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What positive things do you want to see in Tanki Online?


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1: I want matchmaking to be fixed, but not based around GS which needs badly reworked. I want a 20 second "grace period" before each game begins to allow correct equipment to be selected per the map. Closer rank brackets which means that I don't get low ranked players ruining games by multing.

 

2: Alterations to be balanced. They shouldn't be improving the turret so much as changing the way it plays. Tanki completely got this new batch wrong, very wrong.

 

3: Juggernaut to be reworked, not fun at all with all the Strikers at the moment.

 

4: Graphics update - like seriously, Tanki is way behind its competition in this department.

 

5: 50% protections should be removed - far too strong. 40% should be the maximum in my opinion.

 

6: Drone battery usage changed - far too P2W right now. Drones also need looked at as well, some of them are stupidly strong.

 

7: Autofinish to be re-introduced to MM games. Kinda stupid that it was removed in the first place.

 

8: Nerf Firebird - very very strong right now. Make it deal less straight-up damage and longer burn time perhaps.

 

9: I hate the way hulls were changed so that they became basically one of light, medium or heavy. Dictator and Hunter should be made more viable over Viking, like more different so that some players would actively choose them over Viking.

 

10: Update profiles - they need to show more information, like XTs and stuff like that. Also, I'd like there to be a section that shows Modules/Paints that you have used in the past, because I've un-achieved several achievements because a paint that I had has been removed.

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1: I want matchmaking to be fixed, but not based around GS which needs badly reworked. I want a 20 second "grace period" before each game begins to allow correct equipment to be selected per the map.

 

2: Alterations to be balanced. They shouldn't be improving the turret so much as changing the way it plays. Tanki completely got this new batch wrong, very wrong.

 

3: Juggernaut to be reworked, not fun at all with all the Strikers at the moment.

 

4: Graphics update - like seriously, Tanki is way behind its competition in this department.

 

5: 50% protections should be removed - far too strong. 40% should be the maximum in my opinion.

 

6: Drone battery usage changed - far too P2W right now. Drones also need looked at as well, some of them are stupidly strong.

 

7: Autofinish to be re-introduced to MM games. Kinda stupid that it was removed in the first place.

"20 sec grace period" is a good idea!

 

Alternation um.....

 

Juggernaut... For me, make it invulnerable to burning and freezing effect. Nothing else.

 

Graphic update... maybe...

 

"50% protections should be removed - far too strong. 40% should be the maximum in my opinion." 

 

More like 25% when using protection from other turrets. Ya use Railgun... and use M4 Eagle, Falcon and Griffin modules.... 25% from Shaft and Magnum (fairness sir) but full 50% on Railgun.

 

Yeah... auto-finish battle plz...

 

No kits, no overdrives, no drones, Duplet and afterburn nerf, new hulls, new turrets, new paints, new shot effects, supply cooldown rebalance, hull and turret rebalance.

WAHT? NO KITS?! Why? It's not necessary P2W and destroy game balance. Get Guardian kit when you promoted to next rank.

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1: I want matchmaking to be fixed, but not based around GS which needs badly reworked. I want a 20 second "grace period" before each game begins to allow correct equipment to be selected per the map. Closer rank brackets which means that I don't get low ranked players ruining games by multing.

 

2: Alterations to be balanced. They shouldn't be improving the turret so much as changing the way it plays. Tanki completely got this new batch wrong, very wrong.

 

3: Juggernaut to be reworked, not fun at all with all the Strikers at the moment.

 

4: Graphics update - like seriously, Tanki is way behind its competition in this department.

 

5: 50% protections should be removed - far too strong. 40% should be the maximum in my opinion. (I really think 35% would be better)

 

6: Drone battery usage changed - far too P2W right now. Drones also need looked at as well, some of them are stupidly strong.

 

7: Autofinish to be re-introduced to MM games. Kinda stupid that it was removed in the first place. (ehhh... maybe)

 

8: Nerf Firebird - very very strong right now. Make it deal less straight-up damage and longer burn time perhaps.

