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New Bundle - Unique Paint + Rico Shot Effect


theFiringHand
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MUST READ — IMPORTANT INFORMATION ABOUT THE TRANSFORMATION BUNDLE
 
  • This Transformation Bundle is available in the Shop for 14 DAYS ONLY. When it’s gone, it’s gone FOREVER.

really don't fall for this players .. how many times have we heard this line on other promo sales and then find it in containers or other give away's..

 

also its not in our shops yet even thou you stated it was released today . most of us wont see it till after server restarts .. and then its only in our shops for 13 days .

 

Nooo! Let the buyers buy more useless stuff with their money so we get to play the game, at least for now, for free. It doesn't matter if they buy this useless bundle, we will kill them just as easily but they will die in style!

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Cedric we are aware of all that. Every game needs funds to stay alive on the net. However in my humble opinion I don't think you have quite understand the prices you are setting at your offers are too high. I'm 47 years old and I play this game for too long. Therefore if my son ever decides to play this game I'd definitely advise him NOT to buy anything from your offers. Why so? Because I find too expensive to buy a paint/color-shot for 23 euros just because they are unique (hypothetically!). Soon you will find out not enough people will buy it at that price and soon we will see your "unique" items to be given in containers or elsewhere just because you will be forced to do it in order to sustain the game alive.

I'm not a marketing expert but what I propose? Don't lay only on the known buyers. Low your prices. Don't make players to see your urge for money for any reason. The lower prices the merrier possible buyers. Try that.

Sir, I could not agree with you more, I do feel that Tanki asks far too much for it's equipment / upgrades and am glad you brought this to their attention. I am sure many others feel this way.

 

On a positive note, I think the Challenge Pass is an excellent idea and very good value for money - as long as Tanki keep the Purple Prizes in the containers coming.

 

Tanki, maybe look at lowering your prices a little, I seem to have spent an awful lot on a game that I love. I'm 51 with good disposable income, but I WILL NOT pay some of the prices you ask in the future, Gold Boxes, Containers and XT Skins are extortionately priced as examples.

 

Please look at pursuing more ideas like the challenge pass that do appear worthwhile.

 

Very best wishes for the season.

 

Kev

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What I'm surprised about is you can purchase a good skin on CSGO rather than buying an XT item on Tanki. Paying $100 for an XT item whilst you can purchase a decent red colour skin on csgo. 

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I know sometimes it looks like our devs are not doing enough, or are simply slow-moving. But you need to be on this side of the fence to see for yourself the challenges they face every day. Not every company is the same, and not every project is the same. And as a retired programmer, you probably know that well.

Pardon me,  but That's a bunch of bull. Golfinray is 100% right. I am also a retired  IT professional that has spent a good 35 years  as an IT Director and VP managing IT projects worth tens of millions of dollars so I have been in that side of the fence and I know very well the challenges.  For your information, I have fired more competent programmers for less reasons than the incompetent Tanki developers seem to give.  First of all Tanki seems that are not willing to give their customers what they want. (I am sure, from the comments here, I can conclude with certain amount of confidence that the majority of players do not want the Matchmaking system as it is now).  Second, this is the only organization that I know that sells you something and then changes the item and now if you want what you had before you have to pay again. An example of this will be some of the effects the we have to pay for turret features such as the Twins self damage. Initially Twins did not have self damage and then it was changed and no you have to buy a modification in order to get what you had already bought,

But the bigger issue is not the prices or the giveaways and the takeways but the fact that the game has some major programming flaws that are not addressed in all the years that I have been playing the game: 

1.  Lag- never solved.

2.  Matchmaking - unacceptable to pair lower rank  players with players of 4 or 5 higher level rank.  This is either a programming flaw or a deliberate move from Tanki to force the lower level players to spend money to get better equipment.

3.  Matchmaking: many times I waited over 1 minute only to get dumped on the losing side of a battle that had 3-4 min left and 8 vs 5 teams!  What's the point of playing such a battle?

4.  Dumping you on a random map: I am sure that someone gave it a serious thought that it was acceptable to be dumped on a map with the wrong combo against 3-4 higher level opponents.  That is a serious design flaw made worse by the fact that you have to wait over 1 1/2 min to get into the garage! By the time you get back in the battle, your team has lost ground and you have not had a chance to get a better score.

5.  Waiting for over 1 minute to enter the battle only to get an error message that "you have been removed for inactivity" BEFORE you even had a chance to enter the battle!

I could go on with more but you seem like a smart person and you should get the point. As for the projects not been that same, you are correct, but the development process, no matter what the project is,  and no matter which development process is used, (SDLC or agile or spiral or whatever the current flavor is)  will have a very important step: TESTING.  And that is where Tanki seems to be be lacking.  Judging by the amount of problems after each change even a minor one, it seems that the system is not tested properly and we are left holding the bag so to speak.

