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Fire/Ice on Walls and Ground


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Freeze and Firebird feel so incomplete to me and it is very dissatisfying when I take a freeze or a firebird, shove it into a wall, shoot, and nothing happens. 

 

My idea is that if my freeze or firebird hits a surface that is not a tank, flames or frost (depending on turret used) will start to appear on that surface. 

 

I will also be OK for this feature to be a $3 for special effect type of thing so this idea looks more attractive to the devs.

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Will this feature affect gameplay, or just be a purely visual effect? I think there could be potential for interesting new tactics if you could shoot at the floor with freeze or fire and enemy tanks would slip/freeze or burn when they go over it afterwards.

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Fire could burn the trees/bushes, and Freeze with an alteration of liquid refrigerant that falls to the ground could make the ground slippery for the enemies and for himself.

 

Fire should self damage if firing and driving forward, and Freeze should start to Freeze if driving forward to where is firing.

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this should be free, and not affect gameplay, just makes the game a lil' graphically improved, like use fire against a prop, I think it should leave a black scorch mark, and disappear after a few seconds, same for freeze, a frozen or frost effect on props for a small amount of time, then disappear, this is a thing for all other turrets.

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*Sorry Maf, I ment to reply to Issimo xD*

Fire could burn the trees/bushes, and Freeze with an alteration of liquid refrigerant that falls to the ground could make the ground slippery for the enemies and for himself. 

 

Fire should self damage if firing and driving forward, and Freeze should start to Freeze if driving forward to where is firing. 

well, that idea does have some good points, tanks CAN "drift" on ice and snow, watch this clip

but, that's REAL snow there, mostly snow, but, tanks can still drift on ice, but ice that occurred in seconds? on materials, at around room temperature, if your saying the ground, the ground, especially roads, are going to be a lot warmer than that, so tanks can drift on a large amount of snow and ice, however, freeze does not distribute enough area of ice for a drift, nor is the ice the quality it needs to drift. 

and, your self-damage flamethrower idea, I've never thought about it but there is the danger with running or driving with a flamethrower, as there is with anything, but the danger I have seen when that happens is minimal or non-existent, what really matters, is wind.

 

but that fire thing Maf was talking about -.- no, a tank will have no problem going over a small brush fire, and how do you even set fire to the ground anyway Maf, I would like to know that xD. 

Edited by Aigaion

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Will this feature affect gameplay, or just be a purely visual effect? I think there could be potential for interesting new tactics if you could shoot at the floor with freeze or fire and enemy tanks would slip/freeze or burn when they go over it afterwards.

wouldn't that make freeze and firebird completely OP ?

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Having freeze and fire burn on the walls would be a nice effect. Mines leave marks and so does Magnum shots. I think Thunder does, too. Twins used to, if you were close enough to the wall. Rico did, but I don't know if it still does.

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but that fire thing Maf was talking about -.- no, a tank will have no problem going over a small brush fire, and how do you even set fire to the ground anyway Maf, I would like to know that xD. 

By that logic Firebird should not exist in the game, since real life tank-mounted flamethrowers were used against infantry, structures, and as a general element of fear (psychological warfare). Against WW2 tanks it would probably be effective, but Tanki is set in the future, while even today the latest tanks are airtight and flame-proof.

 

Therefore it's safe to assume that the flame used by Firebird is some kind of special flammable solvent that burns through tank armour, and it could be dangerous when the tank is exposed to it in any way. 

 

wouldn't that make freeze and firebird completely OP ?

Other things can always be nerfed to balance it out. Besides, this seems more like an alteration, rather than a change to the whole turret.

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Visual effects (shots on the walls/houses, impact of Magnum and exploded mines on the ground...) should stay the whole battle, at least in MM.

 

So, at the end of the battle, it would look like a battlefield.

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I would personally like this to be implemented, and while we're at it I hope they can fix the "turret going through walls" glitch. The game would be a lot more realistic, but it'd probably take a lot of time and effort to make these so I doubt it will happen soon.

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By that logic Firebird should not exist in the game, since real life tank-mounted flamethrowers were used against infantry, structures, and as a general element of fear (psychological warfare). Against WW2 tanks it would probably be effective, but Tanki is set in the future, while even today the latest tanks are airtight and flame-proof.

 

Therefore it's safe to assume that the flame used by Firebird is some kind of special flammable solvent that burns through tank armour, and it could be dangerous when the tank is exposed to it in any way. 

 

Other things can always be nerfed to balance it out. Besides, this seems more like an alteration, rather than a change to the whole turret.

 My logic is "acceptable unrealism" I understand flame tanks, have you read any of my posts xD I  agree and personally think fire prob uses a thermite mixture. but I don't think that fire should be removed, just the afterburn re-balanced but a tank can just go over a SMALL fire xD that won't hurt them, a wasp prob won't even feel it it goes so fast. and again on the ground, there's nothing to burn but the fuel, and that will be burned up quick, so if there is any fire left on the ground I won't be as hot and will disappear fast.

Edited by Aigaion

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Having freeze and fire burn on the walls would be a nice effect. Mines leave marks and so does Magnum shots. I think Thunder does, too. Twins used to, if you were close enough to the wall. Rico did, but I don't know if it still does.

Smoky, Hammer, Shaft, Striker and Rail also leave marks on walls.

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Sometimes you can pin a tank against a wall while you or a teammate burns or freezes it to death. When the tank disappears you should be able to see a burn or freeze outline on the tank on the wall. 

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WIKI used to say that Firebird sprayed napalm on the tank and set the napalm on fire to make the burn last longer. That's how the afterburn was explained. I see it's not there anymore.

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Will this feature affect gameplay, or just be a purely visual effect? I think there could be potential for interesting new tactics if you could shoot at the floor with freeze or fire and enemy tanks would slip/freeze or burn when they go over it afterwards.

I was indeed intending this to affect gameplay at first; however, given the current state of freeze and especially firebird, they would become absolutely OP if this was allowed. 

 

WIKI used to say that Firebird sprayed napalm on the tank and set the napalm on fire to make the burn last longer. That's how the afterburn was explained. I see it's not there anymore.

Wiki also used to say that Shaft delivered pizzas and brewed coffee. That's how Shaft was able to scope in on enemies. It's unfortunately not there anymore :(

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Definitely a cool idea, but maybe it should be an alteration instead of a visual.

 

-Petroleum Tanks: Ability to set surfaces on fire, but at a cost of ammunition.

 

-Ice Sheet: Ability to freeze an area of the ground, making the ground unstable, but at a cost of ammunition

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When playing XP/BP, I often don't know if my shot landed perfectly right beside a wall or if I actually hit the wall itself. I can't test my accuracy. It also makes the game feel worse.

Edited by Spy
Second idea removed.

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16 hours ago, Picassoo said:

When playing XP/BP, I often don't know if my shot landed perfectly right beside a wall or if I actually hit the wall itself. I can't test my accuracy. It also makes the game feel worse.

Tanki had that in the game before, not sure why they got rid of it. : / 

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