 

9: I hate the way hulls were changed so that they became basically one of light, medium or heavy. Dictator and Hunter should be made more viable over Viking, like more different so that some players would actively choose them over Viking.

 

10: Update profiles - they need to show more information, like XTs and stuff like that. Also, I'd like there to be a section that shows Modules/Paints that you have used in the past, because I've un-achieved several achievements because a paint that I had has been removed.

I highlighted all the green points like those I very much agree with. This will, like other updates, take forever to implement 

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In 2019, I want see:

1. Overdrives

2. The new user interface

3. The alterations that were shown in a vlog but not released

4. Increased xp for isida healing. The current amount is simply not enough to motivate isida users to consistently heal teammates. Very difficult to reach top 3 of a team this way.

5. Option to rearrange garage items.

6. New and improved version of matchmaking

7. Auto finish for unbalanced matches.

Edited by SageoftheSixPaths
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A few reasons were given for taking away auto finish. Off hand, the only one that comes to mind is that other players may want to join, making the lesser team stronger. Or to that effect. Which is true. The auto finish should take effect when the point gap is so big, no matter if the lesser team fills up, tying the game would be impossible. This would prevent a lot of spawn killing giving the already advantaged team easy crystals and easy xp without any effort. 


no more of those noob gold diggers like seriously they are so annoying

mods should start banning these people that beg for golds

admin drop gold pls

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viking needs to be heavily reworked, or hunter and dictator need to be buffed. Their is literally no reason to be using dictator/hunter over viking. The hull has literally taken over tanki, like 75% of all players main with viking. it's ridiculous. 

 

its new overdrive is only going to make the hull even more overpowered. Its far better than most of the other overdrives the other hulls have. like, name one situation where having your reload cooldown decreased would not be useful??? the other hulls overdrives are usually much more situational. 

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no more of those noob gold diggers like seriously they are so annoying

mods should start banning these people that beg for golds

Nah, if they bother you, you have an ignore key ;)

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viking needs to be heavily reworked, or hunter and dictator need to be buffed. Their is literally no reason to be using dictator/hunter over viking. The hull has literally taken over tanki, like 75% of all players main with viking. it's ridiculous. 

 

its new overdrive is only going to make the hull even more overpowered. Its far better than most of the other overdrives the other hulls have. like, name one situation where having your reload cooldown decreased would not be useful??? the other hulls overdrives are usually much more situational. 

Yes, it is true. Viking has taken over a lot of our player base. I admit, some players still use Hunter and Dictator A, for Hunter, maybe because of the like it personally, B, Dictator, because of gold box catches

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Yes, it is true. Viking has taken over a lot of our player base. I admit, some players still use Hunter and Dictator A, for Hunter, maybe because of the like it personally, B, Dictator, because of gold box catches

players who use dictator and hunter are few and far between, wasp has become more effective at gold box hunting, since golds now drop very quickly after they are announced, and wasp can cover a larger portion of the map to find it faster. hunter technically has more stability than viking (which is why i use hunter) but most players would prefer the speed viking gives you over stability. 

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A few reasons were given for taking away auto finish. Off hand, the only one that comes to mind is that other players may want to join, making the lesser team stronger. Or to that effect. Which is true. The auto finish should take effect when the point gap is so big, no matter if the lesser team fills up, tying the game would be impossible. This would prevent a lot of spawn killing giving the already advantaged team easy crystals and easy xp without any effort. 

admin drop gold pls

When there's 3 min or less no one wants to join the battle.  Another reason auto-finish should be added back in.

 

viking needs to be heavily reworked, or hunter and dictator need to be buffed. Their is literally no reason to be using dictator/hunter over viking. The hull has literally taken over tanki, like 75% of all players main with viking. it's ridiculous. 