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Nooo! Let the buyers buy more useless stuff with their money so we get to play the game, at least for now, for free. It doesn't matter if they buy this useless bundle, we will kill them just as easily but they will die in style!

have to go out in style the only way I can .. too bad they don't have more bling and fur on my tanks to make a statement..lol

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Pardon me,  but That's a bunch of bull. Golfinray is 100% right. I am also a retired  IT professional that has spent a good 35 years  as an IT Director and VP managing IT projects worth tens of millions of dollars so I have been in that side of the fence and I know very well the challenges.  For your information, I have fired more competent programmers for less reasons than the incompetent Tanki developers seem to give.  First of all Tanki seems that are not willing to give their customers what they want. (I am sure, from the comments here, I can conclude with certain amount of confidence that the majority of players do not want the Matchmaking system as it is now).  Second, this is the only organization that I know that sells you something and then changes the item and now if you want what you had before you have to pay again. An example of this will be some of the effects the we have to pay for turret features such as the Twins self damage. Initially Twins did not have self damage and then it was changed and no you have to buy a modification in order to get what you had already bought,

But the bigger issue is not the prices or the giveaways and the takeways but the fact that the game has some major programming flaws that are not addressed in all the years that I have been playing the game: 

1.  Lag- never solved.

2.  Matchmaking - unacceptable to pair lower rank  players with players of 4 or 5 higher level rank.  This is either a programming flaw or a deliberate move from Tanki to force the lower level players to spend money to get better equipment.

3.  Matchmaking: many times I waited over 1 minute only to get dumped on the losing side of a battle that had 3-4 min left and 8 vs 5 teams!  What's the point of playing such a battle?

4.  Dumping you on a random map: I am sure that someone gave it a serious thought that it was acceptable to be dumped on a map with the wrong combo against 3-4 higher level opponents.  That is a serious design flaw made worse by the fact that you have to wait over 1 1/2 min to get into the garage! By the time you get back in the battle, your team has lost ground and you have not had a chance to get a better score.

5.  Waiting for over 1 minute to enter the battle only to get an error message that "you have been removed for inactivity" BEFORE you even had a chance to enter the battle!

I could go on with more but you seem like a smart person and you should get the point. As for the projects not been that same, you are correct, but the development process, no matter what the project is,  and no matter which development process is used, (SDLC or agile or spiral or whatever the current flavor is)  will have a very important step: TESTING.  And that is where Tanki seems to be be lacking.  Judging by the amount of problems after each change even a minor one, it seems that the system is not tested properly and we are lef,t holding the bag so to speak.

agree totally agree, I don't like silence but forced ito silence map 3 times continuously massacre map ,highway burr..

and why a loading in open garage it took 30 sec for me to open garage .

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agree totally agree, I don't like silence but forced ito silence map 3 times continuously massacre map ,highway burr..

and why a loading in open garage it took 30 sec for me to open garage .

for me in fire fox i can go into the garage with in the first 30 seconds before spawning into game but when i'm on chrome most battles takes me right into the game and i'm all ready spawned to battle.. once i go into garage I have to loose a tank for a kill taking my DM rating to go down one every time..

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Cedric is just the messenger.

 

And devs surely know about people complaining about MM long ago, if they are doing something about it or not only they know, they may as well be proggraming the MM system to milk money out of players by benefiting buyers and harming non buyers. I have seen many battles where Premium users (indication of buyers) are in one team and non Premium in the other.

 

0015.png

 

The bundle is good if you want the bundle with it's paint and shot color, if you don't like the price or the items just don't buy it. To take the promise of exclusivity is also your call.

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Pardon me, but That's a bunch of bull. Golfinray is 100% right. I am also a retired IT professional that has spent a good 35 years as an IT Director and VP managing IT projects worth tens of millions of dollars so I have been in that side of the fence and I know very well the challenges. For your information, I have fired more competent programmers for less reasons than the incompetent Tanki developers seem to give. First of all Tanki seems that are not willing to give their customers what they want. (I am sure, from the comments here, I can conclude with certain amount of confidence that the majority of players do not want the Matchmaking system as it is now). Second, this is the only organization that I know that sells you something and then changes the item and now if you want what you had before you have to pay again. An example of this will be some of the effects the we have to pay for turret features such as the Twins self damage. Initially Twins did not have self damage and then it was changed and no you have to buy a modification in order to get what you had already bought,

But the bigger issue is not the prices or the giveaways and the takeways but the fact that the game has some major programming flaws that are not addressed in all the years that I have been playing the game:

1. Lag- never solved.

2. Matchmaking - unacceptable to pair lower rank players with players of 4 or 5 higher level rank. This is either a programming flaw or a deliberate move from Tanki to force the lower level players to spend money to get better equipment.

