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Exactly how TO will die


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As you already know, TO has become more and more P2W with each update and a solid majority of players have spent money on the game at one point or another. Arguably, TO is making more money now than it had 5 years ago simply because there is an extremely high percentage of buyers even though with a player base exponentially smaller than it had before (although this cannot be proven right now because devs don't like releasing stats about TO). 

 

Many say that F2P players are unnecessary for the game simply because they do not contribute to the game by spending money on the game, whereas the money would be the dev's paycheck or go to server maintenance, etc. Many right now argue that it is OK for F2P players to leave the game and the devs will not be losing anything. Many claim that these updates were a deliberate series of decisions made by TO's financial team on how to maximize their profits. Many people, F2P and P2W players alike, believe that TO is dying because flash gaming is dead. 

 

Right now I'm writing in attempt to refute these claims. 

 

Although TO may be somehow making more money now than ever, this will not last very long. There is no purpose in spending money in the game when everyone else has spent money on the game and you are spending money to get on an equal level with other players instead of spending money to get ahead of other players. The F2P player is why many players choose to spend money on the game. Because there will always be a decent subset of players that will have significantly worse equipment than you do if you buy, players will be inclined more to spend money on the game to be able to take advantage of this. However, once the F2P player is gone, the only players there are people with the best equipment possible. Now, the casual buyer will be the "new F2P", split from the hardcore P2W. The casual buyer will no longer spend money on the game to beat F2P, they will have to spend money on the game to have a chance to compete against the hardcore P2W. It is much more attractive to spend money on something to become better than someone else, rather than just to be able to compete with everyone else. The casual buyers will have 2 options, invest more money on the game, or quit. Considering how the casual buyers have chosen to be casual rather than hardcore with their previous purchases, most casual buyers will not invest any more money in TO and the casual buyers leave the game. Now all we have are the hardcores.

 

Now, as a hardcore P2W player, everyone else will be equally as good as you in this new TO playerbase. You can try spending more and more money but you will realize that other players are doing the same thing, so you still do not have any advantage against other players. A hardcore player spends that much money because he/she enjoys crushing players who are weaker and many will be disgusted with how there are no longer any weaker players to crush. Similarly, hardcores would also now be spending just to keep up with other hardcores, instead of spending to get an advantage. This would not be very attractive and many hardcores would leave through frustration and realizing that no matter how much money they spend (up to thousands of $$$!), everyone else would be just as good. As some leave, more will be inclined to leave this already miniscule playerbase, and then TO will be pretty much dead. 

 

Right now, all new players are like baby turtles, just hatched from their shell on the beach. The buyers will be able to make it to the ocean, while the F2P players will be plucked by a seagull and eaten as they attempt to make it to the ocean. This hypothetical "beach", is the ranks spanning from recruit all the way to warrant officer. The devs deliberately added features to these ranks to make progression impossible for F2P players, for example the Keeper and Dark Energy kits which can be unlocked before many players even know what an M1 eve nis. Hardcore buyers will probably M2 these asap and then all of the F2P players will leave. I cannot compete in my alternate accounts simply because hardcore buyers will always have the advantage now. There are currently no more F2P players coming into the game,the F2P is slowly dying. Once F2P dies the entire scenario above would unfold. Tanki turns into almost a Pay-2-Play game because you need to pay in order to compete at all.

 

And then Tanki dies. 

 

Now, to counter the arguments against how TO would die instead because flash gaming is no longer popular. Although this has been a major factor towards why the playerbase is so small right now, I usually see players leave the game because they are raging over bad updates, for instance many players left right after MMS, Premium introduction, etc. And, flash gaming is practically dead, yet TO can still muster a decent playerbase. This shows how TO will not die due to Flash gaming becoming out of style.

 

Agree or Disagree? Please discuss.

Edited by sensei_tanker
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Agreed. But Tanki is not a full P2W Game, as we know the most used turret in Tanki is Railgun, And the most used Hull is Hornet, wasp must be close. This shows that still the most played format is XP/BP and is usually played without supplies, upgrades, alterations on and even a system is made to make M2s compete with M3s. So basically why Tanki is alive now for F2P right now is Esports and XP/BP.

