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New alterations coming October 31st


r_Nives5
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These smoky and vulcan alt's which burn your tank are really OP and annoying..

If smoky have to burn ur tank then why firebird is there?

So lame

what do we need to wear? Vulcan protection or Firebird protection?

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I can assure you. Magnum, overdrive, drones and MM are nothing compared to these new alterations.

 

Hammer is a completely new gun. Now they always sneak up behind you and one shoot you and you can't do anything. Vulcan burns enemies. Fire can insta kill you. Striker is a beast. Magnum can lay mines. Smoky is the new Twins...

 

It's ridiculous.

those reflect just my personal opinion, I have no idea what the dev's will do / if they will do something / when / ...

->

 

 

Strikers 8 rockets alteration is powerfull.. but the chances to lock it on are quite low. So the pilots will miss out a lot of DPS by trying to lock on and fail to succeed. Time with not damage dealt. = reduced DPS over the whole game. Sounds good to me.

Strikers big rocket is an interresting thing indeed. I expect it to excel in CP polygon, where you usually fight big tanks that mingle up in the center. But it's harder to hit targets that truly move.. so it could be fine already on most of the Matchmaking maps. Maybe the need to adjust the reload a bit.. we'll see.

IFor Strikers homing alt I assume (did not check the figures) that in a true battle it's still weaker then Thunder. I think the alt comes very handy to most players who purchased Striker but do not like to spend time on the learning curve to aim well (it's hard). They can get the cheap alt soon, and have fun with their turret.. and if it turns out too powerfull in comparism to an of-the-shelf-Striker, then a slight increase in lockon (0,5 -> 0,75) will already make a big change.

 

Magnums drop mines, but they vanish after 8sec (not meassured, I was told that, but the source is pretty reliable). It does a great job on certain maps - mainly the ones with small bases that are far apart. If that leads to too much domination, then it should be enough to tweak the splash radius of the impact, so that it becomes as effective as a stock version of Magnum.

 

And for Smoky it seems that they reduced the normal damage in the rapid fire mode, but for some reason did not reduce the critical damage (which kept high, but now occurs very much more often). I doubt that this criticals for the alt will stay as they are.. and so the turret could be aligned to the power of a stock-smoky, but offer a complete different gameplay. In this case I would even grant the Smoky AutoLoader a bit more DPS compared to the Stock-Smoky, as the user can not make use of cover.. you have to expose yourself all the time.

 

Hammer is definitely a complete new turret.. and I like the idea very much. I do agree, that a Hammer with the double barrel alt on DP eats very fast through it's enemies, if they have no DA equipped. I wonder how to balance this one, as the +100% philosophy of the supply system is crap when it comes to balance. This is indeed a tricky situation.

 

Vulcans alteration gives burning damage with no downside for the user (why ever this was done -.-). I assume this will be changed pretty fast, because at the moment there is absolutely no reason to not to equip that alt (especially as it's cheap too). But imagine if the burning effect on the enemies has a lower max temp (deals damage for a shorter time), while as a downside the Vulcans time-to-overheat would be shortened a lot.. and so you are as effective as before.

The case with two Isidas covering you up, will lead to domination by almost all turrets.

 

 

 

^ I call those "tweaks".. as they keep the characteristic while they change the in-battle-power of the turrets.

Maybe the two of us use the word "tweak" differently?

I have no idea what they will do (or if), but I assume those proposals above will already solve a lot of the curent issues.

 

..and as written Hammer is a more interresting case.

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The slow mo alteration for Striker is very OP.
 
I just did 21.00 K/D in Sandal and 22.00 K/D in Rio.
 

^ I call those "tweaks".. as they keep the characteristic while they change the in-battle-power of the turrets.
Maybe the two of us use the word "tweak" differently?

Huge tweaks, especially for Hammer, Smoky and Vulcan. As you said, Smoky is OP because they kept the same critical damage in that rapid fire alt.

 

Hammer, same thing with that double heavy damage. Deadly.