3. Matchmaking: many times I waited over 1 minute only to get dumped on the losing side of a battle that had 3-4 min left and 8 vs 5 teams! What's the point of playing such a battle?

4. Dumping you on a random map: I am sure that someone gave it a serious thought that it was acceptable to be dumped on a map with the wrong combo against 3-4 higher level opponents. That is a serious design flaw made worse by the fact that you have to wait over 1 1/2 min to get into the garage! By the time you get back in the battle, your team has lost ground and you have not had a chance to get a better score.

5. Waiting for over 1 minute to enter the battle only to get an error message that "you have been removed for inactivity" BEFORE you even had a chance to enter the battle!

I could go on with more but you seem like a smart person and you should get the point. As for the projects not been that same, you are correct, but the development process, no matter what the project is, and no matter which development process is used, (SDLC or agile or spiral or whatever the current flavor is) will have a very important step: TESTING. And that is where Tanki seems to be be lacking. Judging by the amount of problems after each change even a minor one, it seems that the system is not tested properly and we are left holding the bag so to speak.

 

Talking about firing people

Everyone is not as perfect as u

If u weren't perfect the way u were u would have been fired by some othere "perfect"

Have u ever faced being fired ?

It feels like ....

 

What if the tanki Devs have heart

As they don't fire developers

 

(WHAT IF)

 

According to me they do whatever they can

 

 

 

 

 

Bdw don't blame cedric (if u r) for these updates

Edited by Tabish

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I am also a retired  IT professional that has spent a good 35 years  as an IT Director and VP managing IT projects worth tens of millions of dollars so I have been in that side of the fence and I know very well the challenges.  For your information, I have fired more competent programmers for less reasons than the incompetent Tanki developers seem to give. 

Sure.

 

I stopped reading your post after I read that. Why would an IT Director be playing a game like this? Surely if you've managed projects worth that amount of money you should be able to buy Tanki and sort all of the issues you have listed out.

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Talking about firing people

Everyone is not as perfect as u

If u weren't perfect the way u were u would have been fired by some othere "perfect"

Have u ever faced being fired ?

It feels like ....

 

What if the tanki Devs have heart

As they don't fire developers

 

(WHAT IF)

 

According to me they do whatever they can

 

 

 

 

 

Bdw don't blame cedric (if u r) for these updates

I don't think firing people is based on emotions lol nor whoever has a good heart. Business includes %0 heart & %0 emotions.

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I don't think firing people is based on emotions lol nor whoever has a good heart. Business includes %0 heart & %0 emotions.

lol I at adolescense xd

Don't know anything about business :)

 

But one thing is for sure firing hurts

The fired guy and the one who is firing (not always the case)

And belive me firing a relative or friend hurts a lot

And proves 1 thing (I guess,not sure) u care about ur business (or money) more than ur friends circle

 

I saw an episode in one TV series (I guess Austin and ally xd) ally wanted to fire a boy who wasn't working well

They both became friends

Now she had to fire him

The whole episode was related on firing him (I guess 30 mins)

But she couldn't

And at the last min when she tried to talk to him he said he is leaving the job xd

 

 

 

So I understand 1 thing

Firing is hard for soft heartened peopel

Edited by Tabish

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Pardon me,  but That's a bunch of bull. Golfinray is 100% right. I am also a retired  IT professional that has spent a good 35 years  as an IT Director and VP managing IT projects worth tens of millions of dollars so I have been in that side of the fence and I know very well the challenges.  For your information, I have fired more competent programmers for less reasons than the incompetent Tanki developers seem to give.  First of all Tanki seems that are not willing to give their customers what they want. (I am sure, from the comments here, I can conclude with certain amount of confidence that the majority of players do not want the Matchmaking system as it is now).  Second, this is the only organization that I know that sells you something and then changes the item and now if you want what you had before you have to pay again. An example of this will be some of the effects the we have to pay for turret features such as the Twins self damage. Initially Twins did not have self damage and then it was changed and no you have to buy a modification in order to get what you had already bought,

But the bigger issue is not the prices or the giveaways and the takeways but the fact that the game has some major programming flaws that are not addressed in all the years that I have been playing the game: 

1.  Lag- never solved.

2.  Matchmaking - unacceptable to pair lower rank  players with players of 4 or 5 higher level rank.  This is either a programming flaw or a deliberate move from Tanki to force the lower level players to spend money to get better equipment.

3.  Matchmaking: many times I waited over 1 minute only to get dumped on the losing side of a battle that had 3-4 min left and 8 vs 5 teams!  What's the point of playing such a battle?

4.  Dumping you on a random map: I am sure that someone gave it a serious thought that it was acceptable to be dumped on a map with the wrong combo against 3-4 higher level opponents.  That is a serious design flaw made worse by the fact that you have to wait over 1 1/2 min to get into the garage! By the time you get back in the battle, your team has lost ground and you have not had a chance to get a better score.