 

Well, I do agree with some of your points that players left due to MM update and the reason is most the buyers and druggers are found in MM battles. Yet I honestly tell, that I'm yet a F2P , and I play the MM battles with a M2 combination of Turret and Hull, drugs aren't a problem, you can get plenty of them through Missions and Weekly or Standard Containers. But I do try to compete with the Drugger M3s and I'm getting my K/D ratio destroyed for just some crystals. Well, there is just one choice for the F2P players, they have to be specific in order to compete with the buyers. They need to choose one specific combination which they are best at and keep working hard to upgrade that specific combination and then use it to compete with them. As for me, just like others, the favorite turret is Railgun, I'm mostly play XP/BP so Railgun is obviously important. But I use Railgun in MM too. My target is just to get it to M3 modification, buy the M5 alteration (Don't know the real name but it's called M5 in normal talk) and then continue to upgrade it to m4. And most of the Railgun players must be aware that Railgun M4 with M5 modification+Double Damage = Destruction. So, the reason to tell all this is that Tanki is playable without buying.

 

Another reason for Tanki staying alive is the Forum, The Newspaper, and many other enjoyable things in the forum. I've seen players that have the same rank for years yet they are active in Forum and enjoy just posting, helping and communicating others! If you're not good at the game, try some other skills! Your creativity, year writing skills and even your parkouring skills can get you alot of fame and awards! So for me, I'm sure not all F2P players will leave.

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You can outsmart the system and still compete with everyone else even if you don't buy. Unfortunately the advertisements and promotions steer newbies in self destruction; finding themselves with too much weak equipment.

 

They do everything to lure them into buying. But under all these promotions, containers and crystals lies an extremely simple and effective strategy that the developers obviously don't want you to tell but rather find out yourself.. yeah well tell that to a newbie who's seeing all these features for the very first time.

 

On the other hand they are the new audience. Everything is new for them.. they're kinda delicate. I think it's good to introduce a cheap kit to help them get on the right way. Perhaps I am biased.. I buy too lol

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You can outsmart the system and still compete with everyone else even if you don't buy.

A year ago I would have agreed with you in a hearbeat, but at this point I'm not so sure anymore. The addition of drones was bad enough, but now with the shop kits moved back yet another two ranks, a free player has zero chance against a semi-smart buyer on low ranks, regardless of how well the free player manages their crystals.

 

I haven't played on low ranks since early 2014, so I can't speak from first-hand experience, but this is really what it feels like.

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Agreed. But Tanki is not a full P2W Game, as we know the most used turret in Tanki is Railgun, And the most used Hull is Hornet, wasp must be close. This shows that still the most played format is XP/BP and is usually played without supplies, upgrades, alterations on and even a system is made to make M2s compete with M3s. So basically why Tanki is alive now for F2P right now is Esports and XP/BP.

 

Well, I do agree with some of your points that players left due to MM update and the reason is most the buyers and druggers are found in MM battles. Yet I honestly tell, that I'm yet a F2P , and I play the MM battles with a M2 combination of Turret and Hull, drugs aren't a problem, you can get plenty of them through Missions and Weekly or Standard Containers. But I do try to compete with the Drugger M3s and I'm getting my K/D ratio destroyed for just some crystals. Well, there is just one choice for the F2P players, they have to be specific in order to compete with the buyers. They need to choose one specific combination which they are best at and keep working hard to upgrade that specific combination and then use it to compete with them. As for me, just like others, the favorite turret is Railgun, I'm mostly play XP/BP so Railgun is obviously important. But I use Railgun in MM too. My target is just to get it to M3 modification, buy the M5 alteration (Don't know the real name but it's called M5 in normal talk) and then continue to upgrade it to m4. And most of the Railgun players must be aware that Railgun M4 with M5 modification+Double Damage = Destruction. So, the reason to tell all this is that Tanki is playable without buying.

 

Another reason for Tanki staying alive is the Forum, The Newspaper, and many other enjoyable things in the forum. I've seen players that have the same rank for years yet they are active in Forum and enjoy just posting, helping and communicating others! If you're not good at the game, try some other skills! Your creativity, year writing skills and even your parkouring skills can get you alot of fame and awards! So for me, I'm sure not all F2P players will leave.

I'm at the same rank because I don't play with this account. I'm playing a good amount with multiple accounts because I need Crystals for the discounts, but after the celebration I'll play with alts doing 1 mission a day then some PRO battles. I'll save my mains for when there is another 2X.

