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Ability to select spawn area in team battles


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Spawn killing in MMS battles are a problem and I think the best solution is to be able to choose where you spawn next. The idea is far from complete so this is a basic version of it:

 

Basically your entire team's base is split into 3 parts: left of flag, center (around flag), and right of flag.

 

Left of flag will be designated the key 1.

Center will be designated the key 2.

Right of flag will be designated the key 3.

 

Once you are destroyed and respawning, the game's camera angle will be a huge bird's eye view of your team's base. You can see all the tanks in your base, including enemy tanks as well. The spawn areas in your base will be numbered 1, 2, and 3 based on what part of the base (as designated above) the zones are located. With this bird's eye view, you have 5 seconds to select which zone you want to spawn into (you cannot control exactly where you spawn but the general area you spawn into, which are the zones) and you can select by pressing the correct key. The moment you make your decision, you will spawn in your selected zone (so you don't have to wait for the 5 seconds to be up)

 

If the 5 seconds are up and your decision has not been made, you will be sent to a random spawn location. 

 

This way, you are able to avoid enemy spawnkillers, spawn near your teammates, spawn near your flag if you need to defend your flag, or spawn anywhere that is most needed in general.

 

 

For CP , ASL, and mode, the bases are usually across one side of the rectangular map, so it will still be left-side wall, center wall, and right-side wall. 

 

 

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Under review

 

Idea is good, and I'd definitely use this feature a lot (and not just to counter spawn-killing), but it's unlikely to be implemented. Devs don't want to add any controls besides the most essential ones, and something like spawn point selection seems like a major new feature that doesn't add that much to gameplay, but takes a lot of effort to develop and makes controls more complicated.

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Long time ago, under my main account, I suggested that the spawn points be spread out more over the teams' base areas. Essentially, I was told that first the team area would have to be defined. Secondly, the spawn points would have to be moved and possibly more added. It was declined, not even "under review."

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In CTF I get spawned in one of two places, depending on the scenario:

 

1. Right in the middle of a heavy firefight where the enemy is dominating, or

 

2. The flag is stolen and I spawn at the spot furthest from the flag carrier

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Long time ago, under my main account, I suggested that the spawn points be spread out more over the teams' base areas. Essentially, I was told that first the team area would have to be defined. Secondly, the spawn points would have to be moved and possibly more added. It was declined, not even "under review."

Can you find a link to that topic?

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unlikely to be implemented. Devs don't want to add any controls besides the most essential ones, and something like spawn point selection seems like a major new feature that doesn't add that much to gameplay, but takes a lot of effort to develop and makes controls more complicated.

I think by now I would understand how the I&S section works  ;)

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Do the archives go back more than 5 years? I don't remember the exact year, anymore.

 

The I&S archives go back to 2013, when this section was created. But back then the rules were different and the game had a different development path, so some ideas were treated differently than they would now.
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The I&S archives go back to 2013, when this section was created. But back then the rules were different and the game had a different development path, so some ideas were treated differently than they would now.

I'll see if I can find it, but I think it was more like 2011 or so. I remember I was on my main account and didn't have any other accounts. I don't remember my rank, but it wasn't very high, maybe WO? It had to do with the spawn points on Chernobyl, a popular map at the time. I thought the spawn points were too close together, giving spawn killers an easy advantage. 

 

EDIT: I looked at the I & S archives. The entry on the last page 203 is dated 22 Jul 2014. 

Edited by u812ic

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