 

its new overdrive is only going to make the hull even more overpowered. Its far better than most of the other overdrives the other hulls have. like, name one situation where having your reload cooldown decreased would not be useful??? the other hulls overdrives are usually much more situational. 

Hunter has way more stability than Viking - so for turrets like smoky or striker or rail, Hunter is the better hull.  If enemy impact keeps rocking your hull so much that you keep missing your shots, you will lose.

 

Viking has slight edge in speed but it is not so much it makes a huge difference.  And Hunter will beat Viking in short sprints as it has better acceleration.

 

75% of players might have Viking because they bought it before the stat switcheroo Devs pulled a couple years ago. I'm in that basket. 

What I really wanted is what Hunter is today. I'm actually saving up for Hunter now because I don't find Viking useful when under fire.

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5: 50% protections should be removed - far too strong. 40% should be the maximum in my opinion..

If this is the case, everyone below 50% should be adjusted -20% as well (i.e 35% protection is now reduced to 28%, 15% protection reduced to 12%, 10% protection reduced to 8%, etc.)

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I highlighted all the green points like those I very much agree with. This will, like other updates, take forever to implement 

 

5: 50% protections should be removed - far too strong. 40% should be the maximum in my opinion. (I really think 35% would be better)

35% max is low - considering there are alts like shaft one that gives a 30% boost (at m2).  In this example shaft protection is useless as it does not even prevent the one-shot kill on medium hulls, let alone light hulls.

 

And... there are more turrets now and some do multiple types of damage.  There would have to be at least 4 slots in the modules to make up for this.

 

If this is the case, everyone below 50% should be adjusted -20% as well (i.e 35% protection is now reduced to 28%, 15% protection reduced to 12%, 10% protection reduced to 8%, etc.)

So how would you compensate players that invested a lot of crystals into modules over and above 35%?

Some players have to choose between a module, or new turret or MU-ing current hull, etc.

When the modules are nerfed, those that payed up front for modules lose more than those that upgraded hulls...

 

FYI  - the reduction from 50% to 35% is a 30% nerf... so 15% goes down to 10%... almost not worth buying if turrets keep their current damage output.  10% = 7%...

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So how would you compensate players that invested a lot of crystals into modules over and above 35%?

Some players have to choose between a module, or new turret or MU-ing current hull, etc.

When the modules are nerfed, those that payed up front for modules lose more than those that upgraded hulls...

 

FYI  - the reduction from 50% to 35% is a 30% nerf... so 15% goes down to 10%... almost not worth buying if turrets keep their current damage output.  10% = 7%...

Everything you just said - my point exactly. Those who already paid to maximize their equipment can never be compensated with the impact this kind of downgrade has.

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Hunter has way more stability than Viking - so for turrets like smoky or striker or rail, Hunter is the better hull.  If enemy impact keeps rocking your hull so much that you keep missing your shots, you will lose.

 

Viking has slight edge in speed but it is not so much it makes a huge difference.  And Hunter will beat Viking in short sprints as it has better acceleration.

 

75% of players might have Viking because they bought it before the stat switcheroo Devs pulled a couple years ago. I'm in that basket. 

What I really wanted is what Hunter is today. I'm actually saving up for Hunter now because I don't find Viking useful when under fire.

you're the only person i know thats actually making the switch. like you said, its been a couple years now since they did that, you would think by now the vast majority of players would be using hunter today. however, thats not the case. I think it has probably more to do with social status of viking, making you look cooler in battle, maybe players respect you more if you use viking, idk. probably more of an issue in the russian community.

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you're the only person i know thats actually making the switch. like you said, its been a couple years now since they did that, you would think by now the vast majority of players would be using hunter today. however, thats not the case. I think it has probably more to do with social status of viking, making you look cooler in battle, maybe players respect you more if you use viking, idk. probably more of an issue in the russian community.

certainly not the only person - ask diesel

 

Except for buyers or Legend 20+, most players did not have the funds to manage 2 medium hulls that are similar.  My Viking was probably already m3 by the time they did that update.  It's taken until now for me to be in a comfortable position to buy a second medium hull - making my first one somewhat redundant.