 

Tanki almost hit 40k this weekend, but remember that many are playing longer hours because of Challenge, hard missions and 2x, after those two are gone we might see -20k.

Edited by r_Issimo2
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A few things I want to point out. Tanki is a F2P game, which means Tanki doesn't require payment to register or maintain a membership fee, nor doses it require you to pay any money at all. There are Legends with an M0 garage, but are probably MUed to M0 10/10, which makes the equipment equivalent to an M2. 

 

At the moment, Tanki is a Flash game, but the Devs are working on making it HTML5. When that will come out, I have no idea. They are doing this because Flash is on the way out. Some gaming websites no longer support Flash.

 

P2W? Seems to be going in that direction. My personal opinion on that is Tanki wants to remain a F2P game, but also needs some revenue. So, they are opening up kits 2 to 4 ranks lower than they were. A new player buys a kit from the store and others feel they can't compete. So, they get out the plastic and buy a kit. This is making players buyers at a much lower rank.

 

Tanki is not dead, nor will it be. We may see it going down hill, however new players will come in, like what they see and will conform to the new playing methods. Tanki is in the thralls of rebirth, again. What we are seeing are the labor pains. Wait until Tanki gives birth. You ain't seen nothin' yet, Baby.

 

Players come, players go. But there will always be Tanki long after we are gone. Another game I used to play did the same things as the Tanki Devs are doing, but with a different approach. With the other game, the Devs did all of the updates and changes and game evolution in the background. None of the players saw the labor pains Tanki is having now. About 2 weeks before the "new" game was launched, the players were told that there will be massive updates to the game that would fix the problems the players were having and make it more user friendly, however, the game would have to shut down for a week, but the forums would remain open.

 

We weren't given any hints as to what these new updates would be. The forums were alive with speculation. The excitement rose to a crescendo. When the game reopened, we were stupefied, shocked and horrified at what we saw. It was no longer the game we grew to love. Very little of the old game survived. The game had millions of players and more than half quit. Many of those who stayed created new accounts to relearn the game. Still more quit, including me. The old players couldn't get the hang of the new system.

 

I went back about 2 years later and went to the forums. I found out that the game was still alive and doing very well. The player base wasn't as high as it once was, not quite a million players, but the game was quickly gaining ground by leaps and bounds. What happened was new players joined and was taking the place of those 500,000+ players who quit.

 

Now, those of you who have been playing Tanki for some years and even those who were here when Tanki came out of beta in 2009, think of all the updates and changes Tanki has done over the years. Now imagine all those updates and changes being thrown at you all in one day. Mind boggling, isn't it. Be thankful Tanki is doing this in steps and allowing the players to get used to the new changes before launching another update/change.

 

Tanki is alive and well. It is not dead nor is it dying. It will survive with a new player base.

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A year ago I would have agreed with you in a hearbeat, but at this point I'm not so sure anymore. The addition of drones was bad enough, but now with the shop kits moved back yet another two ranks, a free player has zero chance against a semi-smart buyer on low ranks, regardless of how well the free player manages their crystals.

 

I haven't played on low ranks since early 2014, so I can't speak from first-hand experience, but this is really what it feels like.

My Third Lieutenant has only Hunter and Smoky but at M2 and two modules. I can only use one turret and one hull in a battle and that's about all there's to it.

 

I did this because Smoky is good to MU

and Hunter for a generic medium hull suitable for the random maps in matchmaking.

 

There are no drones either. I play with higher ranked players so it ain't as easy as on my Legend account but staying out of the heat helps.. I earn my crystals and play my battles, the rest follows by time. 2012 was much rougher for the newb stage.

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I also believe it's all in the perspective. Most "old" players got spoiled by relatively easy progress and multiple M3 hulls and turrets being available early on - I remember getting my hornet and freeze both upgraded fully even before or around I got Major rank. The highest rank back then was Marshal. I played smart, saved crystals only for sales and opted to update several turrets and hulls instead of going for full M3 garage (I don't even have M0s of some equipement). I also never invested in supplies since I only played non-supply battles.

