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Challenges are here!


theFiringHand
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Wow. I've got 247 and I thought I was playing too much -_-

I would have been in your place right now if I didn't have Battle Pass + Premium. I would not spend so much time going for firebird XT but since I bought the battle pass, I wanted to get the hunter XT and also I wanted to get as soon as possible so I can revise for exams for my university now.

 

Simple is it?

 

Many people "genuinely know how to properly earn points in battle"

 

Put 5 of those people in same battle and your math does not work out...

Yes - People do know how to earn points easily, everyone does. But do people know how to get faster points? People spend most of the battle trying to go for the flag in CTF or Assault battles but they forget 15xp is given per kill - that is 90-100xp for 6-7 kills. In most of my battles - All I did was kill, getting 20-30 kills per battles and that is how you get the first place. The aim of the battle is to capture the flags and people are meant to follow the route - Yet I found an easier way, worked for me.

 

It's just about luck at this point.

Luck? - Since I have reached 2000 stars, I've been playing for fun, with the new alteration I bought for railgun, I still get first places even though I don't even want to nor I care anymore. Talk about luck. 

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With one or more accounts?

Only this account. I have a handful of WO accounts but I don't play with them anymore.

 

So far, I really don't care about stars. I spend too much time playing with Magnum. It's so fun with the alteration, I plant mines everywhere and I love making enemy players mad ^^ But camping is not good for stars. Except in a few maps. Like in Industrial Zone, I was first and I only camped ^^

 

I will see tomorrow if I can play "seriously" and reach 600.

Edited by a7x_Pedro48
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I've reached Tier 35 and I've just no-lifed between 10pm and 2 am on 4 nights since I finished for work on Friday last week.

 

Should be a walk in the park from here.

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Yes - People do know how to earn points easily, everyone does. But do people know how to get faster points? People spend most of the battle trying to go for the flag in CTF or Assault battles but they forget 15xp is given per kill - that is 90-100xp for 6-7 kills. In most of my battles - All I did was kill, getting 20-30 kills per battles and that is how you get the first place. The aim of the battle is to capture the flags and people are meant to follow the route - Yet I found an easier way, worked for me.

The old "Ignore Battle Mode" strategy.  Ain't stars events grand?  <_<

 

Imagine all the 0-0 CTF battles... might as well play TDM.

 

These star -events really do ruin battles...

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The old "Ignore Battle Mode" strategy.  Ain't stars events grand?  <_<

 

Imagine all the 0-0 CTF battles... might as well play TDM.

 

These star -events really do ruin battles...

It did ruin the battles - Each battle has heavy druggers and it will last for at least another 20+ days till the event is over. 

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My solution is lower the battle points for killing in CTF, RGB and CP, but not lower the exp. Then the whole team should get extra points when a flag or cp is captured or one scores. I said this long ago.

 

ASL should be removed or modified to something like a mix between CTF and RGB.

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My solution is lower the battle points for killing in CTF, RGB and CP, but not lower the exp. Then the whole team should get extra points when a flag or cp is captured or one scores. I said this long ago.

ASL should be removed or modified to something like a mix between CTF and RGB.

The current ASL should be renamed to Attackers VS Defenders (AVD) Attackers while a new version of ASL should be a mix of 3 flags for each team, 1 ball and many control points.

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The current ASL should be renamed to Attackers VS Defenders (AVD) Attackers while a new version of ASL should be a mix of 3 flags for each team, 1 ball and many control points.

Well, we just created a new battle mode, okay, you like 75% of it... Whatever ;)

 

I think 1 flag per team like CTF, 1 ball and 2 capture points would do it.

 

1. We can either steal and capture the enemy's flag or take and plant our flag.

 

2. One ball that drops in the middle for us to score.

 

3. Two Points to capture, one on each side of the middle.

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5d4fc13d34e0ab1fcbba856b34b4f888.png

 

I was legit having fun here - 31 kills got me the first place - Just like I stated above, there are easier ways to be in the first place rather than capping flags etc. I had no intention to be first or to get 6 stars what so ever. 

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5d4fc13d34e0ab1fcbba856b34b4f888.png

 

 

I was legit having fun here - 31 kills got me the first place - Just like I stated above, there are easier ways to be in the first place rather than capping flags etc. I had no intention to be first or to get 6 stars what so ever. 