 

Would have done it sooner but I had higher priorities - like upgrading my turrets and acquiring/upgrading protection modules.

 

Viking is different from Hunter, but in many ways not better.  There's a reason I upgraded my previous version of Viking to m3...

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35% max is low - considering there are alts like shaft one that gives a 30% boost (at m2).  In this example shaft protection is useless as it does not even prevent the one-shot kill on medium hulls, let alone light hulls.

 

And... there are more turrets now and some do multiple types of damage.  There would have to be at least 4 slots in the modules to make up for this.

Let alone 35%, 25% is enough when you are using other turret protections.

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Let alone 35%, 25% is enough when you are using other turret protections.

35% is nowhere near enough. Any protection against firebird below 40% is like paper. And you need atleast 45% against thunder to stand a decent chance of winning a dual.

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35% is nowhere near enough. Any protection against firebird below 40% is like paper. And you need atleast 45% against thunder to stand a decent chance of winning a dual.

That's just selfish in my opinion. That's saying you will use Eagle module to make my Shaft underpowered.

Edited by FrozenRailgun

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Hidden 

I do think stability is more important than damage.

 

Hidden

Hmm, I think 40% would work okay. Maybe 35% is too low.

 

I have another question

 

Question:  When do you think Tanki will introduce these improvements in the game, or bring them back, if ever? What is the approximated time you believe all of these questions/wishes will come true?

My Answer: I think in the years of 2019 - 2020, Tanki Online staff/developers will introduce more of these things, and maybe even think about bringing some things back. I don't agree with the fact that ideas to bring back/remove updates is always rejected. It's not logical. If you make a good game update, then switch to another one, why should you not be able to suggest alterations (changes) to that update, or at best, remove it?

 

Note: You can still answer the other two questions I posted earlier, I just wanted to get everyone's general opinion to get to know the community better :)

you're the only person i know thats actually making the switch. like you said, its been a couple years now since they did that, you would think by now the vast majority of players would be using hunter today. however, thats not the case. I think it has probably more to do with social status of viking, making you look cooler in battle, maybe players respect you more if you use viking, idk. probably more of an issue in the russian community.

I think I might make the switch to Hunter too! I do have Hunter M3, and is working for Hunter XT in tiers ;)

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you're the only person i know thats actually making the switch. like you said, its been a couple years now since they did that, you would think by now the vast majority of players would be using hunter today. however, thats not the case. I think it has probably more to do with social status of viking, making you look cooler in battle, maybe players respect you more if you use viking, idk. probably more of an issue in the russian community.

I knew about the changes in numbers they did to Hunter and Viking in the 2016 October rebalance and chose to continue playing Viking for a long time (also due to my offensive playing style). I got more and more annoyed by getting turned around when they hit me and I switched to other guns in the meantime like Striker, Smoky (with more damage per shot alt.) and recently Thunder again. I then tried out Hunter and the huge difference in stability and rocking ability makes it so much better. At the moment I barely use another hull than Hunter.

 

Things might change when Overdrives are introduced tho, but that remains to be seen.

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you're the only person i know thats actually making the switch. like you said, its been a couple years now since they did that, you would think by now the vast majority of players would be using hunter today. however, thats not the case. I think it has probably more to do with social status of viking, making you look cooler in battle, maybe players respect you more if you use viking, idk. probably more of an issue in the russian community.

Unfortunately, it's sad the those same majority haven't yet realized that looks good doesn't mean performs good.

 

Every time I use Viking in a team battle, I would feel like a mult. Every time I use hunter though, I would feel like I actually have a fighting chance. And if you think about it, Hunter does also accelerate more quickly than Viking.

 

So hunter can easily be considered than Viking in almost every way.

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