 

When things started changing, around 2015-2016, I kept investing only in Battle Pass and kept playing non-supply PRO battles - they were short, fun, skill-driven and kept being a nice way to spend your day as casual gamer. Now, if someone joined the game back then or afterwards and is highly competitive gamer, that's a completely different story. But you cannot judge the future of the game just based on one perspective. Remember, each player still have fully functional game that they can enjoy in, along with its numerous platforms, events, contests and features.  

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A year ago I would have agreed with you in a hearbeat, but at this point I'm not so sure anymore. The addition of drones was bad enough, but now with the shop kits moved back yet another two ranks, a free player has zero chance against a semi-smart buyer on low ranks, regardless of how well the free player manages their crystals.

 

I haven't played on low ranks since early 2014, so I can't speak from first-hand experience, but this is really what it feels like.

Seems accurate.

 

So how does TO expect to retain new players? 

 

It makes no sense.  Short-term gains (buyer alt account buying) for long-term pain (many current F2P players leave and new players do not stay). The player base will slowly erode.

 

I guess TO sees that as inevitable and truly are trying to squeeze every last dime from the hog before it croaks.

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A few things I want to point out. Tanki is a F2P game, which means Tanki doesn't require payment to register or maintain a membership fee, nor doses it require you to pay any money at all. There are Legends with an M0 garage, but are probably MUed to M0 10/10, which makes the equipment equivalent to an M2. 

 

At the moment, Tanki is a Flash game, but the Devs are working on making it HTML5. When that will come out, I have no idea. They are doing this because Flash is on the way out. Some gaming websites no longer support Flash.

 

P2W? Seems to be going in that direction. My personal opinion on that is Tanki wants to remain a F2P game, but also needs some revenue. So, they are opening up kits 2 to 4 ranks lower than they were. A new player buys a kit from the store and others feel they can't compete. So, they get out the plastic and buy a kit. This is making players buyers at a much lower rank.

 

Tanki is not dead, nor will it be. We may see it going down hill, however new players will come in, like what they see and will conform to the new playing methods. Tanki is in the thralls of rebirth, again. What we are seeing are the labor pains. Wait until Tanki gives birth. You ain't seen nothin' yet, Baby.

 

Players come, players go. But there will always be Tanki long after we are gone. Another game I used to play did the same things as the Tanki Devs are doing, but with a different approach. With the other game, the Devs did all of the updates and changes and game evolution in the background. None of the players saw the labor pains Tanki is having now. About 2 weeks before the "new" game was launched, the players were told that there will be massive updates to the game that would fix the problems the players were having and make it more user friendly, however, the game would have to shut down for a week, but the forums would remain open.

 

We weren't given any hints as to what these new updates would be. The forums were alive with speculation. The excitement rose to a crescendo. When the game reopened, we were stupefied, shocked and horrified at what we saw. It was no longer the game we grew to love. Very little of the old game survived. The game had millions of players and more than half quit. Many of those who stayed created new accounts to relearn the game. Still more quit, including me. The old players couldn't get the hang of the new system.

 

I went back about 2 years later and went to the forums. I found out that the game was still alive and doing very well. The player base wasn't as high as it once was, not quite a million players, but the game was quickly gaining ground by leaps and bounds. What happened was new players joined and was taking the place of those 500,000+ players who quit.

 

Now, those of you who have been playing Tanki for some years and even those who were here when Tanki came out of beta in 2009, think of all the updates and changes Tanki has done over the years. Now imagine all those updates and changes being thrown at you all in one day. Mind boggling, isn't it. Be thankful Tanki is doing this in steps and allowing the players to get used to the new changes before launching another update/change.

 

Tanki is alive and well. It is not dead nor is it dying. It will survive with a new player base.

sounds a bit like runescape you are talking about

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For which account?

For THIS account. At the beginning of this year, I had M1 2/10 Titan and M1 2/10 Smoky. I was Colonel.

 

Now, I have M2 Titan and M1 9/10 Smoky and I will be Major General soon (only 1500 xp left!).

 

I am (almost) 2 ranks higher than in the beginning of this year but I have far better garage. My k/d went up by 0,05.

 

You may think that my garage is still bad but I do not want to dominate battles by having OP garage. I do it by skill. Atleast, nobody can call me 'noob buyer kid'.

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For THIS account. At the beginning of this year, I had M1 2/10 Titan and M1 2/10 Smoky. I was Colonel.