5.  Waiting for over 1 minute to enter the battle only to get an error message that "you have been removed for inactivity" BEFORE you even had a chance to enter the battle!

I could go on with more but you seem like a smart person and you should get the point. As for the projects not been that same, you are correct, but the development process, no matter what the project is,  and no matter which development process is used, (SDLC or agile or spiral or whatever the current flavor is)  will have a very important step: TESTING.  And that is where Tanki seems to be be lacking.  Judging by the amount of problems after each change even a minor one, it seems that the system is not tested properly and we are left holding the bag so to speak.

I think the developers are using agile. If so, the fault must lie with the test suites (or whoever designed them). I mean how can they release some update without testing (unit tests, integration tests and whatever extra tests they have). Like in the summer, they over-buffed freeze and they didn't realise that flaw during testing? Mostly their testers are incompetent. They failed to thoroughly test some updates before release. Take the prime example of Alterations. Due to their incompetence, tankers run amok with OP alterations. If this is the quality of their testing process, then who knows what will come of the new overdrives.

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I know sometimes it looks like our devs are not doing enough, or are simply slow-moving. But you need to be on this side of the fence to see for yourself the challenges they face every day. Not every company is the same, and not every project is the same. And as a retired programmer, you probably know that well.

I listen to my parents talk about their jobs, and they have really bad coworkers sprinkled here and there who slow down progress, but they still get some stuff done, unlike here.  The only major "achievement" was Matchmaking, and from what I see it's more of a backwards step.  I can understand if it takes a while to get things done, but why do you all try to 'motivate' us to play with rewards and bundles.  Tanki should be a game where people play for fun, not to farm stars.  Also, tell the devs to stop designing paints and get on with the overdrives.

 

P.S.Simply brushing aside the problem doesn't help.  You might want to try to give an apology once in a while instead of telling us that everything is being delayed again and again, and in turn, you try to make a profit by selling us bundles.

Edited by Person_Random

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I think the developers are using agile. If so, the fault must lie with the test suites (or whoever designed them). I mean how can they release some update without testing (unit tests, integration tests and whatever extra tests they have). Like in the summer, they over-buffed freeze and they didn't realise that flaw during testing? Mostly their testers are incompetent. They failed to thoroughly test some updates before release. Take the prime example of Alterations. Due to their incompetence, tankers run amok with OP alterations. If this is the quality of their testing process, then who knows what will come of the new overdrives.

One of the main problems is that the test-server and the "mass testings" they do, don't represent the main servers and players very well. Most players go on the test servers not for testing new features, but to try out equipment they can't get or afford on the main ones. If a turret is OP on the test servers, all players there will get 50% protection against it and will probably most likely forget about it.

I don't think their testers are incompetent though, more that they need to focus ALOT on getting things right and not getting back-lash from the community, that they lose sight on the effects the changes give. And therefore think a change is good but missing out on how it synergizes with other elements in the game. At the very least, I think the team might be too small and not diverse enough. It's difficult to test mechanics if everyone is on the same (or similar) level. But just like in other games, certain game mechanics need time to be discovered by players and be used in ways devs didn't think about. Tanki just isn't great at testing long-term: Alterations, MM, Star collecting and other things of long ago like the re-balance of 2012 and the "economy update" are no exception to this.

 

[End of quote text]

------------------------------------------------------

 

One of the biggest things I do not understand and no explanation will:

Why release a bundle when you know you have MAJOR issues with payment options.

I mean, it's just asking for trouble. I don't know how many players want this bundle, but I expect that people will miss out on this "exclusive" deal, only because payments don't work. Even the challenges aren't fair for everyone (as in buyer vs buyer, not buyer vs f2p) as 2000 stars is pretty much impossible casual and still quite hard with premium. The release of this bundle clearly states that Tanki simply doesn't care about fixing it and with the holidays coming up, I somewhat don't expect it to be fixed until next year.

 

"But you can still pay us with Credit Card and paysafecard"

People have a certain way of paying and aren't going to switch to a different method for a game.

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It'll end up in containers, back in the shop or as a Star Week reward again before long. Don't be fooled by the "unique" in the description - how many thousands of times before have we heard that where shop items are concerned.

 

Your playerbase doesn't trust you at all, Tanki.

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b1d9da8c21b9b15c2f3ca2e56f5289fc.png

 

The information is right - The bundle will be gone for sure, just like any other bundle but the paints always get thrown into the containers. 

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Does the Yellow Bug paint give Ricochet the Golden shot effect at the same time?

 

I wish this paint was green with a green shot effect for Freeze. However, this Yellow Bug paint looks so beautiful.

 

Is this a new breed of paints? If so, let have them in containers.

Edited by RIDDLER_8

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