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Episode 194 of the V-LOG is live!


theFiringHand
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I suppose one piece of good news about these Overdrives is that at least the current Overdrive will be made exclusive to Dictator.  Sure, the "simplicity" of Overdrives would now be gone, but at least only Dictators get to buff themselves up with their Overdrive to secure objectives (i.e. capping a flag), meaning that other hulls will have think of other methods of securing said objectives. 

 

Personally, I'm really digging Hunter's Overdrive for its ability to make a stop against oncoming super tanks.

 

As for Hornet's Overdrive, well...I can only imagine the disaster of a CTF battle if 4 or 5 of your teammates are Hornets that only care about the frags.  Not to say that Hornet's Overdrive is useless, but I just find Hornet's protection negation ability (which applies only to the Hornet Overdrive user) to be a temptation to go solo and peek-a-boo shoot all day. 

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they will never run out of energy. ricochet will also have higher fire rate while vulcan will have higher dps

Vulcan does not have energy - endless supply of bullets.  Perhaps the overheating is delayed?

 

So Ricco obviously has higher rate of fire (according to video).  But it will also have endless energy pool?  So it's DPS would increase AND it can do more total damage for the duration.

 

Wonder how long that overdrive lasts. 

And what the ROF is - seems to be ~ +100% (on re-loaders).

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Disabled comments on Youtube? LOL.

 

You exactly copied the new overdrives from Tanki X, lol.

 

Hornet's overdrive is Radar, which shows the place of the enemy.

 

Hunter's overdrive is EMP, which doesn't allow the enemy to use supplies, as well as disables all the supplies in currently using.

 

Titan's overdrive is also copied from T.X, can't remember the name of the module, but it makes you don't get damaged.

 

And others are crazy, woah, what are you trying to do T.O devs? 

 

Sorry but Tanki lost its mind, I don't know what they aim by doing this.

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Thats what they said about the 2012 rebalance update as well. 

 

 

 

I for one, welcome changes. Variety is always welcome, just make sure it has been tested properly from a technical AND balance perspective. Please don't let this be a dumpster fire.

 

Wasp's overdrive seems to be quite tricky to use, but might work out well for flag capers looking to disorient the defending team. Being blinded by a pixelated nuke isn't the most pleasant thing in the world, I've been there. It should also have the knockback like Juggernaut's overdrive.

 

Hornet's overdrive is very interesting for team play and information management, assuming you can communicate with your team, that is. The protection bypass makes it a really good hull for players who use turrets that people get protections for, like Thunder, Railgun, Firebird, or Smoky.

 

Hunter's overdrive is reminiscent of the ECM class of another game that I used to play; disabling the enemy and removing any positive effects they might have. Could be a game-changer in a drug war. Does it stop enemies from firing their guns as well?

 

Vikings overdrive is insanely scary. Its MUCH more potent than I expected it would be. Imagine Rail and Magnum (especially with mortar) with THAT thing. How would it even work with Shaft's scoped shots? Or with Striker salvos? RIP Juggernaut.

 

Titan's overdrive might be extremely potent in ASL Blue team and CP. Do you get points for teammates healed by the turret?

 

I think that Mammoth needs to be slower, immobile even, when the overdrive is active, because you ain't gonna stop that thing when it crawls its way to your base in Rugby. Like with Titan, it might also make ASL Blue team viable again.

Titan's overdrive might be extremely potent in blue team Assault

Man are you crazy? I don't know why did you mention the rebalance in 2012 LOL. He said true, Overdrives will kill this game, imagine someone uses Viking and he increases the firing rate by using OD, he kills everyone around, is this fair? Viking is OP now, sorry but I don't know what they aim by doing this, nonsense.

Edited by loginci
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Man are you crazy? I don't know why did you mention the rebalance in 2012 LOL. He said true, Overdrives will kill this game, imagine someone uses Viking and he increases the firing rate by using OD, he kills everyone around, is this fair? Viking is OP now, sorry but I don't know what they aim by doing this, nonsense.

Increased ROF + DD + (possible DA from pickup)   versus   DD + DA + SB (plus... add to any any friends nearby)

 

Not sure we can tell which is better before seeing in action.

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Increased ROF + DD + (possible DA from pickup)   versus   DD + DA + SB (plus... add to any any friends nearby)

 

Not sure we can tell which is better before seeing in action.