 

Now, I have M2 Titan and M1 9/10 Smoky and I will be Major General soon (only 1500 xp left!).

 

I am (almost) 2 ranks higher than in the beginning of this year but I have far better garage. My k/d went up by 0,05.

 

You may think that my garage is still bad but I do not want to dominate battles by having OP garage. I do it by skill. Atleast, nobody can call me 'noob buyer kid'.

Don't stop MU-ing when you get m2 for free. 

 

My Colonel account has Hunter & Hornet m2.9 to go along with freeze and Vulcan m2.9.

No buying either, but the 30 days of premium from WAR containers certainly helped.

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As you already know, TO has become more and more P2W with each update and a solid majority of players have spent money on the game at one point or another. Arguably, AlternataPlatform is making more money now than it had 5 years ago simply because there is an extremely high percentage of buyers even though with a player base exponentially smaller than it had before (although this cannot be proven right now because they don't like releasing stats about TO). 

 

Many say that F2P players are unnecessary for the game simply because they do not contribute to the game by spending money on the game, whereas the money would be the Alternativa employees' paycheck or go to server maintenance, etc. Many right now argue that it is OK for F2P players to leave the game and they will not be losing anything. Many claim that these updates were a deliberate series of decisions made by Alternativa's financial team on how to maximize their profits.

 

Right now I'm writing in attempt to refute these claims. 

 

Right now, all new players are like baby turtles, just hatched from their shell on the beach. The buyers will be able to make it to the ocean, while the F2P players will be plucked by a seagull and eaten as they attempt to make it to the ocean. This hypothetical "beach", is the ranks spanning from recruit all the way to warrant officer. The devs deliberately added features to these ranks to make progression impossible for F2P players, for example the Keeper and Dark Energy kits which can be unlocked before many players even know what an M1 eve nis. Hardcore buyers will probably M2 these asap and then all of the F2P players will leave. I cannot compete in my alternate accounts simply because hardcore buyers will always have the advantage now. There are currently no more F2P players coming into the game,the F2P is slowly dying.

 

And then Tanki dies. 

 

Now, to counter the arguments against how TO would die instead because flash gaming is no longer popular. Although this has been a major factor towards why the playerbase is so small right now, I usually see players leave the game because they are raging over bad updates, for instance many players left right after MMS, Premium introduction, etc. And, flash gaming is practically dead, yet TO can still muster a decent playerbase. This shows how TO will not die due to Flash gaming becoming out of style.

 

Agree or Disagree? Please discuss.

It's extremely sad, I may be a buyer, decision that Alternativa made.... It's just cause more problem....

 

Drone update for example as you know sensei, I resent it. I do have the dollars/crystals to throw for the drones, I just refused to. If you don't believe me, go to my profile and see how many batteries I used. Same story as my WO1 account. Oh and my M2 Hornet, I never upgrade it.

 

I now have 960k (originally my crystals sitting over 1.02 million) after buying Vulcan and Isida M2 on the 50% sale and Striker M1. It's very sad. Me throwing dollars for Alternativa is hoping they will fix this P2W garbage nonsense. Instead.... more false solutions.

 

F2P player as you said, did not stand a chance against their P2W counterparts.

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A few things I want to point out. Tanki is a F2P game, which means Tanki doesn't require payment to register or maintain a membership fee, nor doses it require you to pay any money at all.

 

P2W? Seems to be going in that direction. My personal opinion on that is Tanki wants to remain a F2P game, but also needs some revenue. So, they are opening up kits 2 to 4 ranks lower than they were. A new player buys a kit from the store and others feel they can't compete. So, they get out the plastic and buy a kit. This is making players buyers at a much lower rank.

 

Tanki is not dead, nor will it be. We may see it going down hill, however new players will come in, like what they see and will conform to the new playing methods. Tanki is in the thralls of rebirth, again. What we are seeing are the labor pains. Wait until Tanki gives birth. You ain't seen nothin' yet, Baby.

 

About 2 weeks before the "new" game was launched, the players were told that there will be massive updates to the game that would fix the problems the players were having and make it more user friendly, however, the game would have to shut down for a week, but the forums would remain open.