 

And Vulcan has now a totally new feature, that was originally only the feature of Firebird.

Edited by a7x_Pedro48
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EN wiki takes forever as usual... can i have an estimate on how much longer they will take? because if it's not by tonight then I shall translate everything and post them here. 

 

mods are busy dancing around in their helpers paints while leaving their hapless community, it is now up to me to put an end to this misery

Well.. let's put it that way:

- the EN wiki guys have to wait until they receive the contents for the tables from Russia.

- One could say that the people in the headquarter providing those tables could really do a better job at preparing them in time, in English, so all communities would have a single source for their indiv. translations -.-

 

- we mod's can not simply take a screenshot of the russian wiki and post it here.. imagine there's a mistake, someone spends money on the wrong stuff,.. Most stuff we helpers post here, is perceived as "official information".. so we need to be careful.

 

- But... (!)

If you would be so kind and spend your time, to use google translate on the russian Wiki, screenshot it and post it here.. then noone would stop you and you would help a lot of people ;) ^_^ :rolleyes:

ps: link

Edited by BlackWasp777

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As a temporary workaround you could try google translate in the russian wiki, this works better for the while beeing.

1st we can't copy stuff from there, 2nd from where to learn this french english?

f0SUgfOiTyaC4eLdpJtHtw.png

Standart? What are this rounds? never heard about this in V-Logs or anywhere else.

Edited by The_Pakistani

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Well.. let's put it that way:

- the EN wiki guys have to wait until they receive the contents for the tables from Russia.

- One could say that the people in the headquarter providing those tables could really do a better job at preparing them in time, in English, so all communities would have a single source for their indiv. translations -.-

 

- we mod's can not simply take a screenshot of the russian wiki and post it here.. imagine there's a mistake and most stuff we post is perceived as "official information".

 

- But... (!)

If you would be so kind and spend your time, to use google translate on the russian Wiki, screenshot it and post it here.. then noone would stop you and you would help a lot of people ;) ^_^ :rolleyes:

badly translated stuff is better that nothing at all.. if they can't get the stuff then they should do it themselves and use it temporaily and then replace it with the official one when they get it.. 

 

but okay, if they're not done by tonight then i will translate it myself and post it here. 

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badly translated stuff is better that nothing at all.. if they can't get the stuff then they should do it themselves and use it temporaily and then replace it with the official one when they get it.. 

 

but okay, if they're not done by tonight then i will translate it myself and post it here. 

Good. Cuz me no habla de non-english stuff.

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1st we can't copy stuff from there, 2nd from where to learn this french english?

f0SUgfOiTyaC4eLdpJtHtw.png

Standart? What are this rounds? never heard about this in V-Logs or anywhere else.

those cummulative shots are the criticals. The mechanic that decides if your hit is critical or not, somhow cummulates chances and compares them vs. a limit (see english wiki for details, most likely smoky game mechanics).

What this strange English tries to explain is that

1)

- the critical hits are replaced by a hit that deals normal damage

- only those former critical hits add's a temp increase to fire up the hit tank

 

 

2)

- the critical hits are replaced by a hit that deals normal damage

- only those former critical hits add's a temp decrease to freeze down the hit tank

 

(Unfortunately there is no information on how much heat / cold they truly give / how cold and hot it could become if multiple of those hits accumulate in the same target)

 

3)

The last round on your screenshot works like the normal criticals, but those critical deal more damage - but as a downside they come less often.

Edited by BlackWasp777

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those cummulative shots are the criticals. The mechanic that decides if your hit is critical or not, somhow cummulates chances and compares them vs. a limit (see english wiki for details, most likely smoky game mechanics).

What this strange English tries to explain is that the critical hits are replaced by a hit that

- deals normal damage

- add's a temp increase to fire up the hit tank / or temp decrease to freeze the hit tank

 

Unfortunately there is no information on how much heat / cold they truly give.

 

The last round on your screenshot works like the normal criticals, but those critical deal more damage - but as a downside they come less often.