 

654 vs 454 hours in game, Legend 4 vs Lieutenant General

 

I am doing something wrong...

hahahahahaha

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The double funds are what made the Crystal missions during these star events bearable. Soon the double funds will be gone but the star event wil stay for a few more weeks, and the Crystal missions are gonna be close to impossible to do.

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I've changed my mind, if anyone cares or saw my previous input about it sometime ago.

 

I think the 10 and 20 Weekly Missions should stay, it helps casual and softcore players stay competitive. We can do only 10 a week or even stop playing for a while and the proggress remains. But I think these should be renamed to Chains.

 

Then there could be 2 or 3 Weekly Missions like the float Weekly Mission we have today. Finish Top 3 on Wining Team should go because I was seeing many battle where only buyers are finishing on top and because Matchmaking battles are unbalanced, plus the Star system is already an incentive for buyers to finish in the top spots, instead there could be maybe a Finish Top 4 in both teams or Top 10 in DM,, that way in team battles the losing buyers stay and help the battles balance a little bit even if they entered a losing team a little late. Previously I said there should be a Win Battles mission, but I think that would lead to players abandoning losing teams even faster.

 

Daily Missions need to be all of medium difficulty, and please don't give us DM mission when we change a DM mission.

 

No Main Missions, I'm already having headaches jumping from tab to tab.

 

So this is my idea:

 

Chains: 10 Missions (2 containers), and 20 Missions (2 or 3 containers). Plus maybe Weekly Contianers

Weekly Missions: 2 or 3 Weekly Missions like the floater we have today with 1 container each as rewards. Plus maybe Weekly Contianers

Daily Missions: 3 Missions of medium difficulty.

Challenge: From time to time.

Edited by r_Issimo2
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I've changed my mind, if anyone cares or saw my previous input sometime ago.

 

I think the 10 and 20 Weekly Missions should stay, it helps casual and softcore players stay competitive. We can do only 10 a week or even stop playing for a while and the proggress remains. But I think these should be renamed to Chains and have the cycles start on Monday and finish on Sunday.

 

Then there could be 3 Weekly Missions like the float Weekly Mission we have today. Finish Top 3 on Wining Team should go because I was seeing many battle where only buyers are finishing on top and because Matchmaking battles are unbalanced, plus the Star system is already an incentive for buyers to finish in the top spots, instead there could be maybe a Finish Top 5 in both teams or Top 10 in DM,, that way in team battles the losing buyers stay and help the battles balance a little bit even if they entered a losing team a little late. Previously I said there should be a Win Battles mission, but I think that would lead to players abandoning losing teams even faster.

 

Daily Missions need to be all of medium difficulty, and please don't give us DM mission when we change a DM mission.

 

No Main Missions, I'm already having headaches jumping from tab to tab.

 

So this is my idea:

 

Chains: 10 Missions (2 containers), and 20 Missions (3 containers). Plus maybe Weekly Contianers

Weekly Missions: 3 Weekly Missions like the floater we have today with 1 container each as rewards. Plus maybe Weekly Contianers

Daily Missions: 3 Missions of medium difficulty.

Challenge: From time to time.

Casual players used to be more competitive with the old mission chains.

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Challenge questions:

 

1. What will happen if I don't complete the challenge by January 25th 2019?

 

2. Will I be able to continue the challenge?

Challenges will finish on 25th of January and they will release new challenges, which means for the current challenges, you have 23 days. 

 

What will happen to current challenges? They will over. There will be new prizes after the 25th of January. For example, railgun XT instead of Firebird XT, etc...

 

I know like this but you best wait for a mod.

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I am on tier 24. Do you think it's possible to finish all 50 tiers by January 25th?

I haven't started yet, after a week, my exams will finish so I will start. Then, I will try to finish all 50 tiers. Of course not alone, with my brother's help.

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Challenges will finish on 25th of January and they will release new challenges, which means for the current challenges, you have 23 days. 

 

What will happen to current challenges? They will over. There will be new prizes after the 25th of January. For example, railgun XT instead of Firebird XT, etc...

 

I know like this but you best wait for a mod.

I hope there is a break between challenges.  Players trying for stars actually ruins battles like CP and CTF.

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