna be alterations that are gonna be as high as 200k or something, I'd rather have a test of it before deciding to buy. 

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Most important is how much will they cost, alterations aren't upgrades so they shouldn't cost a fortune and be unattainable by most players. And will any of them give an unfair advantage? Like the Firebird alteration when it was first released..

 

If these issues have been dealt with, then I think this is a wonderful addition to the game!

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I am glad that Striker and Magnum will get alterations. Please answer my two questions below:

 

1. How many alterations are developers plan to add in total for each turret?

 

2. Will all turrets get the same amount of alterations?

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ready for server die again for 7 hours ahahah rip those ppl who think that they will get dominc firebird hahahah

and 3 nov is also that day when server dir for some hours

good luck all

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I am sure the vlog showed 5 alterations for magnum and 4 for isida. Hmm..

They may have figured out that those two alterations may have made Magnum more OP than it already is. I mean, imagine using Firebird or Freeze from across the map while you stay hidden....

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