Well, not all time 2 players have loaded overdrives at the same time.

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Well, not all time 2 players have loaded overdrives at the same time.

Wasn't part of my "calculations".

 

Viking user... enables OD, then uses DD or DA.  Might also have a supply drop nearby.  Might.

 

Dictator uses OD and gets DD + DA + SB (plus mine).  Also gives all this to any team-mates nearby.

 

Which is better?  Impossible to predict until we see exactly how Viking OD impacts each turret, and how long  it lasts.

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Disabled comments on Youtube? LOL.

 

You exactly copied the new overdrives from Tanki X, lol.

 

Hornet's overdrive is Radar, which shows the place of the enemy.

 

Hunter's overdrive is EMP, which doesn't allow the enemy to use supplies, as well as disables all the supplies in currently using.

 

Titan's overdrive is also copied from T.X, can't remember the name of the module, but it makes you don't get damaged.

 

And others are crazy, woah, what are you trying to do T.O devs? 

 

Sorry but Tanki lost its mind, I don't know what they aim by doing this.

yupe saw this coming when they first introduced the OV , then they decided to released  them in tanki X instead , which killed some of the game play along with MM .. its hard for them to keep players in both  games ..

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These overdrives look insanely overpowered - It looks like it will totally ruin the current game-play with more confusing details and players claiming to be better than you because of OP overdrive making you get killed.

 

The safest idea for these overdrives is to only allow 1 overdrive per match or at least 2 so the game-play won't only be focused on overdrives. 

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im quitting tanki, like honestly, whats with over drives?

guys ik yall wana be OP but this is killing our game,  i never thought of quiting this game from 2014-2018, but now i feel i really should quit, devs ruining the game

 

our suggeestion are way better than the devs

 

 

 

 

 

 

 

 

rip MOP 2k18, i was looking forward but i guess it will never happen

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Also, I think the Titan Shield beacon should be able to be destro depending on how long it lasts, I don't wanna have some noob sitting on the flag with Titan mess up my entire assault just cause he's invincible

 

Also 4:52 yep, R.I.P those who bought it for the special paint cause it's gonna be in containers soon

Edited by fordmustang12345

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Imagine Railgun with large caliber ammo alteration coupled with hornet's overdrive and booster drone. Perfect for slaughtering noobs having 50% protection .

 

How is having a 50% protection a noob make? That combo would slaughter anything, not just noobs. Your comment doesn't make any sense.

Edited by Reddkuest

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How is having a 50% protection a noob make? That combo would slaughter anything, not just noobs. Your comment doesn't make any sense.

sir I think he is thinking similar to the way I'm thinking

 

see if you have 50% protection then your regular protection against certain turrets . then add into the drones and drugs . its nearly impossible to kill players . unless there only taking in a small percentage from each .. the gear score rating will be going up also leaving us in battles with stronger tanks . and yea please correct me on this cause this is some what still confusing to players ..

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Oh, I get what you mean, I was commenting on him calling players with 50% protection noobs. That weird sentence only make sense if we assume that A: players with 50% protections are noobs, or B: everyone else except him are noobs.

 

But I digress.

 

Some Alteration/Drone/OD will become asinine to play against and the game is becoming pure chaos and extremely hard to predict. TO is turning from a relatively structured tank shooting game with fairly predictable weapons and hulls effects/tougness/speed into a confused FPS shooter with colorful special effects popping all over the place.

 

Think about the Street Fighter VS Capcom combat games, it's so polluted with flashes, effects and explosions you can barely see what is happening.

 

It's gettin to a point you have no clear idea what your fighting against with the Turret Alterations/Drone combos, varied OD will make this even worse.

 

No wonder the devs can't get around to release that Viking OD, it just so formidably OP with some combos that I think the only solution will be to change (again) and/or remove some of the current Alterations/Drones, or accept it is OP with some combinations and go with it.

Edited by Reddkuest
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Nah, I'm gonna disable everyone's over drives and supplies and stop them in their tracks with hunters overdrive ;)

nah nah I'm gonna beat the crap out of anyone who dares to go near it with my Magnum Viking Edited by fordmustang12345

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From the appearance of the overdrives now, it seems like the tanki crew are doing a fine job on them. I wouldn't mind waiting for however much time it takes to implement them as long as the end product is satisfying.

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