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Tell me about what happened while I was away


theFiringHand
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Magnum, striker and vulcan's alts are basically the most overpowered stuff out there and impact the game very little and instead just give a huge as heck boost to the turrets. Also some noob developer broke magnum and nubs can turn it horizontally now (jk its an alt a bad alt but eh we use magnum like smoky, turning turret is welcomed)

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A lot of balance changes have taken place. The majority of these fixed one problem but caused a larger one. I really wish the developers would establish a good, stable, game balance and keep it that way.

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Howdy Cedric, Welcome back.

 

I always appreciated you, and I'm happy to see you return. (I appreciated Nives as well.)

 

I assume you know the basics of what has happened in Tanki updates and changes and additions. Might I ask you to post a date list of the features for the last several months? (Or perhaps someone could painstakingly go through the patch notes for the last several months and create the date list for us.)

 

My own last 18-months (approximately) with regard to Tanki has been mostly frustrating, except for the 11 months I left the game unplayed. My memory and internal timeline are foggy, but my vague recollection is Tanki changed most everything in what I call the Great Levelling, and right before or right after they switched from the 7 traditional hulls to just three. (I know, that isn't quite accurate, but close enough.) And change after change, and sucky MM system was implemented, and I gave up. This summer, I started playing again. Most of what really frustrated me was distant memory, and rebuilding my battle skills kept me occupied and not taking the frustrations to heart.

 

Tanki had changed Twins so much it was a pain to play, and I started using Thunder and Vulcan, mostly Vulcan, but then they barfed all over Vulcan with the Firebird's burn update, and Vulcan was an absurdity until they got around to making overt, obnoxious changes to it, totally changing the way one must fight with the turret. They tweaked it here and there, but I moved on. I started playing Twins more again, and developed the new, totally different technics required to make it effective again. It isn't anywhere near the fun it used to be (before the Great Levelling), but I mostly enjoy it now. I also note they've tweaked Vulcan enough to make it rather effective again. There must have been some small changes I missed the announcements for.

 

While I was on hiatus, Tanki beefed the missions system. I was quite enjoying that aspect of the game after I'd been playing for ten weeks. Of course, they were giving us unlimited sweets, and now they are telling us to keep the treats flowing we have to work much harder and at least three times longer. I'm not sure that is going to work out. I'm sure they are working tweaks. I think they will need more than a few tweaks. I notice there wasn't one word in the VLog regarding all the complaints voiced.

 

Overall, for me frustration levels have been very high. The match making system makes about 1 in 5 battles that are reasonably balanced and challenging. The Massacre map is extremely frustrating in most modes, especially with the "invisible barriers." They claimed they improved that, but I can't tell it. Far too often the tank stops in midattack, and only reversing can get it moving again, and, of course, one usually blows up before getting moving forward again.

 

My frustration level is almost enough to make me take another extended break, but they've been introducing so much new, I keep hoping, but keep being disappointed.

 

Speaking of new features, et al., it is good that Tanki has been adding options and features and growing the game, but it seems the pace is resulting in more problems than improvements. I assume new features keep revenue up. I assume that is the drive for more and more new.

 

I no longer can defend the Tanki system as free-to-play, and one can win with patience and skill. No, now there are two tiers, the buyers advance, the nonbuyers slog along mostly grinding until they can accumulate enough crystals and catch a sale to advance only a little. The arbitrarily inflated crystal-cost of batteries is a significant factor in the imbalance. With a drone equipped, a battle can cost between 2500 and 4000 crystals from ones garage (supplies). (8 minute battle, 8 batteries, 300 crystals each is 2400 just in batteries.)

 

With all the turrets and drones and alterations, it is now totally impossible to defend. All emphasis is on kills now. It seems most player's average K/D (D/L) has been dropping.

 

The new mission system takes daily missions from one or two battles to accomplish for most missions to at least two, and sometimes up to five battles for one mission. Most players are going to be getting fewer daily mission rewards than before, and only one or two weekly missions each week.

 

Overall, my frustrations with the game exceed my enjoyment of it, but I haven't lost hope yet. I keep venting on the forum. I know it doesn't help, but the alternative is simply walking away.

 

That will probably make your cereal soggy. Oh well.

 

;) 

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Hello, I don't know you.  But still.  I don't know.  I was gone.  Ask someone else.

 

 

 

Can you please do Friday Raws?

 

 

Maybe he can do Friday cookeds. (Man thats awkward to say)

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Players around the rank WO4-5 have had no kits in their garages for nearly 5 weeks, and no not only the kits they want  :rolleyes:
Also...Tanki has added such a cool paint...


mrd8end.gif

 

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you guys forgot to mentioned that we now only have 8 minutes of battle time, which dropped down from I think it was 15 when he was here..

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Welcome back, Cedric!

 

I’ve always considered you the best of our three recent CMs in terms of community engagements. When times got tough, you spoke to us with empathy, reminded us to keep level heads, and truly advocated for our concerns back to the administration. You also took the role of CM to a new level, organizing the live streams, and nuerous other engagement threads such as your virtual office.

 

I am truly happy that you have returned.

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Players around the rank WO4-5 have had no kits in their garages for nearly 5 weeks, and no not only the kits they want  :rolleyes:

This has been pathetic - No kits for nearly 5 weeks and yet I have people telling me to be patient - If you do not complain/mention anything about it then the problem will be ignored for longer and that goes to you @Pyre - Instead of telling people to be patient, report it to mods/devs whatever to help people out. Your "wannabe mod" comments aren't helping. 

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Please be aware, that all M3 kits, unless purchased from the shop, are ONLY available until the rank  Marshal. At the rank of legend, I wouldn't expect any kits to arrive in the garage "Kits" Section. You can read more about kits in the Product Kits Page.

Also, The developers does not have specific Kits rotation timetables. It is choosen at random, and sometimes impatient tankers would buy it with real money to save the waiting time.

Edited by rus0806

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@OKDad70 says:

 

I assume you know the basics of what has happened in Tanki updates and changes and additions. Might I ask you to post a date list of the features for the last several months? (Or perhaps someone could painstakingly go through the patch notes for the last several months and create the date list for us.)

 

Nearly all of the patch notes have some kind of feature change. Click on patch notes and you'll see what I'm saying. So, what exactly are the features you are talking about? I suggest, since you are the one that suggested it, you make the list.

 

Edited by u812ic

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I know, has been really cruel to you all, she has kidnapped and has been pretending to be him over the past year to force crappy updates on the devs and ruin the game while leeching money off everyone.

Wait... isn't that what you did?

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