Why check wiki? Better put wiki links there and remove descriptions of all alts.

________________________________________________________________________

 

Today all I see is Long range firebird aka volcanoes

KaN5XVF8Tc2IzgJFgAoLZQ.png

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I just read the russian wiki via google translate, and I saw that they already added some more data, which was not available when i checked it the last time yesterday.


Sometimes you wonder why TO do not use the reporters and wiki for proofreading????

I proposed that a year ago, but it was declined. I can imagine the reasons.. but it would be cool if they do something about it.

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I proposed that a year ago, but it was declined. I can imagine the reasons.. but it would be cool if they do something about it.

i proposed that every page of the EN wiki could have the link to the same page in the RU wiki so that when a page isn't updated, players could easily be sent to the page with the updated info... but idk why the wiki admin then declined my idea... and I'm not even gonna bother to propose it to the current stubborn admin

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Why check wiki? Better put wiki links there and remove descriptions of all alts.

________________________________________________________________________

 

Today all I see is Long range firebird aka volcanoes

 

You forget the hammers seen a lot of them today also . But you are right about the long range firebirds hahah , i got 1 love it , but today im hunted by freezes and hammers but also the other long range firebirds .  ( till yesterday i could do what i want ) Cool pic btw

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I'm a little busy to do them all right now, but if there are any alterations in particular you need the stats for you can ask me. 

It's OK. I just put on the alterations and see what happens. But I haven't seen anyone with the Rico single super shot.

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But I haven't seen anyone with the Rico single super shot.

... there is no such alteration..!? 

 

one reduces reload by 50%, decreases min and max damage by 25%, decreases projectile speed by 75% and also reduces the max number of bounces to 1

 

the other one doubles energy consumption per shot but makes it gain 25% of total energy each time it kills an enemy

 

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... there is no such alteration..!? 

 

the other one doubles energy consumption per shot but makes it gain 25% of total energy each time it kills an enemy

 

That one - The Berserk.

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That one - The Berserk.

ohhh... i probably wouldn't notice it even if someone did use it anyway... ricochert doesn't run out of ammo anymore so i don't even see the point of buying it in the first place

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New Vulcan Alteration Be Like:

 

giphy.gif

 

I hope devs balance that alteration.

 

 

Don't worry! Unbalanced alterations or anything in the game that is unbalanced will always be made balanced!  :D

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New Vulcan Alteration Be Like:

 

giphy.gif

 

I hope devs balance that alteration.

 

 

Well to fix it , alter the afterburn for firebird . Vulcaneers got this effect after last firebird buff . It is nice for them , but not so nice for vulcans . Why do you think every vulcan got fire protection ? Afterburn kills you fast , and shooting too long kills you . Now you got the effect also . Yes its OP , but thats not vulcans fault , its firebirds effect going through to other weapons which got the same sideffect . If we go back to the old stats of firebird with normal afterburn , fine by me . You will still be killed by it , if you not take fire module which is a absolute must now . Twins and ricos ruled tanki allready longtime , time for the weakest turrets to take over . You see the freezes, hammers and now the vulcans . Smokys at m2 where always OP , but not many looked at it ... well look now with fast reload .... its a true killer . The tabled have turned and the weak will be strong .

PS , all the modules i got are not for the weapons i now see in battle the hammers freezes and vulcans , and thats because nearly nobody used them before .

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My module coverage is pretty decent, but I also question their effectiveness. Damage is dealing at such a crazy rate now that module and hull choice doesn’t matter much.

 

I am seeing an expansion of heavy hull usage, even in large maps like Breast, which used to be home to Hornets and Vikings only.

 

As for alterations I’m seeing much less Vulcan and some less Smoky alts today - maybe those bother victims more than they actually help the users. That Hammer double-tap alteration is still everywhere though. IMO it’s full clip reload is much too quick. It’s deadlier than the high capacity drum because it does not allow the victim to use a repair kit between those two shots. And the clip reload is much shorter.

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