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Episode 195 of the V-LOG is live!


theFiringHand
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That is not how it is working in actual battles.

 

Clan designations are one easy way to see how lop-sided it can get.

When one side has same clan members and other side has no clan members = group vs non-group.

 

Then there's also the battles that are so lop-sided so quickly. Decided in first 3 min of 8 minute battle.

Either that is group vs non-group, or Match-maker is so bad at creating teams you might as well junk it.

Whichever way you slice it, can not defend it - as it happens way too often to be labeled random.

While clan tags could definitely be an indication of battle groups, it's not foolproof by a long shot. Plenty of players are not part of a clan, but will still play in a battle group. Others might very well just invite anyone in their friendslist who's online at the time to the battle group, whether they're in the same clan or not. I'm not at all saying that groups are always an even match in both teams (for obvious reasons they aren't), but the fact remains that if there's a group on one side, there's a group on the other side too (unless of course two of the three group members leave the battle shortly after it starts). Other than ditching groups entirely, what would make pairing of groups in MM battles more balanced in your opinion?

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While clan tags could definitely be an indication of battle groups, it's not foolproof by a long shot. Plenty of players are not part of a clan, but will still play in a battle group. Others might very well just invite anyone in their friendslist who's online at the time to the battle group, whether they're in the same clan or not. I'm not at all saying that groups are always an even match in both teams (for obvious reasons they aren't), but the fact remains that if there's a group on one side, there's a group on the other side too (unless of course two of the three group members leave the battle shortly after it starts). Other than ditching groups entirely, what would make pairing of groups in MM battles more balanced in your opinion?

Would you have us believe groups will wait 1-3 minutes or more to be placed in battles against other groups at non-peak hours?

I don't believe they are paired-only. The frequency of lop-sided battles tends to support this.

 

(Groups don't have to be clans to have a huge advantage when playing non-groups. Friends that play together can automatically communicate and will have synergized equipment selections compared to random players thrown together by MM)

 

Groups should only be available in Pro-battles.

 

Same with Assault, Rugby and JUG battle modes.  Too many battle-modes spreads out the MM players too thinly.

Those non-core battle-modes should be relegated to Pro-Battles

IMO they are a "luxury" - not a core part of the game.

Edited by wolverine848
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So, the Gold will be the meteor thing? I hate the mechanic of this Gold. And it better be a snow ball instead of a meteor, sounds better for a Christmas Celebration.

 

 

 


Tankers!

 

I have a very serious question. How did you choose the French translator? Because I am French and it looks like it was translated from google translate.

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Imho the MM should be based on how well a player is performing (something like skill rating/GS score/drug usage/win ratio/points per match) instead of the rank. And if there are groups involved, then the groups should get an additional performance bonus in the rating, which needs to be matched on the other team side to equal things out.

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Imho the MM should be based on how well a player is performing (something like skill rating/GS score/drug usage/win ratio/points per match) instead of the rank. And if there are groups involved, then the groups should get an additional performance bonus in the rating, which needs to be matched on the other team side to equal things out.

I think MM should distribute players based on how strong are their main equipments and based on their ranks. We shouldn't get compensated for being good or bad players.

Edited by r_Issimo2

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I am so glad that the challenges missions have been released. They work well and how they were planned. Well done developers. What about the Main missions tab? When will the main missions be released?

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Would you have us believe groups will wait 1-3 minutes or more to be placed in battles against other groups at non-peak hours?

I don't believe they are paired-only. 

TO has confirmed on multiple occasions that groups are placed against other groups. I will forward the concerns though and maybe we'll get a more detailed explanation on how player distribution works in MM.

 

As for a group of friends having a huge advantage over non-groups, I beg to differ, but that's maybe because I'm far from the best player out there anyway. I recently played with a few friends in a group and we definitely didn't have an easy time. We won two times in assault on the defending team (Desert and Future), lost in Red Alert CP by one point, got crushed in a Tribute TDM and won by a small margin in a Tribute CTF (blue side) where we were losing at first but managed to make a comeback. We didn't discuss what equipment we should take, we didn't discuss tactics and we didn't communicate during the battles apart from cracking a joke here and there, complaining about an OP hammer, annoying vulcans and sighing with relief because of a last-second save. For me, playing in a group makes it more enjoyable to play and it bothers me a whole lot less if we lose, but I don't notice a difference in the amount of battles I win/lose. I'm sure there are plenty of friend groups who play way more organized, but I'm also sure there are plenty who are just as unorganized as we were.

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TO has confirmed on multiple occasions that groups are placed against other groups. I will forward the concerns though and maybe we'll get a more detailed explanation on how player distribution works in MM.

 

As for a group of friends having a huge advantage over non-groups, I beg to differ, but that's maybe because I'm far from the best player out there anyway. I recently played with a few friends in a group and we definitely didn't have an easy time. We won two times in assault on the defending team (Desert and Future), lost in Red Alert CP by one point, got crushed in a Tribute TDM and won by a small margin in a Tribute CTF (blue side) where we were losing at first but managed to make a comeback. We didn't discuss what equipment we should take, we didn't discuss tactics and we didn't communicate during the battles apart from cracking a joke here and there, complaining about an OP hammer, annoying vulcans and sighing with relief because of a last-second save. For me, playing in a group makes it more enjoyable to play and it bothers me a whole lot less if we lose, but I don't notice a difference in the amount of battles I win/lose. I'm sure there are plenty of friend groups who play way more organized, but I'm also sure there are plenty who are just as unorganized as we were.

Speaking of groups...

 

My alt (rank - Colonel) was in a TDM last night.

As usual I was up against Generals, Marshalls and even a F. Marshall.

But - for once I was actually not the lowest rank in the battle :o .  There was a Captain on our team.

And that player ended up at 3-19.  We lost by about 7 or 8 kills.

 

From Captain to F. Marshall is 9 ranks.  How did MM place a tank 9 ranks below highest rank in that battle?

Could that player have come in as part of a group?  If so - that group ruined our game - player was too weak to compete in that battle.

 

A player like that barely contributing might just as well be a mult.  And either MM is to blame or the group function is to blame.

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For all those who want groups gone just stop. Grouping is how the game was designed to play. As a team! Don’t get mad because two or three people are actually working as a team and kicking your butt. Also putting them on opposite teams would make the battles even worse. Instead of teaming against one team, they could team up against both teams. Helping each other with flags by pushing their teammates out of the way or flipping them... capping and uncapping points... stuff like that

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