 

We weren't given any hints as to what these new updates would be. The forums were alive with speculation. The excitement rose to a crescendo. When the game reopened, we were stupefied, shocked and horrified at what we saw. It was no longer the game we grew to love. Very little of the old game survived. The game had millions of players and more than half quit. Many of those who stayed created new accounts to relearn the game. Still more quit, including me. The old players couldn't get the hang of the new system.

 

I went back about 2 years later and went to the forums. I found out that the game was still alive and doing very well. The player base wasn't as high as it once was, not quite a million players, but the game was quickly gaining ground by leaps and bounds. What happened was new players joined and was taking the place of those 500,000+ players who quit.

  

 

"When the game reopened, we were stupefied, shocked and horrified at what we saw. It was no longer the game we grew to love. Very little of the old game survived. The game had millions of players and more than half quit. Many of those who stayed created new accounts to relearn the game. Still more quit, including me. The old players couldn't get the hang of the new system."

 

What you saw when the game gone back online?

 

WTH?!?! Millions of players quit?! That...... I can't describe it.....

 

"We may see it going down hill, however new players will come in, like what they see and will conform to the new playing methods. Tanki is in the thralls of rebirth, again. What we are seeing are the labor pains. Wait until Tanki gives birth. You ain't seen nothin' yet, Baby."

 

Fun fact: Tankers in Chinese server, there are a lot less new players coming in than the server we are in right now.

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That has been happening for a while, the game didn't got recognition as here (the same goes to the spanish version of the game)

 

No no no... it's because you need Chinese Identification Card AND your government name. In a nutshell, you have to be 18 or older to play in that Chinese server.

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Don't stop MU-ing when you get m2 for free.

 

My Colonel account has Hunter & Hornet m2.9 to go along with freeze and Vulcan m2.9.

No buying either, but the 30 days of premium from WAR containers certainly helped.

M3 Hunter, M3 Vulcan and maybe Incendiary band at Colonel? That sounds like a Pay To Win combo.

 

I do not need an OP garage to kill enemies. I can use M2 till Marshal and then buy M3 stuff in discounts like this. M4? No, I do not need M4.

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M3 Hunter, M3 Vulcan and maybe Incendiary band at Colonel? That sounds like a Pay To Win combo.

 

I do not need an OP garage to kill enemies. I can use M2 till Marshal and then buy M3 stuff in discounts like this. M4? No, I do not need M4.

P2W?  Nope.  Have not spent a dime of real money.

 

Buy only on sales. Upper half of MUs only on sales.  MU allows me to have good equipment long before unlock rank,

And during last WAR I must have collected 50-60 containers. At Lt. ranks that is a lot of crystals.

And I have 3/4 of the modules, all at m2+.  So that helps my scoring in battles.

 

I hope your "m2 till marshall" includes m2+.  You can never have too many upgrades. 

 

Also note - 85% of the time I am lowest rank in the battles.  My competition all have better equipment.

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I see that someone got inspired from my Problems of TO series...nice to see that more people are speaking against the devs.

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I see that someone got inspired from my Problems of TO series...nice to see that more people are speaking against the devs.

Well everyone does. It's sad to know Alternativa only care about full buyer noobs. 

 

Me as a buyer however, is a different story: I have not upgraded my M2 Hornet yet and PLUS.... I will NOT throw crystals to upgrade my Shaft and Eagle module when I promote to Major. 

 

I just refuse to spend my crystals on something that is TOO expensive...

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Yeah from first hand experience i can say that the experience of New "F2P" Players isn't how it use to be a couple years ago.

I made this account around the 19th of December. Only purchased 1 item which was yesterday. But i managed to gain and use over 400

supplies. Switching lanes.. The MM of Lower ranks needs to be improved. There is no reason I should be placed in a battle with Corporals who

have no damn clue what supplies are, What M1's are, Upgrades are, Etc.

The system pushes New player to purchase items  all the time. Things like "All turrents and hulls m0" for a dollar.

Not even attempting to push players to gain skills.

And currently the fire and wasp kit m1 is Unbalanced. Buyers going against recruit with firebird m1. It's completely unfair

Not only this but the containers are doing nothing but milking the issue.

You use to be able to purchase any m0 weapon or hull and actually have a fair and equal chance in a gun fight to win.

And actually see some new players get some Exp. It's an issue they need to fix asap.

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